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moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum

BlazetheInferno posted:

Honestly, I'd like a mod that makes the overworld "timer" more like EU/EW in that you can eventually nullify the time limit entirely in much the same way you could eventually "win" the panic game and then be free to farm missions at your leisure, but without removing the pressure it applies to the early game.

I'm playing EU on a big dumb Xbox One right now since XCOM 2 isn't out yet on the Premier Gaming System. It appears all the EU threads got archived long ago so I'll ask it here. Is "winning the panic game" in EU being that you have satellites on all the countries and you did the alien base assault to lower all panic levels? I think that's the part on my second walk through that things got easy.

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moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Floaters are always weird, I just feel like they're not all there

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I got this on the Xbone and I have to say that it sure feels like XCOM

http://i.imgur.com/zsvU0wG.gifv

moist turtleneck fucked around with this message at 16:32 on Oct 17, 2016

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
http://i.imgur.com/A5VQajY.gifv

http://i.imgur.com/ogYN0J5.gifv

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
time to play some xcom! uh, okay I guess you can wear that as armor
http://i.imgur.com/Msfemp7.gifv

Obviously the best path
http://i.imgur.com/t7tX4BH.gifv

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I know, it's just funny to see that climbing up and down a building is better than running two feet to the right

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Plus once you kill the thing you can take as many turns as you want to clear out enemies

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Holy poo poo I guess they got the memo that the EU/EW ending was too easy. I mean this wasn't really hard but I sure as hell wasn't prepared for the multiple levels

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
http://i.imgur.com/ATrTiy3.gifv

http://i.imgur.com/oMp6ejt.gifv

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum

Kwyndig posted:

https://www.youtube.com/watch?v=Hthzrzcb1NE

Well, I'm not sure this explains the load times entirely, but it does explain some of them. Stop modeling things the camera won't usually see, Jake.

only one bathroom on the Enterprise

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Noice, patch out for the Xbone:

quote:


  • Waypoint functionality added.
  • World stats are now displayed at game end.
  • Fix for extremely long load times when ending tactical missions after extended play.
  • Reduced hitches when saving during tactical missions.
  • Rendering optimizations for retaliation missions, night missions, and aiming view in all missions.
  • Improved Fog of War and Screen Space Ambient Occlusion.
  • The flashing health bar from the Fire Weapon action no longer persists after being targeted with other abilities on the Shot HUD in mission.
  • Fixed an issue where a building's walls will fail to cut away when attempting to throw a grenade near or into a building through a window or door within a mission.
  • Unit status flyover icons will no longer remain on screen during the enemy action cam animation after revealing the squad during any tactical mission globally.
  • Soldier and Staff portraits no longer appear with corrupt textures when viewed in the Avenger.
  • The Shot HUD / Action Menu no longer loses functionality when making a one action move during another soldier's pathing animation in game.
  • Long soldier names in tactical are now correctly sized and do not scroll
  • The Commander is no longer invisible when picked up by Central in the tutorial of a new game.
  • Unconscious VIP's no longer appear standing up and conscious when viewing them the turn after using the "Carry Unit" ability in a "Neutralize VIP" mission.
  • Unconscious soldiers no longer t pose when entering the final room during the Alien Fortress mission.
  • Fixed In-game lighting appearing corrupt when entering a mission on a City Center map after starting a new game from the Main Menu
  • Fixed an issue where the Weapon Color would incorrectly display when the User changed the color, exited the character editor, then re-entered the character in the Character Pool.
  • Camera rotation and elevation is now possible when in the Shot HUD when selecting AOE weapons.
  • Fixed an issue where the Loot Recovery is prompted twice when a Psi Op soldier picks up loot from a Viper during gameplay.
  • Enemy units within line of sight are now no longer invisible when aiming at them throughout the title.
  • Fixed an issue where line of sight on targets will be lost after creating a map asset explosion in tactical gameplay.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Just found out a gatekeeper can destroy a hack point with its big dumb ball body :xcom:

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I'd actually like the Stop the Needle in the Green minigame where the percent chance is how big the green swath is

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Uh, new people should leave the alien hunters dlc ON

If you keep it off you still get alien rulers but they're loving you up from mission 1

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I just skipped 5000 posts to say that I was about to say gently caress XCOM when I got the UFO in the first month or so but then I did this and I was like okay yeah this can be fun when things work out

Just rehoning my skills so I can be ready to fight a new threat

http://i.imgur.com/IUKnP1l.gifv

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
My snipers have been really good at missing 97% shots lately

moist turtleneck
Jul 17, 2003

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Dinosaur Gum

Iron Crowned posted:

:yossame: Then they go and get a crit every time I go for a sub-40% shot

Yeah whenever I'm on my last guy's last move and I'm like "I can either take a potshot or do overwatch and die" the potshot for 30% is a mega crit

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Maybe there were always zombies but when the ethereals died they lost control of them

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
Maybe the zombies poisoned themselves before the gas could get to them

moist turtleneck
Jul 17, 2003

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Dinosaur Gum

Icon Of Sin posted:

Best thing I’ve run into so far: if the Assassin is weak to Reapers, that also extends to explosions that are caused by Reapers, and it also picks up the bonus damage from Remote Start (a Reaper skill that you should get as soon as possible). I did ~20 damage to the Assassin one day with a well-placed claymore and a secondary explosion, via that combo :getin:

I didn't realize how much damage remote start did until my last playthrough :negative:

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
Should have used reaper and banish every single enemy in one turn

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
I wish I could get that resistance order where you one shot lost again

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
get hosed sectopod

https://i.imgur.com/9ZKACr2.gifv

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
https://i.imgur.com/3FAdtJP.gifv

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
the game put the evac right there after a hard mission with a bunch of bullshit

https://i.imgur.com/La3Fnpu.gifv

im like nice, an easy extraction for once--

computer: haha SIKE

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
also my sniper decided to be a badass
https://i.imgur.com/JJgD6eW.gifv

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
when you know the mission went well

https://i.imgur.com/2YQADhY.gifv

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
I had a burrowed chryssalid find my reaper somehow even though she watched him burrow on the previous turn

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
https://i.imgur.com/QDNZCkm.gifv

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
some miss

https://i.imgur.com/sWlKJmp.gifv

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
The first ruler I ran into died from overwatch repeater shot which ruined me for the second ruler because I had no idea how hard they were supposed to be

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
love to shake things up

https://i.imgur.com/RBgX6KL.gifv

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
Not having evac all kills me on xbox and I wish it was just a standard QoL thing that would get added later on

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
All I remember from xcom 1 was having multiple snipers sit in one place and clicking overwatch for a while until an enemy popped

Also that gruesome scene where you rip a dudes arms and legs off so they could be enhanced by robot parts

Oh and that cool dock level with the whale

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
The one dude is gravely wounded because some of his flat top got toasted and he has to grow it back out before he can go back on the field

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
something screwed up in this playthrough and a ufo has been following me for so long that a second one has popped

https://i.imgur.com/FWRoB9u.gifv

moist turtleneck
Jul 17, 2003

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Dinosaur Gum
status report: i got tag teamed

https://i.imgur.com/9mkGYMM.gifv

whoops wrong gif

moist turtleneck fucked around with this message at 00:21 on Oct 19, 2020

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
Yeah it was the normal ufo thing except I had fully upgraded turrets because they gave me an extra month or two of preparation

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
I've had so many save the device missions ruined because a sectopod decided to just mosey through the building and smash everything

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moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
cross posting from musk thread



[gatecrasher]

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