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Blackfyre posted:I've gone from 'Oh Cool' to super pumped for this realising it is out in just a week. My other half was more into EU than I was (I still love old X-COM though) but she is struggling to get excited for 2. Well they're an occupying force now so they've engineered the more public face aliens to be a better public face? That's what I'm going with anyway. The Ethereals have always been all about wantonly genetically/cybernetically altering their underlings to suit their purposea
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# ¿ Jan 29, 2016 16:00 |
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# ¿ Apr 19, 2024 03:22 |
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Bremen posted:That's the infamous Portent mission. It's noteable for being extremely difficult for the point in the game where you usually get it, and it's also the first of three missions in the Operation Progeny mission arc that comes with Enemy Within. Having a MEC helps. Knowing the spawn points and that the enemies spawn based on your movement and not based on time helps even more
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# ¿ Jan 29, 2016 19:02 |
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XCOM 3 should just keep assuming we lost in the previous game. Okay so we failed in XCOM 2 again. Now lets stage an insurrection as Muton-esque enforcers during an invasion of another planet and prevent another Earth from happening!
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# ¿ Jan 29, 2016 19:05 |
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Ravenfood posted:One of the upcoming DLCs is titled "Shen's Last Gift". There's basically no way it's not going to be MECs judging by the DLC description.
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# ¿ Feb 1, 2016 01:55 |
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Beagle posted:Jockeying the doom ticker is definitely the ideal geoscape strategy because it creates new time out of thin air that you wouldn't otherwise have against the Avatar project Assuming Beagle is (hopefully) asleep, can someone who watched the Stream break down what this means exactly?
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# ¿ Feb 2, 2016 03:28 |
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Are there any release valve story missions like the alien base from the last game I should know about? Because I can feel the strategic layer spiralling out ot control. I'm building Comms as fast as I can but I'm unsure if it's going to be enough.
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# ¿ Feb 6, 2016 09:38 |
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As much as I love my Revolver Ocelot wannabe Sharpshooter I can't help but feel like it would have been more efficient overall to double up on Grenadiers and Specialists for maximum guaranteed damage early game and saved myself all the supplies I spent upgrading pistols and sniper rifles. And the research time.
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# ¿ Feb 7, 2016 09:37 |
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bobtheconqueror posted:Never got the research for a tier 3 grenade launcher. Does anybody know where that comes from? I'd also like to know this. Is there even such a thing or is there only the one grenade launcher upgrade? Everything else had three tiers so
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# ¿ Feb 7, 2016 19:13 |
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Cnidaria posted:No, use concealment to set up an overwatch trap to take out a pod of enemies. Usually it's best to do this for the first pod you see so you don't get surrounded later. After that keep heading for the objective dealing with enemies as necessary. If you are cutting it close send a single person for the objective while your squad deals with the enemies, just don't overextend yourself. Specialists can hack many objectives from range as well. To add to this, Specialists can hack at a pretty sizeable range but not through walls. They need some degree of LoS. Soooo blow up the wall if you need to, then hack from a mile away.
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# ¿ Feb 8, 2016 00:16 |
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If you could choose your starting location I would start in South America every goddamn time. The savings on Future Combat my god. The savingsssss
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# ¿ Feb 8, 2016 00:35 |
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MisterBibs posted:Doubtful. First, I've heard that whats-his-name hated TFTD. Secondly, remember that a key part of design is color-coding, and A Bunch Of Pink Stuff Coming Up From Underground right after you've been dealing with a bunch of pink Ethereal ghost-things hints at a connection between the two. My take Note that during the final mission, at one point a random non-Angelis Ethereal cuts in after the Angelis to say "You will defeat them, as you have before Commander". Who's this schmuck and why is he cheering us on to kill off the Ethereals? I'm guessing one of the Ethereal Collective broke off to go Doctor Mengele it up on his own under the sea. With blackjack. And hookers! What a loving game. I just finished it and I am wiped.
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# ¿ Feb 8, 2016 08:30 |
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I think in the future I'm going to start my Sharpshooters as Gunslingers and respec them to full Sniper (or drat close) as the game goes on. Gunslinger antics are well and good in the early to mid, but eventually the pistol just doesn't keep up and Kill Zone/High Ground contributes far more.Coolguye posted:what the hell do you need to research plasma grenades anyway Muton Autopsy. The flavor text for the autopsy hints at it pretty hard.
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# ¿ Feb 8, 2016 09:05 |
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Fat Samurai posted:I haven't found Death from Above to be very useful, to be honest. Maybe in missions without a time limit, because otherwise I usually don't have time to hang around if I want to extract everyone. Kill Zone is loving amazing, though. Basically I found myself in positions over and over in the late game where Death From Above would be REALLY AMAZING if I'd had it. I usually set up kip somewhere ideal on the very first turn through Concealment. Here's a helpful tip for everybody regarding high places and the exploitation thereof that isn't immediately obvious: the grapple hook on Spider Suits and Wraith Suits is a free action. It does not use any of your moves to spider man around. You alao do not need to be directly beneath the place you want to grapple to. Frequently you can grapple from one building to another.
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# ¿ Feb 8, 2016 09:21 |
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So I noticed the XCOM wiki is claiming that PCS Will boosts increase the damage on certain Psi Amp abilities. Can anyone who's rooted through the files substantiate this?Met posted:What's the joke here? Just the autopsying? It's mostly just a fan meme that took on a life of it's own. Tbh it never had much substance.
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# ¿ Feb 8, 2016 21:26 |
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Zaphod42 posted:I like these, although you should rename the Paladin to something like "Squad Leader" or even just "Leader" because this isn't D&D. Truly is is unheard of for military tech or positions in sci-fi videogame to reference military tech or positions from the distant past. Now if you'll excuse me I'm off to play XCOM Enemy Within and rush MECs. I especially look forward to upgrading to the MEC-3 Paladin suit!
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# ¿ Feb 8, 2016 23:05 |
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Zaphod42 posted:No, it isn't unheard of, but its still needlessly goofy when you can just use a different name that fits the same thing better The secret is that you are perceiving patterns where there are none, like looking for shapes in a cloud you are simply projecting what you wish to see, and that it is ultimately completely meaningless whether it is a Paladin or a Squad Leader. PS Ranger is a D&D class Fat Samurai posted:I love that at some point of development, someone thought "What does this game about shooting aliens REALLY need?", and then the answer came "Swords". Shame they're kind of rear end. They perform respectably in the early game but oof that (lack of) scaling.
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# ¿ Feb 8, 2016 23:15 |
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FordPRefectLL posted:army rangers I hereby cede my title, I have been bested.
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# ¿ Feb 8, 2016 23:29 |
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Zaphod42 posted:Ranger, Grenadier, Specialist, Sharpshooter, Psi Operative, Paladin You are citing perceived patterns from the game, as well as patterns from outside the game in conjunction with each other to make a case. This is because you have a preconceived notion of how things should be that you're attached to. That's about all I'm gonna say though because, ya know, my whole case here is "who even gives a poo poo it makes no difference and no one will care one way or the other". MikeC posted:I know a lot of people are for buffed sword damage but with the Reaper skill, it might make it too good. I have set up some pretty crazy kill sequences that a shotgunner can't come close to matching. You probably aren't too far in the game if you think this to be honest. Reaper is good but the nerfed damage per hit on a weapon that already literally never upgrades its damage for the entire game...is not spectacular as time goes on. By all means use a Blademaster spec Ranger for early to mid game but respec the hell out of it later on.
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# ¿ Feb 8, 2016 23:41 |
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KOMI posted:Done with this game. Not because I beat it or anything but because it's uninstalled and I'll be just getting my money back tomorrow so no harm done. It's a shame you didn't have fun but this is basically an expectations problem. What you're experiencing is what the game aspires and claims to be. It is unfair sometimes. It is a quasi-roguelike in ways.
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# ¿ Feb 9, 2016 02:23 |
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Is there a wiki with a rundown on the abilities and equipment of the new SPARK class? It's proving surprisingly hard to find any coherent collection of information about them to get an idea for how good or not they may be.
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# ¿ Jul 1, 2016 19:06 |
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I forget, did we ever find out what happened to Vhalen?
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# ¿ Aug 1, 2017 20:12 |
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Does anyone know of a good source of info for the new classes abilities and how they work, how much damage they do etc? With all the streams some sperg has to have collated that info by now
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# ¿ Aug 26, 2017 18:00 |
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Wicked Them Beats posted:That's what they're claiming, as well. But at the end of the day they made a choice to lock any fixes behind paid content. It's good business, but bad customer service. Well...no. If what they're claiming is true, it's not really a choice at all. You can assert that they're lying about the engine changes, and that's fine, but you can't accept their claim and state that they actively chose to lock the fixes behind paid content. Because their claim by definition would mean that locking them behind paid content is a technical necessity.
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# ¿ Aug 28, 2017 19:50 |
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Dongattack posted:Have they beefed up mechs in this here expansion not really about the mechs? Yes. They have increased Aim, Damage, and can actually equip weapon mods now.
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# ¿ Aug 28, 2017 20:21 |
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Basic Chunnel posted:Bless your heart I knew I recognized this guy from somewhere. Wicked Them Beats has gone on similarly oblivious diatribes in the past, like in the Stellaris thread where he tried and failed to wrap his head around the fact that game development does not, in fact, consist of the production lead allocating completely interchangeable omni-gel like "Development Resources" to different tasks and that what the audio guy is doing might have no bearing at all on what everyone else is doing.
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# ¿ Aug 28, 2017 20:25 |
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So for those who have been watching the streams, a question about general gameflow: My understanding so far is that, given the cost of levelling up the faction classes with intelligence, a limited resource you have many competing soldiers to spend it on, it's probably going to make sense to focus on levelling just one faction soldier in the early game. Is that more or less how it's playing out?
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# ¿ Aug 28, 2017 21:02 |
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Zore posted:Not really, most streamers I've seen have been raising 3 and have enough points to toss the odd perk or two to other classes. Almost everything Templars get is amazing tho
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# ¿ Aug 28, 2017 21:10 |
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1st_Panzer_Div. posted:Does the new expansion make this a better game? The base game's difficulty curve is really off-putting to me, is it still difficult start to easier and easier game as it progresses? You just described literally every XCOM
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# ¿ Aug 28, 2017 21:34 |
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BlazetheInferno posted:IIRC, swords received one or two microscopic buffs along the way, but the fact is they're still vastly inferior to shotguns for a number of reasons. I'm not saying to NEVER use a sword attack, but more often than not, a shotgun attack will be more useful. More damage potential, better abilities, and you don't need to run out into the wild unknown to make an attack with it, risking activating more enemies. Shotguns and Rapid Fire received substantial nerfs in War of the Chosen, however. Which indirectly buffs swords.
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# ¿ Aug 29, 2017 04:06 |
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Zore posted:I know Shotguns lost 10 crit, did they finally put a cooldown on Rapid Fire? 5 turn cooldown on Rapid Fire.
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# ¿ Aug 29, 2017 04:09 |
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IT'S DOWNLOADING. IT IS ALSO HUGE???
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# ¿ Aug 29, 2017 05:02 |
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Godna posted:So I've heard Rangers get some major nerfs. Yes.
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# ¿ Aug 29, 2017 06:09 |
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First post Gatecrasher mission hard crashed to desktop on loading screen and I didn't think to save post-Gatecrasher. Yeah I guess I needed to go to bed anyway
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# ¿ Aug 29, 2017 06:54 |
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Some of these new mission types seem kind of...possibly overtuned for the early game? The second mission I get after Gatecrasher is to eliminate an Advent General, dude has like 10 HP, there's three pods on the map and the second I engage any of them a really tight time limit is imposed to kill the dude. This is a bit much to handle with 3 rookies and one Support squaddie.
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# ¿ Aug 29, 2017 18:46 |
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MF_James posted:Not saying it isn't going to be hard (the new mission that is), but you should have at minimum 3 squaddies after gatecrasher or you're doing something wrong, really you should be aiming to have all 4 be squaddies and no injuries. Without save scumming, poor aim/good enemy aim is gonna happen. I was glad to just get out of there with no deaths as poorly as it went at the very end. That made for a very very rough second mission.
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# ¿ Aug 29, 2017 19:37 |
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If you have the time, researching the Purifier Autopsy is pretty nice. It gives a straight +1 HP Bonus to all vest type utility items, no proving grounds project needed.
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# ¿ Aug 30, 2017 21:56 |
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Internet Kraken posted:What exactly causes Advent purifiers to explode when you kill them? It's random afaik.
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# ¿ Aug 31, 2017 01:22 |
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RBA Starblade posted:Wait, let me get this straight. My chosen assassin: Retreating in the face of a Chosen attack is a valid option if it's too much for you. Oh it was a Resistance op. drat. RIP in peace
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# ¿ Aug 31, 2017 02:00 |
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Exposure posted:Yeah in XcomGameData_SoldierSkills.ini. You should see Brutal_Will_Mod somewhere in the chosen abilities. Would this in any way negatively impact a game in progress if I used it?
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# ¿ Aug 31, 2017 04:05 |
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# ¿ Apr 19, 2024 03:22 |
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Intellectually I know Sharpshooters are really good eventually but I'm increasingly inclined to simply not use them this run. They take too long to come into their own and there's too many more immediately satisfying classes.
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# ¿ Aug 31, 2017 15:04 |