I'm just going to have to build an assload of batteries till I can make a base to recharge them huh? Unless there's an easy way to stay at the bottom of the grassy area longer? It's taken me a long time and I still don't have the base building tool I think I might be doing something wrong.
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# ¿ Jun 27, 2016 14:46 |
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# ¿ Apr 19, 2024 20:39 |
I don't expect the devs to do it but I need a mod or something that searches all your storages for materials and let's you craft it.
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# ¿ Jun 30, 2016 05:16 |
Subanautica: gently caress the ocean
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# ¿ Jul 1, 2016 22:25 |
The seamoth really needs an arm upgrade to pick stuff up without having to exit.
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# ¿ Jul 4, 2016 05:48 |
Is there a way to move the vehicle building platform? Have they mentioned any ones to make the escape pod useful after the initial hours?
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# ¿ Jul 6, 2016 23:56 |
I'm jealous, in my game it seems I've harvested all the quartz in the game. Takes forever to find more.
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# ¿ Jul 7, 2016 12:12 |
Do any of the wrecks have anything in them? I've been through a bunch and the only one that had anything in it was the cyclops engine pieces in the floating islands.
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# ¿ Jul 7, 2016 16:54 |
PerrineClostermann posted:Worse: Laser cutting a hatch to get into a room that was already open. Glad I'm not the only one.
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# ¿ Jul 7, 2016 17:05 |
Start with a couple oxygen tanks, new fins, seaglide, then start working your way out. It's actually pretty intuitive for an early access game. Oh and make sure you get the base builder fast cause I waited too long and it slowed me down.
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# ¿ Jul 7, 2016 19:33 |
What happens to vehicles when they get to 0 durability? I haven't had the courage to try yet.
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# ¿ Jul 8, 2016 17:20 |
I built my base floating off a cliff and I didn't realize it needed structural support. So I put in a moonpool and docked my seamoth into it. Each pod had a bunch of holes in it with no power and the whole base was flooded while the computer kept screaming at me about low power. That was fun, you probably don't want to do it that way.
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# ¿ Jul 22, 2016 16:07 |
I'm kinda done until an update but I have a real hankering to make a base somewhere cool. Maybe I'll go try the island.
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# ¿ Jul 22, 2016 21:53 |
Too bad there's nothing to do while waiting, I could understand if there were things to do but it's literally just find materials and make poo poo: the Game. At least give me a Peggle screen to play while I wait.
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# ¿ Aug 12, 2016 20:31 |
No poo poo? I never built one but that seems really dumb.
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# ¿ Aug 12, 2016 20:57 |
You should be able to build the base out of the lifepod, like make it a reactor or something.
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# ¿ Aug 31, 2016 00:29 |
Does your old saves get erased with the new update?
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# ¿ Sep 2, 2016 19:41 |
Aurora is my friend.
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# ¿ Sep 6, 2016 20:17 |
Why not just let everything attack your base while we're at it. Being a survival lite game is a plus you idiots. Why do I ever bother with early access?
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# ¿ Apr 8, 2017 04:45 |
If they keep it to hard mode that's fine, I still think adding completely new mechanics this late into development is dumb. I want progression in my game not frustration.
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# ¿ Apr 8, 2017 05:13 |
It'll just force sane people not to use it. You might as well just keep a ton of tiny bases scattered about.
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# ¿ Apr 8, 2017 05:23 |
The only reason to pilot the big piece of poo poo was because it's a mobile base you don't have to really tend to. It's way more of a hassle to have to make a new one than it would be to just make more one corridor locker bases. Mark my words people won't use it then they'll just change it to the point where it's meaningless and a big waste of development time.
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# ¿ Apr 8, 2017 22:58 |
Not every survival game needs unlimited play through potential and I wish they would realize that. Exploring the cool environments should be their goal not impeding it.
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# ¿ May 1, 2017 14:16 |
So what you're saying is that you might as well just slowly run it in silent mode which makes the game tedious and not at all worth it? Shocking
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# ¿ May 8, 2017 19:14 |
Ok fine keep the dumb cyclops changes and finish the loving game so I can do a for realsies run. They might as well just put in slender man who follows you constantly if they want to keep tension in their pacifist sea survival game.
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# ¿ May 15, 2017 04:44 |
Unless it's changed recently your base starts having cracks if you don't give it enough foundation to boost its hull strength.
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# ¿ May 23, 2017 03:02 |
Man this game is going to be my last early access game. I've only done it a few times and 90% have been a shitshow.
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# ¿ Jun 9, 2017 15:15 |
They're spending a lot of time not finishing the game. Fix the performance instead of the Cyclops nobody is going to use now.
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# ¿ Jun 9, 2017 22:09 |
Yea if they want the cyclops to be a portable base that can explode. Make it smaller and just put a bunch of storage on it. The thing is needlessly big for what it does and almost impossible to drive.
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# ¿ Jul 7, 2017 18:08 |
It's just the anger phase of early access games. We're getting close to the just release it and cut our losses phase. The games pretty rad which is sad this is going to be the last early access game I'll put money into cause 90% have been total letdowns.
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# ¿ Aug 13, 2017 22:31 |
Was that a flying monster I saw? Noice.
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# ¿ Aug 21, 2017 15:38 |
All they have to do is hide load times behind your descent when you can’t see anything 20ft in front of you. See easy, pay me!
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# ¿ Oct 27, 2017 00:55 |
Yea probably but you shouldn't need mods to make your game less lovely. Leave it in the hardcore mode and put toggles into for the casual mode. This isn't hard stuff, just release it already so I can play the full thing and hope they can take time to polish it up later (they won't).
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# ¿ Dec 11, 2017 20:31 |
They are based in San Francisco so it’s probably true. Now we could probably talk a long time about how stupid it is to be a game developer in one of the most expensive cities in the world but this is not the place and it really doesn’t matter.
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# ¿ Jan 22, 2018 20:21 |
It definitely was at first I haven’t played it since it went to full release but it sounds a little better. Still probably more annoying than it needs to be.
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# ¿ Jan 25, 2018 16:59 |
Early game is still a big bummer, it’s just a lot of searching for resources and I can’t even try the scanner room yet cause I still need a bunch of stuff to get along with desperately needing a battery recharger I haven’t found yet.
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# ¿ Jan 27, 2018 08:29 |
Does the time capsule spawn in a specific location?
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# ¿ Feb 2, 2018 02:13 |
Where is the beacon plans? I can’t believe how hard of a time I’m having finding plan pieces.
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# ¿ Feb 2, 2018 19:36 |
I looked everywhere that was supposed to have magnetite and couldn’t find any. I don’t think my game has any like a previous poster. I can handle some junk but literally not spawning crucial gameplay materials is beyond frustrating.
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# ¿ Feb 4, 2018 15:15 |
Not sure why they even need to be hidden. The game barely has any direction as is.
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# ¿ Feb 14, 2018 01:10 |
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# ¿ Apr 19, 2024 20:39 |
I don’t think it matters myself. But it’s super subjective.
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# ¿ Feb 14, 2018 01:58 |