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This looks interesting. I'll try to read up on the rules today and pick a character. Probably something simple and smashy or maximum magic.
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# ¿ Jan 29, 2016 15:01 |
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# ¿ Apr 27, 2024 09:51 |
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I think I'll go with the sorceror and try teaming up with EclecticTastes. If you can't trust the White Knight who can you trust? If I understand the magic rules right I need 3 things to cast a spell. 1) The spell. I start with 3 and can learn more or acquire items that have spells in them. When I cast a spell, the spell is not used up. 2) A magic chit of the same type as the spell. The chit is used up/fatigued when the spell is cast? 3) A color magic chit of the same color as the spell. The color magic chit is fatigued when the spell is cast. Magic chit's can be converted into a matching color magic chit. Color magic chits can also come for free from enchanted areas/some sort of world magic pool but this is less(?) common. Is that right? How many magic chits does the sorceror start with? You get fatigue chips back by taking the rest action. So I imagine spellcasters usually spend half of their time resting to get their magic chits back. Edit: I'm thinking fiery blast, melt into mist, and enchant artifact for starting spells. My understanding of Enchant artifact is that it basically lets me enchant an item, get one of the things I used to cast the spell back, and then I can cast that spell once a day forever through the artifact for a net gain of 1 additional chit free assuming I would have cast the spell I enchanted. LLSix fucked around with this message at 03:12 on Jan 30, 2016 |
# ¿ Jan 29, 2016 23:59 |
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Victory point assignment: Spells: 1 points (need 2 spells) Fame: 2 points Notoriety: 2 points Gonna kill monsters and learn all the spells. Starting spells: Fiery blast, melt into mist, and enchant artifact. 5 school IV chits enchanted as a magic chit please. This leaves me with the fastest chit to cast my basic attack spell with. I'll have to rest casting it once, but I think I'll save time in the long run by refreshing fatigued magic chips and still having some color chits ready. Starting location: Inn. The Sorceror doesn't get a choice. Where you want to take your starting equipment from: N/A Your preferred method for instant communication: PM, email, IRC LLSix fucked around with this message at 00:26 on Feb 1, 2016 |
# ¿ Jan 30, 2016 16:01 |
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disperse posted:Spoilered advice regarding VP choices: I'd recommend taking 1 VP in spells at most the Sorcerer can only learn type IV and type VI spells which are hard to find. You can spend gold to learn one of each from the Warlock if you can find him. But other than that you are looking for one of two spell books or one of two artifacts out of 70+ treasures spread across the board. Take more Notoriety, if you team up with an armored character like the Black Knight or Amazon then you can Fiery Blast native groups for lots of Notoriety. I was thinking that the two books both have 4 spells and I'd probably either get one of those and learn 4 spells or I wouldn't get any spells learned at all. I'll take your advice though and edit my post.
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# ¿ Jan 31, 2016 01:06 |
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disperse posted:You can enchant type IV spell chits into purple magic but type VI spell chits do not turn into color magic. Oh, I see. My type VI spells use purple magic too. Hmm, guess I'll enchant all but one of my type IV chits then and expect to rest to refresh them before casting a second fiery blast. I'll be hanging out with other players so that might work well.
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# ¿ Feb 1, 2016 00:28 |
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Is that chit in the borderland in a connection between clearings? Could that be a treasure chit or is it guaranteed to be monsters because of where it is placed? Bacon In A Wok: Want to try for that possible treasure chit in edit: thank you\/ LLSix fucked around with this message at 00:58 on Feb 3, 2016 |
# ¿ Feb 3, 2016 00:17 |
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disperse posted:Bacon in a Wok, LLSix, and TheNabster please PM me your day one moves. I was waiting on Bacon in a Wok. Orders sent. Since I'm not friendly with any dudes at the inn I guess I'll go pick a fight solo and see what happens.
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# ¿ Feb 3, 2016 23:31 |
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This handy cheat sheet suggests the bat is too dangerous for me so I guess I'll let it be.
LLSix fucked around with this message at 21:29 on Feb 5, 2016 |
# ¿ Feb 5, 2016 21:22 |
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disperse posted:Yes, if you had an alerted type VI magic chit then you could fiery blast the bat from hiding and then melt into mist if the fiery blast misses. I guess it's to late to use my spare spell phase to alert a type VI chit?
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# ¿ Feb 5, 2016 21:28 |
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Goblins! What luck! Fiery blast all night. Hopefully they won't stab me too much before I kill them.
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# ¿ Feb 9, 2016 22:39 |
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disperse posted:*drapes towel over arm, straightens bow tie* Fiery Blast do you say, tut tut, not a great year, almost certain death, may I suggest Melt Into Mist instead? Thank you for the warning.
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# ¿ Feb 10, 2016 02:37 |
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disperse posted:You don't have to run away, just turn into mist and wait for combat to end in the clearing. This gives you a chance to hide and alert a magic chit next day so you can fiery blast goblins from hiding. I thought I had to leave the clearing for combat to end. That sounds muuuch better. Do that please.
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# ¿ Feb 10, 2016 04:41 |
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I think I only get 2 actions like in a cave, right? So alert a type IV chit and hide as discussed.
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# ¿ Feb 12, 2016 20:17 |
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Hmm, got a couple of ways I could go then, but this seems the most likely to kill everything. Does this make sense? 1) Hide 2) Hide again to make sure I get that first attack from hiding 3) alert a type IV chit so I can undercut the goblins in the second round with a second fiery blast if any are left alive 4) Alert a type VI chit to escape if somehow both me and at least goblin are still alive (use mist form to run away to another borderlands clearing to safely spend a turn or two unfatiguing chits and re-enchanting them.)
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# ¿ Feb 12, 2016 21:50 |
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disperse posted:If you don't hide the first time, you'll be blocked immediately and the rest of your actions will be cancelled. There is no reason to record two hides. Sounds good. I'm so bad at this. Thank you for helping.
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# ¿ Feb 13, 2016 05:15 |
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Fiery Blast. Fiery Blast Again. Loot and/or run away Uh, put me in the middle column for fighting if they live that long I guess.
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# ¿ Feb 20, 2016 02:18 |
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Where are the evening 3 results for the Sorcerer?
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# ¿ Feb 21, 2016 03:44 |
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Sweet, that rocked! Okay, it looks like there's no treasure, but there is another group of monster's who'll come bash my face in if I don't move or hide, right? I'm thinking hide x1, rest magic IV x3. Plan on shooting this new batch from hiding once and then fleeing back to safer, more profitable areas via mist form if they don't all die in the first pass. Does that make sense?
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# ¿ Feb 21, 2016 03:59 |
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disperse posted:Yes, that stack of spear goblins looks rather tasty to the sorcerer. Record a couple spell phases as well to re-enchant some people magic. You could also sneak over to the goblins but it will take two move phases to climb up those mountains. It takes 2 phases to enchant the first color magic and I only get 1 free spell phase right? So my options are either 3 magic IV chits available & my 2 current purple magic chits or 1 magic IV chit and 3 purple magic chits. Either way I only get 1 fiery blast attack before needing to melt into mist away and I'd rather have more magic IV chits available than more purple magic chits available. I'm also thinking the goblins will come to me since that's what the last ones did? That's why I'm hiding instead of turning one of the three rested chits into purple magic.
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# ¿ Feb 21, 2016 17:25 |
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disperse posted:The goblins will move to you if they are prowling: a monster roll of 3. So 1 chance out of 6. It isn't a terrible idea to spend a turn resting but you may need to move to them. I need a few rest turns anyways. I'm going to stick with my plan.
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# ¿ Feb 22, 2016 02:13 |
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LeSquide posted:Urgh. I guess I'll just hide x3 and move to Borderlands 3. I'm really at a loss for what I can do that's actually useful. My apologies for holding up the turn. You could join me for goblin killing fun while we wait for the white knight.
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# ¿ Feb 23, 2016 14:55 |
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Okay Black Knight, we can go kill goblins or we can start moving towards the loot the witch queen is sitting on. I'm leaning towards the goblins since we can get to them this turn. In case we do decide to go after the goblins I think my orders would have to be something like move x 2, hide, enchant tile. Disperse, if I enchant the tile, would it still be connected to the borderlands? Can I enchant a tile at night?
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# ¿ Feb 23, 2016 22:33 |
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disperse posted:Enchanting the tile will fill the hex with purple magic which will energize your melt into mist spell and prevent you from doing anything but float around and make spooky noises. Ha ha, that'd be pretty funny and a good reason for me to never enchant a tile. That spell is a lot trickier than I realized. I guess I'd have the same problem with a purple magic artifact too? disperse posted:Hide, move, move, alert fiery blast is what you are looking for. Close, but I'd rather use the Black Knight as a meat shield. Hide, Move, Move, Rest type IV magic LeSquide, I think you'd rather have me do this too since it means I'll need less time to rest before the next fight. Although I'll probably need at least one down turn soon to re-enchant magic anyways.
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# ¿ Feb 24, 2016 01:20 |
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disperse posted:You'll want an alert phase recorded so you can undercut the goblins, which are move 3. Otherwise you'll only hit 1/3 of them with your fiery blast. I was counting on the hide phase for that, but that's not guaranteed and I probably won't get them all with the first one anyways. You make a good point. Hide Move Move Alert magic type IV
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# ¿ Feb 24, 2016 05:19 |
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Fiery blast twice (and then be completely out of mana). Hide behind the black knight like the cowardly archer I am until combat is over.
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# ¿ Feb 25, 2016 17:29 |
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What's that gold square next to us? I can't read it. I'm guessing its a bad idea to hang around in the clearing with a "howl."
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# ¿ Feb 26, 2016 05:10 |
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Sorry Black Knight, but I need to spend 2-3 turns stationary to get my magic back. Be happy to meet up with you/white knight after that. Rest magic IVx3 Enchant magic IV to purple
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# ¿ Feb 26, 2016 17:29 |
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Restx2 Enchantx2 Anyone want to meet up in Borderlands 2 next turn prior to taking a shot at the crazy mass of monsters the turn after that? I'd be tempted to go visit the scholar, but I think I need more gold before I have a real chance of buying anything from him.
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# ¿ Mar 1, 2016 23:39 |
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Move to borderlands 2 Hide Can I cast melt into mist on a monster and get it off me? Would that end the combat if the monster is the last one standing? Can any of those monsters be hurt with fiery blast? That was a pretty sneaky smart turn Witch Queen.
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# ¿ Mar 4, 2016 18:24 |
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disperse posted:Yes, that would work; however, it is a permanent spell and you already cast it on yourself. You're better off casting a fiery blast from hiding and then using melt into mist to get away. Worth a shot then to try to give the dwarf somewhere to go. You still up for this LeSquide?
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# ¿ Mar 4, 2016 20:53 |
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I think there's a bat in my clearing? If that's the case I think I want to fiery blast it and then if it is still alive go mist form(what's the speed of activating a permanent spell?) and stay put to try again next time.
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# ¿ Mar 9, 2016 17:49 |
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disperse posted:Activating a permanent spell is instantaneous and goes before any combat actions. I thought attacking from hiding gave a free round?
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# ¿ Mar 9, 2016 18:33 |
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disperse posted:Yes, it's perfectly safe, you can fiery blast and then melt into mist before the bat gets a chance to bite you. I'm just warning you that your chances of killing the bat are low. That's fine. Thank you for the warning. Sticking with my plan as posted.
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# ¿ Mar 9, 2016 20:47 |
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Want me to come give you a hand Bouquet?
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# ¿ Mar 18, 2016 15:23 |
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I won't steal your thunder then. Good luck with the Dragon. hide Move to borderlands 5 Rest a magic IV chit
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# ¿ Mar 18, 2016 17:27 |
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disperse posted:Sorcerer: do you want to fiery blast the dragon, trolls, and snakes? That sounds like a fantastically bad idea. I think I'll stay hidden.
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# ¿ Mar 29, 2016 16:25 |
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Sorry, I thought I'd posted actions already. Hide Move To Bordrerlands 5 (takes 2 actions?) Rest magic IV
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# ¿ Apr 13, 2016 22:51 |
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No action Shoo Dragon, shoo.
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# ¿ Apr 19, 2016 18:39 |
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disperse posted:Presumably you'd like to Melt into Mist so you aren't turned into dragon chow? How'd I leave the other hex if I failed my hide roll? Shouldn't I have been blocked from moving in that case? If I'm really hidden then yeah, melt into mist and run as far towards the White Knight as possible.
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# ¿ Apr 22, 2016 18:50 |
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# ¿ Apr 27, 2024 09:51 |
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Move to Curst Valley 1 Move to Curst Valley 4 Hide Use my 4th action and my free spell phase to enchant a magic IV
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# ¿ Apr 27, 2016 02:16 |