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LuiCypher
Apr 24, 2010

Today I'm... amped up!

Oh man, I'm going to have fun thinking of what that jerkface Rize actually becomes, or if he even ascends to Daemon Princedom.

He may not though, since being confined to the Warp makes it very difficult in engaging in fuckery against the Imperium.

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Werix
Sep 13, 2012

#acolyte GM of 2013
Just because I wanted to be stupid and do math before bed: page 47 gives the rules for advanced exp at starting. for every 1,000 exp you should give players 3 infamy and 5 corruption. Players already start with 19+1d5 infamy, so minimum of 20. So to get that 80 other infamy would create characters of roughly 27,000 exp. That also gets 130 corruption, but I figure you'd just stop at 100.

So in short, someone who rolled a 1 for starting infamy and took no other pride/disgrace/motivation to give them any is getting an additional 27,000 exp to spend. So by FFG's rules, if you wanted to start a high level campaign with everyone as daemon princes already, well, there ya go.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Werix posted:

So in short, someone who rolled a 1 for starting infamy and took no other pride/disgrace/motivation to give them any is getting an additional 27,000 exp to spend. So by FFG's rules, if you wanted to start a high level campaign with everyone as daemon princes already, well, there ya go.

Hey man, just because I made a beeline to infamy so I could be a pimp-rear end faux Inquisitor at game start shouldn't mean I should get hosed relative to other players in getting swole!

But yeah, I think we should go off the rails on the crazy train.

HukHukHuk
Jun 27, 2011

I am the sound of cats and hairballs.
Slaanesh demands 11

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

HukHukHuk posted:

Slaanesh demands 11

Basically this.

Skellybones
May 31, 2011




Fun Shoe
I sort of want to try playing a high-powered psyker that isn't a daemon prince, just loaded with mutations and cybernetics and poo poo.


e: nvm Viva said NO

Skellybones fucked around with this message at 03:52 on Apr 26, 2016

Viva Miriya
Jan 9, 2007

OK GUYS THIS IS NOW DAEMON PRINCE GAME, I'll write up an update

NEW RULES


Werix posted:

Just because I wanted to be stupid and do math before bed: page 47 gives the rules for advanced exp at starting. for every 1,000 exp you should give players 3 infamy and 5 corruption. Players already start with 19+1d5 infamy, so minimum of 20. So to get that 80 other infamy would create characters of roughly 27,000 exp. That also gets 130 corruption, but I figure you'd just stop at 100.

So in short, someone who rolled a 1 for starting infamy and took no other pride/disgrace/motivation to give them any is getting an additional 27,000 exp to spend. So by FFG's rules, if you wanted to start a high level campaign with everyone as daemon princes already, well, there ya go.


30,000 exp for all PCs using the original stats you had. Add 90 Infamy to your sheets and assume Corruption is maxed. Please read tome of decay for the appropriate rules regarding your apotheosis.

UNALIGNED CHARACTERS: You do not ascend to apotheosis but neither do you become a Chaos Spawn. You instead are a chaotic ubermensch. You can have whatever wargear you loving want who gives a poo poo anymore.

SCOPE OF THE GAME HAS CHANGED: Your compact will be to destroy the Jericho Reach in the name of the Dark Gods. All the while you will be pushing your gods objectives and vying amongst eachother for favor in this greatest of games.


Next update will be tommorow where we'll settle this whole thing with the mendacious oracle.

Viva Miriya
Jan 9, 2007

Viva Miriya posted:

OK GUYS THIS IS NOW DAEMON PRINCE GAME, I'll write up an update

NEW RULES



30,000 exp for all PCs using the original stats you had. Add 90 Infamy to your sheets and assume Corruption is maxed. Please read tome of decay for the appropriate rules regarding your apotheosis.

UNALIGNED CHARACTERS: You do not ascend to apotheosis but neither do you become a Chaos Spawn. You instead are a chaotic ubermensch. You can have whatever wargear you loving want who gives a poo poo anymore.

SCOPE OF THE GAME HAS CHANGED: Your compact will be to destroy the Jericho Reach in the name of the Dark Gods. All the while you will be pushing your gods objectives and vying amongst eachother for favor in this greatest of games.


Next update will be tommorow where we'll settle this whole thing with the mendacious oracle.

On second thought nah, gently caress this. Shuttering the doors and writing an epilogue.

Viva Miriya
Jan 9, 2007

Viva Miriya posted:

On second thought nah, gently caress this. Shuttering the doors and writing an epilogue.

on third thought gonna revive this lets do Daemon Prince game

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Ready when you are. The Inquisitor, as a Daemon Prince, will become an enormous parody of the Inquisition itself.

Viva Miriya
Jan 9, 2007

LuiCypher posted:

Ready when you are. The Inquisitor, as a Daemon Prince, will become an enormous parody of the Inquisition itself.

More like ready when I see SOME SHEETS.

Dachshundofdoom
Feb 14, 2013

Pillbug

Pict of a stained glass image discovered in the ruins of 7 separate Quarantine Worlds in Sector [INFORMATION SEALED BY ORDER OF THE HOLY INQUISITION]. Believed to be a depiction of a god of death whose worship seemingly sprang up independently on each world; the appearance of this heretical movement immediately preceded or coincided with the declaration of Quarantine. Any further discoveries regarding the identity of this figure should be forwarded to the Ordo Malleus immediately.

You want sheets, I'll give you sheets. Questions in no particular order:

1. How do you want to roll up all our pre-ascension gifts/rewards?

2. How much favor do we start with besides what we get from refunding gifts/rewards?

3. How do you want to handle equipment stuff, i.e. all the stuff we've acquired in the giant timeskip, legacy/daemon weapons created, etc.?

4. So the houserule is that Nurgle psykers can roll against toughness instead of willpower, and uh, 98 toughness +50 on an unfettered power test. What are your feelings? Going by the rules there's still a ~10% chance of failure, since 91+ is always a failure. And of course, not all of my stuff is WP based. On the other hand, I know that a character getting a total of +40 base toughness wasn't exactly what that rule has in mind, so if you don't like it, I can go back and cut some stuff out to make room for the crushing costs of +WP.

pre:
Name: Ciphrian the Inevitable
Alignment: Nurgle
Archetype: Sorcerer
Pride: Fortitude
Disgrace: Wrath
Motivation: Perfection

Characteristics:

WS:  57 (17 +10 Advances)
BS:  56 (16 +10 Advances)
S:   55 (10 +10 Princedom +5 Advance)
T:   98 (18 +5 Pride +5 Motivation +20 Nurgle Princedom +20 Advances)
Agi: 40 (11 -3 Pride -3 Motivation +5 Advance)
Int: 43 (16 -3 Pride)
Per: 72 (17 +5 Disgrace +20 Advances)
WP:  39 (11 -2 Disgrace)
Fel: 37 (10 -3 Motivation)

Wounds: 30 (+1 -1 Disgrace +10 Princedom +5 SC)
Infamy: 100
IP: 10/10
CP: 100 (+1 Psyker +99 Princedom)

Skills:

Athletics
Awareness
Common Lore (War)
Dodge
Forbidden Lore (Adeptus Astartes, Daemonology, The Horus Heresy, The Long War)
Linguistics (Low Gothic)
Intimidate +30
Medicae +30
Navigate (Surface)
Operate (Surface)
Parry
Psyniscience
Scholastic Lore (Occult)
Scrutiny
Tech-Use
Trade (Armourer)

Talents:

Armour-Monger
Ambidextrous
Blademaster
Bulging Biceps
Combat Master
Combat Sense
Disturbing Voice
Double Team
Favored by the Warp
Heightened Senses (Hearing, Sight)
Hip Shooting
Legion Weapon Training
Lightning Attack
Lightning Reflexes
Meditation
Master Chirurgeon
Nerves of Steel
Pity the Weak
Quick Draw
Resistance (Cold, Heat, Poisons)
Step Aside
Storm of Iron
Swift Attack
True Grit
Two-Weapon Wielder (Ranged, Melee)
Unarmed Warrior
Whirlwind of Death

Psychic Powers:

PR 10

Blade of Baleful Might
Warptime
Wind of Chaos
Neural Storm
Thought Sending
Precognition
Preternatural Awareness
Precognitive Dodge
Precognitive Strike
Glimpse
Inviolable Flesh
Leper's Curse
Rain of Foulness
Corpse Burst
Tendrils of Corrosion
Nurgle's Rot
Vile Contagion


Traits/Mutations/Other:

Amphibious
Aura of Pestilence
Daemonic (4)
Dark-Sight
Deadly Natural Weapons (2d10I)
Fear (3)
From Beyond
Mark of Nurgle
Size (7)
The Stuff of Nightmares
Unnatural Strength (7)
Unnatural Toughness (5)
Warp Instability

Psyker (Daemonic)

Gear:

Legion Power Armor
--Careful Maintenance
-Enhanced Ceramite Plating
-Bio-Monitor and Injectors
-Sustainable Power Source
-Auto-Senses
-Recoil Suppression
BC Legion Combi-Plasma w/ RDLS, Silencer, Fire Selector
GC Warp Staff
Force Sword

Acquisitions:



XP/Inf/CP Log:



XP		29950/30000

Neural Storm-250
Agi +5-250
PR 10-6000
Favoured by the Warp-1000
Two-Weapon Wielder (Ranged, Melee)-1000
Pity the Weak-250
Disturbing Voice-200
True Grit-400
Medicae +30-1300
Master Chirurgeon-400
Step Aside-750
Swift Attack-500
Lightning Attack-750
Double Team-250
Intimidate +30-1300
Blademaster-750
Combat Sense-250
Hip Shooting-500
Lightning Reflexes-500
Storm of Iron-500
Whirlwind of Death-500
Per +20-2500
Sound Constitution (x5)-1000
Tech-Use-200
Inviolable Flesh-200
Leper's Curse-400
Rain of Foulness-300
Warptime-400
Wind of Chaos-300
Thought Sending-100
Precognitive Strike-300
Corpse Burst-300
Tendrils of Corrosion-300
Nurgle's Rot-400
Vile Contagion-400
Blade of Baleful Might-300
T +20-1600
Regeneration-400
WS +10-750
BS +10-750
S +5-250
Combat Master-500
Trade (Armourer)-200
Armour-Monger-500

Dachshundofdoom fucked around with this message at 02:50 on Jul 15, 2016

Viva Miriya
Jan 9, 2007

I think its best if I make a new recruit straight up for this. Let me work on this, it'll have rules for making your PC a Daemon Prince or otherwise.

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Viva Miriya
Jan 9, 2007

Dachshundofdoom posted:


Pict of a stained glass image discovered in the ruins of 7 separate Quarantine Worlds in Sector [INFORMATION SEALED BY ORDER OF THE HOLY INQUISITION]. Believed to be a depiction of a god of death whose worship seemingly sprang up independently on each world; the appearance of this heretical movement immediately preceded or coincided with the declaration of Quarantine. Any further discoveries regarding the identity of this figure should be forwarded to the Ordo Malleus immediately.

You want sheets, I'll give you sheets. Questions in no particular order:

1. How do you want to roll up all our pre-ascension gifts/rewards?

2. How much favor do we start with besides what we get from refunding gifts/rewards?

3. How do you want to handle equipment stuff, i.e. all the stuff we've acquired in the giant timeskip, legacy/daemon weapons created, etc.?

4. So the houserule is that Nurgle psykers can roll against toughness instead of willpower, and uh, 98 toughness +50 on an unfettered power test. What are your feelings? Going by the rules there's still a ~10% chance of failure, since 91+ is always a failure. And of course, not all of my stuff is WP based. On the other hand, I know that a character getting a total of +40 base toughness wasn't exactly what that rule has in mind, so if you don't like it, I can go back and cut some stuff out to make room for the crushing costs of +WP.

pre:
Name: Ciphrian the Inevitable
Alignment: Nurgle
Archetype: Sorcerer
Pride: Fortitude
Disgrace: Wrath
Motivation: Perfection

Characteristics:

WS:  57 (17 +10 Advances)
BS:  56 (16 +10 Advances)
S:   55 (10 +10 Princedom +5 Advance)
T:   98 (18 +5 Pride +5 Motivation +20 Nurgle Princedom +20 Advances)
Agi: 40 (11 -3 Pride -3 Motivation +5 Advance)
Int: 43 (16 -3 Pride)
Per: 72 (17 +5 Disgrace +20 Advances)
WP:  39 (11 -2 Disgrace)
Fel: 37 (10 -3 Motivation)

Wounds: 30 (+1 -1 Disgrace +10 Princedom +5 SC)
Infamy: 100
IP: 10/10
CP: 100 (+1 Psyker +99 Princedom)

Skills:

Athletics
Awareness
Common Lore (War)
Dodge
Forbidden Lore (Adeptus Astartes, Daemonology, The Horus Heresy, The Long War)
Linguistics (Low Gothic)
Intimidate +30
Medicae +30
Navigate (Surface)
Operate (Surface)
Parry
Psyniscience
Scholastic Lore (Occult)
Scrutiny
Tech-Use
Trade (Armourer)

Talents:

Armour-Monger
Ambidextrous
Blademaster
Bulging Biceps
Combat Master
Combat Sense
Disturbing Voice
Double Team
Favored by the Warp
Heightened Senses (Hearing, Sight)
Hip Shooting
Legion Weapon Training
Lightning Attack
Lightning Reflexes
Meditation
Master Chirurgeon
Nerves of Steel
Pity the Weak
Quick Draw
Resistance (Cold, Heat, Poisons)
Step Aside
Storm of Iron
Swift Attack
True Grit
Two-Weapon Wielder (Ranged, Melee)
Unarmed Warrior
Whirlwind of Death

Psychic Powers:

PR 10

Blade of Baleful Might
Warptime
Wind of Chaos
Neural Storm
Thought Sending
Precognition
Preternatural Awareness
Precognitive Dodge
Precognitive Strike
Glimpse
Inviolable Flesh
Leper's Curse
Rain of Foulness
Corpse Burst
Tendrils of Corrosion
Nurgle's Rot
Vile Contagion


Traits/Mutations/Other:

Amphibious
Aura of Pestilence
Daemonic (4)
Dark-Sight
Deadly Natural Weapons (2d10I)
Fear (3)
From Beyond
Mark of Nurgle
Size (7)
The Stuff of Nightmares
Unnatural Strength (7)
Unnatural Toughness (5)
Warp Instability

Psyker (Daemonic)

Gear:

Legion Power Armor
--Careful Maintenance
-Enhanced Ceramite Plating
-Bio-Monitor and Injectors
-Sustainable Power Source
-Auto-Senses
-Recoil Suppression
BC Legion Combi-Plasma w/ RDLS, Silencer, Fire Selector
GC Warp Staff
Force Sword

Acquisitions:



XP/Inf/CP Log:



XP		29950/30000

Neural Storm-250
Agi +5-250
PR 10-6000
Favoured by the Warp-1000
Two-Weapon Wielder (Ranged, Melee)-1000
Pity the Weak-250
Disturbing Voice-200
True Grit-400
Medicae +30-1300
Master Chirurgeon-400
Step Aside-750
Swift Attack-500
Lightning Attack-750
Double Team-250
Intimidate +30-1300
Blademaster-750
Combat Sense-250
Hip Shooting-500
Lightning Reflexes-500
Storm of Iron-500
Whirlwind of Death-500
Per +20-2500
Sound Constitution (x5)-1000
Tech-Use-200
Inviolable Flesh-200
Leper's Curse-400
Rain of Foulness-300
Warptime-400
Wind of Chaos-300
Thought Sending-100
Precognitive Strike-300
Corpse Burst-300
Tendrils of Corrosion-300
Nurgle's Rot-400
Vile Contagion-400
Blade of Baleful Might-300
T +20-1600
Regeneration-400
WS +10-750
BS +10-750
S +5-250
Combat Master-500
Trade (Armourer)-200
Armour-Monger-500

Post that here too!

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