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Laughing Zealot posted:Coming from the original to BZ I'm baffled by how rare table coral is. I'm not too mad about it - it was common enough that it barely needed to even be in the first game, just felt like an afterthought. Making it a bit more rare (not obnoxiously so) was probably a decent balancing move.
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# ? Jan 18, 2021 05:05 |
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# ? Apr 24, 2024 16:52 |
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Common crafting ingredients for exotic stuff is fine! As long as there's a choke point in the recepie *somewhere*, let there be 500 common herbs and spices to make the world more lively. Its kind of like when I was hoarding acidic mushrooms, since "I might need them later!". Quickly got disabused of that notion, abundancy is nice.
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# ? Jan 18, 2021 09:16 |
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Another thing regarding the coral in the original is that it is similar to the kelp forests in that it is a big part of the environmental design. Despite being the same thing for all intents and purpose in BZ it's treated more like minerals, just single things placed randomly. Once you know just where and what to look for this isn't game breaking, but it feels like a step backwards.
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# ? Jan 18, 2021 16:23 |
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Laughing Zealot posted:Another thing regarding the coral in the original is that it is similar to the kelp forests in that it is a big part of the environmental design. Despite being the same thing for all intents and purpose in BZ it's treated more like minerals, just single things placed randomly. Once you know just where and what to look for this isn't game breaking, but it feels like a step backwards. Also probably why the 15 minute realtime cycle slightly bigger bottle machine put a dent in a nuclear reactor all by itself, when we could source infinity instant bottles of pure water from respawning fish in our zero power drain alien containment tanks with a single solar panel to run the replicator easily. One saves you button presses and a little bit of time, the other you have to click more buttons but isn't any harder. More mild inconvenience = more gameplay time. Section Z fucked around with this message at 16:51 on Jan 18, 2021 |
# ? Jan 18, 2021 16:46 |
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https://www.youtube.com/watch?v=W2gWMKDFiv0 https://www.youtube.com/watch?v=3ubI4mhv5u0 Didn't expect to love the jukebox.
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# ? Jan 24, 2021 15:44 |
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Section Z posted:even back when they made you vomit blood what
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# ? Jan 24, 2021 19:21 |
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GD_American posted:what This isn't as hardcore survival management as it sounds because the default food types like bladderfish or bleach based water bottles, or cooked fish, which would max you out before you could ever trigger it. So you would only really notice it trying to max out a low meter in a hurry with weaker foods, like the lantern fruit tree. You were less likely to have it trigger with Melons because those were (and still are) stronger. But because tree fruit caused "But you don't even have to replant it! That is too casual" outrage in this game with several sources of easy infinite food and water (I love the heat knife, hop out of the prawn and stab a fish for an instant high value meal), it was nerfed down to around 5 food value, before bringing it up to it's current 10. This mindset is also why you now don't get a stillsuit on average until it is about time to wear the reinforced suit instead so you don't boil alive repairing your prawn suit or cyclops in lava land with a bunch of spare water bottles in your prawn backpack, or a marble melon patch in your cyclops. It used to be much earlier, but they kept shoving it further back into the tech tree. Not making the game any harder, just increasing the amount of button presses on average for snack time. Could be worse. They could have kept the experimental change that deletes items made on the replicator on a missclick, alongside increased crafting times. Subnautica and it's development was such a wild ride. Overall it is still probably one of the easiest survival games of all time (When the bugs are not ruining your day), but it is full of tweaks and changes like that convinced it is for the sake of hardcore survival simulation. Section Z fucked around with this message at 21:25 on Jan 24, 2021 |
# ? Jan 24, 2021 21:04 |
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Don’t play this game with hunger/thirst. They don’t add anything worthwhile. It’s a problem until an hour in when it’s not, and then it’s just a stupid chore and takes up a couple inventory slots.
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# ? Jan 26, 2021 13:56 |
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On the subject of accessibility...the highlight interact-able setting is a game changer. No more hiding from me, you drat camouflaging mineral!
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# ? Jan 26, 2021 15:42 |
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Laughing Zealot posted:On the subject of accessibility...the highlight interact-able setting is a game changer. No more hiding from me, you drat camouflaging mineral! It’s such a small thing, and I loving loved it.
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# ? Jan 26, 2021 16:12 |
Laughing Zealot posted:the highlight interact-able setting THE WHAT
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# ? Jan 26, 2021 20:34 |
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Bad Munki posted:THE WHAT Below Zero, Accessibility settings
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# ? Jan 26, 2021 20:44 |
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Bad Munki posted:THE WHAT BEHOLD!
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# ? Jan 26, 2021 20:46 |
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Laughing Zealot posted:BEHOLD! That might end up being a bigger spoiler for me than any of the actual plot. That's very welcome.
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# ? Jan 26, 2021 20:47 |
Holy moly.
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# ? Jan 26, 2021 20:49 |
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It’s a serious game-changed
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# ? Jan 26, 2021 20:56 |
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What the gently caress
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# ? Jan 26, 2021 21:04 |
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Yeah, too bad its not it the first one, would be useful for quartz searching in red grass.
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# ? Jan 26, 2021 21:08 |
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OgNar posted:Yeah, too bad its not it the first one, would be useful for quartz searching in red grass. Do that at night.
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# ? Jan 27, 2021 01:23 |
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It's extremely well done, it should be on by default.
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# ? Jan 27, 2021 03:09 |
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OgNar posted:Yeah, too bad its not it the first one, would be useful for quartz searching in red grass. Shale nodes were the worst. Always had to run a scanner room for those.
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# ? Jan 28, 2021 02:19 |
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Late game Below Zero spoilers: I kinda feel sorry for the artist team that worked on the shadow leviathan because while the design is really cool and creepy it gets dragged down by the loving things being all over the end game biomes and insanely aggressive, in the end making them more annoying than scary.
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# ? Feb 1, 2021 23:58 |
That said it’s so satisfying (end game spoiler kinda) when you finally get to zap the fucker when he comes in for a snack.
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# ? Feb 2, 2021 03:50 |
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Yeah, that seemed like an over-correction from the original game. With the original game, most of the fear drains out of the leviathans once you realize the game pulls its punches a lot. Unless you're near death already they won't kill you immediately, they will back off after attacking once and usually you can juke or ourtrun them. The leviathans in below zero are incredibly aggressive in general compared to the original. The Chelicerate will ignore the yelling Cryposuchus nearby and dive into cracks after you instead. The ice worm will knock you off the snowfox 4+ times crossing a single room until you find the upgrade. The shadow leviathan is a bit egregious since they don't have protruding mouths like the Chelicerate and their area is full of broken up crystals that should provide plenty of hiding space, so not only does it seem to always detect you but it can pull you out of gaps it should have no realistic way of getting to. They just heavily abuse that leviathans are able to partially clip through terrain and any form of contact counts as getting grabbed. If it can bump you with the tip of its shovel head, it means you're now in its mouth getting chewed on. Especially with the end area being a lot of red crystals with little/no ways to hide and needing to hunt around for the last architect fragment means getting grabbed a ton. I don't think that area is reasonably clearable without foreknowledge or the perimeter defense weapon, but said weapon is so overpowered the leviathan just becomes a jarring constant annoyance. They really needed to be easier to avoid in general along with the perimeter defense nerfed so it doesn't trivialize them.
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# ? Feb 2, 2021 06:46 |
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Got bored with what I was playing and did yet another run though of Subnautica this weekend. I think i've been bugged differently every time i've taken the Prawn suit into the final area. This time I couldn't walk and had to travel everywhere by grapple. Good times. Even though I pretty much know where everything is, I still seem to miss out on stuff. This run I never unlocked the reactor for the base. Last time I never found a beacon. Still though, this is one game that I can just restart over and over and still enjoy it. Just need them to finish up BZ.
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# ? Feb 21, 2021 23:37 |
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The wait for BZ is killing me slowly.
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# ? Feb 22, 2021 02:35 |
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https://thumbs.gfycat.com/OrneryEvergreenHog-mobile.mp4
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# ? Feb 23, 2021 15:34 |
Wow, nature is so beautiful
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# ? Feb 23, 2021 16:09 |
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There's pretty good comic timing with the Gasopod swimming along fine for 1 second before the physics engine catches up.
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# ? Feb 23, 2021 16:22 |
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drat, I uninstalled this game at some point and the game's deleted my save file where I'd completed the story now that I've reinstalled it. RIP my comfy giant base in the Mushroom Forest and my multiple Cuddlefish.
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# ? Feb 23, 2021 16:28 |
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DrDraxium posted:The wait for BZ is killing me slowly. The BZ Early Access version now is almost the whole game except for the end.
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# ? Feb 23, 2021 16:36 |
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I had foolishly assumed the price bump was somehow tangentially related to letting me see the fully-voiced finale? How silly.
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# ? Feb 23, 2021 18:00 |
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Original game question- does building a base right in the middle of a Reaper spawn mean it never comes back later? I built a big condo highrise on the far side of the Aurora wreck, dodging the Reaper the whole time, and went to all that trouble of putting windows in just to see him pissed off and now he never comes.
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# ? Feb 23, 2021 19:22 |
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They shouldn't just disappear? In my experience, they don't aggro your base much, but they will watch for anything leaving. And if they happen to swim around in a loop and knock into your base, it will definitely get damaged. Hearing reaper screams in the distance is horrible. But I do preface it by saying "in my experience" since there's no rhyme or reason with the amount of bugs. I had a base in the dunes that was juuuuust close enough to a reaper patrol that some days he'd be gone and I'd forget they patrol, and others I'd have to wait around before picking from my water planter crops and getting into the seamoth. Also, I keep rushing back to this thread every new post in the hopes to see a "BZ IS FINAL" post .
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# ? Feb 23, 2021 19:33 |
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GD_American posted:Original game question- does building a base right in the middle of a Reaper spawn mean it never comes back later? Probably swam into the terrain and can't get out e: maybe hosed off to be the surprise Safe Shallows Reaper for someone else's game
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# ? Feb 23, 2021 19:45 |
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LonsomeSon posted:Probably swam into the terrain and can't get out I'm not much for fighting the reapers but the one that pulled that stunt made me quickly reconsider it. I was really sad that the corpse despawned, would have been a cool landmark.
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# ? Feb 23, 2021 20:20 |
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One lukewarm at best take I have about BZ is that the Ice worms should have been axed outright. The concept doesn't fit the relatively small areas that take place above ground and the execution is a joke.
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# ? Feb 24, 2021 20:33 |
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But what if Dune but snow?
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# ? Feb 24, 2021 20:43 |
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That's Frostpunk The coal must flow.
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# ? Feb 25, 2021 04:50 |
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# ? Apr 24, 2024 16:52 |
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Laughing Zealot posted:One lukewarm at best take I have about BZ is that the Ice worms should have been axed outright. The concept doesn't fit the relatively small areas that take place above ground and the execution is a joke. They're the only critter in either game to just make me go all :| and just 'ok, fine. yeah. got me again. ok. even though I'm using the snowfox jump. ok. well. used another first aid. whatever. can't leave yet. fun. woo.' rather than...excitement, or fear, or fascination, or...anything. They aren't even really a creature, they're a special effect, you can't interact with them, can't run from them, and, at least, on the build I used, couldn't even use the thumpers to effectively distract them. They suck, and I can't say that about anything else in either game, even warpers, as frustrating as they could be, you had an emotional response to them, beyond resigned acceptance.
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# ? Feb 25, 2021 08:23 |