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Yoda
Dec 11, 2003

A Jedi I am



I bought this game during the Steam Christmas sale. I have since logged 26 hours in it, and will probably spend more in a few months when some substantial new updates have been released. I am quite happy with my purchase, and would certainly recommend it to anyone, just maybe not quite yet.

As an early access game, that 26 hours I logged, it allowed me to explore, craft and survive just about everything the game has to offer, at which point the game becomes more of an aquarium then something you, well, play.

That's not to say early access is a bad thing here. The game is beautiful and the developers are engaged with the community, with a solid roadmap, frequent updates and bugfixes, and are relatively on time with new features. So in this case don't shy away from the early access, but do take it for what it is.

The world of the game is a static map, not very large in surface area but considering the vertical nature of some of the zones that's not entirely a bad thing. The map is broken into zones, many of which have multiple segments, each of which is inhabited by it's own unique flora and fauna. Throughout exploration and gathering you will unlock the ability to craft various survival tools, habitats and vehicles while nurturing four stats, Health, O2, Hunger and Thirst. Some of this is fun, engaging gameplay, some of it is novel at first and becomes grating fast.

An example of awesomeness:
You can craft flares and wires to navigate through caves, using custom built O2 tanks to allow you to explore for a couple minutes before backtracking to an O2 source (such as your custom built submarine), fending off sandsharks that are attracted to your flare and flashlights brightness, while scouring for scarce resources and research data needed to get to the next stage.

An example of not-so-awesome:
That food bar you need to fill, you fill it by eating fish. Fish that don't (or very, very slowly) respawn. I hunted the starting area to extinction, and found myself having to travel further and further every few game days to catch an inventory full of fish to cure so that I didn't die. Although I see a place for hunger and thirst in this game, especially in the beginning when the most basic aspects of survival are harshest, they desperately need to alleviate over fishing. Likewise resources you need a whole lot of, like quartz (used to make rubber and glass) can become sparse very quickly, and searching for them becomes more of a chore than a joy.

Neither of these things became that big of a problem for me, however, because the limited amount of things to build/discover in the game leads you to being an underwater god very quickly. In about 10 hours of gameplay you can have your own base, with moonpool dock for your minisub, storage, crafting, nuclear generators, etc set up on underwater floating islands, a giant sub to take anywhere else as a mobile base, and have every piece of technology researched and crafted, fix the main ship, explore a good amount of caves, and kill everything that's smaller than you.

They are adding areas, and fleshing out areas that exist but have no content, such as an underwater river and the underground lava zone (lava castles under the deep reef under the grand reef, fun to get to but nothing once you're there). They have already overhauled the way research is obtained in game, and are adding mechanisms to make it more challenging and fun.

Where this game really shines is the atmosphere. Oh god the atmosphere. You can chill, safe from harm, just enjoying yourself, learning to ignore the creepy music because it's everywhere and nothing comes form it, when BAM you're eaten. There are things you will learn, the creatures that can attack you do have certain behaviors. The earliest predators you deal with, they are attracted to metal. Have one chasing you, drop a ship hull and it will attack it instead. Sandsharks love light, so throw a flare then swim away. A lot of the danger is real, but survivable. Most things have patterns, can be avoided and fled from. At some point in the game however you get a rifle that makes everything fit into one of three classes. Annoying (pirhanas that swarm you, don't do any major damage but gently caress they are everywhere and gently caress I just want this drat sandstone gently caress okay i'm leaving), Used to be a real concern but now dead (sharks), and leviathans (basically instant death, unless you are in a specially rigged mini sub made to escape them, and nigh unkillable). After this point the atmosphere almost breaks into more of just "explore here, have all tech build cool base leave game".

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Yoda
Dec 11, 2003

A Jedi I am



N17R4M posted:

Some people claim it drifts, others claim it doesn't. However, it's confirmed you can push it with an other craft, or it can be pushed around by the ballsacks, so maybe that's what's happening to some?

It seemed to move when I was in it, specifically when I was using the fabricator, and I knew it could be pushed so I just assumed it was something with the game physics just being screwy. I did notice that after I made a base and used that, the pod stayed in the same location.

Yoda
Dec 11, 2003

A Jedi I am



Vasler posted:

I love how the timer is counting up. T+ 4 minutes and counting!

Edit: And now the timer has stopped at T+9:59. hahaha

It's still going up for me, at +15:16 and counting.

Yoda
Dec 11, 2003

A Jedi I am



The stream has started with no sound, it's like they really want us to experience the technical difficulties. Guy picks up glass of wine and technical difficulties screen pops up. Best. Stream. Ever.

Yoda
Dec 11, 2003

A Jedi I am



After they hit the button I started a new game. I'm going to sleep now with the knowledge that my players bedroom is at least mostly set up. The aquarium below serves the double purpose of aesthetics and peeper food production, got my water filter set up, so the only thing left to do is actually beat the game. Bah.

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Yoda
Dec 11, 2003

A Jedi I am



DrBox posted:

Loving this game so far but I hate how dependent you are on random chance finding the right fragments to progress! I have my cyclops built but still can't find the power cell charger fragments so charging is a huge pain in the rear end using the prawn to charge 2 at a time at the Moon pool.

Just get the thermal generator for the cyclops and park it on a vent/in lava.
There is a data box with the blueprint in one of the wrecks in the grand reef. Not the one near the lifeboat, more on the other side at about 450m.

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