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Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
I picked this up on a whim yesterday, and I'm kicking myself for never having paid attention to it earlier. This game is dope as heck. Work proceeds apace on the Lotan:



Bladderfish and Reginald breeding to port, storage to starboard. I'm not sure where to go next with it, probably something up on the second story where the observatory is now. I haven't progressed much through the game proper, like getting the Seamoth and what-have-you, mostly because I spend all my time looking for quartz.

This poo poo is really tempting me to drop a hundo on a Gear.

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Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Galaga Galaxian posted:

Not much of an observatory with that poor view. Put some windows on the ends. :colbert:

Ok.



Solid Poopsnake fucked around with this message at 19:09 on Jul 28, 2016

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
I hope this is an adequate number of windows.



E: While those particular signs are from signals, you can also craft beacons and leave them places with names attached, to easily find things again. For example, there's a beacon at this base that broadcasts its name. It's suspended on the far side of that rear t-section.

Solid Poopsnake fucked around with this message at 19:38 on Jul 28, 2016

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
dream the impossible dream

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
24 is correct, but it made walking those halls a real pain in the tuchus, so I took them out. If you're having trouble finding enough quartz to support your glass habit, the caves in the shallows should have all you need.

So I entered and welded the Aurora, what's next? I'm curious where I can find more Seamoth fragments.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Cojawfee posted:

The blood kelp is filled with quartz. Build a cyclops and a seamoth, park the cyclops above the blood kelp trench and collect with the seamoth.

You can also do this near the Aurora with a Seaglide, a bunch of extra batteries, two O2 cans, and a lot of patience.

E: And no sooner said than I found two more Seamoth fragments. Yay submersibles!

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Captain Scandinaiva posted:

Also, I've been to afraid to try, does depth do damage to yourself? I have the depth upgrade for the Seamoth, if I dive to 300 m and get out will I get squished by the pressure? I got out for a short wile at around 200 m once and the depth indicator was red but it didn't seem to do anything.

For some reason, your soft, fragile human body is incompressible.

To that end, I am considering building a station below the DSL as soon as I find enough bits and bobs to bring submersibles down there.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

double nine posted:

What's the dsl?

The deep scattering layer. Though on the Subnautica planet, it seems to occur closer to 150m down than 300+. Still, crushing depth, haunting darkness, gently caress yeah.

E: Actually, what's the maximum depth with flat land to build on? Wanna get deep.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
Experimental subscribers, beware. There was just an update and uh this might be a problem.

Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost

Trustworthy posted:

I really wish the dive reel could be fastened to wreck walls. I don't die often, but when I do it's usually because I got turned around in a big wreck. I'd love to be able to explore them more methodically, and a reel would help with that, both in a practical and in an immersion sense.

Also GOOD GRAVY GIMME MY EXOSUIT UPDATE ALREADYYYYY

Can you attach it to the ground, maybe? I still can't load a goddamned saved game so I can't test it.

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Solid Poopsnake
Mar 27, 2010

by Nyc_Tattoo
Nap Ghost
An update was just posted in the experimental build that fixes the savegame selection issue. Hooray!

E: Just another day at the office.

Solid Poopsnake fucked around with this message at 00:06 on Jul 31, 2016

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