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Bremen posted:To those not watching, the devs just had a soldier run up to a corner, revealed a chryssalid, and it ran over to the soldier and stabbed him on its reveal move. what the gently caress hahahaha
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# ¿ Jan 29, 2016 02:19 |
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# ¿ Apr 19, 2024 05:15 |
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halwain posted:http://www.egmnow.com/articles/reviews/xcom-2-review/ 7.5 haha this is precious
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# ¿ Feb 1, 2016 15:25 |
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Literally cannot wait to get home and see how hard get got facefucked
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# ¿ Feb 1, 2016 17:01 |
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IIRC the only reason Beags removed the ini tweaks he made to make super-hard mode even harder is because his stream chat was whining about the constant wiping, he seemed to be enjoying it dude's nuts in the best possible way
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# ¿ Feb 1, 2016 17:18 |
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There's only 4 this time, but it goes from "total newbie" to "beaglerush." I've watched Jamball play on Veteran (2nd difficulty) a few times, it looks pretty easy IMO but it's good to have options.
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# ¿ Feb 3, 2016 14:36 |
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DreamShipWrecked posted:People who have been streamwatching, do they still punish you with lost resources for using explosives? I generally avoid using them (aside from emergencies, like when it spawned nine mutons in a small warehouse that I just opened the door to) so I'm interested if they will be a much bigger deal Only sometimes. Mobs drop "loot" now which is an item you have to physically pick up, and if you grenade the poo poo out of them the loot will not drop. You also shouldn't grenade supply crates in specific missions, but Bradford will very angrily tell you when that is an issue. edit: Yeah not every mob drops loot. You get maybe 1-2 drops per mission.
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# ¿ Feb 3, 2016 15:21 |
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AlternateAccount posted:I gotta say, I don't really dig Beagle's method of blowing the poo poo out of everything. I guess the cover system really encourages it, but... It's worth it for that moment when he runs out of explosives a pod and a half into a mission and quiet desperation starts seeping into his dulcet tones
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# ¿ Feb 3, 2016 17:29 |
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Ramadu posted:Did you guys really come to post here before trying both keys in the email? Jesus christ lmao BUT IT DINT WORK
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# ¿ Feb 3, 2016 19:51 |
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and the internet collapsed under the weight of a million nerds googling "AUSTRALIA VPN"dyzzy posted:I've never felt compelled to do VPN fuckery so badly. What service do y'all recommend? https://www.reddit.com/r/fo4/comments/3s0ztf/step_by_step_vpn_tutorial_how_to_unlock_fallout_4/
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# ¿ Feb 3, 2016 19:57 |
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Jst0rm posted:my mod will be a dominatrix class with big titties flapping around surrounded in leather. if I can't dress up Pectoids in a corset and some gently caress-me pumps by this time next week I don't even know what the world's coming to
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# ¿ Feb 3, 2016 20:24 |
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it's Hot Load and nothing he can ever do will change that
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# ¿ Feb 3, 2016 23:33 |
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ComposerGuy posted:I have to say that the one thing from all the streams that is driving me insane is that Bradford sounds nothing like he did in EU/EW. Is it a new voice actor, and if so, why? Doesn't sound right. Wiki says it's a different voice actor, doesn't really say why. Maybe just to age him up?
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# ¿ Feb 4, 2016 02:39 |
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CrusherEAGLE posted:TotalBiscuit recommended playing on commander, but if I'm not very good at XCOM, I should play normal right? The second you start thinking "eh I can just savescum to save my ranger who got critted from across the map while he was in heavy cover," the aliens have already won
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# ¿ Feb 4, 2016 16:47 |
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DreamShipWrecked posted:Again, enabling Ironman for launch is a terrible idea. Don't folks remember how awful the bugs were on launch for EU? Just manually save the game and never load from it. Fair point, but I don't have this kind of self control Nordick posted:Everyone is free to define their own personal ~true xcom experience~. gently caress this ironman elitism.
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# ¿ Feb 4, 2016 17:20 |
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cheesetriangles posted:So I logged in with a VPN in NZ but it still says 13 hours to unlock. Will it unlock in an hour or did I waste money on a VPN? I don't want to tell you how to enjoy your VPN experience, but there are tons of free VPNs you could have used. Either way, check the web store instead of the steam client for the unlock time https://www.reddit.com/r/fo4/comments/3s0ztf/step_by_step_vpn_tutorial_how_to_unlock_fallout_4/
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# ¿ Feb 4, 2016 17:56 |
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SkySteak posted:Please tell me Thin Mne arn't a thing anymore Thin Men aren't a thing anymore they are titty snakes now and possibly worse
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# ¿ Feb 4, 2016 20:09 |
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Man usually when I get all hyped about a game it's always a letdown. Not this time.VDay posted:I'm not the only one getting weirdly long (like 2 mins+) load times right? At first I figured maybe it's just my lovely laptop but I'm playing off an SSD and loading a save from inside a mission takes like 5 secs. Is there just THAT much stuff that it's doing while it generates a mission/map? I'm playing this on a 4 year old PC and a regular hard drive and my load times are maybe 20-30 seconds.
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# ¿ Feb 5, 2016 08:14 |
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Mimic Beacons are OP as hell and probably need a nerf but you've made the game so easy to mod that if you nerf them I will just unnerf them what have you done Jake
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# ¿ Feb 5, 2016 23:33 |
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Tenzarin posted:Ill make a mod called "buffed mimic mines". hahaha
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# ¿ Feb 5, 2016 23:35 |
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Broken Cog posted:Saw this on the subreddit, deserves a repost here GOTY, all years
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# ¿ Feb 6, 2016 07:01 |
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Any geoscape management tips? I pretty much lost my campaign because I spent too much time loving around with non-essential poo poo on the map, I think.
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# ¿ Feb 6, 2016 15:14 |
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The Kins posted:
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# ¿ Feb 6, 2016 16:22 |
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Peewi posted:Is it just me or is the skeleton suit grapple broken? No rope shoots out and the guy doesn't move. Shooting and movement range work off the position that was grappled to, but all visuals, including enemy fire, have the soldier at the old position. When you move, the soldier instantly teleports to the position they grappled to and are back to normal until the next time they grapple. I was just complaining to a very unsympathetic friend that XCOM 2's beret game was sorely lacking, thank you for this
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# ¿ Feb 8, 2016 15:18 |
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Hakkesshu posted:Man I shouldn't have delayed that first blacksite mission as much as I did, the avatar counter is 3 from the top right now and I'm like a month away from making contact with another region with a base in it, I think I might be hosed? Don't do the blacksite yet. Let it max out while you beeline toward the new region. Make the new region your top priority. When the doom counter hits max, you'll get 2-3 weeks to continue working toward your base and gearing up in peace. When you're down to ~1 day remaining, do the blacksite you have; it'll bring you off the brink of doom. Save your next blacksite to repeat that process. Edit: here's Beagle's more eloquent explanation http://www.pcgamer.com/xcom-2-guide/
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# ¿ Feb 8, 2016 15:53 |
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Hakkesshu posted:That's uh, huh... maybe a bit of a counter-intuitive mechanic? It's not necessary unless you're playing on Legend, and probably not even then. BeaglestratsTM are all about getting every edge possible
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# ¿ Feb 8, 2016 16:22 |
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Mordaedil posted:I'm don't get how people can say this with a straight face as my experience with DD is a straight up despair spiral, while XCOM2 has the most gameable doom timer I've ever seen. I mean, unless you don't know about the big reset button. There's no spiraling in DD because there is no doom clock/time pressure. If you lost every single adventurer you own, you could continue playing with four fresh assholes off the stagecoach and go on to beat the game. And you'd still have all your hamlet upgrades.
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# ¿ Feb 8, 2016 16:24 |
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madmac posted:I haven't really messed around with the AWC yet, how does the skill training thing work? Do I have to have a unit assigned to the building when they get promoted to learn a rando skill? Because that kinda sounds like a pain to juggle. You don't have to assign dudes to the AWC. The bonus skill just pops up on promotion. Every soldier gets 1, and no more. Zaphod42 posted:I'm wondering this as well, how does it work? It says "bonus" skill, do you get that in addition to the normal level skill?
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# ¿ Feb 8, 2016 18:55 |
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Fat Samurai posted:efb. Well, this moves fast... I believe Dark Project pips are assigned to the Christ the Redeemer statue in the ocean, and that's why doom will eventually catch up to you over time.
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# ¿ Feb 8, 2016 18:56 |
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Tenzarin posted:Its pretty much random. Pistol Sharpshooters start to shine as you go further down the tree. You get a guaranteed 2 pistol shots per turn baseline; Lightning Hands pumps it to 3 every few turns; you get the shoot everyone in sight skill and the "fire three shots at one dude" skill to round it out. It adds up to a ton of damage. When you get ammo to put on them they get nuts, you're poisoning, burning, or shredding depending what ammo you go with several times per turn. ' I think my pistol sharpshooter has more kills than the rest of my A-team put together.
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# ¿ Feb 8, 2016 19:00 |
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Tenzarin posted:So clearing a facility wont wipe all the pips away? Clearing a facility wipes away the pips that that facility contributed to the project (you can see that underneath the facility).
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# ¿ Feb 8, 2016 19:01 |
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Harrow posted:I've seen both snipers and gunslingers praised as clearly better than the other all over the place. It makes it really tough to decide what to do with my Sharpshooters. They're both really really good. It comes down to a playstyle preference.
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# ¿ Feb 8, 2016 19:09 |
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Chryssalids pretty much singlehandedly made me rethink my "no sword rangers/no medic specialists" stance
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# ¿ Feb 8, 2016 19:39 |
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sighnoceros posted:Thinking of restarting. Just got my first Colonel (Jane Kelly from the tutorial) and she never gained a bonus ability from the AWC. My other highest-ranked guy is a Major sharpshooter, who learned Hail of Bullets, which seems super bad for a sniper that almost always has near 100% chance to hit. Plus my base is built all fucky because I had no idea what to prioritize at the start and the avatar project clock only has 1 pip left, I've already done the black site, and I've only made contact with 1 Alien Facility that I can even assault. It's "Very Difficult". That shouldn't be possible re: Jane, the AWC skill is supposed to be guaranteed afaik. Maybe a bug? A lot of geoscape scans seem like traps. 5 days for 50 supplies is not a good deal. Neither is a Scientist, really. Early game I focus my scan time mainly on things like making contact, engineers, avenger power, and gathering intel for more contacts.
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# ¿ Feb 8, 2016 19:50 |
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sighnoceros posted:Thinking of restarting. Just got my first Colonel (Jane Kelly from the tutorial) and she never gained a bonus ability from the AWC. My other highest-ranked guy is a Major sharpshooter, who learned Hail of Bullets, which seems super bad for a sniper that almost always has near 100% chance to hit. Plus my base is built all fucky because I had no idea what to prioritize at the start and the avatar project clock only has 1 pip left, I've already done the black site, and I've only made contact with 1 Alien Facility that I can even assault. It's "Very Difficult". That shouldn't be possible re: Jane, the AWC skill is supposed to be guaranteed afaik. Maybe a bug? A lot of geoscape scans seem like traps. 5 days for 50 supplies is not a good deal. Neither is a Scientist, really. Early game I focus my scan time mainly on things like making contact, engineers, avenger power, and gathering intel for more contacts.
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# ¿ Feb 8, 2016 19:50 |
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is there a mod that will change the rank names for Psi Ops back to military ranks because it makes me irrationally angry that I have no idea what rank my wizardmans is without checking a chart
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# ¿ Feb 8, 2016 23:28 |
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Harrow posted:So what are the "must stop" Dark Events? Some of them don't seem too nasty, others seem utterly crippling, but I never know what to prioritize when it pops up.
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# ¿ Feb 8, 2016 23:53 |
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Doctor Schnabel posted:steam\steamapps\common\xcom 2\XComGame\Localization\INT\XComGame.int my hero~
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# ¿ Feb 9, 2016 01:52 |
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hitting an entire pod with Null Lance from concealment and then having your specialists overwatch gangbang them is a truly wonderful feeling
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# ¿ Feb 9, 2016 15:56 |
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Dr. Carwash posted:Is there a way to respec your dudes? AWC
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# ¿ Feb 9, 2016 16:44 |
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# ¿ Apr 19, 2024 05:15 |
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DarkAvenger211 posted:Do upgrades to my Sharpshooter's sniper rifle apply to his Pistol too? Or can you just not upgrade that? You can't mod the pistol, which is compensated for somewhat by Pistol skills being hilariously OP. Ammo does modify the pistol though. Get ammo. Right now. oswald ownenstein posted:Someone on reddit claiming flashbangs are bugged I assumed it was confirmation bias but I have gotten my poo poo torn up by flashbanged troopers and sectoids behind decent cover more times than I care to count.
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# ¿ Feb 9, 2016 18:27 |