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Oh man, I'm going to have fun thinking of what that jerkface Rize actually becomes, or if he even ascends to Daemon Princedom. He may not though, since being confined to the Warp makes it very difficult in engaging in fuckery against the Imperium.
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# ? Apr 25, 2016 01:49 |
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# ? Apr 25, 2024 14:22 |
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Just because I wanted to be stupid and do math before bed: page 47 gives the rules for advanced exp at starting. for every 1,000 exp you should give players 3 infamy and 5 corruption. Players already start with 19+1d5 infamy, so minimum of 20. So to get that 80 other infamy would create characters of roughly 27,000 exp. That also gets 130 corruption, but I figure you'd just stop at 100. So in short, someone who rolled a 1 for starting infamy and took no other pride/disgrace/motivation to give them any is getting an additional 27,000 exp to spend. So by FFG's rules, if you wanted to start a high level campaign with everyone as daemon princes already, well, there ya go.
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# ? Apr 25, 2016 06:06 |
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Werix posted:So in short, someone who rolled a 1 for starting infamy and took no other pride/disgrace/motivation to give them any is getting an additional 27,000 exp to spend. So by FFG's rules, if you wanted to start a high level campaign with everyone as daemon princes already, well, there ya go. Hey man, just because I made a beeline to infamy so I could be a pimp-rear end faux Inquisitor at game start shouldn't mean I should get hosed relative to other players in getting swole! But yeah, I think we should go off the rails on the crazy train.
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# ? Apr 25, 2016 15:00 |
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Slaanesh demands 11
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# ? Apr 25, 2016 21:25 |
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HukHukHuk posted:Slaanesh demands 11 Basically this.
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# ? Apr 25, 2016 22:02 |
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I sort of want to try playing a high-powered psyker that isn't a daemon prince, just loaded with mutations and cybernetics and poo poo. e: nvm Viva said NO Skellybones fucked around with this message at 03:52 on Apr 26, 2016 |
# ? Apr 26, 2016 00:33 |
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OK GUYS THIS IS NOW DAEMON PRINCE GAME, I'll write up an update NEW RULES Werix posted:Just because I wanted to be stupid and do math before bed: page 47 gives the rules for advanced exp at starting. for every 1,000 exp you should give players 3 infamy and 5 corruption. Players already start with 19+1d5 infamy, so minimum of 20. So to get that 80 other infamy would create characters of roughly 27,000 exp. That also gets 130 corruption, but I figure you'd just stop at 100. 30,000 exp for all PCs using the original stats you had. Add 90 Infamy to your sheets and assume Corruption is maxed. Please read tome of decay for the appropriate rules regarding your apotheosis. UNALIGNED CHARACTERS: You do not ascend to apotheosis but neither do you become a Chaos Spawn. You instead are a chaotic ubermensch. You can have whatever wargear you loving want who gives a poo poo anymore. SCOPE OF THE GAME HAS CHANGED: Your compact will be to destroy the Jericho Reach in the name of the Dark Gods. All the while you will be pushing your gods objectives and vying amongst eachother for favor in this greatest of games. Next update will be tommorow where we'll settle this whole thing with the mendacious oracle.
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# ? Apr 29, 2016 23:10 |
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Viva Miriya posted:OK GUYS THIS IS NOW DAEMON PRINCE GAME, I'll write up an update On second thought nah, gently caress this. Shuttering the doors and writing an epilogue.
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# ? Apr 30, 2016 22:55 |
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Viva Miriya posted:On second thought nah, gently caress this. Shuttering the doors and writing an epilogue. on third thought gonna revive this lets do Daemon Prince game
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# ? Jul 9, 2016 01:58 |
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Ready when you are. The Inquisitor, as a Daemon Prince, will become an enormous parody of the Inquisition itself.
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# ? Jul 13, 2016 00:06 |
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LuiCypher posted:Ready when you are. The Inquisitor, as a Daemon Prince, will become an enormous parody of the Inquisition itself. More like ready when I see SOME SHEETS.
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# ? Jul 14, 2016 14:18 |
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Pict of a stained glass image discovered in the ruins of 7 separate Quarantine Worlds in Sector [INFORMATION SEALED BY ORDER OF THE HOLY INQUISITION]. Believed to be a depiction of a god of death whose worship seemingly sprang up independently on each world; the appearance of this heretical movement immediately preceded or coincided with the declaration of Quarantine. Any further discoveries regarding the identity of this figure should be forwarded to the Ordo Malleus immediately. You want sheets, I'll give you sheets. Questions in no particular order: 1. How do you want to roll up all our pre-ascension gifts/rewards? 2. How much favor do we start with besides what we get from refunding gifts/rewards? 3. How do you want to handle equipment stuff, i.e. all the stuff we've acquired in the giant timeskip, legacy/daemon weapons created, etc.? 4. So the houserule is that Nurgle psykers can roll against toughness instead of willpower, and uh, 98 toughness +50 on an unfettered power test. What are your feelings? Going by the rules there's still a ~10% chance of failure, since 91+ is always a failure. And of course, not all of my stuff is WP based. On the other hand, I know that a character getting a total of +40 base toughness wasn't exactly what that rule has in mind, so if you don't like it, I can go back and cut some stuff out to make room for the crushing costs of +WP. pre:Name: Ciphrian the Inevitable Alignment: Nurgle Archetype: Sorcerer Pride: Fortitude Disgrace: Wrath Motivation: Perfection Characteristics: WS: 57 (17 +10 Advances) BS: 56 (16 +10 Advances) S: 55 (10 +10 Princedom +5 Advance) T: 98 (18 +5 Pride +5 Motivation +20 Nurgle Princedom +20 Advances) Agi: 40 (11 -3 Pride -3 Motivation +5 Advance) Int: 43 (16 -3 Pride) Per: 72 (17 +5 Disgrace +20 Advances) WP: 39 (11 -2 Disgrace) Fel: 37 (10 -3 Motivation) Wounds: 30 (+1 -1 Disgrace +10 Princedom +5 SC) Infamy: 100 IP: 10/10 CP: 100 (+1 Psyker +99 Princedom) Skills: Athletics Awareness Common Lore (War) Dodge Forbidden Lore (Adeptus Astartes, Daemonology, The Horus Heresy, The Long War) Linguistics (Low Gothic) Intimidate +30 Medicae +30 Navigate (Surface) Operate (Surface) Parry Psyniscience Scholastic Lore (Occult) Scrutiny Tech-Use Trade (Armourer) Talents: Armour-Monger Ambidextrous Blademaster Bulging Biceps Combat Master Combat Sense Disturbing Voice Double Team Favored by the Warp Heightened Senses (Hearing, Sight) Hip Shooting Legion Weapon Training Lightning Attack Lightning Reflexes Meditation Master Chirurgeon Nerves of Steel Pity the Weak Quick Draw Resistance (Cold, Heat, Poisons) Step Aside Storm of Iron Swift Attack True Grit Two-Weapon Wielder (Ranged, Melee) Unarmed Warrior Whirlwind of Death Psychic Powers: PR 10 Blade of Baleful Might Warptime Wind of Chaos Neural Storm Thought Sending Precognition Preternatural Awareness Precognitive Dodge Precognitive Strike Glimpse Inviolable Flesh Leper's Curse Rain of Foulness Corpse Burst Tendrils of Corrosion Nurgle's Rot Vile Contagion Traits/Mutations/Other: Amphibious Aura of Pestilence Daemonic (4) Dark-Sight Deadly Natural Weapons (2d10I) Fear (3) From Beyond Mark of Nurgle Size (7) The Stuff of Nightmares Unnatural Strength (7) Unnatural Toughness (5) Warp Instability Psyker (Daemonic) Gear: Legion Power Armor --Careful Maintenance -Enhanced Ceramite Plating -Bio-Monitor and Injectors -Sustainable Power Source -Auto-Senses -Recoil Suppression BC Legion Combi-Plasma w/ RDLS, Silencer, Fire Selector GC Warp Staff Force Sword Acquisitions: XP/Inf/CP Log: XP 29950/30000 Neural Storm-250 Agi +5-250 PR 10-6000 Favoured by the Warp-1000 Two-Weapon Wielder (Ranged, Melee)-1000 Pity the Weak-250 Disturbing Voice-200 True Grit-400 Medicae +30-1300 Master Chirurgeon-400 Step Aside-750 Swift Attack-500 Lightning Attack-750 Double Team-250 Intimidate +30-1300 Blademaster-750 Combat Sense-250 Hip Shooting-500 Lightning Reflexes-500 Storm of Iron-500 Whirlwind of Death-500 Per +20-2500 Sound Constitution (x5)-1000 Tech-Use-200 Inviolable Flesh-200 Leper's Curse-400 Rain of Foulness-300 Warptime-400 Wind of Chaos-300 Thought Sending-100 Precognitive Strike-300 Corpse Burst-300 Tendrils of Corrosion-300 Nurgle's Rot-400 Vile Contagion-400 Blade of Baleful Might-300 T +20-1600 Regeneration-400 WS +10-750 BS +10-750 S +5-250 Combat Master-500 Trade (Armourer)-200 Armour-Monger-500 Dachshundofdoom fucked around with this message at 02:50 on Jul 15, 2016 |
# ? Jul 14, 2016 16:16 |
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I think its best if I make a new recruit straight up for this. Let me work on this, it'll have rules for making your PC a Daemon Prince or otherwise.
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# ? Jul 17, 2016 22:16 |
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# ? Apr 25, 2024 14:22 |
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Dachshundofdoom posted:
Post that here too!
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# ? Jul 17, 2016 22:49 |