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Grapplejack
Nov 27, 2007

ClassH posted:

He said they can dash and attack on the same turn now.

That seems wildly overpowered unless they do less damage now.

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Grapplejack
Nov 27, 2007

DreamShipWrecked posted:

If you aren't blind dashing to grab a meld container on its last turn are you really even playing?

Handle it the manly way and kill everything on the map super quickly and you get any uncollected meld.

Grapplejack
Nov 27, 2007

I ended up giving up on my long war playthrough yesterday, I was regularly running into missions where there would be 4-5 pods with at least two of them being 4-6 muton elites at 30+ health and I just got bored with it.

Also mecs are tremendously lovely in long war to the point of not being worth using.

Grapplejack
Nov 27, 2007

How are the aliens justifying terror missions now? Are they saying they're "sympathizers" or what

Is it a false flag thing?

Grapplejack
Nov 27, 2007

cheesetriangles posted:

Rangers are the best.

That sword is so goddamn op.

Grapplejack
Nov 27, 2007

Rookersh posted:

No.

None of EU happened. None of it. Literally no point in that game is real.

Canon is someone else was playing XCOM, fell in March to the Council betraying you, and by June Earth capitulated. Between March/June they strapped the Commander to the simulation, which was the whole game.

The whole game was a simulation. They didn't capture the Commander midgame and keep the sim going from that point, they made a sim that started in Feb. And then when XCOM became a resistance movement instead, they altered the simulation to make it so you were fighting rebels. Then they tested how humans would react to gene mods/MECs.


wouldn't that mean that long war was some rear end in a top hat programmer playing a mean prank on you?

Grapplejack
Nov 27, 2007

ugh, of course you can't melee mutons. that would be too fun

gently caress you jake

Grapplejack
Nov 27, 2007

Man squadsight loving sucks now, I gotta get a mod to give my snipers SMGs

Grapplejack
Nov 27, 2007

Notorious QIG posted:

Welp, literally the day after my first ever blacksite operation I get my first ever UFO shootdown.

This is gonna be real interesting.

Same thing happened to me but Bradford isn't a lazy poo poo now and he will send EVERYONE available.

Grapplejack
Nov 27, 2007

The game isn't letting me do skulljacks anymore. Is that a known issue right now?

Grapplejack
Nov 27, 2007

Zore posted:

There are two plot skulljackings. To just slam into regular Advent you need to research Skullmining at the proving grounds. It'll pop up as another icon and also give the skull jack +25 tech power.

You can skullmine and skulljack in the same mission. Skullmining just goves intel and insta-kills with 70% hit rate. You only ever get to use skulljacking on an Advent officer and a Codex once.

Ohh, okay. That's really weird that they don't mention it, I thought I could just do it from the get go. Or if they do I just missed it.

CharlieFoxtrot posted:

gently caress, I am now having problems with a showstopping bug, every time I enter a mission the game crashes. The geoscape is fine. I have restarted and validated the game files.

I'm having a lot of fun with the game but I'm tired of constantly having to deal with los issues / buggy poo poo so I'm shelving the game for a couple days until we get a patch.

Grapplejack
Nov 27, 2007

Neddy Seagoon posted:

I really think they should have put the 4/6-man thing to bed for XCOM2. It had a handwavy reason for existing because of console versions in the first game, but all you have to do for XCOM2 is point at the Avenger Defense missions to show it's perfectly feasible for the game to handle double that.

It would slow the game down too much. See: long war for an example, even though I love that mod.


Nordick posted:

So I only just now noticed that a soldier's attitude customization setting also affects the lines they speak. I switched Jane Kelly to "Twitchy" and in the next battle I heard a couple kinda nervous sounding lines I haven't heard before. And now that I think about it, my other soldiers' lines also fit their attitudes.

Pretty neat touch, I like it.

I'm a big fan of the one that makes them sound tired of this poo poo, my main specialist has it and I love it.

Grapplejack
Nov 27, 2007

I'm pretty sure Aiming Angles from EW is on by default in this one too, which would explain how I keep getting dudes in high cover murked.

Grapplejack
Nov 27, 2007

If you get the bureau remember that your squaddies are kind of bad so keep abreast of their skill usage.

Grapplejack
Nov 27, 2007

OwlFancier posted:

Ok I just got Rookie Hideo Kojima.

Guess he's going to be my sword dude.

What the gently caress you're not going to give him his own specialist Metal Gear?

Grapplejack
Nov 27, 2007

Anyone hear anything about a stability patch?

Grapplejack
Nov 27, 2007

Tokubetsu posted:

I miss Dr. Vahlen

We all miss Vahlen, she was xcoms greatest war criminal.

Grapplejack
Nov 27, 2007

Peewi posted:

Actually, I've had both kind of VIP starting points with both captured soldiers and regular VIPs.


That's kind of ugly. Kinda makes me want to make a version that completely removes the default health display and uses numbers on icons, Hearthstone style.

A better way to do it would be to have red armor-like pips that stand for 10 health that break into a normal bar once you hit them.

SniperWoreConverse posted:


I have no loving idea what the pips next to the green bars do, then.

You need to have that many radio towers on that continent to get the bonus

Grapplejack
Nov 27, 2007

I kinda don't get the point of the Andromedon. Why did the aliens make it? The suit works just fine as an enforcer.

Grapplejack
Nov 27, 2007

Count Uvula posted:

It's been years, like every development they've made outside of ADVENT is some nerd gently caress of an alien going 'wouldn't it be cool if we had like a big ol' tank that punched people and had both a pilot AND a AI controlling it?' or 'what if we gave our sectopods like 30 foot legs that were strong enough it could just walk through buildings without slowing down?'

I guess its the new mechtoid, though I miss how silly the sectoids looked in those suits.

Grapplejack
Nov 27, 2007

Harrow posted:

Why's that? I was hating it over the weekend (you can see the various fits I threw in this very thread) but all of a sudden I hit a stride with it and I love the hell out of it.

I didn't play much Enemy Within, though, and I played Enemy Unknown long enough ago that maybe I don't remember it as being as good as it is.

It's a good game but it DESPERATELY needs a stability patch.

Grapplejack
Nov 27, 2007

I don't get the point of bladestorm; just copy ccs from long war, that poo poo was incredible.

Grapplejack
Nov 27, 2007

I got deep cover on a spec and immediately switched them over to medic. It's real good.

Grapplejack
Nov 27, 2007

Megasabin posted:

This game is going to be scary when they nerf mimic beacons and fix the sectoid AI to be more threatening.

Sectoid AI is already threatening enough, all those fuckers ever do is cast mind control.

Grapplejack
Nov 27, 2007

Hacking an andromedon in the first form should overload the suit and blow them both up with an acid aoe explosion.

Grapplejack
Nov 27, 2007

Fuzz posted:

Please make Frank's mask from Donnie Darko.

I'm surprised he hasn't done the Bioshock Splicer party masks yet.

Grapplejack
Nov 27, 2007

Where the gently caress is the patch? It's been a MONTH and we haven't gotten poo poo from them. What are they doing?

Grapplejack
Nov 27, 2007

I'm pretty sure they do prioritize shaken units though. I had a guy run past a dude standing in the open to take a shot at a shaken soldier in the back of my group.

Grapplejack
Nov 27, 2007

I wonder if we're going to see a patch this weekend...

Fintilgin posted:

Realistically ( :lol: ) I think you would see nations at least trying to reemerge. 20 years isn't really that long. Like, if your high school graduation was the day the aliens invaded, they'd be overthrown before you were 40. That's not long enough to erase centuries or longer of the idea of, say, French or Japanese national identity. I mean, there would be a dozen different factions claiming to be the REAL United States, and it would be a huge nightmare of warlords and chaos, but....

I expect Firaxis to largely handwave that away and have the world situation in 3 be fairly vague and unspecific. Particularly if we do end up fighting Terror From the Deep Cthulu monsters.

I feel this would be more likely if the aliens hadn't 100% purged all governments when they came in. It's probably a city-state situation as of now, especially with the lost everywhere outside of the cities.

Grapplejack
Nov 27, 2007

Why didn't we just wipe out the chrysalids, there's zero reason to let them keep existing. It's like if the Nazis made giant poisonous dogs that mate by exploding and we let them live.

Grapplejack
Nov 27, 2007

Floodixor posted:

Hello is Long War bad or is it, instead, good

I've beaten xcom 2 vanilla and WOTC and I'm looking for a fix

long war good, long war 2 bad

Grapplejack
Nov 27, 2007

I played a bit of chimera squad and it owns but it crashed twice doing a mission and I'm going to shelve it again until a patch hits. :negative:

Grapplejack
Nov 27, 2007

Since i'm in an xcom mood and I can't play chimera squad due to the constant crashing I reinstalled WOTC

the first mission post tutorial I got a reinforcement pod of two stun lancers and a priest :negative: only one person died from that, at least?

Grapplejack
Nov 27, 2007

Dancer posted:

So, I just started getting this error:

I restarted steam, re-verified game files, what else can I do? Have someone upload the file for me?

I got this and the only way I was able to fix it was a full reinstall. Very annoying.

Grapplejack
Nov 27, 2007

Smith Comma John posted:

Part of me thinks they're setting up for an Apocalypse-style "united Earth, with former invaders, against extradimensional enemies" situation, especially given the end of WotC. People keep talking about the Elders returning in Chimera Squad, though.

That is, if they don't go for yet another alternate timeline.

Aren't all the elders dead? I thought you blowing up their underground bodyswap lab basically genocided what was left of the species.

Grapplejack
Nov 27, 2007

BobTheJanitor posted:

I'd say that's up in the air, but it's a reasonable assumption. Volk was pragmatic enough to give the alliance a chance, but he could easily have gone right back to hating them afterwards. But I'd assume there'd be at least some of the faction who followed along with Dragunova and stayed friendly with the Skirmishers, after the awkward forced cutscenes where she and Mox go from being ready to chop each other up to being best buds within 5 minutes.

Edit: I hope Xcom3 brings back half of the star trek cast to do all their voice work again.

I mean if that's canon Dragunova personally helping to bust Mox out after he saved her probably did an enormous amount of work w/r/t repairing relations between the factions

Night10194 posted:

We all know what the perfect X-COPs DLC would be, though.

Going after known war criminal Moira Vahlen and her crazy Umbrella-esque menagerie of horrors.

I want her back for xcom3. I don't care how you justify it, I want her back and I want her to have a robot eye, and I want more war crimes.

Grapplejack
Nov 27, 2007

RBA Starblade posted:

XCOM 3: Doctor Vahlen's Atomic Monster Men Versus The Nightmare Beyond The Stars (tm)

:sickos:

Grapplejack
Nov 27, 2007

Thanks to the wotc LP I was inspired to do another playthrough and boy, I forgot how much I love poison.

It will never not be funny to end your turn and see like 2-3 dudes immediately ragdoll.

Grapplejack
Nov 27, 2007

Zephyr is really good but her damage falls off super quick. She really should get reflect imo, she's basically just a templar from xcom 2.

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Grapplejack
Nov 27, 2007

I'm almost done with the game and it's pretty fun but I have some issues, mainly with how few healing options you have available (you either carry a medkit or your team has terminal permanently affixed), how the game really should reward you more for captures, and how the strategic layer seems pretty weak, especially once you hit the endgame and you're basically just bouncing cooldowns.

E: like the enemies in this game do an insane amount of damage, most of them will do 5-7 damage per shot.

Grapplejack fucked around with this message at 20:59 on Jun 3, 2020

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