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aegof
Mar 2, 2011

DrManiac posted:

It's like they had a big list of optimal strategies for each enemy in the last game.

Well they were Beaglerush fans. They had detailed examples of dealing with every enemy in every conceivable scenario without losing anyone.

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aegof
Mar 2, 2011

My only problem with this game is that it makes me really wanna skip work on Friday. It's gonna be like six straight hours of meetings. But I need the hours. But I wanna kill aliens.

aegof
Mar 2, 2011

so who's working on the Shut Up Bradford, I Know mod?
I need it real bad

aegof
Mar 2, 2011

StashAugustine posted:

What's people's strategies for placing radios? One a continent seems too much, just grab the good bonuses? How far apart should you space them?

I've been going for about every other contact, in the direction of ADVENT facilities. If I've the time/supplies, I might go for a good bonus.

aegof
Mar 2, 2011

ZenVulgarity posted:



Good mods:

http://steamcommunity.com/sharedfiles/filedetails/?id=619905919

Create pools of uniforms for your rooks and poo poo to wear so they don't have some horrible amalgam of random garbage if you unlock every armor part

that sounds like a terrible mod, though

aegof
Mar 2, 2011

UberJew posted:

I didn't have time to watch the whole of his latest stream but i did catch several minutes of hanging out on a rooftop waiting for the pods (that he had modded to like six each) to patrol into him on gatecrasher

He eventually gave up and started creeping with one soldier, one square at a time, to activate a pod.

aegof
Mar 2, 2011

Crosspeice posted:

Okay, nice general mission to hack a chest. Ooh, my first Andromedon. And some Elite Officers too? Interesting, well it took about 3 turns to take them down, positioned my party a bit wrong so I didn't have huge amounts of firepower. So let's get my Specialist up to the objective.



Ohhhhhhhhhhhhhh nooooooooooooooooo, evacevacevacevacevac.

But since I did hack the chest, I did counter the event, I just didn't get the corpses or the intel. Oh wellllllll..

I have never, ever had going under the road there go well. But when I go up top, the mission goes smoothly. Mysterious!

aegof
Mar 2, 2011

If you're in contact with, or can fairly easily make contact with, a region with an alien facility or have a plot point you can wrap up on short notice, the avatar timer is no real threat. Once it fills up, you have a period to scramble and do a thing to knock a pip off to be safeish again.

aegof
Mar 2, 2011

CapnAndy posted:

Isn't Solace exactly that? I'm pretty sure I once countered mind control by just having my psi op run up next to the guy and the Solace bubble removed the mind control.

Can confirm, Solace breaks mind control.

aegof
Mar 2, 2011

02-6611-0142-1 posted:

What are your best nicknames for enemies?

Anything that lands a crit on me is "loving rear end in a top hat."

aegof
Mar 2, 2011

RBA Starblade posted:

On a retaliation mission I just had a berserker go to get the free kill on a civilian, miss, trigger my entire overwatch, triggering some mutons, then some other aliens deccided it's not fair if they get all the fun and actually killed one. Kind of lovely they just get to randomly get to kill two a turn if they want, but whatever.

e: The berserker won't get enraged now either lol, so that's a free kill.

I once had a Protect the Device where two unseen, unactivated pods started firing on the device. Managed to get their attention before they could keep shooting, but man. I'd have lost for certain if I'd been a turn slower.

aegof
Mar 2, 2011

Mystic Stylez posted:

Am I the only one that thought that, however unlikely it is to happen, the ending of the game kinda hinted at a Terror from the Deep DLC/sequel?

If the goons here are any indication, that is a very common reaction.

aegof
Mar 2, 2011

Tin Tim posted:

What's the skinny on cosmetic armor mods for xcom 2? I quite liked the realistic military outfits Beagle used back in his EW campaigns, so I'd be looking for something similar primarily.

Download every single cosmetic mod and keep the funniest looking soldiers, is the skinny.

aegof
Mar 2, 2011

Proxy mines are like mimetic skin and mimic beacons, in the secret locked closet that I only open in dire emergencies.

aegof
Mar 2, 2011

CapnAndy posted:

You know who Exalt really was, right?

Hint: You were in the tank and the aliens wanted to know how you'd deal with a resistance group operating from a hidden base who fought exactly like XCOM does

I really hope they keep using this "it was all a dream" poo poo for every sequel.

aegof
Mar 2, 2011

SynthOrange posted:

I'm only slightly sore that ripped content mods are like 10x more popular than handcrafted content. :negative:

Your mods are some of the most important ones available. :)

aegof
Mar 2, 2011

Blisster posted:

Well after the Anarchy's Children launch the game crashes on startup for me. I took the threads advice and uninstalled a bunch of voice packs, I now have less mods than before but still no dice. I also verified the game cache and restarted the computer but it's not helping. Anybody have any ideas? I hate to be that guy begging for tech advice in the thread but I really need to go make some shirtless soldiers.

Look for mods like All Armor Options and turn them off. This one crashes the game now, so others like it might as well.

aegof
Mar 2, 2011

WarLocke posted:

I need to get that DLC :allears:

Does it break any mods like the last update did?

All Armor Options and the like will crash the game.

aegof
Mar 2, 2011

RBA Starblade posted:

Just lol if you're shooting your gun and not bringing six grenadiers.

Beaglerush, stop hacking Starblade's account.

aegof
Mar 2, 2011

SynthOrange posted:





AHAHAHAHA MOTHER FUUUUUUUUCK IT WOOOOOORKS.

repaint skyranger

aegof
Mar 2, 2011

Lurdiak posted:

I'm surprised no one's modded EU/EW units back into the game yet. I mean, maybe someone did a stat overhaul, but I'm talking models and everything.

If I could mod, I'd make:

Civilians are randomly Thin Men, with sweet new pistol perks
Drones, but Long War-y
Mechtoid Commanders, basically Andromedons -Acid +Psi
Seekers, but can teleport

aegof
Mar 2, 2011

pun pundit posted:

After playing through XCOM2 when it first came out I let it lie until the DLC'd all been released. Now I want to play again but the second post in the thread that says it's reserved for mod recommendations doesn't contain any mod recommendations. What all are mods that improve the basic game experience and let me play barbie with my soldiers for hours?

The best mods come from SynthOrange: Fancy Dress Party, The Batmod, and Super Awesome Skyranger.
I also like Capnbubs Accessories Pack.

aegof
Mar 2, 2011

Pattonesque posted:

Did anyone else wait until their first psi operative had every possible skill before unleashing her on the aliens?

I felt like I was training a monster or something

I did that with the first one, but the next four were in and out whenever I felt like it.

aegof
Mar 2, 2011

Exposure posted:

So I may have gotten completely sidetracked from my intention of trying to work on a mod-added alien ruler after I realized some things about how the game works in terms of how it handles soldier classes, how it handles character generation of both humans and non-humans, etc. (Basically Firaxis seems to have genericized a lot of how the game does that for Shen's Last Gift to work)

But you can feel free to try out the result of that sidetracking, as much of a major work in progress it is.

This is incredibly cool

aegof
Mar 2, 2011

Probably play the regular game first, which is plenty hard on its own, before playing the difficulty mod made by a team notorious for making an extremely difficult mod.

Don't worry about Long War 2 until you've at least gotten a handle on the base game's major mechanics, because LW2 adds like a million other things to think about at any given second.

aegof
Mar 2, 2011

In vanilla, only a handful of actions don't trigger the RULER REACTION. You're supposed to use stuns, fire/poison/acid, and the DLC weapons to do as much damage as possible between and during RULER REACTIONs.

aegof
Mar 2, 2011


Not playing War of the Chosen until this mod is confirmed compatible.

aegof
Mar 2, 2011

pedro0930 posted:

How do you deal with the assassin? She has massive move range and I feel the only way I can kill her without taking tons of damage is when she does something dumb like using her grenade. Maybe I should just clump up my troops so she'll do it more often?

If she keep using her standard melee attack I am toast. I was also surprised that stun grenade doesn't work on her (or the lost).

I've never beaten her without someone getting at least dazed once. But I've beaten her every time she's shown up, albeit on normal difficulty. I think I stumbled on a semi-consistent way to deal with her, but we'll see how it holds up in her house.

Every time she's gone down it's been in the space of a turn, or even just a couple of attacks. She'll dive in, swing, then run for sight-blocking cover. She's got a huge move range, so keep big open areas with little full cover between your team and her, so she has to spend it all to get up to you and get away. Use your back line to keep eyes behind you and around nearby walls, so there's not enough fog close to her targets that she can get away cleanly.

So she charges up, attacks, and bounces back to the cover she came from. If I'm positioned right, I can chase her down at this point, because she only had enough move to break line of sight by a couple of tiles. Maybe use a battle scanner to confirm, though I've not had the chance. Then a combination of grenades, snipers, run-and-guns and whatever else is handy to burn her hp down.


(thanks for the stun grenade tip, that would've been embarrassing)

aegof
Mar 2, 2011

rabidsquid posted:

the chosen not pausing the mission timer on the supply raid missions is beyond annoying and made it impossible to finish the mission with a decent amount of supplies.

I ran into a Chosen on a supply raid mission before I even touched the first crate, and Advent didn't lift a single crate out for the entire map, I think because I didn't grab any until I had killed the Chosen and every pod on the map. It might've been a bug, but I think the answer here is to take your time before you claim the first crate, and make sure you know if a Chosen will show up or not.

aegof
Mar 2, 2011

Blademaster rangers are pretty good now. I have Reapers for the stealthy scouty poo poo now, and are great protection from unexpected activations, so my rangers can chop aliens up in peace.

juggalo baby coffin posted:

jesus christ the warlock is a oval office

I watched this guy teleport a trooper he had summoned into a corner next to a fresh pack of Lost. The trooper had even overwatched in a spot that would've been really annoying.

aegof
Mar 2, 2011

The Butcher posted:

The heck is going on here, just got to the first chosen encounter with the assassin, and I get they have random traits but she can move across the entire map, knock out a dude, then go all the way back to somewhere impossible to hit. Combined with the can't be hit by overwatch trait, this seems impossible?

Am I missing something here?

That's not random, that's just a thing she does every turn. She doesn't actually go far into the fog; scout her out with a Reaper or battlescanner if you want to be sure. You'll take the hit, but waking your dazed soldier up won't cost an action. Then chase her down and pour the damage on.

aegof
Mar 2, 2011

SmallpoxJenkins posted:

I watched about 5 minutes of him going 'I'm not owned' and restarting gatecrasher before I stopped and went back to my own game

It happened over and over. A couple times he got through Gatecrasher and wiped in the second mission and restarted. Eventually he gave up on doing the introductory story mission, and on that restart got a Templar that carried the first couple missions and started having fun again.

aegof
Mar 2, 2011

Firstborn posted:

Does War of the Chosen affect the early game? Is it the type of expansion where it's all post game content? Considering picking up xcom 2.

It dramatically affects the early game. If you turn on the story mission, you get something like an extended tutorial to introduce all the changes (but also locks your choices for a bit). Even without that, there are lots of new mission types and new enemy types and boss enemies and "hero" classes and so on.

aegof
Mar 2, 2011

Darkrenown posted:

It turns out that underground chryssalids don't give a gently caress about stealth, unless the ones on the gateway mission are special? I ran my Reaper in to scout and 3 popped up and murdered her, none of which had been near enough to detect her :( Reloaded that poo poo.

Nah, they weren't special; I had a similar thing happen on a retaliation mission.

I think it's cute that some of the old enemies sort-of frustrate the new classes, though. Mutons punish a careless Templar, underground Chryssalids detect Reapers, and I'm sure hundreds of Moxes have gotten incinerated by that first Purifier.

aegof
Mar 2, 2011

Internet Kraken posted:

Okay Lost ignoring aliens in their attack range to dash at your troops is loving stupid. A sectoid should not be able to sit in the middle of a zombie swarm and mind control me.

EDIT: And then my game crashes and when I reload all my progress in that mission is gone. I'm back on the geoscape before the mission despite this being an Ironman campaign :psyduck:

On one hand that's a waste of an hour but on the other it means I won't code black because I missed the 88% sword slash on the zombie king sectoid.

hey, they only ignore Advent like 70% of the time.

This might help a bit: http://steamcommunity.com/sharedfiles/filedetails/?id=1123260291
Alternatively/in addition, always make room for Ultrasonic Lures.

aegof
Mar 2, 2011

If it were up to me, you wouldn't even get to do the first Hunt the Chosen covert op until you've Skulljacked a Officer or collected the Advent burger special sauce. Lock the second op behind the other of those, and third behind jacking a Codex. With the Avatar Project being less of a big deal, this might even get people to do those story missions.

aegof
Mar 2, 2011

aegof posted:

If it were up to me, you wouldn't even get to do the first Hunt the Chosen covert op until you've Skulljacked a Officer or collected the Advent burger special sauce. Lock the second op behind the other of those, and third behind jacking a Codex. With the Avatar Project being less of a big deal, this might even get people to do those story missions.

hey apparently someone else thought something like this was a good idea
http://steamcommunity.com/sharedfiles/filedetails/?id=1140251687

thx RealityMachina, whoever you are

aegof
Mar 2, 2011

give chryssalids reaper

aegof
Mar 2, 2011

Sometimes I wish that the occasional XCOM 2 civilian would turn out to be a Thin Man, with plasma pistols and gunslinger perks and 90% hit rate through full cover.

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aegof
Mar 2, 2011

Rulers are either waiting at an alien facility, or show up whenever they drat well please, depending on if you've integrated the dlc or not.

I think Viper King usually shows up on supply raids?? That might be bullshit but it's been consistent for me.

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