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Xibanya posted:Unity will let them have their source code if they buy a source license, it's as simple as that. I think Blizzard has a source license for Unity for their Hearthstone stuff. So none of this is really the fault of Unity as an engine. Unity's Licensing FAQ posted:We license Unity source code on a per-case and per-title basis via special arrangements made by our business development team. As this can be quite expensive, we do not generally license source code to smaller operations, educational institutions, nor to companies in countries which do not have adequate legal intellectual property protection. Considering they have a blog post titled, “Why You Probably Don’t Need a Source Code License,” I don’t think it’s as simple as that.
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# ¿ Aug 13, 2017 18:39 |
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# ¿ Apr 27, 2024 07:58 |
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Somebody earlier mentioned that marblemelons were bugged. What, exactly, is the problem with them?
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# ¿ Feb 18, 2018 23:54 |
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Did you not read the dozens of posts in this thread saying hardcore mode is bullshit because this exact thing would happen?
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# ¿ Feb 20, 2018 12:34 |
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Microcline posted:I'd say there are a few big problems with the endgame. Learning how to grapple effectively with the PRAWN alleviates a lot of these issues. It’s still tense avoiding Warpers and leviathans, but it’s a hell of a lot more fun than piloting a clunky sub around and hoping you don’t get rammed by a Ghost while you’re stuck in trees.
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# ¿ Feb 25, 2018 08:41 |
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Feonir posted:Further evidence of the "Humanity exists to pet things" theory.
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# ¿ Feb 28, 2018 15:24 |
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The biggest issues seem to be geometry not loading in quickly enough, which can result in you getting stuck out of bounds when stuff loads around you, and problems with collision in indoor areas, which can result in you or your PRAWN suit falling out of bounds or not entering water mode and getting stuck in the bottom of the ocean. The best way to mitigate these issues is to install on to an SSD or RAM disk, and save often. If worst comes to worst, you can use the console to warp yourself back home and build a new PRAWN suit.
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# ¿ Mar 5, 2018 21:14 |
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Soho Joe posted:I've been goofing around with console commands since I won, but I never save, so I freaked out when a late game creature showed up while I was scouring the Grand Reef. Fun fact: They grow up.
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# ¿ Mar 10, 2018 10:32 |
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I don’t really consider that a huge drawback. It’s inherent in most games in the horror genre. Replaying something like SOMA wouldn’t have the same impact for the same reasons, but that doesn’t mean they’re bad or not worth the money.
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# ¿ Mar 23, 2018 17:52 |
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President Ark posted:re: saving the sunbeam: i've been told that in order to do it you need to turn the gun off before the countdown timer telling you when the sunbeam arrives even shows up; once the timer appears, the sunbeam's fate is already decided It might be even harder than that, maybe when you get the first call, or even before that. The only guaranteed way to do it is to make sure you do not have a working radio until it is safe, which will give you the alternate dialog and skip the dialog that starts the countdown.
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# ¿ Apr 1, 2018 00:41 |
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Close the thread, it’s done.
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# ¿ Apr 19, 2018 10:42 |
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# ¿ Apr 27, 2024 07:58 |
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Outer Wilds is not really a survival game. It’s primarily a mystery/exploration game. Crafting is virtually nonexistent. There are very few hostile lifeforms, and much fewer methods to deal with them than Subnautica. The oxygen timer is also much more forgiving. Minor mechanic spoiler: Suicide is also a valid, and sometimes the best, approach, whereas Subnautica rewards players with escape plans. The closest similarity is in the environments: They are hand-made, distinct, visually striking, and come with their own, unique challenges. It nails the otherworldly feel, just as Subnautica does.
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# ¿ Mar 9, 2020 15:54 |