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Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Zaphod42 posted:

Yep, they will deliver us unto the chosen land. But they're taking their sweet time.

I live in one of the first cities they're rolling out in, and even then its only available in ONE super loving rich neighborhood, because of course it is.

Likewise, though my problem isn't that it's super exclusive, it's that it's available EVERYWHERE ELSE BUT loving HERE.

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Claverjoe posted:

Augusta, Georgia. Fuucccck Comcast. What really sucks is that I'm only a few miles away from a decent unlimited 25down 5 up cable ISP. It's almost enough for me to want to move.

And also a few miles away from Fort Gordon, which is where the US Army Signal Corps is based and trains. It is probably literally the biggest concentration of communications specialists and infrastructure in the entire world.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Guy I know on another forum gifted me XCOM 2 on Steam and I'm over here trying not to :qq:

My body is ready.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Hell's Bells
Dream On
Immigrant Song
Carry On Wayward Son

There are a million good ones to pick.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I will actually laugh if Beagle is playing the Easy-mode version of Legendary because it's a review copy.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Pre-loads started, got mine set up to run overnight. :toot:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

420 Gank Mid posted:



Jake Solomon this is not OK

You're right.

They're way too grouped up and vulnerable to grenades.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I'm over 99% sure that timed missions get easier once you figure out how to prioritize enemies and set up pro ambushes at the right times.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Coolguye posted:

Yeah my successful hit rate is running at about half of what it's displaying on average.

I realize half the thread is going to call me a whiny gently caress for this, but seriously, something is UP with the hit percentages. I used all my grenades (of which I have 5, since one of my early promotions was a grenadier), and I set up flank shots and even go for one-hex attacks. My AAR listings like the above are LESS THAN HALF of my listed accuracies, which are about 74-84% since they're flanking shots. My Status Black AARs show me at 30-38% hit rates. I even had someone watching my stream, so I have a loving witness. He swore off buying the game after watching this nonsense.

Yeah, yeah, :xcom: and poo poo, but such close range attacks aren't even OG XCOM style. Even if you missed, the bullet trajectory would often hit in OG XCOM regardless of your 'miss'. This is some straight bullshit. I definitely feel like weapons need some close tweaking on close ranges right now. It is absolutely absurd that my rookie could flat miss and do no damage when DIRECTLY NEXT to an ADVENT trooper. Not even OG XCOM did this, so you can't defend this mechanic. If literally any other game pulled this, people would hate on it, for good reason.

I was seriously hyped but right now I am super disgusted with the game. I honestly do not know what I am supposed to do. I've rerolled an early mission a half dozen times at this point because my soldiers seemingly cannot hit the broad side of a loving barn, and enemies outnumber and will suicide rush me because they apparently sense that my soldiers cannot hit the broad side of a loving barn.

Do you have the tutorial enabled? On the first two or three missions I was getting something similar to this, with infuriating bullshit misses and a collection of really inopportune :xcom: moments like two sectoids mind controlling two rookies in one turn, but after those everything seemed to go back to normal. I get the distinct impression that, whether it's 'under the hood' or not the game basically forces you to experience near squad wipes? :shrug: Now I'm about a dozen missions in, loving life because the doom clock doesn't start until after you're through the tutorial and getting some cool poo poo researched while I'm kickin' it in East Africa.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Coolguye posted:

Yeah that isn't convincing at all.

Six games is a pitifully tiny sample size for trying to draw conclusions, especially if you're casting aspersions on the way the game is actually displaying things instead of you getting a run of bad luck. I've played games of BattleTech where I roll eight sets of snake eyes and only one boxcars, that doesn't mean my dice are improperly weighted (well, that doesn't mean anything by itself), it means that poo poo happens.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

poptart_fairy posted:

After the initial adjustment period and getting a grasp on newer game mechanics (I somehow skipped over the tooltip that tells you Rangers can do their dash attack melee every round), Commander is challenging but definitely rewarding. It's just got a lot of nasty surprises that can dump all over the player - Captains marking and then firing on the same target seem to XCOM2's Thin Men. :v:

Compared to the previous title, XCOM2 is loving hard.

We really did get TFTD round two. :v:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Extracting a VIP, ran up next to some cover. Discovered I could open the cover, got an advanced stock. gently caress yeah.

On the other hand, now I have to go obsessive looking for literal loving treasure chests because I am incapable of leaving secrets undiscovered.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Ahahahah, got Lightning Reflexes on promotion for my Blademaster Ranger. I was going to give him Shadowstep, but now that Lightning Reflexes makes one miss and actually triggers to draw shots away from my other guys, he's getting Shadowstrike to open up my ambushes.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
If the objective is to kill all enemies, yes. Those ones are generally the ones where your objective is to disarm a bomb or something but you still need to actually, you know, get the thing you came for.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Doing the tutorial this time is basically cheating. I had mag weapons before I did the Officer Autopsy and it has made the game significantly more manageable on the battlefield, and since the doom clock didn't start until like six weeks in it was basically free. :v:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
They're not there to freak you out (though tension is definitely part of it), they're there so that you don't literally forget that there's something about to lose you the game. When all the pips fill up, you'll have a couple weeks to actually engage the next site. I'm two pips from full on the timer, and I have yet to actually do the first Blacksite. :v:

I also have full gauss/mag weapons, just started building my Psi lab, and finished my second experimental ammo and started my second experimental grenade project. Talon and Dragon rounds, and gas grenades. Haven't even built a Skulljack yet!

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Alkydere posted:

Good to know I wasn't loving up by the numbers as much as I thought with letting the Avatar project advance that far. My Avatar progress bar was one pip from completing when I finally, finally got the communications necessary to expand past the initial three sectors. :v:

I did notice that there's a couple of hidden ways to reduce the Avatar project progress as well. Dealing with the super happy funtimes that happen when you first Skulljack an officer will chop a pip off the bar.

Pretty much! I just linked up all of Africa, and it's annoying, because I got "All In" as the continent bonus but one of the dark events is to cut supplies by half. :argh: Haven't even tried building the satellite uplink analogue to expand into Western Europe to blow up the nearest research place.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

jBrereton posted:

Maybe don't just leave your snipers miles and miles away?


Grapplejack posted:

Man squadsight loving sucks now, I gotta get a mod to give my snipers SMGs

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

SkySteak posted:

I take it you should stick to full cover where ever physically possible?

Stick to full cover if you're already out of concealment, or if you can't kill the pod this turn.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
If you guys are having trouble with turrets blow up the roof they're on. Falling damage destroys them instantly.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

SkySteak posted:

For some reason given this game I don't want to believe you.

He'd know, given his name too. :v:

But seriously that mission kicked my rear end too.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Crosspeice posted:



Well won't this be FUN.

I can't help but notice you have plenty of grenades left. You'll be fine.

90% of my profanities shouted at the screen have been along the lines of "gently caress I'm out of grenades!"

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Just noticed that the soldier getting ready to ambush the ADVENT on the title screen is one of your current active troops. Nice touch.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
One of my Grenadiers just got Run and Gun from the AWC.







:circlefap:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Just had a Viper move, tongue grab, and then coil (for three damage, when did it get bumped up?) all in one turn. Kinda BS on that one.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Well that was my first failed mission! Heavy turret, first Vipers (three in all), first shield guy, officers and troopers with like double health. What a miserable mission. Lost one of my grenadiers (he was the one with Run and Gun), three of my other four down to one or two pips of health. Revealed a pod that was two Vipers, a Muton, and an Officer and nope'd the gently caress out of there.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Supply missions appear to not have timers. Neither do retaliation strikes (uh, at least not officially).

Those are the ones that scare me most, because the enemies are significantly tougher, far as I can tell.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Wizard Styles posted:

They also at least partially recoup whatever you paid for them as long as you still got poo poo to excavate. I don't know how far I'd go with this, but getting to 4 Engineers ASAP seems like a solid approach at least.

I bee-lined right for engineers (and mag weapons) and I'm up to 4 (with an upgraded workshop! :science:) before even hitting the first Blacksite. I also mashed the "build faster" button when it showed up at Resistance HQ as a monthly bonus, and it has been hilarious.

Nearly the entire ship is excavated, I'm two days from my Psi lab coming on line, once I get the last room excavated I've got a power node queued up on the exposed supply and all my rooms are staffed nearly full up.

Playing on Veteran, so I've had some breaks in the tactical game I wouldn't get otherwise but it feels like RNGesus smiled on my engineers.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

CharlieFoxtrot posted:

Building a workshop first in the top center slot seems like a good deal; it helps clear your base out faster and will let you staff more rooms quickly.

The black market seems like a trap. There doesn't seem to be any no-brainer items to sell anymore, am I wrong? And it sounds like intel is crucial for expansion so I shouldn't give it away lightly.

I sell lots of ADVENT corpses that I'm not using, and sometimes alloys if I have an abundance of them and few supplies. Trading intel for engineers and scientists is generally worth it because if you're rushing all loot drops you'll get data pads and stuff that you can 'research' for more intel. Connecting to a region only costs like 30 intel if you've got a radio tower adjacent, and since radio towers give you more money at the end of the month anyway it feels like a no-brainer to build one. Keeps intel costs for expanding down. I'm significantly more limited by my maximum connections than by the intel cost.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Contest Winner posted:

I'm really enjoying this game and most of the changes but the aliens choosing to fire on harmless civilians during terror missions when directly engaged with XCOM feels gamey in an not fun kind of way.

They do that for you? If I'm running low on civilians left I always make a point to try to activate the last two pods at the same time (crazy, I know) because then they stop trying to kill civvies and I can pull back a bit without losing. It's not exactly pleasant, but it's worked so far.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

LibbyM posted:

They stop actively patrolling the map, but if they happen to get in vision range of a civilian while fighting you, they will drop everything to kill civilians sometimes.

I must just be getting lucky, then. Had a Stun Lancer not twenty minutes ago make a rush at my Ranger (who was well prepared for it :black101:) instead of taking the shot at the civilian just around the corner and in clear view.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

StashAugustine posted:

Is Combat Protocol affected by armor? The UI doesn't seem to think so.

It is not. Killed a shieldbearer with it earlier when my Grenadiers were both fighting a heavy turret and couldn't get the shredder debuff on target. Gremlin went right through armor. It was a very :dance: moment.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Wizard Styles posted:

This is where I first started having second thoughts about delaying the Blacksite mission for ~2 months.


I unlocked the Mimic Beacon just before that mission, if I hadn't that probably would have gotten someone killed.

It's mid-May and I haven't done the Blacksite mission yet. I am afraid that I'm going to run into a Sectopod, at this rate.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Deuce posted:

Just make sure at least one adjacent facility can have two engineer slots at some point, because the workshop upgrade gives four gremlins but they only go to adjacent structures.

Doesn't up and down count as adjacent?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

StashAugustine posted:

How do you capture the target of an assassination mission, and what does it get you?

Run up next to them, vigorously apply the blunt end of your weapon, pick them up and GTFO.

Usually gets you intel or supplies.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
There's no such thing as overexposing yourself as far as I can tell, purely in terms of whether ADVENT tries to hurt you more. The issue is going to be with getting enough distance with your contacts to reach the next Blacksite because much like satellite uplinks you have a finite number of them and expansion is time consuming.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I'm in mid-June and I have not actually gotten Predator armor yet. I need one more Trooper corpse. Until then, I'm just gonna keep feeling like I'm hideously boned while improbably acing missions. Managed to sweep a Very Difficult Retaliation mission with one Specialist wounded by a Muton's melee but otherwise nothing but ridiculous trick shots from across the map. I only lost two civilians! :confutoot:

I've got a full suite of fully equipped mag weapons, a couple ammo types (that have been invaluable) and a gas grenade (that has also been awesome). And that's it. I did have a pretty hilarious time with the Codex and my Blademaster Ranger, wherein I hit it with a couple grenades (and it multiplied twice) and then she just did a victory lap executing each one on the same turn. It was awesome. :allears:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Damo posted:

Great,. thanks. One more question, how do I know whether or not a structure will require engineers to staff it before I build stuff? I don't want to build something adjacent to the Workshop and then realize it doesn't need engineers staffing it.

At the least can someone tell me if these things need engineers or not: Advanced Warfare Center, Proving Grounds, Resistance Comms Center,

Yes (if you have wounded soldiers, so yes), yes, and yes.

EDIT: "Need" is a strong word. They work without, but with is much better.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

FallenGod posted:

I still have no idea what the following enemies even do: Archon, Heavy MEC, Berserker, Andromeda

Whenever I see one it's time to see how many acid grenades and wrist rockets I can fire in one turn.

Archons melee things and fly. Berserkers melee things on the ground. Heavy MECs are pretty much the same except with an AOE attack sometimes. Haven't met an Andromedan yet.

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I am about to assault my second Blacksite.

I still have Kevlar on all my troops. Go me.

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