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Hahaha Bladestorm procs even if your ranger is unconscious. Stun lancer just ran up, knocked my guy out cold, guy then proceeded to get up and kill the poo poo out of the lancer before slumping over in an unconscious heap again.
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# ¿ Feb 6, 2016 20:51 |
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# ¿ Apr 19, 2024 17:12 |
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RBA Starblade posted:Remind me, do I need the proving ground to get plasma grenades? I got the advanced grenade launcher but I don't see different grenades yet. Yeah after muton autopsy I believe.
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# ¿ Feb 29, 2016 15:01 |
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YES
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# ¿ Mar 25, 2016 14:55 |
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Kavros posted:Squadsight penalties are pretty extreme in this game. How do they work? I've had squadsight penalties as serious as 80%. The further away the higher the penalty isn't it? So opposite of EU.
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# ¿ Mar 25, 2016 17:53 |
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Zore posted:There is though. It pops up as a tutorial on like your first mission. You can turn it on permanently in the options as well, which is definitely worth doing.
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# ¿ Sep 3, 2017 18:51 |
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Reaper combined with the Chosen Assassin's katana is insane. Jane Kelly just solo'd two full pods.
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# ¿ Sep 3, 2017 22:05 |
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RBA Starblade posted:BTW is there a version of the Black Market Usage mod available for WOTC? It's nice knowing when something can be sold safely. I've been using the old version still and have had zero problems.
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# ¿ Sep 3, 2017 23:29 |
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Did they remove the thing where your troops would get scars sometimes when badly wounded? It happened a lot in my old playthroughs but I haven't seen it happen once since WoTC.
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# ¿ Sep 3, 2017 23:40 |
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Neat, thanks! Weird that they managed to break the feature though.
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# ¿ Sep 3, 2017 23:50 |
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RBA Starblade posted:Here's something that sucks: the Archon King is resistant to frost bombs now. It only lasts 1 action according to the frozen timer. Also Rend, Momentum, and Bladestorm counts as three if combined (even if you haven't done anything with Momentum yet) so the pinions are impossible to dodge. Have fun! Best trick I found for avoiding the pinions was stasis.
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# ¿ Sep 5, 2017 22:38 |
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Tae posted:I think my plan for the archon king next time is to put him in Statis, surround him, then overwatch everyone before initiating the turn. Get the most damage with the least action. Would that work though? The stasis lasts until the start of your next turn, at which point all your overwatch will be removed.
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# ¿ Sep 5, 2017 22:41 |
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Tae posted:I mean Overwatching at the start of the next turn, but I have no idea if going into overwatch is a Reaction. It does trigger a reaction yeah, only reloading and 'free' stuff like lightning hands doesn't.
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# ¿ Sep 5, 2017 22:44 |
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Lexorin posted:Stupid question: How do you take a screenshot of just the drat poster and not the side controls as well? They're saved in C:\Users\****\Documents\My Games\XCOM2 War of the Chosen\XComGame\Photobooth.
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# ¿ Sep 5, 2017 23:04 |
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Magni posted:If you play with integrated DLC, do the Rulers appear in their normal sequence or a random one in their respective facilities? Just asking because I'm not sure wether I hosed up remembering the sequence in which they popped up. In related news, I'm still on mag weapons and just unleashed the Archon King. I think they spawn at facilities as you discover them in the standard order (viper, berserker, archon), but when you encounter them depends on which facilities you hit. I just finished my first WoTC campaign and never saw the Viper, for example.
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# ¿ Sep 6, 2017 22:57 |
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TeaJay posted:Is there a bug or something in WoTC with Advent trooper corpses? I have not sold any as far as I can remember, and the game won't let me make Predator armor since I only have 5/6. Is it connected with the kind of missions I do, where a run & gun mission won't let me take corpses with me, but rather I need a "kill everything" type of clean-up mission to get some corpses? Any mission where you evac at the end won't give you any corpses.
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# ¿ Sep 6, 2017 23:55 |
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Ben Nerevarine posted:Is it not possible to demolish existing rooms? I had planned on taking out my workshop as it's become obsolete and I'm not seeing an option anywhere and I'm concerned. Yeah go via the facilities menu in engineering, then click the red x.
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# ¿ Sep 7, 2017 01:54 |
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Taear posted:And maybe Templars were an afterthought added in later? It'd make sense. Apparently there was a 4th Android faction and a 4th grenadier type Chosen that were cut pretty early on, so presumably we'd have got another story mission that introduced the other two factions.
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# ¿ Sep 7, 2017 12:43 |
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I can only assume the android would have been voiced by Brent Spiner too.
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# ¿ Sep 7, 2017 12:49 |
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Moola posted:I want this purely because they'd probably add a rocket launcher weapon which I've wanted forever There is a rocket launcher already.
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# ¿ Sep 7, 2017 15:04 |
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Just had a retaliation mission where my reaper literally spawned in fire at the start of the mission...
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# ¿ Nov 27, 2017 18:33 |
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Anonymous Robot posted:I tried to give XCOM2 another shake with the expansion pack installed, and while it seems to have improved the game in a huge number of ways and added a lot, the first mission it generated me had a 4-turn timer, and I did nothing but double-move my squad straight for the objective, and managed to encounter no pods, and was still a solid 2 double moves away from the marker. You sure that wasn't one where you have to shoot the little psionic relays as you go to gain extra turns? Pretty sure those are the only missions that start with such a low turn timer.
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# ¿ Jan 4, 2018 05:00 |
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Bremen posted:I'm pretty sure I've gotten the alien ruler popup even without researching the special weapons tech. Yeah it's not true at all, rulers spawn at blacksites regardless of if/when you research the experimental weapons. (Which you should absolutely do because they're cool and fun, and the rulers are fun to fight.)
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# ¿ Jan 18, 2018 02:14 |
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Do things like gas grenades, shredstorm cannons, plasma blasters etc count as explosives for the purposes of attracting lost swarms? What about acid and incendiary bombs?
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# ¿ Jan 18, 2018 03:39 |
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Has anyone ever had some of their soldiers start the mission with depleted ammo? Occasionally a couple of my guys will start with half or less ammo. I dunno if a mod would cause it but I really only use cosmetic and QOL stuff like evac-all and the like.
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# ¿ Jan 19, 2018 21:17 |
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Light Gun Man posted:I'm pretty sure just GOING on a covert OP unequips soldiers, doesn't it? Nope they take whatever they’ve got equipped at the time, which is handy when they get ambushed cos they’ll actually have decent gear, but not so handy when you forget you left your WAR suit and disruptor rifle on someone right before a mission pops up.
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# ¿ Jan 21, 2018 09:25 |
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Mordja posted:Gonna be playing XCOM 2 for the first time, no DLCs/WOTC for my first run. Any must-have minor or QOL mods I should install? I am considering installing the one that only starts countdowns upon reveal but I could be convinced to keep things more vanilla. Evac-all, target/flank preview, black market usage and numerical health values are the ones that come to mind.
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# ¿ Feb 4, 2018 02:35 |
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Nice! Pretty much what I was expecting. Not particularly bothered about new modes with no strategy layer, but new gear, maps, customisations and music for the campaign is great.
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# ¿ Oct 2, 2018 17:25 |
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Yeah they said in the stream they are just a cosmetic option for the the different weapon/armour tiers.
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# ¿ Oct 3, 2018 19:55 |
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rabidsquid posted:the only mod i cant live without is stop wasting my time, since i do not need to see a specialist and their drone or a spark and their mechanical devil orb take ten years to get on the chopper They added this as an option in the vanilla game, no?
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# ¿ Oct 7, 2018 00:08 |
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Moola posted:DLC WHEN? In about 4 hours.
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# ¿ Oct 9, 2018 13:45 |
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Man theres a hell of a lot more content than I expected. When they said 4 new missions they really should say 28. Fully voice-overed too with lots of interesting fluff.
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# ¿ Oct 9, 2018 20:56 |
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Bruceski posted:On the final mission on the first campaign there seems to be an enemy under the dam ("what was that noise" prompts, everything else dead). Before I reset and take the score hit, just confirming that this is a bug and not some event gimmick I need to find a trigger for? There was a single Spectre hiding under the bridge for me yeah, he climbed up before I encountered the last pod though.
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# ¿ Oct 9, 2018 22:50 |
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What the hell is Bradford doing fighting at close range!?
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# ¿ Oct 10, 2018 02:00 |
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DLC Inc posted:how do we use the new remixed xcom soundtrack, select it in Options? Correct, there’s also the EU soundtrack too.
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# ¿ Oct 10, 2018 17:00 |
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Holy poo poo Tygan’s nickname in the last campaign made me lol.
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# ¿ Oct 11, 2018 22:09 |
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marshmallow creep posted:I just got to that point and came here to post exactly this. Wait ‘till you find out what the artefact you have to recover in the final mission is. Holy moly this DLC was great, I expected to just blast through a couple of boring missions to unlock some cool toys for the campaign, but the missions were legitimately fun and the ridiculous amount of new fluff and backstory made them even better. Going through the whole progression of gear and enemies in a few missions was really satisfying.
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# ¿ Oct 11, 2018 23:04 |
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Backhand posted:So.... weird thing. I was on mission 3 of DJ's campaign and things took a turn for the very bad. Like, not-recoverable bad. Out of pure frustrated annoyance, I decided to see what actually happened when you outright lost a legacy op - I know you lose the 5000 points for restarting, but I'd never outright failed a mission. Yeah I had a similar thing happen where Tygan died accidentally on like turn 2 in his mission in the last campaign, it let me restart with no points lost and I still got the gold medal for that campaign.
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# ¿ Oct 13, 2018 03:30 |
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Basic Chunnel posted:Here’s a question: at what point do you unlock the new map types for the WOTC campaign mode? You don't technically get any of the hand built EW-remake maps in campaign, but a few new modules get added to the procedural generation pool, so you can get the police station or petrol station etc show up in your maps. They're added just by owning the DLC I'm pretty sure, no completion requirements like the gear/attitudes.
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# ¿ Oct 25, 2018 04:07 |
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# ¿ Apr 19, 2024 17:12 |
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I still love the fact that WotC is seemingly voice acted by the entire cast of Star Trek: TNG.
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# ¿ Oct 25, 2018 13:05 |