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CordlessPen posted:Yeah, 2 crashes really isn't so bad, especially since I was kind of asking for one by having the game run for half a day on a single mission. Although that also kind of makes it 2 crashes in 10 hours... I was asking more because if someone could say "yeah, it happens every time you take more than 3 hours to complete a single turn" I'd probably be less on edge at the end of every mission. Yeah, 2 has a bunch of new mechanics to accommodate the timers. Like most missions start your guys in concealment which lets you move way closer to enemies without activating them, and one of the base classes gets an ability to go back into concealment during the mission to scout.
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# ? Jan 12, 2018 18:47 |
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# ? Apr 23, 2024 17:06 |
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Anyone have any good WOTC mod collections? I keep bethesda modding this into CTDing. There's just so many mods. I need them all.
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# ? Jan 13, 2018 21:45 |
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2's AI is also prone to aggressiveness to the point of stupidity by default to help balance the timers, although it has easily accessible config options to turn that stuff off if you hate yourself enough. Mexican standoffs where neither you nor the aliens want to advance almost never happen in XCOM 2.
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# ? Jan 13, 2018 21:50 |
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Martha Stewart Undying posted:Anyone have any good WOTC mod collections? I keep bethesda modding this into CTDing. There's just so many mods. I need them all. use the alternate mod launcher and make sure your mods are WOTC versions and you should have very few major issues.
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# ? Jan 14, 2018 04:49 |
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A thought occurs. With RealityMachinima once again answering the prayers of people who love all them soldier customization mods, but hate having to clean up mismatched soldiers after every armor upgrade, my roommate just brought up a complaint. The Anarchy's Children stuff. There is a slider in the options menus that is supposed to dictate how frequently soldiers will randomize into those customization options; he likes having the options available, but hates seeing soldiers randomized INTO them, and thus has that slider set all the way to the minimum, which he (not unreasonably) expects should be "0". This slider doesn't appear to have any impact on soldiers showing up with, or upgrading into Anarchy's Children armor customization options. Anyone else have any input on that? Cause I wouldn't mind being able to turn that off myself. Having the options is nice, but I'd rather not have them show up like that.
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# ? Jan 14, 2018 12:50 |
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BlazetheInferno posted:A thought occurs. With RealityMachinima once again answering the prayers of people who love all them soldier customization mods, but hate having to clean up mismatched soldiers after every armor upgrade, my roommate just brought up a complaint. Yea, I did the same through multiple games, it didn't seem to do anything at all. I get people with the stupidest looks. Why the gently caress is my pig tails soldier going into combat with no shirt and a pair of booty shorts?
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# ? Jan 14, 2018 18:24 |
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You can uninstall the Anarchy's Children DLC. It's definitely not great
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# ? Jan 14, 2018 19:22 |
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Wait, do your soldiers take additional will penalties if Double Agents and Volunteer Army soldiers die?
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# ? Jan 14, 2018 19:38 |
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Why does my monthly income keep shrinking constantly? Is it because of new rooms I build, do they just eat into my monthly income? Or do the Chosen continue their shenanigans behind the scenes somehow? I killed the first one and haven't drawn the attention of the other two yet.
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# ? Jan 14, 2018 20:27 |
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woodenchicken posted:Why does my monthly income keep shrinking constantly? Is it because of new rooms I build, do they just eat into my monthly income? Or do the Chosen continue their shenanigans behind the scenes somehow? I killed the first one and haven't drawn the attention of the other two yet. Yes buildings have upkeep.
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# ? Jan 14, 2018 20:44 |
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But remember, if the game is crashing a lot, blame Jake!
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# ? Jan 15, 2018 01:34 |
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A lot of the ones I use are already on there. Though, instead of the Numeric Health Display, I personally recommend "Additional Icons": http://steamcommunity.com/sharedfiles/filedetails/?id=1127409511 Adds a number of useful bits of information - movement range, damage, aim, health, as well as if they have loot to drop. All without removing the pips. And because I'm shameless, though it's not so much a mod as a character pool: my guys. http://steamcommunity.com/sharedfiles/filedetails/?id=1246700767
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# ? Jan 15, 2018 06:10 |
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BlazetheInferno posted:
Sliders are busted. To explain, basically what the system is supposed to do, as far as I can tell, is check if a given part pack slider is set to less than 0.01f. So if the user has set to zero, it won't use any parts from it when generating characters and I think when upgrading armours. The thing is, the sliders of XCOM 2 all suffer from a off by one error, so their actual range is effectively 1 to 100 instead of 0 to 100. You can spot the obvious problem this creates. I think I might be able to make a mod that gets around this, though. EDIT: There's also a secondary bug preventing mod packs from appearing in the options menu when they should, meaning they're always set to "can always be picked", so it's like a double whammy on bugs. Exposure fucked around with this message at 01:30 on Jan 16, 2018 |
# ? Jan 16, 2018 00:23 |
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Exposure posted:Sliders are busted. Lol we should probably fix that in the highlander if we can. That’s an obvious bug.
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# ? Jan 16, 2018 02:39 |
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Exposure posted:Sliders are busted. It feels more like an overflow bug that sets the chance to 100% as there's a 100% chance that most armor will be AC when I upgrade armor in my game
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# ? Jan 16, 2018 08:29 |
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As a longtime Jagged Alliance 2 fan I can't believe it took me until last week to try the JA2 voice packs. Now I have voices for: South African males (white and black), Swedish female, French Canadian male, Chinese male, Japanese male, and a mess of others. About half of them have radio effects added and fit in just fine.
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# ? Jan 16, 2018 17:08 |
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They are varied and good but as someone who hasn't played much JA I wish they were together on the list and maybe described generically like you just did. It's a whole shitload of voices though!
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# ? Jan 16, 2018 19:12 |
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Thanks to some lucky breakthroughs and judicious use of explosives, I've been clowning on the Chosen whenever they show up. Do you guys deliberately leave them for late just to keep getting at that delicious 5 AP for every kill?
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# ? Jan 17, 2018 15:54 |
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toasterwarrior posted:Thanks to some lucky breakthroughs and judicious use of explosives, I've been clowning on the Chosen whenever they show up. Do you guys deliberately leave them for late just to keep getting at that delicious 5 AP for every kill? It is more that the squad you send to fight them will be out of commission for a while due to fatigue so it only really works to take them out when you are in a relatively stable position.
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# ? Jan 17, 2018 16:29 |
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Can I deactive Alien Rulers halfway through a campaign? It's mindboggling how anti-fun this content is - why yes I'd love to face a 4 armor / 90 health enemy that gets a turn every time I do something while I do 6 damage a piece to it. I'm having to face them during the missions I have to do so the Avatar project doesn't reach completion, so it's not like I can avoid them. When they appear during a VIP mission, I just want to die.
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# ? Jan 17, 2018 17:53 |
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Azran posted:Can I deactive Alien Rulers halfway through a campaign? It's mindboggling how anti-fun this content is - why yes I'd love to face a 4 armor / 90 health enemy that gets a turn every time I do something while I do 6 damage a piece to it. I'm having to face them during the missions I have to do so the Avatar project doesn't reach completion, so it's not like I can avoid them. When they appear during a VIP mission, I just want to die. Nope, they're on for the whole thing. Try bringing frost grenades or units with free actions if you know you'll face them; the Bolt caster can stun as well. Also try and stock up on repeaters.
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# ? Jan 17, 2018 17:57 |
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I managed to kill the Viper King! At least that's one rear end in a top hat out of the way. Maybe I was expected to have better weaponry by the time I tackled the Archon King (I've got the second tier of weapons and armor and I just finished the Codex Brain research). I had no idea repeaters worked on them, I'll do that. I wish I had a "free up all attachments" buttons though.
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# ? Jan 17, 2018 18:36 |
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Azran posted:I managed to kill the Viper King! At least that's one rear end in a top hat out of the way. Maybe I was expected to have better weaponry by the time I tackled the Archon King (I've got the second tier of weapons and armor and I just finished the Codex Brain research). I had no idea repeaters worked on them, I'll do that. I wish I had a "free up all attachments" buttons though. The Archon King is the hardest thing in the whole game and will gently caress you no matter what if you're not extremely careful and occasionally lucky. gently caress those pinions.
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# ? Jan 17, 2018 18:39 |
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Azran posted:Can I deactive Alien Rulers halfway through a campaign? It's mindboggling how anti-fun this content is - why yes I'd love to face a 4 armor / 90 health enemy that gets a turn every time I do something while I do 6 damage a piece to it. I'm having to face them during the missions I have to do so the Avatar project doesn't reach completion, so it's not like I can avoid them. When they appear during a VIP mission, I just want to die. Keep some acid and frost grenades around, maybe the axe. Grappling hooks are free actions, so they're nice to have around when the Archon King does his thing. When your Reaper gets Banish, give them your best extended mag and a repeater to delete any ruler you see. And if you really really hate them, stealth up to them and plink them to death with Squadsight. They don't react if they can't see the action, including attacks.
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# ? Jan 17, 2018 19:58 |
aegof posted:Keep some acid and frost grenades around, maybe the axe. Grappling hooks are free actions, so they're nice to have around when the Archon King does his thing. When your Reaper gets Banish, give them your best extended mag and a repeater to delete any ruler you see. Banish is a hilarious 'gently caress everything' button and depending on mods, continent bonuses, and resistance orders, can completely delete an entire opfor in one action, if the sight lines are right
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# ? Jan 17, 2018 23:02 |
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i think you're confusing banish with something else. banish allows a reaper to continue firing on a single target until it is dead or the reaper's mag runs dry. which basically makes it fantastic against the boss units of the game, and particularly funny against the chosen since if you keep hitting them they'll keep talking, and hearing them go from "ha ha, silly bitch, your weapons cannot harm me" to "okay loving STOP" in one action is high comedy.
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# ? Jan 17, 2018 23:36 |
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Yeah, people really overstate Banish. Even with a maximum extended Mag its only 7 shots, and Reapers do an average of 5.5 damage per shot at Plasma. So you're looking at 38.5 damage on average. 1/mission. It only really shines with Repeaters imo, especially since Reaper crit chance is pretty crap.
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# ? Jan 17, 2018 23:42 |
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Coolguye posted:i think you're confusing banish with something else. banish allows a reaper to continue firing on a single target until it is dead or the reaper's mag runs dry. Gulping Again is probably referring to Annihilate (Banish moves on to another target after each one dies) combined with superior extended mag and repeater, with the resistance order that makes weapon mods stronger, (or something similarly beneficial,) and maybe slightly exaggerating.
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# ? Jan 18, 2018 00:34 |
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Hey everybody, I was thinking I'd pick up War of the Chosen soon. I watched a couple Let's Play missions of it and it seems like it's doubling down on 100% of the poo poo that I loved about vanilla XCOM 2, but I stopped watching because I figure it'll be cooler to go in blind about some of the changes. That said, I have a few questions, just to make sure I'm not walking into something that blindsides me in an unentertaining way: 1) I beat the game without any mods or DLC on Legend Non-Ironman with maybe one reload per mission on average, and then on Commander Ironman pretty easily using the techniques that I'd learned on Legend. Is it worth it to try for Legend Ironman in my first run here, or am I likely to get destroyed based on changes to the game between Vanilla and WotC? 2) Similarly, is it worth it to play with integrated DLC? I haven't played with Alien Hunters or Shen's Last Gift before - are they worthwhile inclusions, or should I just stick to vanilla + Wotc? 3) Are there any major trap options I should avoid in terms of Avenger build order, or must-haves that I'll be screwed if I don't rush? I know the way some structures works has been retooled from vanilla, so I want to make sure my general build order ideas from that version of the game aren't hopelessly outdated 4) Are the hero units from the new factions un-customizable plot characters, or can I convert them to pro wrestlers or anime characters or the 2017-2018 Milwaukee Bucks lineup like I'm gonna do with the rest of my soldiers? Also, if the answer to any of these questions is "that's probably too much info to reveal if you're actually trying to go in somewhat blind", that's no problem at all. Thanks in advance, folks EDIT: One more question, kind of a more specific build on 3). I know you had to have the AWC built in vanilla before you got access to cross-class skill unlocks on soldier levelup, so it seemed like a strong option to rush. I've gotten the impression that cross-class skills work a lot differently in WotC - do I still need to build the AWC equivalent to get any of them? Jenny Angel fucked around with this message at 00:55 on Jan 18, 2018 |
# ? Jan 18, 2018 00:50 |
aegof posted:Gulping Again is probably referring to Annihilate (Banish moves on to another target after each one dies) combined with superior extended mag and repeater, with the resistance order that makes weapon mods stronger, (or something similarly beneficial,) and maybe slightly exaggerating. yeah, pretty much. Gulping Again fucked around with this message at 01:04 on Jan 18, 2018 |
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# ? Jan 18, 2018 00:57 |
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Jenny Angel posted:Hey everybody, I was thinking I'd pick up War of the Chosen soon. I watched a couple Let's Play missions of it and it seems like it's doubling down on 100% of the poo poo that I loved about vanilla XCOM 2, but I stopped watching because I figure it'll be cooler to go in blind about some of the changes. That said, I have a few questions, just to make sure I'm not walking into something that blindsides me in an unentertaining way: 1.) XCOM should always be played Ironman IMO. The game is designed and balanced around campaign-gradient difficulty, not encounter-level difficulty. The changes made in WOTC actually make the game easier, if anything. 2.) Yes integrate the DLC. The Shen’s Last Gift missions are removed from WOTC because they don’t play super nice with the fatigue system and weren’t incredible anyhow. You’re just given mech units as a research tree now. Do not research the “strange alien weapons” or whatever unlocks the Alien Hunters gear, because that spawns the Alien Lords, who suck rear end and are very unfun to fight. If you don’t research the dlc weapons that dlc will basically be kept off. 3. I don’t know about this stuff, I just build whatever. Seems like a good idea to rush Guerilla Tactics School to get a 5 man squad ASAP though. 3b) I don’t know about cross class skills, but all units now have randomized bonus skills that are unlocked using ability points, which are earned through certain combat achievements. 4.) The new factions are essentially new classes. You only get one of each, and they are treated by the narrative missions involving them like hero units, but if they die you can just recruit another, and they are customizable.
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# ? Jan 18, 2018 01:06 |
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Jenny Angel posted:Hey everybody, I was thinking I'd pick up War of the Chosen soon. I watched a couple Let's Play missions of it and it seems like it's doubling down on 100% of the poo poo that I loved about vanilla XCOM 2, but I stopped watching because I figure it'll be cooler to go in blind about some of the changes. That said, I have a few questions, just to make sure I'm not walking into something that blindsides me in an unentertaining way: 1) might be touch and go but i think you should go for it 2) ok, so this is really counter-intuitive, but: if you install the DLC through steam, and turn OFF integrated DLC and that will keep it as it was in vanilla. if you integrate the DLC, you get the SPARK, hunter, and weapon content, but you have to research them and pay for them (as explained above). not integrating is generally more player friendly honestly since it gives you some much needed boosts in the early game for free. 3) on legend the infirmary is pretty much a requirement, and the resistance ring is more valuable than you think. beyond that, workshops are slightly less required now because there's a couple new ways to get engineers (i still like to build it though) and labs are still pretty bad (i still like them ). 4) they're as random as any other character, though if you start with the intro, you will always begin with a static reaper and a static skirmisher (you can customize them later). the static skirmisher is voiced by michael dorn though so uh hidden skills can no longer be missed because the training range lets you spend AP to purchase them. AP is a new thing that you will gain for doing tacticool things like ambush and flanking kills, and for beating up the Chosen. soldiers also naturally gain AP through their own leveling up, how much is dependent upon their combat intelligence (this can be upgraded and is retroactive when upgraded). AP also let XCOM soldiers learn skills they missed during their normal leveling - so, for example, a straight medic specialist can spend AP to learn Haywire Protocol and Combat Protocol without losing access to any of their normal medic skills. Coolguye fucked around with this message at 01:10 on Jan 18, 2018 |
# ? Jan 18, 2018 01:07 |
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Anonymous Robot posted:2.) Yes integrate the DLC. The Shen’s Last Gift missions are removed from WOTC because they don’t play super nice with the fatigue system and weren’t incredible anyhow. You’re just given mech units as a research tree now. Do not research the “strange alien weapons” or whatever unlocks the Alien Hunters gear, because that spawns the Alien Lords, who suck rear end and are very unfun to fight. If you don’t research the dlc weapons that dlc will basically be kept off. I'm pretty sure I've gotten the alien ruler popup even without researching the special weapons tech.
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# ? Jan 18, 2018 01:48 |
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Bremen posted:I'm pretty sure I've gotten the alien ruler popup even without researching the special weapons tech. Yeah it's not true at all, rulers spawn at blacksites regardless of if/when you research the experimental weapons. (Which you should absolutely do because they're cool and fun, and the rulers are fun to fight.)
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# ? Jan 18, 2018 02:14 |
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2.) If you haven't done the DLC yet, I say play with it, but don't integrate it. The missions are, if nothing else, pretty unique in this game, and are worth playing through at least once, if only for the novelty. Caveat: The Alien Rulers from Hunters "cheat" like mother fuckers. If you choose not to integrate the DLC, they will pop up in any random mission after you play the Alien Hunters introductory mission. (Though they won't show up if the Chosen are in that mission.) I think they're a fun challenge, but lots of people don't like them. Your first Ironman encounter with the Archon King could get pretty rough.
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# ? Jan 18, 2018 02:28 |
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Thanks for all the replies! Turns out I was straight up misinterpreting what 'integrated DLC' actually meant. Do I have to buy it separately to access it, or does it come bundled with a WotC purchase and then I just choose whether to play with it integrated, play with it non-integrated, or disable it?
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# ? Jan 18, 2018 03:14 |
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it's all separate purchases. there's no bundle pack right now. but yes, if you own all of it, you choose to either not have it installed through steam (which obviously removes it entirely), integrate it (which does what anonymous robot says), or not integrate it (which does what i said) feel free to come back to share stories or ask advice, friend!
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# ? Jan 18, 2018 03:18 |
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Do things like gas grenades, shredstorm cannons, plasma blasters etc count as explosives for the purposes of attracting lost swarms? What about acid and incendiary bombs?
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# ? Jan 18, 2018 03:39 |
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# ? Apr 23, 2024 17:06 |
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GuardianOfAsgaard posted:Do things like gas grenades, shredstorm cannons, plasma blasters etc count as explosives for the purposes of attracting lost swarms? What about acid and incendiary bombs? Yes.
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# ? Jan 18, 2018 03:40 |