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Mister Adequate posted:Can confirm that it's Good poo poo Reaper, too? This guy is A+ best templar. e: oh gosh take parry. it's very very good.
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# ? Oct 19, 2017 20:08 |
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# ? Apr 24, 2024 05:58 |
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Is anyone else getting a 7.7 gig download?
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# ? Oct 19, 2017 20:09 |
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Yeah it's going here as well. Wonder if they have some special Halloween content or something? EDIT: It's a massive list of bugfixes Gameplay – Strategy Layer Beta Strike now is applied to XCOM soldiers if the tutorial is enabled Scientists and engineers can no longer be used while deployed on Covert Actions Fixed base game soldier promotion abilities not being free in the Training Center if a cross-class ability is purchased first Fixed a visual issue with the inventory menu after selecting a Grenadier's utility item or grenade slot in the Hangar. Fixed Resistance Order card duplication Fixed a navigation issue caused by empty Resistance Order card slots Tutorial: Players can now re-enter the Research screen if they’ve tried to exit during the tutorial. Fixed an issue that prevented soldiers from being dismissible after completing Lost and Abandoned with the Tutorial enabled Fixed the conventional weapon breakthrough tech causing "+1 Damage" to display on the claymore when viewed in the Armory Soldiers in the Character Pool now generate with a background Scavengers Resistance Order now only applies to resource-based POI rewards Weapon color defaults to 20 now instead of -1 to prevent mismatched color previews Camera outline and poster display update on screen change Fixed an issue with SPARKs getting permanently stuck in a wounded yet "Available" state after going on Chosen Stronghold missions Fixed the Lost World Dark Event to expire correctly Fixed lingering cohesion glow after creating a new bond Fixed an issue where faction soldiers in the Training Center promotion screen would not appear when cycling through soldiers Removed references to Resistance HQ from strategy notifications Removed the ability for soldiers to gain positive traits as part of the AWC post-mission negative trait recovery mechanic Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen Fixed Rescue Soldier missions sometimes appearing with no reward if you fail it the first time Adding additional text to the Reaper's Silent Killer ability description Fixed weapons with mods attached not upgrading to the next tier for soldiers who are deployed on ambush-able Covert Actions Gameplay – Tactical Layer Chosen will be activated only if someone on XCOM team has been revealed Fixed a bug where the fog of war fails to update or disappear when the player's Codex creates a clone during a mission Fixed an issue where detection tiles would disappear for faction soldiers after loading a save while in concealment VIPs using hunker down no longer break concealment Berserk Rangers no longer attack squadmates Fixed visualization of Archon patrol pathing Units now take claymore damage when a claymore is detonated underneath them while on a destructible floor during tactical gameplay ADVENT Priests triggering Sustain while standing in the evac zone no longer fails the mission Alien Rulers get a 1.5X HP boost when Beta Strike is enabled Fixed an issue where Purifiers became unresponsive after their clone made from Shadowbind was destroyed Bladestorm and Retribution excludes teammates as valid targets Enemy reinforcement visual indicator no longer disappears Chosen can no longer turn into cocoons from Chryssalid poison Spectres hit with Stasis will no longer prevent shadowbound units from recovering when the Spectre is killed Fixed missing flyover for Lightning Reflexes Gremlins only reveal hidden units after a hack attempt is made Changed Skirmisher Ionic Ripjack stun chance to 25% Darkclaw now gains the effects of equipped ammo Brutal Chosen strength temporarily decreases soldier Will Fixed ambient lighting not being applied in some non-tactical areas Targetable enemy indicator refreshes correctly after navigating tactical menus Fixed an issue where help text and other pop-ups would not trigger during the tutorial Units provided by the Volunteer Army & Double Agent Resistance Orders will no longer count as units lost during a campaign Updated Mimic Beacon behavior for Purifier, Priest, Spectre, and shadowbound units Added AI AoE finder updates to enable AoE attacks on Mimic Beacons Fixed an issue preventing Mimic Beacons from being attacked more than once by purifiers Skulljack now kills units instantly if Beta Strike is enabled Shredded armor no longer reappears after reloading a save Fixed an issue where Skirmishers could use Wrath to move to an area, but not perform a melee attack Fixed infinite visualization hang when X2Action_WaitForAnotherAction fails to receive the event trigger it is registered for Fixed issue with claymores not being immediately targetable by the Reaper Reduced Chosen Hunter pistol range Skulljack no longer prevents a unit from becoming concealed Supply Extraction loot now recovered if XCOM evacs from the mission Fixed a loss of functionality caused by simultaneously entering a rescue circle and triggering a Lost pod during a Rescue Stranded Resistance Agents mission Fixed crash caused by too many Lost on screen at one time Restricting spawns in the corners of some parcels to prevent Chosen from being stuck if they spawn in the corner of a map Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers Shadowbound units don't get abilities granted from Sustaining Spheres. This matches up with shadowbound units not getting built in Sustain ability from units either Prevent Chosen Kidnap / Extract on special units that come from HQ via Double Agent or Volunteer Army Fix for an indefinite hang when a unit gets the burning status effect when moving for a Skullmine action during tactical gameplay Holy Warrior effects no longer persist after the Priest is removed from the mission(evac) Chosen Sarcophagus health displays correctly after loading a save game while the shield is up Bluescreen Rounds no longer affect destructibles Updated Shadowbind to remove the Parthenogenic Poison from the target Decoupled GameStateUnit and asynchronous pawn load requests to prevent hung levels and crashes on level load Fixed crashes related to GetAllViewersOfTarget Fixed crashes related to GetAllVisibleToSource Fixed crashes related to GetAllViewersOfLocation Fixed crashes caused by for large block of LoadMap crashes Fixed GetWorldInfo crashes on RenderThread FixedProtection against IsAudible crashes from effects Challenge Mode Added new event notifications: 5 Enemy Kills, Concealment Broken, First Soldier Wounded, Killed a Sectopod or Gatekeeper, Lost a Sectopod or Gatekeeper, and Completed Mission Challenge Mode replay improvements: show the reaper roll, skip challenge points banners, disable mission narratives Added user score and total players to Challenge Mode squad select screen Changed Challenge events to display completion percentages of total players for an event ADVENT soldiers now take an action when their shadowbound clone is killed Enemy units will now move or take actions when the player Shadowbinds another enemy unit in the same pod Challenge Mode replays will now automatically start playing Fixed an issue where Focus drops were not occurring in Challenge mode additional score break down and stats to leaderboard Consolidated the objective and enemy score decrease messages into one message when appropriate Fixed an issue causing Challenges to auto-complete Misc Modding - Added files to improve compatibility between the game and uncooked content Character Pool now checks base game and expansion directories for available pools Fixed Character Pool lighting when on Stronghold shell screen Fixed a crash with the Character Pool trying to access a version of a unit that no longer exists Added a button to open the local Photobooth directory from the game Class pose filtering is skipped when doing a memorial shot Additional crash and bug fixes Mokinokaro fucked around with this message at 20:13 on Oct 19, 2017 |
# ? Oct 19, 2017 20:10 |
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Patch notes are here https://xcom.com/news/entries/fall-2017-xcom-2-war-of-the-chosen-update-deploys Nothing huge, mostly bugfixes except quote:Changed Skirmisher Ionic Ripjack stun chance to 25% rip
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# ? Oct 19, 2017 20:16 |
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Dr. Stab posted:Reaper, too? This guy is A+ best templar. K will do!
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# ? Oct 19, 2017 20:18 |
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Zore posted:Patch notes are here Noooooo Resistance soldiers aim was nerfed too. Brutal was fixed, thank God.
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# ? Oct 19, 2017 20:23 |
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Time to mark a bunch of my fix mods as no longer necessary then.
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# ? Oct 19, 2017 20:27 |
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SmallpoxJenkins posted:My templar rolled all the boring skills, and I won't get another shot at it until my next campaign https://steamcommunity.com/sharedfiles/filedetails/?id=1129770962&searchtext= It's a fun mod, it does tip the balance in your favour though especially if you go crazy with it.
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# ? Oct 19, 2017 20:33 |
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They still didn't fix a handful of things that mods do, though.
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# ? Oct 19, 2017 20:39 |
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Mystic Stylez posted:They still didn't fix a handful of things that mods do, though. It doesn't look like they fixed the make items available thing stripping covert operatives, unless I missed it.
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# ? Oct 19, 2017 20:40 |
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RBA Starblade posted:It doesn't look like they fixed the make items available thing stripping covert operatives, unless I missed it. They did, unless there's two different bugs that make it happen, one for entering the screen and other for click on make items available. "Soldiers on Covert Actions no longer drop their equipped items when the player enters the squad select screen."
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# ? Oct 19, 2017 20:44 |
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RBA Starblade posted:It doesn't look like they fixed the make items available thing stripping covert operatives, unless I missed it. That properly obeys covert action status: it'll ignore any soldier that's on a covert action when unequipping them. It just didn't matter since entering the squad select screen at all would unequip items, judging from the patch notes.
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# ? Oct 19, 2017 20:47 |
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quote:Bluescreen Rounds no longer affect destructibles So bluescreen rounds don't wok on the sarcophagi anymore? Rip my old legend tactics I guess
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# ? Oct 19, 2017 20:50 |
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quote:Scavengers Resistance Order now only applies to resource-based POI rewards Looks like the game is no longer fun.
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# ? Oct 19, 2017 20:58 |
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I think you mean this makes the game no longer fun:quote:Slightly reducing the aim of Retaliation civilian militia and Volunteer Army soldiers https://giant.gfycat.com/SnappyPinkHamadryas.mp4 RIP
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# ? Oct 19, 2017 21:26 |
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So I just straight up can't play the game anymore until the 7+ gig patch finishes downloading in 12 hours? Thanks Valve
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# ? Oct 19, 2017 21:36 |
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It turns out I never had fun with the game because I never got to arrange this:quote:Chosen can no longer turn into cocoons from Chryssalid poison
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# ? Oct 19, 2017 21:39 |
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Mister Adequate posted:Can confirm that it's Good poo poo The best melee abilities to roll. I don't mind quick draw or lighting hands though.
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# ? Oct 19, 2017 21:41 |
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u brexit ukip it posted:So I just straight up can't play the game anymore until the 7+ gig patch finishes downloading in 12 hours? Thanks Valve Yeah gently caress the devs for finally fixing all these issues
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# ? Oct 19, 2017 21:42 |
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ditty bout my clitty posted:Yeah gently caress the devs for finally fixing all these issues Why doesn't it have a sane system where it first downloads the patch and then installs it though? Instead of slipping the bytes in one by one as it's seemingly doing now. I'm bothering Steam support about it because I'm turning into a crotchety old man and if they waste my time I get to waste theirs.
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# ? Oct 19, 2017 21:52 |
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Chosen can no longer turn into cocoons from Chryssalid poison Please tell me someone has video footage of this. This owns extremely hard and I'm mad I never knew about it
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# ? Oct 19, 2017 21:57 |
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SmallpoxJenkins posted:Chosen can no longer turn into cocoons from Chryssalid poison Hahaha same that sounds loving amazing. Also I'm deeply skeptical about this patch, because you're going to have to do a lot more than this to convince me that Firaxis patched a game.
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# ? Oct 19, 2017 22:48 |
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quote:Changed Skirmisher Ionic Ripjack stun chance to 25% Aww quote:Darkclaw now gains the effects of equipped ammo +10 effective damage against sectos/gateys per pistol shot (w bluescreen) are ok I guess.
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# ? Oct 19, 2017 22:58 |
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Mister Adequate posted:XCom 2 with Shadows of Mordor's nemesis system (and ayys with chav accents when they show up) lol guess Jake liked this post
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# ? Oct 19, 2017 23:14 |
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Anxiously awaiting the Chosen Chav Voicepack mod.
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# ? Oct 19, 2017 23:16 |
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aegof posted:It turns out I never had fun with the game because I never got to arrange this: Turns out it wasn't all that fun because it broke your save
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# ? Oct 19, 2017 23:20 |
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Resistance soldier aim nerfed? Aww. Cmon let me have this. It was XCOM's equivalent of Nuclear Gandhi.
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# ? Oct 19, 2017 23:29 |
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Sapozhnik posted:Resistance soldier aim nerfed? I feel like someone is gonna mod that poo poo back in, if it hasn't already been done
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# ? Oct 19, 2017 23:31 |
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They went from 95 aim to 85.
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# ? Oct 20, 2017 00:36 |
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ditty bout my clitty posted:Yeah gently caress the devs for finally fixing all these issues As people are always saying, "Don't fix your game, Jake!"
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# ? Oct 20, 2017 00:41 |
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Exposure posted:They went from 95 aim to 85. Now who's gonna wipe out entire pods of berserkers before I can even get LOS? Me, obviously, cause I'm victory lapping hard as gently caress right now.
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# ? Oct 20, 2017 00:43 |
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Sapozhnik posted:Resistance soldier aim nerfed? They should instead add more purifiers and make it a race against time to see if they hit the fuel tank right next to six civs or not.
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# ? Oct 20, 2017 00:56 |
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Mister Adequate posted:Can confirm that it's Good poo poo Is that Fortress, Sustain, Bladestorm, AND Reaper all on one Templar? You son of a bitch.
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# ? Oct 20, 2017 01:08 |
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u brexit ukip it posted:Why doesn't it have a sane system where it first downloads the patch and then installs it though? Instead of slipping the bytes in one by one as it's seemingly doing now. I'm bothering Steam support about it because I'm turning into a crotchety old man and if they waste my time I get to waste theirs. If patching in general is inconvenient, don't have auto-updates on and play with the older version until you choose to manually patch. For Valve's sanity's sake, not having multiple 10+ gig updates DL'd but sitting in limbo sounds like a sane idea on how to handle a library of 100+ updating titles.
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# ? Oct 20, 2017 02:00 |
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Ugh, of course the update broke the Highlander and I need it for exactly 2 mods goddamnit, and I had just started a fun campaign with the classless mod.
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# ? Oct 20, 2017 02:38 |
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quote:Changed Skirmisher Ionic Ripjack stun chance to 25% So they nerf Skirmishers but not Templars who can literally break the entire game over their knee with parry. Okay Jake
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# ? Oct 20, 2017 02:54 |
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Zore posted:Ugh, of course the update broke the Highlander and I need it for exactly 2 mods I'm gonna try and get the highlander updated tonight (6 hours away my time). They don't exactly warn us when changes go out so it's not like we can get ahead of it, but it is what it is.
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# ? Oct 20, 2017 03:35 |
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I forgot mutons could counter and countered Wrath for 10 hp. He'd be out 46 days without the infirmary. Jesus Christ. quote:So they nerf Skirmishers but not Templars who can literally break the entire game over their knee with parry. Remote Start working as intended RBA Starblade fucked around with this message at 03:46 on Oct 20, 2017 |
# ? Oct 20, 2017 03:42 |
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Did they add to the mission name generator? Or was Bradford feeling particularly uninspired today?
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# ? Oct 20, 2017 03:43 |
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# ? Apr 24, 2024 05:58 |
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Maluco Marinero posted:I'm gonna try and get the highlander updated tonight (6 hours away my time). They don't exactly warn us when changes go out so it's not like we can get ahead of it, but it is what it is. Oh yeah, not blaming you guys at all. I really appreciate the work you put in and know why updates like this break it! also I run like 105 mods. Any update was going to break something.
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# ? Oct 20, 2017 03:48 |