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double nine
Aug 8, 2013

I could use a set of goals to strive for in the early game. I made some fins, a welder and a knife and ... now what? Also i guess the reactor blowing up is an unstoppable event but does it change my environment significantly?

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double nine
Aug 8, 2013

So how do I make a water purification machine, do I need a blueprint from somewhere?

double nine
Aug 8, 2013

So if not a water purification thingie, what's the best way to get an endless supply of potable water?

double nine
Aug 8, 2013

Subnautica: Abyss base builder

double nine
Aug 8, 2013

So I know everyone hates the reapers but my personal bane of existence are the stupid Crash explosions. gently caress those PITAs.

double nine
Aug 8, 2013

TBH I'm mostly talking about the early game - let's hunt some quartz/silver in caves - triggers 3 crash torpedoes.

double nine
Aug 8, 2013

I started a new game and... the game spawned me on top of a nest of gasopods. Right on top of them. Nothing quite like dying of yellow farts while crafting some food.


Time to beeline an underwater base so I don't have to deal with those pests.

double nine
Aug 8, 2013

Section Z posted:

I would settle for base scale propulsion cannons to launch your seamoth around above sea level.

SOMA-style space guns!

double nine
Aug 8, 2013

Tunahead posted:

What are the limitations for placing a scanner room? I keep trying and it arbitrarily only lets me do it as far from my base as humanly possible, and half embedded in the ocean floor. I'll have to make a serpentine corridor maze to even connect it to the rest of the base, assuming it will let me at all.

can't you place it on a foundation?

double nine
Aug 8, 2013

Away all Goats posted:

It's actually the lips of the biggest fish in the game

Your mom

double nine
Aug 8, 2013

Solid Poopsnake posted:

dream the impossible dream



Just how much quartz did that take?!

double nine
Aug 8, 2013

Just for fun I went into creative mode and explored that sheer cliff on the opposite side of the Aurora. Turns out there's nothing there, the cliff just keeps going and going and going until at about 3000m depth you get to very jagged rocky area that seems impossible for the Cyclops to navigate, but if you take the seamoth you can swim through some cracks and go underneath the landmass.

again nothing there but it feels really claustrophobic to be swimming underneath this mass of rock with no exit except by turning back.

double nine
Aug 8, 2013

Solid Poopsnake posted:

For some reason, your soft, fragile human body is incompressible.

To that end, I am considering building a station below the DSL as soon as I find enough bits and bobs to bring submersibles down there.

What's the dsl?

double nine
Aug 8, 2013

http://subnautica.wikia.com/wiki/Fragments

Assuming it's still up to date

double nine
Aug 8, 2013

They added a grin reaper?

double nine
Aug 8, 2013

I'm trying to get back into subnautica, is it possible to create more schools of fish near your base (specifically the water-filled ones) by catching them elsewhere and releasing them? Or should i stick to aquariums inside my base for endless supplies of water? In a similar vein, what are the plants to plant inside a base?

double nine
Aug 8, 2013

I just got my first cyclops - this is a disappointing piece of arse for all the effort that goes into building it. I get that it's big and unwieldy, but it seems to attract enemies like an aquarium attracts algae, getting damaged creates fires which are an annoying distraction while trying to get away from the hostile, and I constantly feel like I'm driving blind even with the cameras.

I'll probably park it outside my main base until I can get my hands on a sonar and defensive upgrade, I guess.

double nine
Aug 8, 2013

holy balls I'm starting to hate the resource constraints in this. No matter what I might want to build, it always ends up taking ten times as long because I'm out of [copper/titanium/gold/silver/...]

I get that this is part of the survival genre gameplay loop but the amount of copper and titanium required in particular feels a bit excessive.

double nine fucked around with this message at 13:40 on May 25, 2017

double nine
Aug 8, 2013

double nine posted:

holy balls I'm starting to hate the resource constraints in this. No matter what I might want to build, it always ends up taking ten times as long because I'm out of [copper/titanium/gold/silver/...]

I get that this is part of the survival genre gameplay loop but the amount of copper and titanium required in particular feels a bit excessive.

so err, a little help? I went into the sea treader's path for some items farming in my seamoth, I got a full inventory, went back to the surface, saved and quit. When I try and load the game, i instantly die and respawn in the pod. When I saved, there were no hostiles near me, I had at least 50% food & water, and I was above 200 meters. Additionally, I noticed that the save file is marked with ~20 minutes gameplay when I've already spent about a dozen hours on this playthrough. I've tried activating the console to toggle invincibility but that doesn't work. I have no idea what kills me. Any advice? Can I edit/view the save file somehow?


edit: quote is not edit apologies for double post.

double nine fucked around with this message at 19:34 on May 25, 2017

double nine
Aug 8, 2013

Carcer posted:

Can you get back to where you left the seamoth? Does your base still exist?

sure, all I've lost is the stuff that I picked up during my excursion. It's just really weird and there was some stuff I picked up that took forever to find ... Mercury ore specifically, some diamonds, and uranium.

double nine
Aug 8, 2013

Question: what do you guys consider 'must have' in a base? I've set up a small-ish but fully functional base in the lost river - power from a geyser, some food from plants, water dispenser, fabricator, battery & cell charger, and a moonpool.

I'm probably going to add a scanner room since I've never used one and this place seems like it might be a useful location to try them.

double nine
Aug 8, 2013

... this game just became very godzilla. I might need some torpedoes.

double nine
Aug 8, 2013

I wish there was some kind of automap functionality in the game, to make navigating areas like the deep barrier reef or finding your way back to wrecks/landmarks/... more pleasant. I've been relying on a wiki-made map for a while now in order to make the wandering-around aimlessly part of the game less unpleasant.

double nine
Aug 8, 2013

Xik posted:

Press ESC. You'll exit camera mode but stay in "the driver's seat".

Although I haven't played since the last patch so that may have changed...

:o

double nine
Aug 8, 2013

Errrm, public service announcement: don't take your cyclops into the inactive lava zone, or at least not into its central chamber. It doesn't end well.

double nine
Aug 8, 2013

Dongattack posted:

Did you go in there full speed or on silent running? Just curious. Been experimenting with silent running on experimental a bit and it seems to not work too well against the bigger beasts.

ehh, been a while, I think I went ahead full. Got mauled by the sandshark-sized enemies first, and then ... yeah.

double nine
Aug 8, 2013

I've had a spawn there. It's a very good motivator to get a base up and running or making a grav gun and shooting those bastards asap.

double nine
Aug 8, 2013

while I agree with you in spirit, the second I spawned in after the descent I ate manitee farts. Inside the lifepod.




That's just rude.

double nine
Aug 8, 2013

yeah, there's nothing really wrong with the short air tanks - it's unrealistic and game-y but provides a fun source of tension, esp. when exploring caves or wrecks.


Speaking of, I've literally never used a dive reel. Is it good for anything at all?

double nine
Aug 8, 2013

Dyz posted:

It clips through the walls and goes straight to your model, so it's almost useless.

wow, that's like the opposite of what you want to see happen.


Does anyone have good locations with pretty vistas for a base?

double nine
Aug 8, 2013

is this still the most up to date map for the various biomes and heat sources etc...? Or did they change the map with the latest update?

double nine
Aug 8, 2013

Do creatures in alien containment units need to be one-species only to breed? I've got 2 fishbowls with 2x2 critters and the population doesn't change even after extended trips.


Also I've played too much dark souls because I'm constantly conflating titanium with titanite and it's starting to annoy me.

double nine
Aug 8, 2013

7c Nickel posted:

Are they the only creatures in the big tank? There's a limit of 10 creature per tank after which they stop breeding.

I've done some more experiments, and I'm starting to think that 4 hatched creatures per tank is the max at the moment. I haven't been able to get any higher than that, regardless of species. And yes, they are the only creatures per tank.

e: this is in a base in the nw mushroom forest.

double nine fucked around with this message at 10:58 on Jun 24, 2017

double nine
Aug 8, 2013

Section Z posted:

It didn't even when I used warpme commands to let me even access a hatch, in my case. Hence resorting to suicide :v: Any hopeful advice for super hosed world geometry that won't require sucking it up and starting a new save? Stuff like the 'entreset' command didn't seem to do anything.

use cheats, activate creative, spawn a habitat builder, and place a base with hatch nearby?

double nine
Aug 8, 2013

JFC posted:

Nah, no luck. it's the bane of my existence in this game.I also have a first aid station stuck in a reinforced wall panel I can't remove or complete, just like the picture frame in the window, they are both just transparent blue floaty things stopping me from doing any structural changes.

Edit: Some base porn



That's a cool base, but whenever I see one of these, I have to ask - what do you use all those rooms for?!

double nine
Aug 8, 2013

So I've progressed through the plotline to its current end (got to the giant aquarium, have the enzyme, but given the giant "we haven't programmed in the next bit" signposts am putting the game on hold for now, and am eagerly awaiting the next update.

Fun tidbit is I've deliberately ignored the radio messages, so the early rescue ship event hasn't happened (yet). So if/when I finally get my hands on the cure, I'm gonna shut down the cannon and see if the devs thought of that possibility.

double nine
Aug 8, 2013

I was assuming morrowind fog but sure, that works too.

double nine
Aug 8, 2013

that's been the case for a while

double nine
Aug 8, 2013

"accidentally".

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double nine
Aug 8, 2013

Michael Bayleaf posted:

I've used both the seamoth (with any depth mod) and prawn (with grappling hook) for the jellyshroom cave. Either is fine, but the prawn wins out if you need certain resources. I definitely wouldn't bother getting the cyclops down there, though it would be funny to try

iirc there's a big opening in the red grass zones that's cyclops-sized, though once you're in you still have the issue that those caves aren't really built for cyclops' complete lack of maneuverability

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