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CrazyLoon posted:I thought US capitalism was supposed to be all like: "Competition gets us the best of the best." while in my socialist country there's only a few that just go wherever and whoever calls on them, cause the infrastructure was laid all across the country. But then again, our country is also tiny compared to the wide swathes of the US.
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# ¿ Jan 29, 2016 22:32 |
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# ¿ Apr 25, 2024 05:50 |
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LordNat posted:Got to love the insane level of corruption that we live under in the USA. *by making massive and essentially unregulated campaign contributions.
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# ¿ Jan 29, 2016 22:39 |
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Josef bugman posted:I wonder if the devs sent a special "get hosed" copy to beags' house. I'm on the fence about what difficulty to start at, as I eventually enjoyed impossible in EW, but think that getting to know the game at a similar difficulty level would be masochistic. Ideally, I'm looking for a mode that will brutally punish poor decisions, but where success and failure under optimal play isn't just a roll of the dice. Is that legendary?
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# ¿ Feb 1, 2016 18:39 |
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RIP mid-August ironman commander difficulty run. You died to a secret ethereal weapon: the post-mission loading glitch.
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# ¿ Feb 8, 2016 21:16 |
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Does aim affect sword attacks? Because my ranger routinely misses 90+ swings and I'm thinking of popping in a PCS if it does.
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# ¿ Feb 9, 2016 22:00 |
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So I mind-controlled two gatekeepers in my avenger defense, used them to raise a zombie horde, and then clustered the zombies and blew them up for kicks before taking off. Turns out that friendly zombies count as soldiers for mission stats. 22 dead soldiers.
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# ¿ Feb 12, 2016 06:03 |
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Negative on allies under mind control. I found out the hard way when I made a bunch of zombies with a controlled gatekeeper and then mowed them down. No experience, and it added 22 "soldier" deaths to my count.
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# ¿ Feb 12, 2016 22:30 |
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Trast posted:I would really like labs to be worthwhile. The workshops have a value in the gremlins but nothing so nice for the labs. How about letting labs give your a scanning bonus or further bonus on soldiers healing? A constant stipend of intel from a lab would be nice too.
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# ¿ Feb 16, 2016 20:49 |
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How's the multiplayer in this? I remember Enemy Unknown's as being kind of lackluster, but I have some friends who might enjoy the gameplay.
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# ¿ Jan 5, 2017 19:51 |
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Has there been any official talk recently regarding a potential expansion? It seems like it's been a long time since release to have had nothing from Firaxis but bite-sized DLC.
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# ¿ May 16, 2017 18:33 |
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Exposure posted:Officially, no.
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# ¿ May 16, 2017 19:54 |
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Bremen posted:I get the impression it enhances the vanilla campaign, like Enemy Within did.
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# ¿ Jun 12, 2017 21:12 |
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Kanos posted:EXALT were extremely goofy and dumb; fighting against endless legions of 1920s gangster alcohol bootleggers with laser rifles was really silly every time I did it. The Chosen in the preview look dumb in a different way, but equally dumb. It reminds me a bit of the tonal shift from the original Diablo (dark) to Diablo 3 (lol).
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# ¿ Jun 13, 2017 22:20 |
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Bolow posted:So Neil Blomkamp released a short film about a successful alien invasion of earth, that's fairly XCOM'ish except you know about a million times darker and hosed up
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# ¿ Jun 15, 2017 20:35 |
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AceOfFlames posted:How is it fun? At least when I play dark souls every time I die I feel like it's my fault. Here, it makes me feel like it's the game being an rear end in a top hat. I feel bad for my soldiers dying. I want to go through the entire game with zero deaths because I am a good commander. I say this as someone who beat my head against ironman impossible until it gave in. Apparently I have a high tolerance for bullshit. But if soldiers dying makes the game not fun for you, there's unfortunately not a solution.
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# ¿ Jun 15, 2017 20:55 |
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AceOfFlames posted:If dead soldiers are inevitable, why is there an achievement for zero deaths in XCOM 2, which is apparently even harder? Also, DarkAvenger knows what's up. ^^^
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# ¿ Jun 15, 2017 21:12 |
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Iron Crowned posted:I've had many a mission that looks doomed. All my soldiers are dead or down to critical HP, and only in a last ditch attempt to pull it off, somehow succeed by the skin of their teeth, those really are the best missions.
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# ¿ Jun 15, 2017 21:21 |
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RBA Starblade posted:I play copperman and reload when some sort of los bullshit or that kind of thing happens.
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# ¿ Jun 15, 2017 21:37 |
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RBA Starblade posted:Didn't Beaglerush miss a 100 once somehow?
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# ¿ Jun 15, 2017 21:42 |
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Mr.Pibbleton posted:I did a mixed MEC/SHIV in late game and it was really amazing not having to worry about cover, especially with SHIV regeneration.
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# ¿ Jun 24, 2017 22:24 |
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Invisible, Inc. is also fantastic, but the emphasis is on stealth rather than combat.
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# ¿ Jul 24, 2017 18:37 |
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BlazetheInferno posted:Wow, so uhh, I just had a mission to plant X4 charges on a Psionic transmitter, with the option to delay the timer by shooting little 2hp power relays.
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# ¿ Aug 29, 2017 22:48 |
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BlazetheInferno posted:When you go to start a new game, there should be an option something along the lines of "advanced options" somewhere in the "start new game" setup, and it'll have stuff like choosing which resistance HQ you start at, extending mission and Avatar timers, Beta Strike to dramatically increase everybody's HP (god, that'd make the Lost SUCK, I think), and more.
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# ¿ Aug 29, 2017 23:43 |
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Is it possible to cheese promotions for your soldiers by just racking up stupid numbers of lost kills?
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# ¿ Aug 30, 2017 01:50 |
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Is it a bad idea fatigue-wise to headshot endless hordes of lost? It's kind of fun to do that and rack up numbers, but I don't want to put key squaddies out of action for too long just for kicks.
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# ¿ Aug 30, 2017 21:39 |
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SmallpoxJenkins posted:Why the hell would you want permanent dark events? Also, I wish there were some way to permanently suspend the Avatar project, so that you could just tool around the Geoscape doing random stuff forever.
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# ¿ Aug 31, 2017 04:34 |
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Is there a way to see phobias on a soldier's stat sheet? One of my veterans ended up phobophobic (afraid of fear itself :P) after a rookie panicked and murdered her friend, but I don't see that listed anywhere.
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# ¿ Sep 1, 2017 16:45 |
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TK-42-1 posted:Its not super obvious but they're listed under the stats on the base solider page. At least I think that's where they are. I spent about 10 minutes looking for it and somehow ended up there. It's neat that the phobias are tied to specific events rather than random. I had another soldier go demonophobic after a chosen showed up and murdered two squad mates in the middle of a retaliation.
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# ¿ Sep 1, 2017 16:50 |
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So my proudest gaming moment was successful completion of an impossible ironman run in EW, and I'm trying legendary ironman now for the first time. It's pretty intense. My entire A team wiped right before the Avatar timer hit max, and my only sergeant is gravely wounded. So, I can't run either of the reduce Avatar progress operations that are sitting in the covert ops queue. I dropped a full squad of rookies into the Black Site, because they're the only soldiers I have left that aren't wounded. The assassin tried to ruin my day half way through the mission, but the rookie squad dropped her, with two casualties. I have four rookies left, and I'm about to enter the facility.
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# ¿ Sep 4, 2017 10:20 |
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Verviticus posted:all of the facility/blacksite stuff can be soloed by a reaper if you're really desperate. facility missions in particular are as free as it gets - end turn on the star, hit the button, double move to the evac that you drop in their range and gtfo. you can be vulnerable to enemies for literally zero turns The reaper is amazing, and is single-handedly responsible for a couple of flawless missions on my run so far. Remote starting hordes of lost into Advent patrols is a really powerful thing to do. Your entire squad maintains concealment while they fight, and you can then break and mop up whatever's left at the end. Ersatz fucked around with this message at 13:26 on Sep 4, 2017 |
# ¿ Sep 4, 2017 13:19 |
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Pyromancer posted:I played through WotC on commander, didn't even bother progressing plot by researching shadow chamber projects until December, after contacting whole world, permakilling all chosen and alien rulers and Avatar was knocked back down to 1 square at that point. With covert ops of WotC it's even easier to manage it.
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# ¿ Sep 4, 2017 14:57 |
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Norns posted:Whew I was rocking plasma weapons before i ever got preaditor armor. Made some battles mighty sketchy
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# ¿ Sep 4, 2017 15:01 |
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babypolis posted:which one is worse Hey man Vahlen was cool, and I miss her German accented nagging.
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# ¿ Sep 4, 2017 15:04 |
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How good are sparks now, and how serious are the resource requirements to build them? The little robots saved my rear end in EW when I was low on soldiers, and I'm wondering if I could run Shen's Last Gift and pull the same trick here.
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# ¿ Sep 4, 2017 15:20 |
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Kanos posted:They're extremely powerful if you give them a scope and an auto-loader or extended magazine, and they never get tired so they can be helpful roster filler. The major downside is that they're extremely expensive to get off the ground; excluding the free one(which you don't get if you're running integrated DLC), you're looking at 200 supplies, 2(!) cores, and a boatload of alloys/elerium for each one. Then you need to factor in having to build massively expensive armor and weapon tier upgrades that only apply to SPARKs and it quickly becomes ludicrous to bother with them unless you're planning to build at least two or three of them. The part that hurts the most is the cores. Cores are still so loving hellaciously rare and valuable that despite loving SPARKs I have to think very hard if that SPARK is worth not building two more special grenades/special ammo/heavy weapons/WAR suits. They also tend to take a very long time to "heal" if they get banged up, since their repairs don't benefit from the infirmary bonus recovery speed that makes injuries on normal soldiers trivial. The assassin sabotaged the avenger not too long ago, injuring one my three engineers for a month (!) and stealing two cores. The cores only annoyed me at the time since I didn't have a proving ground up yet, but it sucks even worse now that I know that I'll need them for sparks.
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# ¿ Sep 4, 2017 16:15 |
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Zore posted:How are people so low on cores? I've gotten like 20 of the drat things so far and all my abortive attempts have had a ton.
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# ¿ Sep 4, 2017 16:24 |
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RazzleDazzleHour posted:I decided to rewatch Beagle's WotC playthrough so I could try taking note of some of his strategies, but I am now 5 hours into the stream and he is still at Gatecrasher. Normally when someone yells at the game so much I would have peaced out hours ago, but I have never empathized with a man more than I do now. He just missed two point-blank flanked 85% shots on the same enemy.
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# ¿ Sep 4, 2017 19:54 |
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Are there negative consequences to extracting out of a facility mission, or can they be farmed for experience and drops?
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# ¿ Sep 5, 2017 17:12 |
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NmareBfly posted:Yes.
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# ¿ Sep 6, 2017 20:32 |
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# ¿ Apr 25, 2024 05:50 |
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Ravenfood posted:The UI will tell you if an action will reveal you or end your turn. When you select an action but before you confirm that you'll want to do it, look near the button that you'd click to make your soldier do *thing*. If there's a red eye icon to the left of the button, it will reveal the soldier. If there is a >| icon to the right of the button, it will end that soldier's turn. Along these lines, I noticed in one of Beagle's streams that he sometimes hovers over an enemy, presses a key, and then gets a detailed stat sheet on it. Does anyone know what key he's pressing?
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# ¿ Sep 6, 2017 21:41 |