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Coolguye
Jul 6, 2011

Required by his programming!



REQUIRED OP LISTENING:
https://www.youtube.com/watch?v=cRJ7eCiWY7M
MUSIC VIDEO VERSION:
https://www.youtube.com/watch?v=EpU8w27YB3c

XCOM 2 is a direct sequel to Firaxis's smash hit XCOM: Enemy Unknown and an immense source of joy to all true neckbeards. Firaxis's last game proved to be a very faithful and quite solid modernization of the original game, so hopes are quite high that the sequel will rock as many faces as the EU did. It is slated for release Februray of 2016, so we don't even really have that long to wait!

The typical narrative is getting up-ended a little bit. At the end of Enemy Unknown, XCOM failed. Do you think that's lame? Well keep it to yourself Ramona, nobody cares. They were defeated, scattered, and the aliens took control of the general human population. We pick up twenty years after this failure. The aliens have erected massive cities and made grand promises of a bright future through cooperation to humanity at large, and, outwardly, they seem to deliver. However, the atmosphere is one of choking totalitarianism underneath the veneer. Enemies of the new order disappear, and only those on the fringes of society dare to think for themselves. Basically, aliens made 1984.

XCOM still exists as an insurgent organization, using a mobile base to launch a guerrilla campaign against the alien order. The fight is desperate and the goal is far, far off. But that goal is nothing less than the obliteration of the alien order and the extermination of every filthy xeno gently caress who thought it was a good idea to enslave Homo Superior.

The Geoscape has changed substantially. Now, instead of deploying ships around the world and building hangars to extend your reach, you are restricted to the Avenger, XCOM's mobile base, and short range drops from the Skyranger.


Time mostly passes in transit on the Avenger, and distance is now important to access various missions. For example, to do the following mission:



One would actually have to BE in Western Europe.

There are also many mission types, varying from urban patrol combat, to full on invasion of a loving black site.

Furthermore, as the aliens are now in control of earth, they have numerous irons in the fire at any one time. These irons come out as "Dark Events", which manifest as projects that make your life harder in various ways. You will be warned about Dark Events as they come up, but don't expect to be able to prevent all of them.



In addition, the aliens have a cryptic win condition known as the "Avatar project." If their progress completes on it, XCOM loses the game outright. You can complete Dark Events and undertake missions to stall the Avatar Project, but the only way to truly stop it is to win the game.

The Battlescape is also very different. Each mission starts out in tactical concealment, during which time XCOM is undetected and can position themselves along the map without worrying about getting shot to pieces the first time a squad slides into view. It also gives you the crucial first shot in most situations.



Concealment can be broken early by a patrol bumbling into your squad, but their viewed squares are clearly marked. Also, once you shoot an enemy, the entire map goes loud. Soldier classes are also much updated from the original EU (and generally seem much better thought out this time around).

The Ranger: Kind of the Assault adapted to the new guerilla environment. It can either focus on cutting enemies to pieces ala RULES OF NATURE or improving its stealth capabilities ala BE CAREFUL DOWN THERE, BOSS. Reveal video: https://www.youtube.com/watch?v=jWtntHx74qA
The Sharpshooter: The Sniper from the first game is mostly unchanged, simply improved. Can focus on reactive play focusing on their pistol, where six bullets is more than enough to kill anything that moves, or long range sniping. No, love cannot bloom on a battlefield. Reveal video: https://www.youtube.com/watch?v=FGh0DECDWB0
The Grenadier: The Heavy from the last game now rocks a loving awesome minigun instead of an LMG and a grenade launcher instead of a rocket launcher. Yes, it's still an improvement. Anyway, they can focus on blowing everything up or filling the air with more bullets than God knew existed . Reveal video: https://www.youtube.com/watch?v=RW8wVFR-fgE
The Specialist: The Support has gotten a totally sweet UAV buddy known as the Gremlin, and his upgrades surround what the Gremlin is best at. He can focus on hacking enemy equipment, or healing and shielding allies. Most everything the Specialist can do is done at a healthy range due to the Gremlin, so they generally seem to work much better than the old Supports did. Reveal video: https://www.youtube.com/watch?v=RW8wVFR-fgE
The Psi-op: Psionics has finally gotten an equal shot in XCOM 2, after forever being treated as an awkward add-on that made one lucky soldier a deity while relegating everyone else to languishing in the lucky guy's shadow. Skills focus on using psi to either screw up enemies or bolster allies, but the powers are generally much better thought out and much more lethal and effective now that people don't need to worry about these great powers showing up on some jerk who is already a god. Reveal video: https://www.youtube.com/watch?v=GjE_JSqLt0Y

Overall, from the gameplay and previews we've gotten and the incredibly badass artistic direction we've seen, this game looks like it is going to rule. You should be hyped as gently caress and if you're not, I want you to consider that this is how you interrogate enemies now:
http://i.imgur.com/nG3KHKL.webm
And then reconsider your entire life.

GOON SOLDIERS:
One of the coolest parts of this game is the ability to export characters from your game, so they can appear again in subsequent campaigns, or your friends' campaigns!
idonotlikepeas has generously collected goon self-inserts so you can import them to die horribly for your guerilla resistance! Check out this link to get the latest goonpool, and put it into Documents\my games\XCOM2\CharacterPool\Importable. Then you can see the pool in the Character Pool menu item and pull them into your game!

To get your own self-insert put into the pool, email him at (his username)@gmail.com! Please make the pool name the same as your character's name, for his convenience.

Other fun character packs!

Orgophlax posted:

OK, finished my G.I. Joe characters for now. These are based on the original 80s cartoon.

https://www.dropbox.com/s/k6jq7q0ol...%20Joe.bin?dl=0

Also, requires Capnbubs Accessories Pack for Flint's beret to show up: http://steamcommunity.com/sharedfil...s/?id=618977388


THREAD RULES:
- Talking about XCOM 1 is okay.
- Talking about XCOM 1 mods (like Long War) is okay.
- Talking about the technical aspects of modding XCOM 2 is okay.
- Talking about OpenXCOM is okay.
- Seriously, . We are all friends in the XCOM thread.
- Please do not engage in zealotry either for or against your favorite or least favorite mod.
- Just be a reasonable, level-headed adult.
- So basically, no Junpeis.
- If Coolguy is in your campaign and he dies be sure to post it to the thread I'm collecting my deaths. Video is preferred but an image with a funny epitaph is also good.


Thread Rules update 01/2017

Coolguye posted:

alright, i took one loving night off to play total warhammer and forget the world, and a small pack of idiots in here couldn't keep it civil for one loving day.

alright, fine. i asked nice. now you guys get more thread traditions.



HENCEFORTH: THIS IS A THREAD RULE. YOU KNOW I'M SERIOUS COS I'M USING MY SHIFT KEY AND poo poo

There are many people who really enjoy this Long War thingie. I think that's great. There are many people who find fault with this Long War thingie. I think that is also great. Refining your taste, one way or another, is actually one of the ways I feel gaming helps people become better. There are so many people out there who don't even know what they like and are aimless and boring as a result. It's great to know what you like, and it's great to celebrate that.

What ISN'T great is when you attach feelings of self worth to this taste and get defensive and lovely when someone challenges your taste. This has happened for literal loving years regarding this Long War thingie, to the detriment of everyone else who doesn't suffer from this particular brand of brain malfunction. There are other people trying to celebrate their taste with others, you selfish pricks, and I'm sick and tired of your nonsense.

However, I'm absolutely NOT the right person to decide what is and isn't okay and who is and isn't being obnoxious. I'm not unbiased (I have a generally negative reaction to a lot of the stuff Long War did and does). I'm not always around. I don't have any moderator powers. I wouldn't want them if they were offered. So this is what we're going to do instead.

When a dumb-rear end argument starts, for whatever reason, those of us who are here to celebrate our hobbies and have fun may quote both arguers and call for them to 'settle it the usual way'. After 2-3 calls for a particular pair of clowns to settle it the usual way, they must immediately stop arguing and go play a game of chess to resolve their argument. I personally recommend https://www.sparkchess.com - it has generally hassle-free signup, no stupid spammy bullshit that I've seen, decent graphics, and a simple matchmaking system to do a multiplayer game. It will also let you save a replay of your game. Organizing the chess match is the responsibility of the two arguers. If they don't do it, it's not okay to argue about whatever they were arguing about.

Whoever wins the chess game is right on the internet for a period of 3 days. Whether or not you're right in real life, a good or bad person in general, or anything else is not determined by this chess game. The only thing that is resolved is who is right on the internet for a period of 3 days. After this period, we once again have no idea who is right, and the argument can ostensibly start again if two more brain-dead clowns decide to resurrect the argument.

Proof of the result of the game will be accepted by posting the replay, a PGN file, through mega or some other simple file service. These PGN files may then be verified by anyone who gives a crap on any of a hundred replay sites. An example one is https://en.lichess.org/paste.

If you ignore the call to settle it the usual way, or refuse to acknowledge the results of the chess game, regardless of what your argument is, you are an IDIOT COWARD RATFUCKER and I encourage the entire thread to troll the absolute poo poo out of you for being an IDIOT COWARD RATFUCKER. It shall be considered a high honor to land a sick burn on an IDIOT COWARD RATFUCKER worthy of many empty quotes and accolades on the internets. You may lose your IDIOT COWARD RATFUCKER status by playing your goddamn chess game or shutting the hell up for a period of 3 days.

On a somewhat related note, it is officially a-ok to talk chess and chess tactics in this thread now due to its inclusion in deterring IDIOT COWARD RATFUCKERS. All Hail Chess. All Hail XCOM Thread. Down with the IDIOT COWARD RATFUCKERS. That is all.

Coolguye fucked around with this message at Jan 20, 2017 around 09:37

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Coolguye
Jul 6, 2011

Required by his programming!


MODS AND STUFF

QoL mods
This is a listing of simple mods that do not change the basic experience of the game, but make various things easier or quicker. They are by no means required, but are generally considered improvements to your overall experience.

Thanks to Antti for this handy-dandy list:
Stop Wasting My Time, reduces Bradford VO and makes Gremlins faster
Instant Avenger Menus, removes the transition animations in base management
Overwatch All
Evac All
Gotcha, to see if it's a flank or not before you move
Perfect Information, for displaying hit/dodge odds when someone shoots

Long War 2
So the same team from XCOM 1 has returned and made another mod with similar ambitions and design to the XCOM 1 mod. If you're not familiar with it, it is a very broad-reaching overhaul that changes a lot about the main game - and it tends to be very controversial on whether or not it is good. So much so that the above chess rules are drafted purely because people get in slapfights with each other about this drat mod so often, with such vehemence, and with such a long history (it's gone on for literal years). Will you enjoy it? That is difficult to say. It is best described, I believe, as an acquired taste.

One of the nice things, however, about the mod is that most things are broken up into .ini files that you can edit to tweak the overhaul to your preferences. Which is legit very nice! However, since they are not native changes to the mod, updates to the mod on the workshop will overwrite your changes. To counteract this, it is actually easier just to make your own preferences mod. Instructions here:

Exposure posted:

I would suggest making a personal mod folder, like go to (wherever XCOM 2 is installed)\steamapps\common\XCOM 2\XComGame\mods

Make a folder and call it something like Exposure'sPersonalTweaks

Make a text file, rename its extension to XComMod, add this (I believe this is what's needed for the launchers to detect it as an non-steam mod)

code:
[mod]
publishedFileId=0
Title=
Description=
Then make a config folder inside that folder, put in your customized tweaks to it, and you basically got a place to put all your custom tweaks without having to worry about anything overriding it.

As an added note for this sort of thing, if you're trying to replace config variables with this, it's best practice to set up changes like:

-Variable=OriginalValue
+Variable=NewValue

Only real issue is that some of Long War 2's config variables are defined with const, which makes altering them a bit load order dependent instead of "Is this config properly set up? Merge it with the rest." from what I understand of other mod authors gripping about it.

If you are having difficulty with these instructions or anything else, feel free to ask in the thread.



WHAT THE gently caress IS DOORN NOW
https://www.youtube.com/watch?v=HOAfHt8QE88

https://www.youtube.com/watch?v=EYPFT-zQNxo

THAT DOESN'T loving ANSWER ANYTHING WHAT THE gently caress IS DOORN NOW
Okay okay. So, Van Doorn was an escort target in XCOM 1, who was clearly intended to be a little bit more than a random defenseless VIP. His voice pack made him sound ready to pop off and murder some fool aliens, and despite a high pitched voice, many people liked his moxie. This included the Long War crew, who changed his mission so he joins XCOM after being rescued. The guys at Firaxis, being total ballers, also made some old voice acting available to give him a unique voice pack. Basically, Van Doorn is cool.

The Snake Tits reveal of XCOM 2, and the consequent comedy factory produced this gem:


PORN WHEN became DOORN WHEN in the last thread. Well, in the new game he's a cheat soldier, where if you name a soldier Van Doorn, he becomes a demigod of murder. So, Doorn when? DOORN NOW!

Why doesn't EVERYONE play on Ironman?
Because XCOM games have a long and proud history of being humongously buggy and this game is no exception right now. Ironman is not for the faint of heart because of that. You are just as likely to lose your game to a corrupting bug as you are to your own mistakes. I would personally recommend NOT playing on Ironman right now due to this - give the game a few months to iron out the worst of its issues.

i heard there were lots of ways to die up in this poo poo
You better believe it, buddy! So many, in fact, that the thread made an entire alphabet of horrible pain, misery and death! The contributors were many, and much fun was had. Art imitates both life and death in the XCOM thread.

A is for Atlas, erased by an Avatar... B is for Bishop, too close to a car
C is for Clair, became a Chrysalid mother... D is for Darren, chose a gas tank as cover
E is for Esther, hugged by a snake... F is for Franky, caught in the 'Zerker Queen's quake
G is for Gary, soaked in Andromedon's blight... H is for Harry, thrown high as a kite
I is for Ian, under a Sectopod's body... J is for John, blown up by a squaddie
K is for Kaitlyn, fell through a house... L is for Lee, ate a turret's gauss
M is for Maura, who felt a Gatekeeper's glare... N is for Nestor, who punched a Muton on a dare
O is for Oliver, gunned down by MECs... P is for Piper, who didn't one-shot a Codex
Q is for Queefy, caught in poison gas... R is for Robert, Chrysalids too fast
S is for Simon, left on the ground... T is for Timmy, got thrown around
U is for Una, who bled out with no medpack... V is for Vincent, too slow for the evac
W is for Wiley, who wore a red shirt... X is for Xena, put in a world of hurt
Y is for Yoko, flanked by a Lancer... Z is for Zed, left XCOM but got cancer

Coolguye fucked around with this message at Jan 23, 2017 around 04:31

Coolguye
Jul 6, 2011

Required by his programming!


I am here for the murder!!!!!!!!!!!!!!!!!!!!!!!!!!
Welcome, friend!

witness beaglerush straining the overwatch system to its hyper-violent limit
and again

also have a fine collection of our finest soldiers:

Antti posted:

I'm up to tutorial mission 3 and this is one of the rookies the game randomly spits at me.



GOTY 2016.

Perestroika posted:

Sometimes you just kill a MEC so hard it waves you goodbye

https://zippy.gfycat.com/FaithfulHi...anshepherd.webm




I am here for the snake tits!!!!!!!!!!!!!!!!!!!!!!


Okay, friend! Here is your required pre-snake tits viewing of the Rules of Snake Tits, an educational video designed to educate YOU about being a weird deviant!
https://www.youtube.com/watch?v=cZwlC4lSID8



Control Volume posted:

code:
       __
      (' <-<
       \ \
        | |8
        | |
 ______/ /
/_______/
god bless

Happy Noodle Boy posted:



Don't kill the snakes.

Michaellaneous posted:

Your opinions are awful and if you think massive guns and rag-tag armors are stupid you should reconsider your life choices.






Captain Invictus posted:

Firaxis has announced its partnership with General Mills and included a free female snake with every purchase of a box of Cheerios.







              GOOD LORD. RUFFIANS.
                       \


              I SAY
                  \

Coolguye fucked around with this message at Jan 21, 2017 around 01:53

Coolguye
Jul 6, 2011

Required by his programming!


XCOM: ENEMY UNKNOWN

Before doing anything else, you should enable the Autosave. Go to the Options and look for it. Trust me, when you're learning the game it saves you all sorts of heartache.

We want to encourage discussion of XCOM 1 for those of you who are just finding the game. It's a great game and it's still very worth playing, even years after its release. To do this, we have a reasonably well populated FAQ. However, in order to not bury this post in a deluge of words that nobody will get any value from, I've moved it to a pastebin.

You can find the XCOM 1 FAQ here: http://pastebin.com/aTBa19MD

MODDING
The Nexus has opened a subsite for Enemy Unknown here. The main mod people talk about, though, is The Long War.
http://web.archive.org/web/20150612....se/tjmrzr.webm
The Long War - Be sure to read ALL the instructions on their releases!

It is difficult to even call this a mod since it changes pretty much everything about the original game. There are now 8 soldier classes, with 8 MEC classes, a swarm of new equipment, a completely overhauled tech tree, and much, much more. Pretty much everything about the base game got changed in Long War, some for weal (larger squad sizes, difficulty curve fixed to make the early game generally harder than the late one, fatigue requirements to encourage the use of more than a half-dozen soldiers) and some for woe (there are now a lot of time sinks and development traps that are almost completely nonfunctional for the overall game, many things are completely inscrutable without a guide).

Will you like the mod? That's hard to say. There are certainly a ton of things to be very excited about with Long War. It gives an experience that's much like the old UFO Defense - the game is asymmetric, and each mission is pretty unique with the sheer amount of content that the developers have installed. You will be unable to go on an eternal victory streak. Just stop trying, it is practically impossible. This makes the game, at its soul, much more interesting than vanilla. The difficulty is also ratcheted up several notches, with each month more harrowing than the last. This is refreshing for those of us that have beaten Impossible/Ironman and are now looking for an even greater challenge. However, the mod is highly unpolished and has a lot of extraneous niches in it. "Fixes" were applied to items that were never broken in the first place. New, kludgy features were added to systems that already worked very well. Other systems that were perfectly functional before have been expanded to the point of being overwrought. The improvements that were added are rarely tested in conjunction with one another, so even if two things are objectively a huge improvement over vanilla, when taken together they can sometimes create a very bad experience.

All that said, if you have beaten the vanilla game an enjoyed it, you owe it to yourself to at least give Long War a try. It's a wild ride and a definite work of love on the part of some extremely devoted developers. It's a free download, so even if you end up hating it, it's a fun way to spend a weekend.

It's worth noting that Long War, like Skyrim, gets better the more you customize it to your taste. Many of the mods for Long War get rid of some of the jank and cruft that drags down the experience. Most mods require PatcherGUI to install. There's also the user-configurable DefaultGameCore.ini with a number of settings you can adjust.

The Iron Rose, a goon modder for Long War, has helpfully compiled a list of recommended mods and settings for a first playthrough of Long War that improve the playing experience.

The Iron Rose posted:

Modding process of XCOM is not that easy. You Unreal Engine Explorer to decompile scripts and then various patching utilities to change them. UPKUtils allow you to get some low-level information about upk objects, but still you need to understand hex codes in order to write your own upk patches. Read this wiki article about editing upk files, which has almost everything you want/need to know: http://wiki.tesnexus.com/index.php/...iting_UPK_files

Anyways basically what you're going to be doing is finding a function you want to change in UEExplorer, dumping it with the hextopseudocode command line tool from UPK utils. For example: you might run:

HexToPseudoCode.exe XComStrategyGame.upk XGFundingCouncil.UpdateSlingshotMission > XGFundingCouncil.UpdateSlingshotMission.txt

This will create XGFundingCouncil.UpdateSlingshotMission.txt with decompiled pseudo-code inside. Open it up in notepad++, set up your ALIASes for easy customization, make your changes in the pseudocode, patch with PatcherGUI, and test.

I recommend taking a look at my Assorted Long War Gameplay Modifications, Customize Unique Soldier Stats, and Customize the Air Game to basically deconstruct your average patchergui mod.

Her nexus profile with all her mods is here. If you need advice, help, or just have something you want to change about Long War you can PM her on SA or the nexus.

Her list includes a couple of bugfixes, some UI improvements, and her own re-balance of Long War.

Coolguye fucked around with this message at Jun 21, 2016 around 01:54

ImpAtom
May 24, 2007

I'm "bananas" for mods showing that I never do anything beyond the minimum in video games!

Are we allowed to have one Junpei?

Cuntellectual
Aug 6, 2010

You see this post?

It's the Gosh Darn APOCALYPSE, baby!

WOO!

The Dark Events are kinda like a mechanic from that XCOM board game.


I'm a little disappointed that the 5th class was just psionics instead of something new. As much as I want MECs back I will be let down if that's the 6th class that's in the DLC they announced.

The Iron Rose
May 12, 2012

ASK ME ABOUT BEING A NEO-LIBERAL DEATH CULT APOLOGIST!


https://www.youtube.com/watch?v=l8GDLy9K2Fk

CrazyLoon
Aug 10, 2015

"..."



gently caress YES! Bradford been doin' this for 19 years! You gonna fight him, fight these tears?!

Anime Schoolgirl
Nov 28, 2002

~perfect~
battlebrother





I still want a compilation of those Kelly comic edits.

Vodos
Jul 17, 2009

And how do we do that? We hurt a lot of people...



What are the chances that decrypting a 45 gig preload is gonna take longer than just downloading it once it's unlocked?

Coolguye
Jul 6, 2011

Required by his programming!


Anime Schoolgirl posted:

I still want a compilation of those Kelly comic edits.

Post 'em? I've been stupid busy the last couple of weeks so I basically didn't see the last dozen pages of the last thread.

I'd also ideally like more badass webms to put in the OP (in the place of the existing images) to provide a better experience for those doing their civic duty and listening to XCOM Gon Give It To Ya

Wizard Styles
Aug 6, 2014



Anatharon posted:

I'm a little disappointed that the 5th class was just psionics instead of something new.
It should have been dogs.

Anime Schoolgirl
Nov 28, 2002

~perfect~
battlebrother





Coolguye posted:

Post 'em? I've been stupid busy the last couple of weeks so I basically didn't see the last dozen pages of the last thread.
I might have to do the ol' image skim with DTA on that thread and then sift through the mess of snake tit pictures that were posted concurrently for the solid gold of right-wing pro-ADVENT punditry

The Iron Rose
May 12, 2012

ASK ME ABOUT BEING A NEO-LIBERAL DEATH CULT APOLOGIST!


Vodos posted:

What are the chances that decrypting a 45 gig preload is gonna take longer than just downloading it once it's unlocked?

Oh totally. One of the perverse downsides of downloading 17 mb/s is that it almost always takes longer to decrypt the game than it does to download it!

This is textbook firstworldproblems though.

Coolguye posted:

Post 'em? I've been stupid busy the last couple of weeks so I basically didn't see the last dozen pages of the last thread.

I'd also ideally like more badass webms to put in the OP (in the place of the existing images) to provide a better experience for those doing their civic duty and listening to XCOM Gon Give It To Ya

Besides the Long War Thin Man.gif I hope that there is footage of xcom blowing up buildings and collaborators.

On the other hand people should download gooncam and record their own gifs.

Coolguye
Jul 6, 2011

Required by his programming!


The Iron Rose posted:

Besides the Long War Thin Man.gif I hope that there is footage of xcom blowing up buildings and collaborators.

On the other hand people should download gooncam and record their own gifs.
Yeah that's going to be the banner for the Long War post I'm currently editing, presuming I can find your goddamn line back from our Steam conversation.

Thyrork
Apr 21, 2010



WARNING:
Crushes tea, and tea-related rebels.


Slippery Tilde

Coolguye posted:

Post 'em? I've been stupid busy the last couple of weeks so I basically didn't see the last dozen pages of the last thread.

I'd also ideally like more badass webms to put in the OP (in the place of the existing images) to provide a better experience for those doing their civic duty and listening to XCOM Gon Give It To Ya

Linked that skulljacking one to someone, was replied with "OH MY loving GOD YOU CAN DO THAT?!" a few moments later.

Was I insane in remembering that one of the interviews/streams mentioned that xcom 2's modding assets will have xcom 1's features in it? I cant... find it anywhere online.

Ziji
Oct 20, 2010
Yossarian lives!

Going to love downloading XCOM 2 on 200kb/s max internet in the desert

Sheen Sheen
Nov 18, 2002


Is there a demo? I feel like I was able to download a demo of the first one to confirm that it would run reasonably well on my lovely ancient laptop (it did), and I would like to be able to do the same for this one if possible.

RandallODim
Dec 30, 2010

He presumably spends
his time traveling the world, annihilating any rapper foolish enough to challenge him


Yeah I'm making my peace right now with either camping out at work to leech campus wifi to make the download more bearable, or just not playing for a couple days. Oh well! Just gives me more time to plan out my Character Pool of stupid pop culture references. I can't wait for the arrival of a standard voice pack modding tool.

Liquid Penguins
Feb 18, 2006

by Cowcaster


Grimey Drawer

Take me down to the xcom city where the grass is green and the snakes have tittay

Coolguye
Jul 6, 2011

Required by his programming!


Liquid Penguins posted:

Take me down to the xcom city where the grass is green and the snakes have tittay

Berious
Nov 13, 2005


Not sure I should admit this but I bought a 2nd SSD because of XCOM2. Couldn't decide which Steam game to move to the platter HD and just thought gently caress it...

I'm hyped.

Any news of a preload yet?

CrazyLoon
Aug 10, 2015

"..."


Wizard Styles posted:

It should have been dogs.

DrManiac
Feb 29, 2012


Let's start that faux kelly collection

Coolguye
Jul 6, 2011

Required by his programming!


holy poo poo

e:

in other news i have completed the OP migrations and there's officially more screen space devoted to cool screenshots, fun movies, and jokes than there is to stupid walls of text that less than 1% of anyone will ever read

this makes this thread better than That Other Thread (you know the one I'm talking about) (no you don't) (because i don't know the one I'm talking about)

Coolguye fucked around with this message at Jan 28, 2016 around 17:34

Kenshin
Jan 10, 2007


DrManiac posted:

Let's start that faux kelly collection



oh my god, who did that and are there more?

Deuce
Jun 18, 2004
Mile High Club

devtesla
Jan 2, 2012




Grimey Drawer

Wizard Styles posted:

It should have been dogs.

But then I'd gently caress up and get a dog killed

Coolguye
Jul 6, 2011

Required by his programming!



now in the second post

Kenshin
Jan 10, 2007


The Devil Tesla posted:

But then I'd gently caress up and get a dog killed

Combat dogs would be a really sweet mod if implemented properly

Zoran
Aug 19, 2008


Don't worry. I've got it under control.


I am so ready to do the terrorism fight for freedom.

Berious
Nov 13, 2005


DrManiac posted:

Let's start that faux kelly collection



That thin man is not the only one who is "tit"-illated

Zaphod42
Sep 13, 2012

Could people please stop fighting the avatar war over my avatar. I really appreciate people being nice about it but I'm feeling crappier that people are wasting money because someone is an asshole than I am about the avatar in the first place.


You know, I only just now put my finger on it, but XCOM2's setting actually reminds me kinda of the original Syndicate. And that's really cool. I wasn't sure how I felt about the whole "aliens occupy the world and you fight to win it back" setting, I wanted something more like literal TFTD continuing the X-COM feel of being a military superpower base, but I've warmed up to the idea since then.

Gimmegimmegimme

DrManiac posted:

Let's start that faux kelly collection



Wow that's perfect

I want more xcom kelly

Kenshin
Jan 10, 2007


I can't wait, and I also cannot express how happy I am that I no longer have to worry about satellites or interceptors. I really disliked that part of EU/EW

Gamerofthegame
Oct 27, 2010

Could at least flip one or two, maybe.


x-com: pyf memes


kelly is good tho

Buller
Nov 6, 2010


I unlocked the phy stuff in X:COM one and then quit because the game got too repetitive and the terror missions ridicolous.

dyzzy
Dec 22, 2009

argh


I am excited to play this game y'all

ZearothK
Aug 25, 2008

The only mystery left,
is what I put in your tea.


I am sad that the game will be released the same week my classes start.

Anime Schoolgirl
Nov 28, 2002

~perfect~
battlebrother





DrManiac posted:

Let's start that faux kelly collection




There are a lot fewer of these than I thought or I saw them in other places with less robust image and post archiving (rip)


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CharlieFoxtrot
Mar 26, 2007




I just finished Enemy Within savescumming, I want XCOM2 to be a new beginning where I can play like a real human being.

I would turn on Ironman because I want to have losing be part of my learning curve and also legitimately see the game over screen, but I am worried about stability issues with a new game.

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