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I'm getting pumped for the PS4 port at the end of September, so I've been playing the 360 version of Enemy Within. I am so hyped, even if I'm currently sucking at the Ironman after a couple of years off.
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# ¿ Aug 10, 2016 12:54 |
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# ¿ Apr 25, 2024 06:52 |
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Deuce posted:Beagle streaming Long War again prompted me to try another campaign. July terror mission, move to cover, overwatch. First enemy turn:
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# ¿ Aug 12, 2016 17:15 |
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jadebullet posted:Well, I finally got around to playing XCOM 2. I was a little rusty so I started with the tutorial enabled. Well, I got to the first mission, was a bit reckless due to the time limit, and one of my team got killed. This caused another team member to freak the hell out, climb on top of the truck, and grenade himself, and the rest of the team, completely wiping the mission. Welcome to XCOM
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# ¿ Aug 24, 2016 18:48 |
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I suck at XCOM
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# ¿ Oct 15, 2016 22:22 |
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I am very bad at XCOM 2, I need advice on how to not suck. I'm on the PS4.
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# ¿ Oct 23, 2016 00:47 |
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I didn't know flashbangs could break mind control
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# ¿ Oct 23, 2016 01:32 |
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Astrochicken posted:I bought the game on ps4 a few days ago. Super good, best game ever, etc. I've found that I have to save and exit, then send someone else into the VIP's van down by the river after the reload
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# ¿ Oct 28, 2016 03:22 |
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babypolis posted:Well it will take me around 20 days to get to the next site, so thats pretty bad. Start a new game
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# ¿ Jan 17, 2017 16:11 |
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Whenever I've enabled zip mode it just seems so jarring, and I have to turn it back off.
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# ¿ May 22, 2017 19:04 |
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Bakalakadaka posted:My soldiers only get customization when they've earned a nickname I learned that after spending hours customizing my rookies only to have them get waxed on turn 2.
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# ¿ May 31, 2017 14:22 |
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I hope there's morally questionable genetic engineering this time around.
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# ¿ Jun 8, 2017 18:33 |
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Full Training Roulette now!
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# ¿ Jun 12, 2017 13:52 |
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RBA Starblade posted:Training Roulette with the randomized stats for soldiers modifier was my favorite way to play EW, I hope some of those options come back. I was very disappointed that I was unable to turn those things on in XCOM 2. I figure it fits the meta of a rag-tag team of rebels perfectly
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# ¿ Jun 12, 2017 14:16 |
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Alkydere posted:They did at least include a hidden skill so you have uniqueness built into the game. I think it's because far more of the skills were too linked to the soldier's various equipment to make a good Training Roulette. The Ranger tree would have 1/2 being nearly entirely fixed sword skills, the other 1/2 being LOLrandom. Yeah, but that requires the Advanced Warfare Center being operational at the time you hit the level of said hidden skill. It would probably have to be padded with new skills for sure
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# ¿ Jun 12, 2017 14:41 |
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The most important question is will there be additional space Barbie options?
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# ¿ Jun 12, 2017 18:22 |
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https://www.youtube.com/watch?v=n3bENBYSucQ
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# ¿ Jun 12, 2017 18:33 |
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I do have to wonder if that person in the "stasis suit" from the trailer is Vhalen.
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# ¿ Jun 12, 2017 18:45 |
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Neon Knight posted:Maybe lost units are actually several lost clumped together as a swarm? One health bar for a group of five or more and have some drop as the pack loses health? My speculation: The lost are a feral set, so it makes sense that they're probably just 2 HP. Easy to kill a single Lost, but as an infinitely spawning swarm, it could definitely turn the tide of a mission fast. In short, explosives. EDIT: Oh, Headshot. Meh, who knows, maybe there are missions with NPC factions that you can give a general orders to Iron Crowned fucked around with this message at 19:32 on Jun 12, 2017 |
# ¿ Jun 12, 2017 19:27 |
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Moola posted:I hope they add soldier romance options They're not Bioware
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# ¿ Jun 12, 2017 19:58 |
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Andre Banzai posted:What the hell is this, the Ethereals have summoned a black metal naavi force? These "chosen" look so freaking generic, holy poo poo. Meh, I'm ok with that if they're fun to fight
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# ¿ Jun 12, 2017 20:05 |
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"Man these ADVENT soldiers look terrible, they're just people in black armor"
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# ¿ Jun 12, 2017 20:10 |
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"how about those Sectoids, they just ripped off Greys"
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# ¿ Jun 12, 2017 20:11 |
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Andre Banzai posted:I'm gonna go with this description here. They're alien-human hybrids, ok. I was kinda thinking they were some kind of generic alien race the Ethereals had summoned and I felt that was kinda lame. Anyway, could be worse I guess. I dunno, feels a bit too "starcrafty" and generic, too "badass vanilla villain". My point is, it seems like you guys are already starting to get nit-picky about one cosmetic element in a game that is full of sci-fi tropes already
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# ¿ Jun 12, 2017 20:25 |
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Dongicus posted:I absolutely love the design of Archons! They look straight out of Bayonetta. The sad thing is, it took me way to long to figure out that they were the evolution of the floaters from EU/EW
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# ¿ Jun 13, 2017 12:15 |
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AceOfFlames posted:... So no one ever loses anyone on easy? The gently caress am I doing wrong. I always put people in cover and yet every so often someone misses a shot they should have taken and then get killed. Have you tried getting Asperger's? I've found that people who are good at video games contracted it some time (I have never won an XCOM 2 campaign)
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# ¿ Jun 13, 2017 13:02 |
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Lunchmeat Larry posted:oh loving hell I'm dumb They did a bad job making it apparent. Shen comments on them being a cosmetic upgrade from EU/EW, but otherwise it's up to you to figure it out, and they don't really act, look, or sound like floaters Or is it Sputnik posted:Did you know that Sectoids will use a psychic ability more often than they will straight up shoot at you, especially if they're the last enemy alive? A sectoid raising a psi zombie is effectively them wasting a turn. gently caress that, every time I expect them to raise a zombie they just up and blast someone with plasma causing someone else to panic. The worst panics are when I'm at the loving evac zone, and one more turn and they get to go home, then they start crying about it and either get captured or killed because I'm out of time.
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# ¿ Jun 13, 2017 14:10 |
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marshmallow creep posted:But...they float. I thought it was the most obvious thing, which is they were upgraded floaters. So do seekers, and drones, and cyberdisks. Mutons and Crysallids look like the previous versions, and Sectoids look similar enough, that if they weren't called Sectoids you could probably figure it out. Archons look nothing like floaters, and aren't called floaters, so it's like trying to figure out that snake tits were thin men without Tygan telling you that.
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# ¿ Jun 13, 2017 14:34 |
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Cythereal posted:Shen also implicitly refers to archons as improved floaters when you first encounter them, talking about how the aliens cleaned up the design from the biomechanical horrors of the invasion. She doesn't say floaters, just that the design was cleaned up, leaving it open to interpretation of what they cleaned up the design of.
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# ¿ Jun 13, 2017 14:48 |
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Psi Zombies aren't completely worthless, they still count as a kill. I like to shoot them when I know that I can pop the sectoid just for that extra experience.
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# ¿ Jun 13, 2017 16:20 |
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Alkydere posted:All of the Spark lines, Julian or not, are amazing. Julian's sarcasm and Spark-001's unfailing politeness. "I apologize for your untimely demise" instantly became a favorite line of mine. Hell, I'd be happy with just a couple female voice packs for sparks, and maybe an R2-D2 style beep-boops voice pack Eraflure posted:I'm just in it for the gameplay, killing stupid characters is a bonus. Yeah, this is me. I treat XCOM like a very pretty board game, because that's how it runs, the way things look and sound just add to the atmosphere. I'm pretty sure I could have a similar amount of fun rolling dice around a table with some vaguely sectoid looking pieces of plastic (yes I know there is an XCOM:EU board Game)
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# ¿ Jun 14, 2017 12:36 |
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Honestly if you feel so strongly about how bad this expansion is, you should toxx yourself, your wining is getting annoying as gently caress.
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# ¿ Jun 14, 2017 13:21 |
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RBA Starblade posted:Julian was great. I especially liked how he started to dunk on Bradford just to be an rear end. Bradford needs to shut the gently caress up at times. Yes, I'm aware that the Andromedon just took out the datavault with it, I don't need you reminding me
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# ¿ Jun 14, 2017 13:48 |
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I'm hoping that one of the different types of panic means that they actually evac after screaming "EVAC! WE NEED EMERGENCY EVAC! NOW DAMMIT NOW!" instead of just hunkering down in the evac zone as the interceptors force Firebrand to leave. Also, I'm pretty pumped for quirks for some reason.
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# ¿ Jun 14, 2017 14:24 |
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Zore posted:It is. The bond is left open for interpretation according to Jake but can form between any soldiers. Yeah, sounds like they're becoming "war buddies" no matter who it is. Hopefully the Sparks count too
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# ¿ Jun 14, 2017 14:25 |
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Zore posted:'Hero units' are literally just a different class of soldier that levels differently from your dudes. They aren't unique. Not unique as a whole, but it sounds like they're going to be customizable enough to be unique to your individual campaign. Really the way an XCOM Hero unit should be.
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# ¿ Jun 14, 2017 15:58 |
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Bholder posted:What's with everyone hating fun? Autism
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# ¿ Jun 14, 2017 18:24 |
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Speaking of voice packs, hopefully there's more non-English speakers this time
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# ¿ Jun 14, 2017 18:53 |
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Andre Banzai posted:Go back and read how I think the features of the expansion are really cool, you big pile of walking bullshit. SHUT UP!
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# ¿ Jun 14, 2017 18:53 |
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Internet Kraken posted:I'M LOSING CONTROL OF THE SITUATION This isn't right! THIS ISN'T RIGHT!
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# ¿ Jun 14, 2017 19:09 |
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# ¿ Apr 25, 2024 06:52 |
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ditty bout my clitty posted:I hope they do english voices with stereotypical accents. Good enough for me!
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# ¿ Jun 14, 2017 19:42 |