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RandallODim posted:hahaha gently caress this gently caress THIS why jake whyyy RULES OF ZERG RUSH
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# ¿ Jan 28, 2016 21:08 |
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# ¿ Apr 25, 2024 15:33 |
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Darkrenown posted:The aliens merged outsiders with the internet I'm half expecting unholy abominations of memes and anime
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# ¿ Jan 31, 2016 21:29 |
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Thyrork posted:I trust someone will mod the commanders office to resemble this? Or maybe mod it into a completely featureless space, like my place is.
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# ¿ Feb 4, 2016 01:27 |
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WhiskeyWhiskers posted:Now I don't want to get all weird and preachy, but I hope we can all remember the good word of Leviticus 19:33-34 while playing this game. spotted the ayy lmao sympasizer
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# ¿ Feb 4, 2016 06:44 |
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Hats Wouldnt Fly posted:https://www.youtube.com/watch?v=_pTJJ-lA0PE "I believe I can fly eurgghh"
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# ¿ Feb 15, 2016 04:13 |
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Don't forget the neptunia voice mod
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# ¿ Feb 19, 2016 06:43 |
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Wish there was capslock for everything else.
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# ¿ Feb 20, 2016 00:43 |
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Eimi posted:I only value spider/wraith suits for sniper sharpshooters. They generally only care about ammo, so you lose nothing from the item slot, and as mentioned grapple helps keep snipers competitive. Now when do I find the time/resources to build one? I never do because I always have "better" poo poo to do with my cores. By better I mean fighting RNG for Inferno Grenades or ammo types I want. For rangers I dislike them as the loss of an item slot hurts with how I build them, Talon/Flash. Now if you don't have Talon Rounds yet its fine, but that's also one core not put into the ammo grinder. Trust me the experimental ammo mod in the Steam Workshop will do you wonders. Now in the case of a mod that removes each of those things in the proving grounds research pool every time you manage to get one, yeah I've yet to see that mod yet.
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# ¿ Feb 22, 2016 06:37 |
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Most of my PCS came from the black market, when I could afford it. And after installing the more loot mod, they all eneded up being mostly will pcs. Speaking of which, the only ones I figure to be valuable in ranking Aim/movement Hp/dodge and will at the very bottom. Aim and movement obviously for flanks, mobility and actually landing shots when you aren't using the sheer amount of garunteed damage most units can dish out. HP and dodge less so because chances are, if you rely on this you're setting yourself up for bad times. In XCOM 1 more health would be liked so they can live more, cause chances are with the higher enemy count you will get shot at. XCOM 2 on the other hand has a much smaller pool and every unit is so much more valuable. Dodge is rng and dodge tanking isn't nearly as good as making the other enemy dead. Plus you already have a tank, the mimic beacon/whoever you got mc'd. And will at the very bottom. Not only do you get a respectable amount of will naturally, but you also get more will from shaken units. Even on PSI units they are worthless because your units' psi power is independent of Will. Honestly I feel will PCS has to be revamped, it doesn't feel that much of a valued trait to have when having any other passive massively improves your units.
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# ¿ Feb 22, 2016 10:16 |
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PantsBandit posted:Just want to reiterate how loving amazing mods in xcom are. I don't see an imperial flag on that trooper
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# ¿ Feb 23, 2016 04:13 |
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I wanted bladmasters to have multiple strikes on a single foe or an AoE cleave, not this gimped version of what a Serial Implacable shotty Ranger. All the other classes AoE's are guaranteed without damage dropoff.
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# ¿ Feb 23, 2016 06:56 |
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Lowen SoDium posted:Not quite that bad, but he really does brush it off as being cheap repackaged sequel, ignoring that classes have been completely redone, all enemies were either new or remade, and dismisses most of the new game elements. He also wasn't that hard on turn limits, but was saying that he didn't think they made sense narratively on some missions. So apparently people wouldn't get used to aliens when they literally were the occupying force for an entire generation and basically made things better for everyone. Or how in the tutorial it's the characters saving the commander and Bradford telling the units what to do. Or how autopsies are needed for getting more info of a top secret conspiracy. Or how all the missions in some way are that cause the resistance fighters made those scenarios to warrant these mission types. And wait, complaining about not using your moves that could gently caress you up? In XCOM? This and his shoddy MGSV review where he complains about the optional voice clips and ~Wacky Kojima~ as dismissal of the game, really is showing a lack of effort and quality.
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# ¿ Feb 24, 2016 22:01 |
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SynthOrange posted:
do you know what will make you want to play rather than mod? anime face masks Eh? Eh? Wink Wink Nudge Nudge
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# ¿ Feb 28, 2016 06:32 |
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Just why
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# ¿ Mar 1, 2016 11:35 |
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I kind of want to have the old medic class back, or something like it to make smoke grenades viable. They seem too weak in a game where unlike in XCOM 1 you're expected to kill every alien before they can draw a bead on you.
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# ¿ Mar 2, 2016 17:05 |
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Something's wrong, I used the max squad size fix mod alongside the instructions, but in my new game I do not have the six units in my game. And I checked my stuff again, I still do not have my six slots.
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# ¿ Mar 4, 2016 20:46 |
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Okay, so my ini edits are not being applied on any difficulty. How do I fix the files to make my ini edits apply again? EDIT: Even the Gremlins no longer give a hack boost to stats now, I have no idea what's going on. Also would like to know how to fix XCOM 2 still says "running" even when I already closed the game, and the only way to play XCOM 2 again from there is to restart Steam. I have to do this every time, and restarting my computer doesn't seem to stop the problem. Annointed fucked around with this message at 22:26 on Mar 4, 2016 |
# ¿ Mar 4, 2016 22:01 |
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My ini edits aren't working. I saved them through notepad ++ and they worked with mods in my second veteran run, but not applying at all to my commander run. This also includes the increased soldiers mod, it's just not being applied.
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# ¿ Mar 6, 2016 01:01 |
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Funny enough my first avenger mission ended up glitching, I was awkwardly waiting in the west coast of the us for like an hour in game before the ufo stopped bouncing around and made a beeline to me.
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# ¿ Mar 7, 2016 02:10 |
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SynthOrange posted:Completely misread that. Now I'm going to make a reaper's scythe. The uguu will consume us all Am I kawaii commander sin3.14~
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# ¿ Mar 8, 2016 00:18 |
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Can anybody make a list of the Quality of Life mods that are now no longer necessary to improve gameplay experience?
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# ¿ Mar 10, 2016 19:58 |
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Also rapid fire is garbage on a sharpshooter. I thought it would allow me to double tap, nope. The other option was rapid fire pistol, nope. The only way I got it to work was grapple hook my way til I got the right chance to use it.
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# ¿ Mar 14, 2016 01:50 |
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Anyone know how to shorten psi training time?
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# ¿ Mar 18, 2016 03:24 |
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Uh guys http://i.imgur.com/WmUW0Dk I have no idea what happened, all I did was remove some mods, now I can't change skin tones, even in the character pool.
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# ¿ Mar 18, 2016 09:08 |
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SynthOrange posted:Removing the 'more skin tones' 'more armor color' mods and the like leaves a whole bunch of unusable junk info in the game. Reverify. So SynthOrange, I see that Modbuddy for XCOM 2 makes a bunch of random unique files under workshop, and some of these mod folders are empty. Since I no longer see the active mods in my DefaultModOptions.ini, do I have to manually delete every empty folder so I can fix my problem?
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# ¿ Mar 18, 2016 18:30 |
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LowellDND posted:The "remove mods" mod might help too. I got that too, didn't help. Okay I went to the properties option and clicked "verify game", hopefully that will fix my characters up. EDIT: Nope, didn't work either, characters still stuck as black. Annointed fucked around with this message at 19:00 on Mar 18, 2016 |
# ¿ Mar 18, 2016 18:35 |
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Okay I went to the folder where all my mods were, and deleted every single file that didn't have anything in it, and verified the cache. And my characters are all still stuck with the same skin color. Dang it what am I doing wrong? EDIT: Okay, with the more skin colors mod, now I have all my characters back to normal. Annointed fucked around with this message at 19:52 on Mar 18, 2016 |
# ¿ Mar 18, 2016 19:45 |
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I had to disable the increased enemy squad size mod because it made my rig lag and run like a plane on fire. Which in retrospect is a good thing cause with all the new enemy type mods I made it started to look like a warhammer skirmish game than xcom
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# ¿ Mar 24, 2016 04:22 |
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To punish shooting and reward grenading everything.
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# ¿ Apr 4, 2016 08:45 |
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Heresy Heresy everywhere
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# ¿ Apr 7, 2016 06:03 |
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So what I'm hearing is DoT damage with grenadiers and ammo? Assuming they take dot damage at the beginning of their turn they'll continuously take damage.
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# ¿ May 6, 2016 20:03 |
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I'm waiting for modders to go whole hog on these units and design ruler units for all the enemy troops. Ruler Pectoid, Ruler Crysallid, Ruler Faceless, Ruler Advent Captains, Ruler Codex, Ruler Gatekeeper or Ruler Ruler MECs.
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# ¿ May 8, 2016 00:16 |
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InfinityComplex posted:wouldn't that just be an ethereal No, it would be pure anime.
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# ¿ May 8, 2016 01:59 |
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You now get a memorial wall dedicated to displaying the number of enemies you killed.
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# ¿ May 12, 2016 21:54 |
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Nerf grenades and buff every enemy, well gently caress.
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# ¿ May 13, 2016 03:32 |
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dyzzy posted:Chryssalid brood mother: every action, spawns a chryssalid. Does nothing else. Lobs crysallids like footballs.
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# ¿ May 25, 2016 22:38 |
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Acid just blows poison bombs out of the wate, dot, best shred and ale damage make them pretty much the best bomb. The only ones thag come close for me is mines for raw damage and ice grenades for stuns.
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# ¿ Jun 25, 2016 12:03 |
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Captain Gordon posted:how did you deal with the 100hp/7armor sectopod Spam combat protocal and lily's abilities, reserve grenades for that encounter to shred and have Sparks tank hits. By the time the other units come on you should be focusing on killing the boss or else you'll just get overwhelmed.
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# ¿ Jul 2, 2016 11:41 |
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Lily lobotomized an ai and bound him to a machine to fight for xcom eternally and without question. that's some hardcore poo poo.
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# ¿ Jul 3, 2016 15:55 |
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# ¿ Apr 25, 2024 15:33 |
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MF_James posted:I am probably a heathen, but I'd like an apoc remake, complete with real-time mode, feel free to burn me at the stake for my heresies. Same here mate, I just want to enact my sociopathic CEO fantasies under the guise of exterminating alien goop.
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# ¿ Jul 26, 2016 20:38 |