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They stick around, but once they're full sized, which happens immediately upon release, they act like a normal version of that creature. If you want to swim with a friendly Boneshark, you have to do it with juveniles inside the big tanks.
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# ? Apr 10, 2017 22:52 |
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# ? Apr 25, 2024 06:37 |
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7c Nickel posted:
Cribbing off Zero Dawn I see
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# ? Apr 10, 2017 23:01 |
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GlyphGryph posted:And the counterpoint is that they also simultaneously think that "there is something out there!" isn't enough of an incentive for people to go visit. Can you find someone who can take it on as a quest to get the devs to implement damage immunity depth limits for the Seamoth and new Cyclops? I haven't got the persistence required to do so. I'd say 100m for the Seamoth and 200m for the Cyclops. That way, you could at least safely park them.
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# ? Apr 10, 2017 23:12 |
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The way its currently implemented they shouldnt attack anything unoccupied because it wont make noise
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# ? Apr 10, 2017 23:25 |
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GlyphGryph posted:<- Still Salty that the Stalkers are still the most work they have put into creature behaviour. I totally agree on this point. Stalkers actually live up to the hype, and then everything else is just bog standard enemies who exist only to hunt the player. While people brag about how realistic it is predators willingly dive face first through an erupting volcano because it is the shortest distance to bite you while you are placing thermal generators, because it's only realistic if it's inconvenient I'll be sad if/when The Virus just flips stalker AI to always aggro as part of the plot. Considering how excited some people are it will apparently make even passive wildlife "more aggressive" Hell of an immersive lore building incentive to find a cure though. "Oh, it might kill me in a horrible and agonizing manner eventually? Whatever-OH MY GOD, THE STALKERS! "
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# ? Apr 10, 2017 23:55 |
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Ohh hey. Looks like "Subnautica with Friends" is still on the table. https://twitter.com/Flayra/status/850497326288326656
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# ? Apr 11, 2017 00:04 |
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I think we can all agree that the devs shot themselves in the foot with the island. I generally don't buy into the whole "In Star Wars episode 1 we have super wire-fu Jedi because they are trained, whereas Empire is a kid and an old robot fighting so it's less complex." excuses No, it's budget and means. They can add a load of fog and some flavor text to try and explain it away. But the reality is they did not think that far ahead. As for the sometimes mentioned underwater draw distance argument. Sure, sometimes it's cool and moody. but if you have ever scuba dived in a place similar to the safe shallows you know you can see huge distances. The draw distance sucks still. Going into the mushroom forest is embarrassing. The game is great in places and I adore it sometimes, but it has major flaws too. If a limitation has to be rationalized then it's just a weak design and that's fine. I know there is not a ton of that here, but Jesus Christ, you would swear some players have stocks in the game. While I am on my high sea horse. I loving despise the fire mechanic in the Cyclops. I am not only talking about the realism of a Boneshark boinking off the Cyclops (which is underwater) and causing a fire. I just hate it because putting out fires in Subnautica is a really irritating thing to do. Give me flooding and the thing sinking and I would be much happier. As for the abyss discussion. We talked a few pages back about a big elder god-esque creature that gets you if you stray too far. I was all for it. But a few other voices made the very good point that it would ruin the natural feel of the game. I am sure they will have some quarantine shield or the like. As for adding diverse creatures, migrating pods of reefbacks and all the other great ideas. All I have to say is that the official release is May 2017 and the most complex creature is the Stalker. Hmmm
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# ? Apr 11, 2017 00:05 |
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Why would they do that. They finally put those constant demands to rest. What are they thinking?
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# ? Apr 11, 2017 00:06 |
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GlyphGryph posted:Why would they do that. It's not like they're adding it to 1.0 at the last second. This is for post release. Either as free or paid DLC or a standalone MP version.
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# ? Apr 11, 2017 00:09 |
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GlyphGryph posted:Why would they do that. You get more attention if you hold off on saying never ever. Which is why all the "No multiplayer" statments has most frequently been with disclaimers of "But maybe someday post launch (if we get someone else to do it for us that is). Or nested in forums posts rather than openly advertised there will never be multiplayer where purchasers can readily see it, etc. So many launch dates have approached and been kicked back to next year, that I have no idea what to think about the latest "Launch is still May!" date. They have very defensivly said they will never "Put it out the door until we finish everything" whenever asked if they would do a 1.0 in name only launch. But, more and more things keep getting relegated to "optional non essential it's totally okay to launch without it". Female models are hard you guys. Also, so are missing story areas. Or save slots and other "Quality of life upgrades". Or jetpacks. Yes we will tease you with the possibility of jetpacks but no fair expecting anything of us for saying it. Oh and clocks, clocks are also hard so maybe post launch. 7c Nickel posted:It's not like they're adding it to 1.0 at the last second. This is for post release. Either as free or paid DLC or a standalone MP version. At least from a business standpoint I can understand the constant dangling Multiplayer/co-op along like a distant possibility. Nobody on the staff wants to be the guy to burn that PR gains bridge even if nothing ever comes of it. Section Z fucked around with this message at 00:38 on Apr 11, 2017 |
# ? Apr 11, 2017 00:29 |
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Section Z posted:At least from a business standpoint I can understand the constant dangling Multiplayer/co-op along like a distant possibility. Nobody on the staff wants to be the guy to burn that PR gains bridge even if nothing ever comes of it. Like No Mans Sky?
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# ? Apr 11, 2017 00:45 |
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GlyphGryph posted:Like No Mans Sky? Hinting at the possibility they will totally get someone else to add it later but dancing around commitment, isn't quite the same as acting like it is already implemented but dancing around commitment For all it's flaws both objective and subjective, Subnautica at least will be a game with tangible goals and means, and even the worst of silver shortages would be less grindy. Flaws and stumbles seem more from a place of being in over their head while also having to regularly desperatly fix the results of trying to appease stereotypical sandboxers once the general public becomes more aware of the end result enough. (arbitrary crafting timers. Seaglide, silver, their latest 'Sorry but we worked real hard on it but oh my god im sorry' comments about the Cyclops. They know they've done wrong, but not until the damage is done). So the big worries everybody can share are the optimizations and "Once your gameplay hits X hours, consider euthanizing your save file" that have been the most standout problems for quite some time. Section Z fucked around with this message at 01:03 on Apr 11, 2017 |
# ? Apr 11, 2017 00:53 |
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At least they have a definite end for the game in the form of getting offplanet. Too many other sandbox games just go "Uhh I guess you'll die at some point and that's the end?"
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# ? Apr 11, 2017 01:05 |
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GlyphGryph posted:Why would they do that. At release yeah, but it's brought up constantly so I'm not suprised Cleveland is fishing for ideas for potential DLC.
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# ? Apr 11, 2017 07:13 |
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GlyphGryph posted:Like No Mans Sky? Yeah this is exactly how Sean Murray teased multiplayer in NMS. Mehrunes fucked around with this message at 07:30 on Apr 11, 2017 |
# ? Apr 11, 2017 07:19 |
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The amount of people on the Steam community page saying "I would buy if this had MP" and cite how MP makes survival games better must have had an effect on them. The truth is it would boost sales quite a bit and if I had a buddy or 2 to tool around and build bases with, it would really add longevity. I do remember when they put a lock on it and said it wasn't happening unless they did an sequel/ expansion. Here is hoping they don't drop the game like a turd next month and announce another full price game with a few expansions and MP a week later. I am sure the devs won't do that. But I can imagine someone suggesting it.
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# ? Apr 11, 2017 12:49 |
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i've been playing Osiris: New Dawn with a buddy just to chill and chat and smoke and drink and in my opinion unless you're in to the PVP aspect of things, cooperating with another person adds nothing to this genre of game besides 'WHAT HAPPENED TO ALL THE loving CARBON???' when you log in
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# ? Apr 11, 2017 15:47 |
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Efexeye posted:i've been playing Osiris: New Dawn with a buddy just to chill and chat and smoke and drink and in my opinion unless you're in to the PVP aspect of things, cooperating with another person adds nothing to this genre of game besides 'WHAT HAPPENED TO ALL THE loving CARBON???' when you log in You should try something like 7 days to Die with a couple of mates. You are talking about 4 dudes who lived together through college but will straight up murder each other if you steal their favorite hat ingame. Or leave you to be killed by zombies because it's funny. A game like Subnautica would be awesome to have a friend flying around in the Seamoth distracting Bonesharks while you try and collect resources and your other friend is in the Cyclops never not honking the horn because it's hilarious.
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# ? Apr 11, 2017 17:05 |
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In other news I bought Farsky because it looked Subnautica-like but I can't get the jar file to work so looks like it's refund time for me!
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# ? Apr 11, 2017 17:07 |
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Lonos Oboe posted:You should try something like 7 days to Die with a couple of mates. You are talking about 4 dudes who lived together through college but will straight up murder each other if you steal their favorite hat ingame. Or leave you to be killed by zombies because it's funny. I mean, that sounds fun in theory but the dude I'm playing with is probably willing to lose his job to grind me in to the dust in a PvP scenario, he's just that type of buddy
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# ? Apr 11, 2017 17:09 |
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The original single player nature of Subnautica also means that at it's most grindy, it will never be as grindy as standard issue Multiplayer/co-op Sandbox games.7c Nickel posted:At least they have a definite end for the game in the form of getting offplanet. Too many other sandbox games just go "Uhh I guess you'll die at some point and that's the end?" Yeah, this is one of the big reasons I originally bought into the game. "Oh it's a sandbox survival game? Is there an actual point or set of goals beyond 'Don't die then do it over' this time?... There IS? Holy poo poo."
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# ? Apr 11, 2017 17:46 |
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Efexeye posted:I mean, that sounds fun in theory but the dude I'm playing with is probably willing to lose his job to grind me in to the dust in a PvP scenario, he's just that type of buddy I hear you. When we played Payday 2 and Borderlands the hunt for the best weapons and grinds caused more tension than the time one dude slept with another dudes ex. That's why we switched to something more communal.
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# ? Apr 11, 2017 19:58 |
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1.0 isn't next month. It's September/October on the roadmap.
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# ? Apr 11, 2017 20:45 |
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Well that's good. I got that date off of google so I guess it's out of date. Still enough time to pull it together hopefully.
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# ? Apr 12, 2017 00:11 |
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Subnautica is half off right now. Tell your friends.
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# ? Apr 19, 2017 07:51 |
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Zesty posted:Subnautica is half off right now. Tell your friends. I was considering picking it up but how complete is it? I know it releases in a few months, should I just wait?
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# ? Apr 19, 2017 13:47 |
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RBA Starblade posted:I was considering picking it up but how complete is it? I know it releases in a few months, should I just wait? It's laggy and buggy, the view distance sucks rear end and it's a little light on basebuilding components. But other than the story, it has plenty of content.
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# ? Apr 19, 2017 14:06 |
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Are they still making it so that any fish can destroy the cylops and all you can do is slowly try to escape?
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# ? Apr 19, 2017 14:30 |
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RBA Starblade posted:I was considering picking it up but how complete is it? I know it releases in a few months, should I just wait? Up to recently I would have said it's got enough promise to totally get on half off then sit on it for a more complete state, even for all my nitpicks and even if you normally hate "Sandbox survival" games. But... TescoBag posted:Are they still making it so that any fish can destroy the cylops and all you can do is slowly try to escape? They are making it real loving hard to stay optimistic in the end zone
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# ? Apr 19, 2017 18:08 |
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I think I'll just wait a bit longer, thanks guys!
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# ? Apr 19, 2017 18:31 |
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RBA Starblade posted:I was considering picking it up but how complete is it? I know it releases in a few months, should I just wait? They're planning on increasing the price once it's released. I've had enough fun from it to justify having got it for $20.
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# ? Apr 19, 2017 20:17 |
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At the moment, I'm not convinced they seriously intend to fix the draw distance issue. Have I missed something on the Trello that says "yeah the pop in issue will totally be fixed by August of this year we promise for realsies guys"?
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# ? Apr 19, 2017 21:10 |
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The draw distance is just a tweakable option; if you optimize the engine you can set the distance out farther without things becoming a slideshow. Pop-ins have the same cause and so general engine optimizations should makes things pop faster (hopefully before you're literally on top of them) I completely believe they have an optimization pass planned. I remember NS2 ran like hot garbage until they spent a month optimizing it up to playability, so this exact thing happened in their last game.
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# ? Apr 19, 2017 21:14 |
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Even if they did nothing else and left it as is for the rest of time, I think 50% off the preorder price is a bargain. I paid full and don't regret it at all.
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# ? Apr 19, 2017 21:44 |
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It's a fun game, easily worth $10. It has some issues, but you'll get at least $10 of fun out of it - I'd buy it for $20 (got it in a bundle that I mostly bought just for it) and still not feel ripped off.
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# ? Apr 19, 2017 23:44 |
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They continued to make improvements to NS2, it runs pretty much at 120fps for me now.
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# ? Apr 20, 2017 01:12 |
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Subnautica is absolutely worth $10. I put 18 hours in and could see that there was a lot more story to add so I shelved it until it releases, but I've spent $10 on much, much shittier games than this. Even if they added nothing else I think it's worth the $10
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# ? Apr 20, 2017 17:38 |
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I have like 40 hours in this game. $10 is a bargain, flaws and all.
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# ? Apr 20, 2017 18:58 |
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Looks like the devs have doubled down and decided a valuable use for their remaining dev time is putting work into guaranteeing that the void punishes players who dare venture into it. Was really hoping they'd decide to put something fun and interesting out there instead but I guess not. Just gonna be a bunch of reapers that swarm and kill you. For reasons.
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# ? Apr 21, 2017 17:06 |
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# ? Apr 25, 2024 06:37 |
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Ah yes, that's how it works, all or nothing. All the next patch will contain, is 'void death', but if we're lucky it'll be 'cyclops death'. None of the last patches contained any content or anything.
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# ? Apr 21, 2017 20:24 |