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Wizard Styles
Aug 6, 2014

level 15 disillusionist

Anatharon posted:

I'm a little disappointed that the 5th class was just psionics instead of something new.
It should have been dogs.

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Wizard Styles
Aug 6, 2014

level 15 disillusionist
I only caught the last 5 minutes but apparently they'll release some information about preloading soon.

I hope they unlock the character creator early.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

LightWarden posted:

They have some degree of dodge like Vipers do, so half damage hits aren't uncommon on legendary. They can burrow somewhere and if you discover them on your turn they unburrow and get one action which they can use to charge in and melee your soldiers.
This seems kind of over the top, especially when missions put you on a timer, as it seems like you simply can't have two people covering your advance with overwatch all the time.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

CrazyLoon posted:

^ lol...what have I started?
The derail of a thread for an unreleased video game.

A grave sin indeed.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Fangz posted:

Pigeon guns confirmed.
This was my first thought as well.

Gonna mod a pigeon gun into this game.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I wonder what "600+ Character assets" actually translates to, as in how much of it is soldier customization stuff, and more importantly if there are dogs.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Nordick posted:

I wonder how long it will take for the first Jagged Alliance total conversion project to start.
Total conversion is :effort: of course, but believe me I'm gonna start working on Jagged Alliance voice sets pretty soon.

I will hunt aliens with Hitman and Ice.

Kennel posted:

Reminds me of the original Red Alert which let me make guns that shot attack dogs.
Okay, how about this:
90% chance of firing pigeon (moderate damage, confuses and disrupts psionics)
10% chance of firing dog (alien sees adorable dog and turns on overlords that would outlaw pet ownership, dog and alien both become permanent recruits)




poo poo I'm turning into Junpei.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Junpei posted:

Wow.
I don't know if I should cry, run, or say "I don't think that classifies as a good mood.".
Um... I'm sorry?
Read between the lines there. Learn to code. Python or whatever, see if you're up to it. You may not be, considering your age and the persistence programming takes, but if you are, make something.
It's gonna be poo poo nobody is going to care about but you. It's going to be so simple it barely qualifies as a game. But it may set you on a path towards one day making a game people do give a poo poo about.
Which is more than posting your latest ideas every week is going to accomplish. That's just turning you into a joke (see also: the OP).



Also, holy poo poo Coolguye.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

winterwerefox posted:

If you want to develop such ideas, start looking into table top games/RPGs. Turn the ideas into a game you play with your friends. Draw out maps, get rules systems to support your ideas, and see what works and what is broken. It will likely never be a published game, but if you have fun with it, who gives a poo poo? It will also give you some insight into systems, and how one change over here can break something over there, if you can wrap your mind about it. The current devs for XCom started, I believe, by making a table top game. you can see it with the grid system and the dice rolls to see if you hit or not, as well as the hp/damage system.
Also a good idea.


Seriously Junpei, just shut the gently caress up and do something with your ideas.
The first thing you do isn't going to set the world on fire but there's going to be a final product and the experience gained from and fun involved in making it. Don't make plans for huge fan game projects, just jump in and do some small project for yourself.
Or you'll find out along the way that actually developing a game is not something you're up to right now, and then you'll at least know that.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Junpei posted:

Thanks. Still in middle school, but I'll take a programming course or two in high school and college.
If you want to get started now there are resources all over the web. Coursera, Codecademy, whatever. Not that you need to learn to code right away of course, but if you want to there are enough places where you can learn on your own.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Xenonauts is pretty hard to recommend at its price tag, especially with OpenXCOM around. It's an okay game that achieves what it sets out to be - basically it's a slightly modernized old X-COM games with some quality of life features to reduce tedium. There are some gameplay issues, psionics are bullshit and the game has weird ways of calculating trajectories (don't even think of doing an Ironman unless you like the thought of a soldier accidentally throwing a grenade into a haystack right in front of him and blowing himself up) and dealing with objects/cover in general, but it's decent. Just not worth as much as they're asking for imo. Good game to pick up on a sale, basically.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Junpei posted:

You notice that most X-LIKES (XCOM clones) have either inventory management or soldier skill trees, but not both?
Why is that?
Adding classes and skill trees is really a Firaxis thing (e: I guess Apocalypse had classes in a way, though), the throwback games that are more faithful to the original X-COMs just differentiate soldiers primarily by gear, and to some degree having more stats.
Like in Xenonauts you've got no classes but you'll have soldiers with (lovely) pistols and riot shields packing lots of grenades and a medkit for breaches and support, while another one may just have a sniper rifle and not enough strength for anything beyond that but an emergency smoke grenade.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Furnaceface posted:

This post terrifies me. I dont mind timed missions as a way of breaking up the pace, but having it be the majority of them is going to get tedious quick, even when I set it to babby difficulty.
I think I had one non-timed mission out of six so far. Despite being my first snake tits encounter it kind of almost bored me, timed missions make the game much better. Although I had to savescum the first two because the timers tripped me up.

Internet Kraken posted:

How bad is it that instead of actually playing this game I'm sitting in the character pool screen making stupid poo poo


I don't know how bad it is, but rest assured that you're not alone.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
About to go to work and I feel like I should just call in sick.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Meta-Mollusk posted:

This is pretty much exactly how I got my first casualty. Saved a civilian with my Ranger by heroically slicing a Sectoid hiding behind a car. Of course the civilian turned into a loving monster, attacked his savior and blew up the car in the process. :suicide:
Just don't go near civilians imo. Aliens are gonna kill one per turn regardless, so I've decided to just cover ground and activate pods to draw attention quickly.

Of course, I still got my second Grenadier injured because a Faceless was just near enough to the cover location he was moving towards to activate, and then half the team missed with their overwatch shots because they are terrible.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
First Guerrilla Ops choice, my options include Dripping Moan and Sweaty Whisper. :wiggle:

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Dongattack posted:

Can you start out on other continents on new playthroughs or is it always America?
I'm in India. (Tutorial enabled.)

Wizard Styles
Aug 6, 2014

level 15 disillusionist

RBA Starblade posted:

I will say this, it does seem like chances to hit across the board are lower, but I might just be forgetting what point-blank flank shot percentages used to be.
I'm picking up every single guaranteed damage anything I can find, that's for sure.

Edit: Not that I really need them, my Sharpshooter is happily landing crits on 30% shots because she doesn't give a gently caress, but eventually she's going to get injured or something.

Wizard Styles fucked around with this message at 19:41 on Feb 5, 2016

Wizard Styles
Aug 6, 2014

level 15 disillusionist
So engineer/gremlin rushing seems like a pretty good early game strategy, agree/disagree?

Bloodly posted:

Why do I just know the next plot is going to be 'This was another simulation'?

I mean, there's no telling how deep it goes once you start with that particular rabbit hole.
I almost suspect the remaining council member is using the resistance to set himself up for supreme rulership, planning to take over the alien infrastructure. Although that would be a weird XCOM game, with a human antagonist. Still, I don't trust that guy.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Deuce posted:

Engineers are definitely key to expansion. I expect this will go double on Legendary when stuff takes longer to build.
They also at least partially recoup whatever you paid for them as long as you still got poo poo to excavate. I don't know how far I'd go with this, but getting to 4 Engineers ASAP seems like a solid approach at least.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
This is where I first started having second thoughts about delaying the Blacksite mission for ~2 months.


I unlocked the Mimic Beacon just before that mission, if I hadn't that probably would have gotten someone killed.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Pomp posted:

i did the blacksite only engaging one pod in the objective room :smuggo:
Man, I would not have the patience for that. Overwatch-crawling through Blacksite took long enough, trying to go through that undetected would have been beyond me.
Also there was that surprise Muton + Stun Lancer + Shield rear end in a top hat group right between the objective room and the extraction point, as much as I would have loved to avoid fighting those I'm not sure that was in the books.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Elliotw2 posted:

Poison, acid, and fire do a random amount of damage for a random amount of turns that depends on the element. Poison does the least and also counts as disoriented, acid is in the middle but only does damage if they move, and fire does the most but only works on squishies.
Wait, I thought poison would always just do 1 point of damage unless it's shaken off.

Duration to at least a large degree seems to just be based on a random chance to get rid off the effect that's checked every turn, I've had it stop after two turns, but then I also got my Gunslinger poisoned during Blacksite and he lost 6 health just from that. I almost thought he'd die from it.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Elliotw2 posted:

XCOM 2 is pretty hard, don't feel bad if you need to turn the difficulty down.
I've allowed myself a free reload for every ability I encounter for the first time if the result is too bad.

(At least now I know what actually happens when you try to machete a Muton.)

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Meskhenet posted:

(totally unrelated, i have a sniper that misses 80+% shots all the time. I also have a support unit that seems to always hit when under 45%.)
When my sniper Sharpshooter has a 30-50% chance to hit I just assume it's gonna be a crit anyway; so far she hasn't let me down.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

64bitrobot posted:

So this is actually pretty old from my campaign, but I felt the need to share because it seemed absolutely amazing when I first saw it.



I would like to remind everyone that you can check what options hack are for free without using an action as long as you say cancel hack. I checked the tower at the start of the turn so I pushed myself ahead, then used the tower to basically take a second turn so I could move closer to the objective. It also would have been a good option if I had encountered a pod and needed a second turn.

What I'm saying is, the most broken squad might actually be six specialists. Get them an enemy protocol or two and they become amazing.
If you have two Specialists, can you actually hack the same tower twice?

I mean, I still wouldn't ever want to rely on hacking considering how dicey that is, and the Specialist is probably the class I could personally most easily live without, but that would be pretty nice.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Cao Ni Ma posted:

Are dark events permanent? Like if I fail to stop them would I have to contend with them for the rest of the playthrough?
No.

Pretty sure they even specify their duration, and I don't think I've seen one that sticks for more than a month.

Wizard Styles
Aug 6, 2014

level 15 disillusionist


The face of weakness.

Anyway, I was hoping to find a mod that unlocks all customization options for Rookies. I'm honestly surprised nobody has uploaded a mod like that to the workshop yet.

So, has anyone done this for themselves or do I have to look for myself to find out how to give Rookies afros and cigars?

gonadic io posted:

Is there a list of what you unlock from each autopsy? I couldn't see it on the wiki.
Faceless give you Mimic Beacons. That's the only thing I remember.

Edit: Actually, no. Snake tits unlock better medkits.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Sky Shadowing posted:

In other questions, apparently once you 'unlock' a weapon that tier is infinite now? That's an unexpected, but not entirely unwelcome, change. Or is this just a change that only applies to Veteran and below difficulties?
This is how it works across difficulties and it also applies to armor. You manufacture special things like EXO suits and ammo upgrades individually, but upgrades to basic weapons and armor are done once and then everybody gets them.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Tell me if I'm crazy but I'm really seeing a resemblance here:

Wizard Styles
Aug 6, 2014

level 15 disillusionist

PirateBob posted:

What are some recommended research options at the start of the game? Is Alien Data Cache worth the time?
Data caches give you intel. Nothing more.

Research the armor upgrade first, then the weapon upgrades. With autopsies I've generally waited until I could do them instantly after killing enough. I'd make an exception for Faceless because they unlock Mimic Beacons, which are amazing.

Also, check the Black Market, if you can rush something big like Psionics it's probably worth it.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
The one bizarre bug that forced a restart that I have encountered so far was when I was equipping soldiers before a mission and I couldn't leave the loadout screen anymore. I could change items, switch between soldiers, but nothing but that worked. Couldn't even pull up the menu to save.

I wouldn't be surprised if I were the only one to have seen this glitch, though, game seems to poo poo itself pretty randomly judging by the reports in this thread.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
:lol: at people crying about time limits in Steam reviews, that poo poo is a gold mine.

That said, sometimes the procedural generation combined with time limits combined with the usual RNG stuff (85% to hit at point blank etc.) can put you in pretty bad situations where there's not much to do but hope the game gives you a crit on a 70% shot.
Like, I started a second campaign and the first retaliation mission gave me almost no cover that wasn't explosive, and spawned all three pods and the Faceless within so close distance of each other that I ended up activating a pod and a Faceless with no Overwatch active because I had to spend all my actions gunning a Stun Lancer and Officer down, and there simply wasn't a way to avoid it outside of prescience. And I was lucky because Kelly got that lucky crit on a 70% shot, I could have easily activated those guys with the ADVENT Officer still running around. When all I've got are four people at Squaddie/Corporal that together can only be trusted to reliably one-turn a Faceless that's just a bit too much.

Also

Cyclomatic posted:

Since you can easily get the point being made, it is clearly not suitable for academic publication.

Wizard Styles fucked around with this message at 06:06 on Feb 7, 2016

Wizard Styles
Aug 6, 2014

level 15 disillusionist

CharlieFoxtrot posted:

UFOs don't spawn until you do the Black Site mission so I don't think you have to face an Avenger defence until you do.
Man I loving wish.

Avenger defence with unupgraded gear is pretty ballbusting. I made it out with only a dead Rookie, but all but two of my good soldiers are injured for half a month.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Also, the new Sectoids are pussies. Thin Men pods were worse.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I can't deal with non-timed missions anymore. I went back to my first campaign because the second one is going terribly for reasons I don't quite understand, went to blow up a facility. Twenty-something turns of overwatch-creeping. Then the game decides it's about time for the Avenger defence and I just wish I got some extraction mission or something in between.
This is gonna take so long.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
This is for everyone having Stun Lancer problems:





What could go wrong?









I'd assume 60+ of those were Stun Lancers.




This hero here somehow managed to be a part of that mission and not get promoted.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Heavy Metal posted:

Any advice on the the money management side, and how many soldiers you think you need to have around?
You can recruit new ones instantly, so as many as you need to field a full squad. Having 10 or so for the eventual base defense isn't the worst thing, though.

Edit: Also, at some point doubling up on classes so you can always field a decent team is of course going to be the thing to do, but it doesn't seem like you're anywhere close to that yet.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Heavy Metal posted:

I only have enough supplies to buy one rookie at the moment, so just feels like one tough month could destroy me, if I spent too much of my income on something fancy etc.
Check the Black Market, sometimes you can get a promoted soldier for intel.

Maybe always, actually.

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Wizard Styles
Aug 6, 2014

level 15 disillusionist

Heavy Metal posted:

Thanks, good call, that could help in a pinch. I've got 222 intel, haven't bought much with it, though I know you need to keep some to contact new rebel groups etc.
I've just been pissing Intel away whenever I've seen something remotely interesting to get with it, since it comes up as a Guerrilla Ops reward often if not always and you can always make more by just hanging out at HQ if you really need some to make contact with a region.

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