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According to Scion, almost every Goddess has sacred prostitutes, or can be found working in some sort of sex related profession, for some reason. Even the virginal ones, or the ones emphasizing motherhood, marriage, etc. There's the idea of a good game inside Scion, but the presentation and the research done into even the Greek pantheon is so surface "I browsed Wikipedia for a bit and extrapolated from what I thought would be the case" level that it comes off as pretty, if not offensive, then at least dumb and inaccurate. With some actual work by actual scholars, they could have something, but even going into, for example, the differences between the different aspects that Athena was worshiped under in different areas and in different time periods, could and has taken up entire textbooks, and how exactly to distill this into something playable without turning it into a research paper... And that's for a Goddess most of the target audience is going to be at least roughly familiar with.
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# ¿ Feb 10, 2016 15:57 |
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# ¿ Apr 27, 2024 20:09 |
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Evil Mastermind posted:Well, to be fair TECHNOLOGY = UNIVERSALLY BAD has been built into the WoD since loving Werewolf 1e. As the quest for peak irony strives further and further, a multi-million dollar company that made all its money on producing addictive and absorbing games that take hours to play and generally have no set victory conditions, and has purchased the IP from the producer of even more addictive MMOs, decries modern technology and advancements. "No, seriously, we're like the good guy hacker Tradition," the founder was quotes as he pushed his VR goggles up onto his forehead and hastily shoved a pile of money into a desk drawer, slamming it authoritatively.
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# ¿ Feb 16, 2016 03:02 |
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oriongates posted:"White Bread Fantasy" is exactly what's best for a movie. The less you have to explain to the audience about the setting the better. The more cliches and standardized fantasy tropes the better, because that allows audiences to instantly buy into the setting without need for exposition and instead focus on interesting characters and set pieces. You might get the occasional setting in-joke or reference for the table-top gamers in the audience, but expect those to be simple quick references, place names or background references. There's nothing Greyhawk or Mystara can offer in that context that Forgotten Realms can''t. This is dead on, and part of why Marvel has been doing so well with their movies. Example because it's fresh in my mind: Guardians of the Galaxy explains almost nothing about its setting. There's a planet called Xandar where an organization of space police called Nova live. Some scary religious fanatic guy named Ronan, who is a Kree, wants to blow it up. He wants the Orb that the heroes have so he can do that. Everything is painted in real broad strokes so you can quickly grasp which environment each planet is: here's the Earth-like nice planet with all the cosmopolitan people. Here's the prison. Here's the seedy place where outlaws and bars are, which incidentally is in the head of some dead space God. You don't need to know anything about the pink and blue skinned Kree, the history of the Nova corps, etc. They jettisoned almost all of the backstory for the characters (Groot isn't a planet devouring monster, Rocket isn't the only police officer for a planet full of lunatics, Star-Lord isn't an astronaut blessed with superpowers by the Master of the Sun, etc.) because the film doesn't need them for the plot to move forward. I could tell you a lot about the setting because I've read the comics, but as for what's actually in the film, and what needs to be in the film to let it maintain the pace it wants and the tone its aiming for? It's intentionally stripped down for details. It'd be boring to watch an extensive backstory. Outside of the prologue, you get a couple lines, at most, for outright stated motivation and/or backstory, and then its either let the audience pick up the rest from character action, or work it into the ongoing plot, especially during arguments where people are most likely to throw past actions back at one another. (If you don't believe me, try to watch this without boring yourself half to death. Then, think about what it says that you don't trust your audience to understand what psychics, warping through space, and emperors are before your movie even really starts) I'd expect any D&D film to have pretty stock characters that are easy to identify (The big guy who talks slow and makes grammar mistakes, the thief who's too greedy but has a heart of gold, the girl trying to avenge her dead family, the hero who has a destiny due to a prophecy) and there will be a lot of set pieces (battle on the treacherous snowy mountain pass, fight on horseback in the forest, chase scene for the MacGuffin in the crowded market), with details like which city it is and how its history affects the hero's destiny being left as either inside jokes or as relatively unimportant to the overall plot.
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# ¿ Feb 25, 2016 06:03 |
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gradenko_2000 posted:The rough idea is that you can populate the dungeon with a certain amount of monsters and hazards "for free", but to put a fifth Dark Elf Sniper in the encounter in the third room, or to enable the Frostbolt ability on your Lich boss, is going to cost "DM points". To earn DM points, you have to place treasure in the dungeon, and when the players discover it, you get your points. So an online version of Descent, basically? That sounds like it might have some legs.
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# ¿ Apr 1, 2016 17:23 |
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Helical Nightmares posted:Someone really needs to make a Monopoly/ GTA Vice City crossover. Board expansions, hitmen, arson, electing corrupt officials, the whole nine yards. https://boardgamegeek.com/boardgame/59302/lordz-hood I played a ton of this when I was younger, but it never received wide distribution... The rules are similar to Monopoly, but you can chose to burn down properties rather than pay rent (with a random chance of screwing up and having to pay for repairs), set up illegal operations rather than building houses and hotels, and can hire Murder Inc to assassinate other players. It's not balanced at all, but it's quite fun.
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# ¿ Apr 25, 2016 07:52 |
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Helical Nightmares posted:I'm not a latin scholar so I wasn't part of that group. I'm not sure how they would translate d20... http://www.christies.com/Lotfinder/lot_details.aspx?intObjectID=4205385 quote:Lot Notes
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# ¿ May 6, 2016 04:14 |
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# ¿ Apr 27, 2024 20:09 |
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Tulpa posted:No, they still suck. Well, yes and no. I'll give you the purple prose could stand to be toned down. The whole book is written like that, and it's a pain. The adult moves have different plot triggers than the basic moves, which is a story game thing you either love or hate, and roleplaying them into the game itself is supposed to function differently. "Make someone feel beautiful" is supposed to be the nicer version of "Manipulate someone". It's literally in the text that it's being done genuinely, hence why it doesn't requite a string worth of emotional leverage to give the same effect as spending a string. Spending a string on someone isn't a good thing. A string implies power held over the person: neediness, emotional blackmail, fear, worry, doubt, etc. People can and do get along in life just find by doing that to others, but it's not terribly healthy. "Make Someone Feel Beautiful" gives you the same effect without using harmful leverage against them. Same with the others. They reward you for playing an other centric character. "Lash Out Violently" doesn't allow you to penalize a character for attacking someone or take a blow intended for someone else on yourself, and gives you the possibility to fall into your darkest self. It's not interchangeable, or necessarily the better move in all circumstances, depending on the fiction. You can dislike this, and think that it doesn't accurately represent growth as a person, but I'd be hard pressed to think of a definition of maturity that didn't include learning to acknowledge the needs of others as sometimes more important than the self. I'm not going to claim that Monsterhearts is some sort of deep and transcendent experience that only the most choice of gamers can appreciate or any of that kinda nonsense. It does it's own thing, emulates the supernatural romance genre quite well (by literally denying you the option of getting Edward and Bella together in the first session for the same reason that any good D&D DM will prevent Gandalf from summoning the Eagles to fly everyone to Mt. Doom), and doesn't try to do anything else. It's something a lot of folks will find boring, and that's okay too. Plenty of games out there for everyone.
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# ¿ May 8, 2016 04:11 |