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I just grab the warper in a tactical nelson and crush its head between my pecs
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# ¿ Feb 10, 2019 22:36 |
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# ¿ Apr 26, 2024 15:12 |
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So how many places do you actually need the propulsion cannon for something? I've only ever found one single spot outside the Aurora. I love being able to just banish any cave fuckers that try to nibble on me but it's hard to justify bringing the thing along.
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# ¿ Feb 11, 2019 01:20 |
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If somebody left that in a time capsule then they're a dick. there's always one in the Aurora and they don't stack
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# ¿ Feb 11, 2019 03:29 |
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I think time capsules are random. If you found one it'll be listed in your databank.
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# ¿ Feb 11, 2019 03:33 |
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Man, medkit dispensers are just a complete waste of time, aren't they? All you need is an armful of creepvine.
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# ¿ Feb 11, 2019 12:47 |
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Advanced wiring kits are never convenient. Not to mention that it needs some creepvine samples regardless. How many of those can you cut and shove into a fabricator while you're waiting for the dispenser to squeeze one out?
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# ¿ Feb 11, 2019 14:48 |
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Bring the forest with you! Plant some creep seeds in grow beds or even alien containment. Then you've got medkits, lube, and rubber. Save on late-game electronics and have a well-stocked deep sea gently caress dungeon.
Hwurmp fucked around with this message at 15:11 on Feb 11, 2019 |
# ¿ Feb 11, 2019 15:04 |
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You're just jealous of all my rubber.
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# ¿ Feb 11, 2019 15:24 |
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Where are some really good base locations? I always like to set up over one of the jellyshroom cave entrances. I'm not sure which one is best if any but they're all right next door to four or five different biomes, and not too far from the safe shallows geyser if you need a little extra power. I call it Jelly Shroom Junction.
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# ¿ Feb 11, 2019 15:32 |
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In my last game the neighbors dropped like ten of them just playing with salvage on their own. All I had to do was scan.
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# ¿ Feb 11, 2019 20:54 |
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Which door is that?
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# ¿ Feb 14, 2019 12:53 |
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OgNar posted:While I am enjoying it, I see that it is as buggy as it ever was. The grapple arm should be easier--everything you need can be found above 500m. Can you leave the Prawn Suit there and go get your Seamoth to craft it?
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# ¿ Feb 17, 2019 20:39 |
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GoingPostal posted:I think I've plateaued in Subnautica at the moment. I got the last breadcrumbs down to the Jellyshroom forest, and nothing after that. Should I go looking for big wrecks to try and finish the cyclops? I think I've gotten everything out of the Aurora, and I think I've been over the floating island.... Have I gotten to far lost in the (sea) weeds and lost the main plot? Do you have a beacon ping for a sea base at 500m? If not, check the jellyshroom base more thoroughly.
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# ¿ Feb 17, 2019 23:46 |
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As for the Cyclops, I think you're better off searching the sea floor in certain biomes. Cyclops bits are usually rare in wrecks. When Below Zero is closer to finished, Ice Station Poopsock is going to always be stocked with a dozen of every resource I can find or make.
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# ¿ Feb 18, 2019 00:05 |
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That one's easy to make, at least--just 10 titanium and 4 quartz (plus all the crap you need for a moonpool and vehicle upgrade console). Losing the free Cyclops efficiency mod is what would really suck.
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# ¿ Feb 20, 2019 17:27 |
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Oasx posted:How easy is it to navigate the lava zone with the prawn? That is pretty much the only part of the game I didn't enjoy. Having to constantly stop because of the sea dragon and to peel off those leeches from the cyclops, together with not knowing where to go just wasn't fun. The Cyclops shield generator, thermal reactor, & sonar are pretty much required for the lava zone. They make it go so much more smoothly.
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# ¿ Feb 24, 2019 13:15 |
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Below Zero is Extremely Unfinished.
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# ¿ Feb 27, 2019 00:42 |
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WHO THE gently caress SAID POP-IN
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# ¿ Mar 19, 2019 23:47 |
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Is there a "spawn prawnsuit" command?
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# ¿ Mar 22, 2019 15:57 |
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EimiYoshikawa posted:I managed to get through my entire 2nd (first and only hardcore) playthrough without killing a single animal (holy poo poo why is kelp so utterly devoid of nutrition by the way, why even make it edible if it's that worthless) (barring a couple of unfortunate cyclops windshield splatterings), though I did do a bit of fist-fighting with a few leviathans along the way. turn off your lights
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# ¿ May 1, 2019 11:28 |
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There's only one area above 300m that has magnetite but it's got loving tons of it.
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# ¿ May 1, 2019 21:53 |
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Always follow your signal pings
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# ¿ May 2, 2019 19:08 |
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Scanner rooms only scan for things you've handled or encountered recently, although the requirements for "encountered" can be quite generous.
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# ¿ May 2, 2019 21:33 |
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pssssh stasis rifles are for babies
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# ¿ May 3, 2019 02:13 |
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Do you have the Prawn Suit blueprints too?
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# ¿ May 4, 2019 02:35 |
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It sounds like a glitch, but are you carrying any stalker eggs?
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# ¿ May 5, 2019 21:00 |
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Build a growbed instead.
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# ¿ May 11, 2019 21:00 |
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Pipes would have a use if they were like ten times longer.
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# ¿ May 13, 2019 23:58 |
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blackguy32 posted:I think if I had to play again, I would just turn survival mode off. Once you know where salt is, it is pretty much never a problem again. Yeah, I always played on Freedom because I think the survival stuff just interrupts the real draws--the exploration and building.
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# ¿ Jun 12, 2019 18:31 |
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Be careful about building a Cyclops in the shallows, too. In fact, just pack up that vehicle bay and drag it out to the grassy plateaux.
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# ¿ Jun 29, 2019 02:10 |
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The Cyclops can be a huge help in the Lava Zone, but it has to be maxed out with shields, sonar, thermal reactor, maybe some ion power cells. So you have to explore the Lava Zone first before you can sail your Cyclops through it.
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# ¿ Aug 20, 2019 21:31 |
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the Cyclops shield will instantly dislodge lava larvae
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# ¿ Aug 20, 2019 22:37 |
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I can't guarantee they won't get stuck in the hallways or anything
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# ¿ Aug 20, 2019 22:46 |
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UltraRed posted:NOT ON STEAM NO BUY Your Loyalty Is Appreciated
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# ¿ Sep 20, 2019 16:13 |
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rush to moonpools ASAP imho Seriously, when you can just stop worrying about your vehicle energy it is a huge game-changer. That should ideally be the very first thing you track down with your shiny new Seamoth. Hwurmp fucked around with this message at 20:56 on Oct 8, 2019 |
# ¿ Oct 8, 2019 20:51 |
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turtlecrunch posted:I made the Cyclops but it keeps getting attacked by these big worm guys whenever I go further than 0m below the surface so right now I'm just wandering aimlessly trying to find a place where I'm allowed to go down. If they're really big and transparent then you're out of bounds. You can find places to take your Cyclops down if you look for blood kelp.
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# ¿ Oct 18, 2019 22:18 |
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Warpers only want you to be healthy
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# ¿ Oct 19, 2019 11:39 |
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turtlecrunch posted:I haven't really seen any red kelp. better dead than red
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# ¿ Oct 20, 2019 00:37 |
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saltylopez posted:I parked my seamoth inside the Cyclops then went for a journey to Lifepod 13. When I went to hop back in the Seamoth it was just gone. The beacon manager shows nothing (as if I never crafted a seamoth). Is this anything anybody's come across? Frustrating because I had the Mark 3 depth upgrade. Sounds like the perfect time to craft a Prawn Suit
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# ¿ Dec 28, 2019 04:58 |
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# ¿ Apr 26, 2024 15:12 |
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JawnV6 posted:So: what are all the fun prawn upgrades? Grapple arm + jump jet upgrade. Fix those mobility issues forever. Drill arm is really helpful and something only the Prawn Suit can do, although it does do less damage than the default pinchy arm which might make it less fun. You're about to head into a big hot zone so the thermal reactor might be nice.
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# ¿ Jan 7, 2020 01:11 |