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Kai Tave
Jul 2, 2012
Fallen Rib
"Terrorists From the Deep" is still the better thread title imo.

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Kai Tave
Jul 2, 2012
Fallen Rib

MotU posted:

then what makes you different than the aliens themselves

XCOM2: Enemy Even More Within This Time, We Mean It

Kai Tave
Jul 2, 2012
Fallen Rib

Deuce posted:

Got my GMG key, pre-loading now.

GMG sends you two keys, in the wrong order it seems. The top key is DLC, steam kicks back an error "hey you need to activate the original game first"
Second key activated XCOM 2 and the warrior pack. First key seems redundant. :shrug:

Get hype.

Same here. Hopefully everything worked out okay, it seems to be in my library. Now all that's left is to wait.

Kai Tave
Jul 2, 2012
Fallen Rib

The Iron Rose posted:

I sexually identify as a XFS-105 Raven Interceptor.

I have finally found the strength to admit it.

I was 12 years old when I realized that I’m not really a man at heart, but rather a 19 foot, 10.5 inch long gatling gun strapped onto a 24,959 pound airframe.

All my life has been a lie but I’m setting that right today. I was designed to kill Alien Supply Barges. From now on, call me “Raven-1.” That’s my real name.

I’m having plastic surgeons attach a Phoenix 30 milimeter rotary Cannon, 1,200 pounds of titanium armor, and two TF34-GE-100 Elerium Afterburners to my body. Central Officer Bradford said I’m loving stupid and I can’t be a jet, but I’m beautiful and I am a goddamn jet.

If XCOM won’t pay for me to get the surgery, I’m just going to bring in Code Pink and point out that that Manning loser is getting hormones and he’s in a gene clinic so why shouldn’t a perfectly well-adjusted and honorably serving soldier have the right to be who they truly are, a metal killing machine?

I am so sick and tired of being oppressed. Now we Ravens are on the Council's chopping block. It’s sickening to see all the white cisgender nazi shitlords literally raping my people with their actions.

It’s my right to spray 2,100 to 4,200 depleted uranium rounds per minute at both soft and hard targets and if you don’t support me and my transformation then you’re an aerialphobe and need to check your weapon platform privilege.

Shen's Last Gift looking good.

Kai Tave
Jul 2, 2012
Fallen Rib

Serf posted:

Pre-load done. Took Friday off, hyped as hell to play this game. :getin:

I work Friday and will be playing board games and drinking afterwards...but thanks to the magic of an irregular work schedule I have Saturday through Tuesday off, which means I have four uninterrupted days to become all that is XCOM.

Kai Tave
Jul 2, 2012
Fallen Rib

Demiurge4 posted:

I'm just gonna fiddle with the character pool for the first hour or so. I love that you can designate certain characters as scientists/engineers only, gonna build myself a science team.

First hour? Man, I hardly ever cared about customization in EU/EW but god help me if I don't see myself losing hours to just messing around with XCOM2's soldier dolls.

Kai Tave
Jul 2, 2012
Fallen Rib

Internet Kraken posted:

The reason vipers aren't as bad as thin men is because they don't fall out of the sky in ridiculous numbers. Council missions in the second month of impossible are brutal. In the first month you might as well just ignore them because everyone being sent on it is gonna end up as a corpse.

As someone who only just got around to playing EU/EW a few months ago, for all the "That's XCOM" I've gotta say that "oh by the way we didn't mention it but sometimes the map will just rain Thin Men out of the loving sky for no reason" is some legit bullshit, not even in a fun challenge sense but just in the sense of a curveball the game throws at you that, at least on your first outing, you have no reason to be prepared for. Challenges are fine, challenges can still be hard but fair, but there's a reason that a lot of good game design is bound up in preparing a player for a challenge and then testing them instead of randomly and arbitrarily kicking the player in the dick.

Kai Tave
Jul 2, 2012
Fallen Rib
Oh for gently caress's sake, it's still not reading as released on my account. I've restarted Steam three times now both from the taskbar and task manager, are you kidding me.

Kai Tave
Jul 2, 2012
Fallen Rib

Xoidanor posted:

What's the point of pre-loading if it's going to spend 3 hours unpacking the files. :negative:

Yeah I don't get this either, I thought that a Steam pre-order would just be, y'know, download the game but Steam doesn't let you play it until the unlock date.

I've got it unpacking now, I had to go to the store page for XCOM2 and repeatedly hit the "You own this game, play now" button until Steam finally realized "huh oh yeah it's a half hour past the release date isn't it."

Kai Tave
Jul 2, 2012
Fallen Rib
Just four minutes to go before unlocking is complete, assuming something else doesn't gently caress up along the way. Wish me luck.

Kai Tave
Jul 2, 2012
Fallen Rib
^^^I dunno, I had a near squad wipe during the second tutorial mission, the power core recovery, where I lost everyone but a single rookie who spec'd into Sharpshooter, then the next two missions I had after that I've gotten through with wounded but no casualties. Again though, I'm on Veteran so ymmv.

Coolguye posted:

Yeah my successful hit rate is running at about half of what it's displaying on average.

I realize half the thread is going to call me a whiny gently caress for this, but seriously, something is UP with the hit percentages. I used all my grenades (of which I have 5, since one of my early promotions was a grenadier), and I set up flank shots and even go for one-hex attacks. My AAR listings like the above are LESS THAN HALF of my listed accuracies, which are about 74-84% since they're flanking shots. My Status Black AARs show me at 30-38% hit rates. I even had someone watching my stream, so I have a loving witness. He swore off buying the game after watching this nonsense.

Yeah, yeah, :xcom: and poo poo, but such close range attacks aren't even OG XCOM style. Even if you missed, the bullet trajectory would often hit in OG XCOM regardless of your 'miss'. This is some straight bullshit. I definitely feel like weapons need some close tweaking on close ranges right now. It is absolutely absurd that my rookie could flat miss and do no damage when DIRECTLY NEXT to an ADVENT trooper. Not even OG XCOM did this, so you can't defend this mechanic. If literally any other game pulled this, people would hate on it, for good reason.

I was seriously hyped but right now I am super disgusted with the game. I honestly do not know what I am supposed to do. I've rerolled an early mission a half dozen times at this point because my soldiers seemingly cannot hit the broad side of a loving barn, and enemies outnumber and will suicide rush me because they apparently sense that my soldiers cannot hit the broad side of a loving barn.

What difficulty are you on? I'm starting out on Veteran which I don't know if there's behind the scenes RNG fuckery like EU/EW had on Normal to compensate but everything's seemed to be working as expected for me so far...I've had characters whiff on 60-70% shots and make clutch 40%< shots, nothing to the degree of what you're describing.

Kai Tave
Jul 2, 2012
Fallen Rib
As far as performance issues go I have some chop but it's nothing game-ruining, obviously I'd like it to be better but I was worried I'd be getting like 20 FPS. It mostly seems to chug during transitional cutscenes, the actual gameplay seems mostly unaffected.

Kai Tave
Jul 2, 2012
Fallen Rib

Coolguye posted:

You've played those, however, over the course of many years, and had numerous counter examples in between. This is six times in a row without any counter examples in between. This is not the same thing.

I really do not think it is a large leap to suspect something weird in the opaque system you're using when you're getting such wildly different results from the expectation. This is not a d6 that you can see. This is an opaque system that you PRESUME is working correctly.

For my purposes, I intend to verify cache and try again tomorrow, but tonight's first outing was definitely the worst XCOM experience I've ever had. And I played Enforcer, dammit.

Well so what's the alternative here if "you've experienced a statistically plausible amount of bad luck" doesn't sit right with you then, that your copy of the game has some kind of hidden RNG malfunction that so far nobody else seems to be experiencing? I'm not denying your frustration but if this really is a bug it doesn't sound like one a lot of other people are running into.

Kai Tave
Jul 2, 2012
Fallen Rib

Illegal Username posted:

Game owns, is balls hard. Tactical layer is way harder than XCOM 1, but it feels like failing missions isn't quite so catastrophic in this game.

My top soldier just got captured because i didn't realize she was unconscious instead of dead. :doh:

Well that gives you a chance to rescue her, doesn't it?

Kai Tave
Jul 2, 2012
Fallen Rib

Coolguye posted:

Biggest difference is that some basic enemies have a lot of health now so it is much more difficult to clear the field in this game vs EU. That generally translates into taking more shots and more damage.

Also, ran a cache verification before I left for work and just remoted in to check it. 2 files failed verification, and from checking file modified metadata it looks like it was two core dlls. A little suspicious that the unpacking process corrupted them. So to whomever was asking me if I was experiencing an RNG malfunction that nobody else was seeing? There's evidence to support that, actually, so bite me.

Regardless, this experience has made me think that shotguns for rookies might be a good mod for me to make. Should be easy to make, and even with the fuckery yesterday, shotguns hit 100% accuracy at close range so it presumably would have helped a lot. Also it's always struck me as weird that you need ginzu training to figure out a pump action.

I had the same two files need reverification and I still wasn't having the problems you're describing so bite me back? :shrug:

Kai Tave
Jul 2, 2012
Fallen Rib

Zore posted:

Nah, the Grenadier actually got no-poo poo Lightning Reflexes from EW's Assault tree with triggering all overwatch and automatically dodging one overwatch per turn.

And I think I mistyped the Specialist one, they got the shot that hits 100% of the time but costs 3 ammo which is... rarely useful with no riders like Shred or Holo-targetting.

Admittedly the overwatching from my Rangers has been the most useful, but not really gamechanging in any way. Not like say getting RnG on a Grenadier, or Serial on a non-Sharpshooter.

I dunno, having the ability to, in a pinch, have a Specialist absolutely positively shoot that one motherfucker sounds pretty handy, even without any riders. It's like a bigger, beefier Combat Protocol, sorta. Also not a bad way to break Overwatch on that one rear end in a top hat you absolutely need to skirt by. Situational, but not wholly useless.

Kai Tave
Jul 2, 2012
Fallen Rib
Okay, so my first go at XCOM2 is being written off, not because it's unsalvagable per se but simply because with the benefit of seeing how things need to go I'm beginning to understand how I could, in theory, be doing better as well as some less than ideal skill picks (since I hear Demolition is maybe bugged or something, oh well). I saved a couple of my better troops to the character pool and started a fresh game on Veteran (where I was last time) and seem to be doing remarkably better so far. I'm still in the tutorial portion but as far as differences go I've yet to have any of my troops get injured in the last four missions whereas my first game kicked off with me losing three of my soldiers in the power converter heist, including Jane Kelly. In this go Jane Kelly has earned the nickname "Monster" for her penchant for chopping sectoids in half with a carefree smile. I went with a sniper Sharpshooter last time which actually worked out okay but this time I'm going with a gunslinger, medic spec'd Specialist and, well, a Grenadier. Only one because so far the game hasn't mandated that I bring fresh rookies along since my guys keep killing the hell out of ADVENT before they have a chance to get a shot off.

My last mission was a VIP extraction. We started on the balcony of the second story of a three story building and had to get to the rooftop of a building across the street. First couple of rounds are spent heading into the second story and then climbing an access ladder to the roof. I spook a couple civvies who trigger a nearby ADVENT patrol on the roof...who promptly jump down to ground level. My soldiers take up position along the roof and turn it into a shooting gallery, including an overwatch cannon shot from my Grenadier who somehow spotted a fleeing ADVENT trooper through the geometry and punched a hole through the ceiling to kill him. Doing good so far, we hustle down onto the street and take up position outside the building that the evac point is on. I have a generous turn limit, like 6 or 7 turns left but gently caress it, I'm pretty sure the remaining enemies are in the building so I hatch what I figure is a brilliant plan...I'll use the VIP as bait. I can run him up to the roof with a yellow move, the aliens in the building will see him and come popping out where my soldiers can take them down.

I dash the VIP up to the roof where the fog of war parts and it turns out there's a sectoid and an ADVENT troop waiting for him. I have to say that so far my one big complaint with the game is the fog-of-war/LoS seems a lot spottier than it did in the first game.

So now my VIP is completely exposed, out of cover, out of actions, and next to two activated aliens. Here's how I salvage the situation. First I have my grenadier use her last grenade to fire up onto the roof targeting the sectoid, being VERY CAREFUL not to blast the extraction point because I have no idea what the gently caress this will do. The sectoid takes the blast then takes even more damage as the roof collapses, but not quite enough to kill it. Nonetheless he no longer has a direct line of fire to the VIP. Then I have my Specialist make the only blue move she can to the roof, which puts her out of cover but gives her a shot at the ADVENT troop and, well, she can maybe survive getting shot once, I don't know if the VIP can...but she guns the trooper down anyway. On the aliens' turn the sectoid panics my Grenadier who runs back and hunkers down, but this gives Jane Kelly the opportunity to drop down the whole I blew in the roof and slice it in two. Aliens dead and panic subsided, it's back to the evac point and time for promotions all 'round.

It's early game yet I know, and I know how much poo poo this game loves to throw at you, but so far I'm feeling pretty good about this one.

Kai Tave
Jul 2, 2012
Fallen Rib
I'm not nearly in the right headspace for Ironman shenanigans though I've been allowing myself to be more relaxed about wounds and soldier deaths in this one than I was in EU/EW, the one time I've savescummed so far in this second go was when I was trying to rotate the camera around and instead hit the hotkey for Reload, prematurely ending Jane Kelly's turn instead of shooting someone like I had her set up to do. I don't really consider "hit the wrong button" part of the integral That's XCOM experience so gently caress it, whatever.

Kai Tave
Jul 2, 2012
Fallen Rib
Also the most amusing bug I've had so far is the game giving Jane Kelly a bio for someone named Juan Carlos.

Kai Tave
Jul 2, 2012
Fallen Rib

Mr. Whale posted:

It's not that great in this game. Enemies usually just move right away to break suppression and in my experience the reaction fire doesn't have a very high chance of hitting.

Tbf Suppression didn't seem super useful in EU/EW whenever I used it, mainly on Sectopods courtesy of SHIVs to try and keep their fire off of my actual soldiers. On the other hand people are saying Demolition might not be working right either so :shrug:

Kai Tave
Jul 2, 2012
Fallen Rib
Hokay, so my last update was me talking about starting a new game on Veteran and how things seemed to be going better now that I understood the new mechanics and strategic layer better. And it is! Sort of.

I cleared my first four missions without so much as a scratch and I knew the other shoe was dropping...and it did. I've still managed to keep anyone from dying outright but I've had enough injuries to get a solid B-team brewing. I have Magnetic Weapons (but no Gauss) and just finished researching psionics and am currently clearing room to build a psi lab. I've even managed to get an Acid Grenade and Dragonbreath rounds from the Proving Ground. This all sounds good.

Except...well, except the aliens have decided to stop loving around now. The Avatar Project is like four bars from completion but I have a facility I can hit, plus I haven't even done the Blacksite yet. Nor have I skulljacked an officer which I'd love to do if they would A). stop showing up surrounded by goons I love to grenade and B). holy poo poo how many health bars do they have now? I've encountered all of one MEC so far but gently caress does my game love Mutons. They got introduced on a retaliation mission which I actually aced (got the achievement for less than 3 civvies killed) but it was a near thing as I blew through all three of my Specialist's heals and nearly lost a Ranger if the Faceless that trundled up to her hadn't missed its swing.

Sooooooo I'm critically low on intel after plopping down a couple of towers to expand towards that Avatar facility, just finished a Guerrilla Op to snag an Engineer but had to ignore one which cuts the Retaliation timer by 2 weeks and a minor Avatar breakthrough but okay, okay, I've got this. Then a supply raid pops up and all right, I can always use more supplies while I wait to build a psi lab and research plated armor.

A ridiculously high-health commander, a shieldbearer, two sectoids, three snakes, a goddamn muton, and who knows what the gently caress else, all with my best gunslinger in the medbay. I figured that was the game's way of telling me I was done for the evening. As much as I would like to cultivate a backup sharpshooter I don't know if that's the mission to be doing it on, I may need to bring a second grenadier instead.

edit; also I've been building a Phantom-spec'd Ranger to give it a try and the conclusion I'm coming to is I don't know how to properly utilize a Phantom Ranger. Every time I try to do any sort of advanced flanking or scouting with her I invariably wind up getting spotted and then she's stuck out in an awkward spot. I know everyone here is full of praise for them but I'm just not getting it yet.

Kai Tave
Jul 2, 2012
Fallen Rib
I will say this, I was not expecting Jane Kelly, spec'd for swording, to straight up murder a full health muton with a single mag-shotgun blast to the face, that was a pleasantly brutal surprise.

Kai Tave
Jul 2, 2012
Fallen Rib
Yeah, all that is is a brilliant bit of stunt casting.

Kai Tave
Jul 2, 2012
Fallen Rib

Harrow posted:

Either that, or just display their dodge chance in the confirm shot window so that you at least know what your odds are.

This wouldn't actually make you feel any better when an Archon with 25% evade rate dodges three shots in a row.

Kai Tave
Jul 2, 2012
Fallen Rib

Internet Kraken posted:

There's also the fact that you can use as many explosions as you want as long as the killing blow isn't one and still get the loot. Grenades are mainly good for starting fights and turning ones in your favor by removing armour and cover. You only use them to finish off enemies when you don't have a better option or absolutely need them dead.

My problem with all the mods that nerf them outright though is the early game is hard enough, and frag grenades and flashbangs are pretty much the only two tools you can use at first. You nerf one of those and suddenly the part of the game that doesn't need a difficulty spike gets worse.

Perhaps what the aliens need is some sort of midgame unit which provides some form of cover for its compatriots somehow, similar to Alloy SHIVs did in EU/EW. The Shieldbearers kinda sorta do something like this if you squint but I'm thinking something more like a unit which drops forcefield barricades that count as full cover for Advent forces or have it so that troopers can take cover behind Mecs, something like that.

Kai Tave
Jul 2, 2012
Fallen Rib

Harrow posted:

Time to resume my old policy of "never even try to hack anything for any reason ever." My Specialist failed a 90% hack and ended up giving all the enemies mobility/defense bonuses. As a result, I spent four loving turns fighting a single Muton Centurion who my soldiers just could not hit. Lost two soldiers to him because nobody could get better than a 75% shot, even right next to him, and kept missing. In practice, I never had better than a 40% shot, because he was always just far enough away that I couldn't flank him without dashing and being unable to shoot.

One. Muton.

Never hack, everyone. Just never do it. 18.18% successful shot percentage.

I think my specialist has failed like one hack attempt ever, and I don't even have any of those +20 bonuses. Haywire Protocol is basically stasis for mechanical enemies, it's pretty great.

Kai Tave
Jul 2, 2012
Fallen Rib
Like hacking lampposts and poo poo, fine, you can skip it, but I've found Haywire Protocol invaluable even into the part of the game when Gatekeepers and poo poo start showing up. Even if you can't hijack enemies with regularity my chances to shut a heavy mec down are like 99%, which is a great way to remove a bullet sponge enemy with explosives from the equation while I clean up the rest of the pod and saves stasis for when I really need it. Rolling the dice on taking a sectopod for a ride is just gravy.

Kai Tave
Jul 2, 2012
Fallen Rib

Lotish posted:

I think someone said they're the same value as flashbangs, just in the other direction, so about 20.

That's how much they did in EU/EW, it's basically the equivalent of low cover if the unit in smoke is otherwise totally exposed. I don't find smoke as useful in XCOM2 as I did in the first game simply because Aid Protocol exists and I pretty much only ever had to pop smoke because I had like one assault with their rear end hanging out after a run & gun anyway, plus Aid Protocol gets better with further level-ups. Nothing like being able to go "okay, I'll give that guy +40 defense and a free overwatch shot," especially if that someone is my own Specialist with Guardian.

Kai Tave
Jul 2, 2012
Fallen Rib
The thing about Dominate on lower level psi-ops is even if you wind up "wasting" it on a Muton or Advent soldier, you still effectively removed one enemy from play in a single stroke plus gained a free bullet catcher.

Kai Tave
Jul 2, 2012
Fallen Rib

Nordick posted:

Also, I already harped on about them earlier, but I recommend looking into voice pack mods if you like your soldiers to have more variation. There are plenty of legit good and fitting packs that aren't just silly novelties, and some real good funny ones too if that's your jam.

Which ones are those? Legit question, I can find plenty of "here's the voice of X character from some other game/show/anime" so if there's a voicepack equivalent of Capnbubs I'd love to know which it is.

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Kai Tave
Jul 2, 2012
Fallen Rib

Nordick posted:

Well yeah, packs ripped from other games are what I use. I haven't found a single go-to pack that would have several all-purpose voices though, so I'm afraid there probably isn't a "capnbubs equivalent" one. I just have a whole bunch of individual ones. But just because the voices are from another game doesn't necessarily mean a pack is just a joke or novelty. (Movie/tv show rips are a no-go for me since the quality will be all over the place with background noises and poo poo.)

There's this one guy who's done dozens of good quality voice packs, check out his collection. Most of the ones made from various military shooter characters and CoH units are pretty generalist soldier dude sounding stuff, which is what I understand you're after. The L4D ones are less pro-rear end military with some more personal quirks (which I personally think is fine since XCOM is supposed to be a pretty patchwork organization) but still mostly pretty generalist. Each pack has a preview video on its own page so you can get a decent idea of what it'll be like. All in all his packs have a LOT of different lines and enough generic "Okay" or "Roger that" kinda filler so that the more verbose lines don't get repetitive.

I just wish there were more good female voice packs around, I do have several that I really like but there's stil a ton more choice for male characters.

Okay poo poo, I'm gonna have to install that Greyson from Bulletstorm voice, I just wish he had one for Jennifer Hale's character as well.

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