Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Go RV!
Jun 19, 2008

Uglier on the inside.

Hex is now officially out of beta! You can sign up and start playing through here: https://hextcg.com/client-download/


Now available on Steam!


Post 1: Hex Overview, Links, Play With Goons!
Post 2: PvE/Guild information
Post 3: Introduction for M:tG players, PvP Info, Community Resources

What is Hex? Hex is what is being called an MMOTCG. That is, it is a digital game that combine elements of MMOs and collectible card games (CCGs). It is made by Hex Entertainment (HXE, which is part of Cryptozoic Entertainment, notably the makers of the WoWTCG, which was probably the second most successful adult-focused TCG after Magic: The Gathering for quite some time. They make other games, like some licensed stuff that niche/hobby gamers usually don't care about, and a couple fun ones that they do like Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre and Gravwell. They’re also been putting out more deck builders lately

So how is it an MMO? Good question! HXE is dividing gameplay into PvP and PvE play. In PvE, you’ll go on mission chains with divergent paths, build you champions, and level your hero. Eventually, there will be Guild support, multi-person raids, and much more! There are a ton of features around these elements, and many will be discussed below.

I don’t care about the PvE stuff, is this game still for me? What’s wrong with you?! Well, the PvP is pretty comparable to Magic the Gathering, so if you want to play a game like Magic that is cheaper and takes better advantage of the digital space, you might find Hex to your liking.

Aren't TCG's really expensive? They can be. Hex has a couple things going for it on this front. First, PvE is free-to-play. While you'll be able to buy PvE cards and equipment from the auction house for gold (earned in PvE, or purchased with platinum) or platinum (purchased with cash), the game is being designed so that you can progress through play, building up your deck and equipment as you go. As to PvP play, you will need to spend some money. Hex booster packs are going to retail at $2, and it's reasonable to assume that you'll be able to buy them from the auction house for <$2. If you want to be super competitive Hex WILL cost you more cash than an LCG like Netrunner. It will also be cheaper than keeping up with Magic.

If I decide to cash out, can I sell my cards for real dollars on the AH? No. This is a legal nightmare and HXE doesn't want to mess with it. They've essentially said that they do not plan on regulating the secondary market, so they aren't going to clamp down on you for selling your cards. I would expect to see retailers like MTGO Traders crop up. You'll probably also see some Cardshark type site to facilitate selling to other users. Selling Platinum (the premium currency) for cash is frowned upon as well.

I heard the game is being sued/shut down by Hasbro (Wizards of the Coast). There was a lawsuit, but the parties settled out of court with very few changes to the game. The future is safe for Hex.

So how does the game play? Hex uses many traditional CCG and LCG mechanics but innovates by doing things that can only be done in a digital space (modifying cards in your deck, creating new cards and shuffling them into your opponent’s deck). If you’re familiar with Magic the Gathering, you should skip down to the second post and see the information for players moving over from Magic. In a game of Hex, your starting life depends on which champion you pick (see below), with a fairly large range. You’ll play resource cards called “shards” to cast spells and summon troops. You’ll use these to attempt to reduce your opponent’s life to 0 and win the game. You can also win if your opponent needs to draw a card and there are none left in their deck. Finally, several cards have their own unique win conditions.



Hex is also notable for having champions, special characters that represent you in a game. Each champion has a charge ability that they can use to affect the game, along with different starting life totals. Playing resources and certain other cards will build up charges over the course of each game. Champion abilities range wildly and help support your deck design. You’ll have access to all PvP champions as soon as you start playing. You’ll also be able to build up your own PvE champion who cannot be used in PvP.

What is PvP? PvP is divided among free play games where you can be matched against random opponents or challenge specific people. There is currently no match-making system. You can also play a competitive match for prizes (there is a platinum entry fee). This will be a series of games either swiss (play 3 games no matter what) or single elimination. Larger tournaments are generally held by community sites, but Hex recently finished the qualifiers of its $100,000 tournament.

You can play sealed as well. In this format you will open 6 packs and make a 40 card (minimum) deck out of them. You’ll then play the other people in your sealed pool for prizes. Currently sealed queue rarely go off. Expect this to change once the release cycle gets going and sets get pre-release/release queues.

For those with less available time, the Gauntlet is an asynchronous tournament, where you can play a game and still progress in the tournament. Your Gauntlet is finished when you either win 5 times, or lose 3. This is available in both Sealed and Constructed flavors.

You can play the computer too, but the AI is not yet as high a quality opponent as a human, but you can test how your deck runs against a decent opponent in the practice games (located under the Learn Hex tab on the main screen) or in the Frost Ring Arena.

What is PvE? PvE is the Free to Play portion of Hex. All PvP cards are allowed in PvE, but PvE cards are not allowed in PvP. Though, don't worry if you don't have a big collection. Many cards are gated by level, so the longer-term players can't just steamroll everything.



Ultimately, PvE has a whole host of exciting features, with more on the way. You’ll clear dungeons with branching paths earning cards and equipment (discussed below), and eventually crafting materials as well.

Significantly, PvE will be divorced from PvP content. The cards you earn in PvE can only be used in PvE (though you can use any PvP cards in PvE). The champions you’re building up will only be used in PvE. All of this is designed with the intent that HXE can put wacky game bending cards into PvE without damaging the viability of competitive constructed play. There may be some friendly PvE vs mode in the future where you’ll be able to play your crazy, busted-rear end deck against other crazy, busted-rear end decks. You can tell PvE cards from PvP cards by the large golden detailing on the upper left of the card, which PvP cards lack.

The PvE currency is gold, which is earned by playing the PvE content. You’ll want gold to roll chests, craft, and do other things. Many people will convert gold to platinum or vice versa in the game's trade channels. You can sell your gold for plat, or buy stardust (used to Full-Art your cards), PvP/E cards, and equipment with it. Anything sold for platinum can also be bought with gold, so cunning market players may be able to make a profit playing the Gold/Plat markets.

Upcoming PvE elements
Raids: Clearing the dungeon will open up a 3 man raid where you and a pair of friends and/or goons can build specialty decks to take on a crazy raid boss. Want to see what raids are like? Here’s a HXE piece on one of the upcoming raid bosses (http://hextcg.com/dragon-slaying/).

Mercenaries: Mercenaries will act as party members, giving you support from the back. They'll likely have their own deck that you can run once per dungeon, and possibly give you a buff? We've only gotten a few notes as to what exactly they'll do, but they should be interesting. (Note: you can buy these already on the AH. We've heard that mercs are pretty undervalued right now, so this may be prime speculation territory)

MORE Dungeons and Adventure Zones: Currently only one Adventure Zone is out, with five dungeons in it. We've already been told that they have a long list of dungeons they want to do, with a lot of different mechanics (Some pretty far out there). There's a ton to be excited for. More on this in the next post.


What cool features differentiate Hex? Oh man, this is the super exciting part. Hex is embracing being a digital card game like none before it and they’re leveraging being digital only into some cool features.

Socketing – Bling out your cards! Some cards have sockets. You can put gems into these sockets to modify the abilities of your cards. Gems come in two flavors (major and minor). You have access to all the gems, though a single deck can only play 4 of a specific gem. Gems require you to have thresholds of their associated color to turn on – so no putting Sapphire flying gems in your mono-Ruby agro deck. It sounds like we may get new gems from time to time, and it’s unclear if they’ll add to or replace the current gems, but this is what we have for now.



Gear up with equipment! In PvE you can earn equipment for your champion to wear. Like cards, equipment has varying rarities, and some will only drop from specific raid bosses or dungeons. You can use equipment to modify specific cards. You have limited slots for your equipment, so you’ll need to decide if you want to go in deep on a specific card or if you want to tweak several with single pieces.


Economy: Hex has a functioning Auction House that sells nearly everything available in game for both Platinum (the premium currency, $1=100p) and gold (earned via PvE). There's also a trade chat channel that people will make specialized deals, and offer gold/plat exchanges.

Chests and The Wheels of Fate: The Wheels are a slot machine, basically. In every pack of PvP cards you open, you get a chest. You can put that chest in the Wheels and spin (for a gold cost depending on the rarity of the chest), and you have a chance at getting "free" rares/legendaries, or exclusive Alternate Art cards, equipment, and mercenaries! CHests can then be opened, with an entirely different set of equipment/AltArt/etc rewards.

Important note: Primal Chests do not drop naturally. To get them, you have to roll on a Rare/Legendary chest and get upgraded to Primal. These chests can contain exclusive deck sleeves, and as such as quite valuable!

Features still coming:
Double Backs – flip that poo poo! Since the cards in Hex are virtual objects, they can have multiple “backs.” Flipping the card once will show its back, but you can flip it again to see the Double Back. Double Backs track card stats (tournament wins, damage dealt, etc.). Cards will level up with use and ultimately transform into full art versions (Foiling may or may not happen, it depends on whether they come up with a version that looks good digitally).



Guild: Hexagoon related info will go here. Again, Karnegal will reserve the name as soon as he's able. We haven't heard much on guilds for a while, but they've said there's going to be guild chat and in-guild deck sharing for testing. This will grow to include more info as guilds are implemented.

Getting Started:
When you start, you'll get a card pool of 200 untradable cards. Do not buy the starter decks that HXE offers, you can get them for cheaper by buying the parts, or asking goons for some commons. Go ahead and start the campaign to start getting gold! If you're really new to the genre, there's a basic tutorial as well.

Need Cards? : Hop in Slack or ask in thread! See links below.

What should I buy/sell at?: HexPrice will give you all the data you need to make informed auction house decisions. Link is below.

Links

Resources for Official News and such
http://www.hextcg.com/ - The Official Site (Fun Fact: you can go scroll back to older stories by adding a page number to the end, like so: http://www.hextcg.com/2/ )
http://board.hex.gameforge.com/index.php?board-list/ - Official Forums (Don't use these, they're terrible)
https://twitter.com/HexTCG - Official Hex Twitter
https://www.reddit.com/r/hextcg/ - Reddit


Community and In-Game relevant links
http://www.hexprice.com/ - Pulls the market data from Cryptozoic and gives it to you in a not terrible fashion! Updates once a day.
http://www.hexpromos.com/ - A list of all the Alternate Arts and other fancy card information
http://hexmeta.com/ - A parser that pulls winning decklists from the Scheduled Events and Gauntlet, and more. If you have any interest in PvP, this will be VERY useful!

Play with Goons!
https://goonfeet.slack.com/messages/hextcg_steaks_of_fate/details/
Slack is basically super IRC. Talk to goons about Hex! (PM afgad or Blazing Zero your email for access! If you don't have PMs, email sigberct stuff at gmail (remove the spaces))
https://docs.google.com/spreadsheet/ccc?key=0Ai6sxA02g4p-dFpJTm9IQ2F6ckhlRXc3b25kV1dOUFE&usp=sharing#gid=0 Goons that play Hex and will be your friend!


PS: These OPs were originally written by Karnegal, and I (Go RV!) have updated the information and added a lot of new content. I've also kept a lot of his original wording and structure. Much thanks goes to him for making the first two threads.

Go RV! fucked around with this message at 17:56 on Apr 22, 2016

Adbot
ADBOT LOVES YOU

Go RV!
Jun 19, 2008

Uglier on the inside.

:siren:PvE content:siren:

Frost Ring Arena - This is the first piece of PvE content, a proof of concept released in 2015. You run it with your PvP deck and champion, making it pretty unique. In the arena, you will battle 15-20 rounds of opponents with a boss fight every 5 rounds. Additionally, you can randomly fight the dragon Uruunaz at any point in round 11-14 and 16-19.

When you first play the arena, you will have to go through the beginner rounds. Rounds 1-4 are fought against enemies with reduced health, and the general consensus is that once you beat round 5 once, you don't gain much by doing it again. Fortunately, once you beat it you are allowed to skip rounds 1-5 in all future arena challenges, and you should do so.

The most essential thing to know about the arena is that right now, the best thing that can happen to you is getting paired against Uruunaz, a rare spawn. An average arena run gives something in the neghborhood of 6900-9500 gold. Uruunaz gives you a bunch of cards, gear, and a whopping 100,000 gold, and a unique deck sleeve. This means that you want your deck to be able to reliably beat Uruunnaz because every time you kill him, it's like getting 10-20 arena runs worth of gold in one shot. There are no hard numbers on his appearance, but it's pretty, pretty, pretty low.

Each potential enemy you can face is described here: http://www.hexprimal.com/hex-frost-ring-arena-guide/
And here is a list of the potential gear you can find as drops in the arena: http://hextcg.com/arena-pve-card-and-equipment-guide/

Goon Decks to get you through the Arena.
These decks are good starting points, but the general rule of Arena is that you're aiming for high damage very quickly. Monoruby Orcs and Low-cost Dwarfbots are both very viable. Others have had luck with Cressida Majesty. If you're having trouble with any deck, ask in the thread and we can help you out!

Low Cost Robots - Grim
Grim Notes: As long as I have 1 resource and not too-many Scrap Welders in hand then I call it playable

Champion: Bertram Cragraven
4 Gearsmith
4 War Machinist (w/ Tinkerer's Robe equipment)
4 Construct Foreman
4 Electriod
4 Charge Bot
4 Mimeobot
4 Scrap Welder
4 Pterobot

4 Construction plans: War Hulk (w/ Hulk Helm equipment)
4 Constuction plans: Hornet bot

2 Hex Geode
9 Sapphire
9 Ruby

Mono Ruby Aggro
Champion: Urgnock
20 Ruby Shard

3 Veteran Gladiator
4 Furious Taskmaster
4 Savage Raider
4 Arena Regular
4 Fierce Warlord
4 Ridge Raider
4 Quash Ridge Tusker
1 Veteran Raider
1 Zoltog

4 Crushing Blow
3 Crackling Bolt
2 Gore Feast of Kog'Tepetl
4 Shatter Shield
Equipment: Infiltrator's Hood, Blood Bauble, Kingmaker Gloves, Ember Flurry Battle Axe
Notes: The Gore Feast/Quash/Zoltog are kind of money cards, but they can be removed easily. Other excellent options are Xocoy and Brutal Commander. Just keep your costs low and keep swinging.

Guilds are not currently implemented. However, if you need staple commons/uncommons, goons will be happy to mail you some for free if you tell us what you need. Just ask in the thread or PM a goon!

The CAMPAIGN

PvE is VERY fresh, so information about the Campaign is pretty slim. I'll update this part as we get more information. Currently the level cap is 9, with an eventual max of 30.
The Campaign starts with you creating a character. There are 8 races, each with their own special abilities, and currently 3 classes, with 3 more planned (Ranger, Rogue, and Warlock).
The races are Human (RSD, generic fantasy kingdom), Elf (RW, artsy fartsy), Orc (RB, noble brutes) and Coyotle (SWD, shamanistic humanoid coyotes) on the Ardent side. On the Underworld side, you have Necrotic (RSDB, undead), Dwarf (RS, mechanical tinkerers), Vennen (SB, spiderdudes) and Shin'hare (WB, feudal japan rabbits)

Your character starts out with a limited number of copies of each card able to be in a deck. As you level further, that cap goes higher, and you gain skills, which will grant your character more customization and deck options. If you want to read more on that, here's an overview of the Mage talent tree.

After a race-specific tutorial map, you're dropped into an adventure map, which is basically an overworld map. A network of paths and nodes, connecting cities, dungeons, etc and providing one-off encounters that you can replay.

From Ben Stoll of HXE:

"With Adventure Zones, towns and dungeons are now located on a full-fledged map of encounters that you explore one bit at a time, often making your own choices about which route to take or which corner to uncover first.

The Adventure Zone adds a ton of content. Depending on whether or not you conceptualize the multi-part encounters, faction only encounters, etc. as contributing to the count, you’re looking at between 35 and 45 unique one-off encounters to beat in addition to all of the dungeon fights.

On top of all the aforementioned one-off encounters, you’ll find NPCs to chat with, gates that require keys, and a couple of other special types of nodes on the Adventure Zone. One example is the Shroomkin Haus, which offers you the choice of one of three PvE cards, giving you a little moment of power in how you shape your collection."


"There are five repeatable Dungeons in Adventure Zone 1, each with their own unique characteristics, two of which are faction-specific. [... ]In total, AZ 1 yields 36 dungeon fights. Note that these counts don’t include what is technically the first dungeon (Crayburn Castle, which serves as a sort of tutorial dungeon) or the race-specific fights that you encounter there, as this is the only dungeon that is not repeatable.

The first time you complete each Dungeon with a given character, you will get a major quest reward, but every time you complete a dungeon you will earn gold and a Dungeon Pack: a pack of cards that is specific to that dungeon.

As such, you have both the ability to pick and choose what rewards you aim for. For those players that are hoping for a deeply replayable experience, rest assured you will be paid off for repeat dungeon runs."

HXE has lots of plans for dungeons and other content, and hopefully we'll see them sooner than later.

Go RV! fucked around with this message at 16:28 on Feb 7, 2016

Go RV!
Jun 19, 2008

Uglier on the inside.

Magic to Hex conversion guide.

If you've played Magic before, Hex is going to be very familiar, but there are some important differences you need to be aware of in order not to get stomped.

Shards and Thresholds: In Magic you play lands and tap them to produce specific colors of mana to pay for your spells. In Hex, you play shards. A basic shard will give you one charge (towards using your champion ability), give you one resource, and will increase the associated threshold by 1. If you play a wild shard you will get 1 wild threshold.
From here it gets interesting. All resources in your pool are neutral. They do not have a color (shard) affiliation. So, on turn one, if you play a Sapphire shard you will have 1/1 resources and 1 Sapphire Threshold. If you play a Ruby shard on turn 2, you will have 2/2 resources, 1 Ruby, and 1 Sapphire threshold. This is where it gets wacky. You can now play 2 cards that have cost 1 Ruby Threshold 1. Once you meet a threshold, you can play any number of cards that are at or below that threshold so long as your total resource pool is sufficient to pay their resource (casting) cost.

It’s also important to note that your resource pool does not empty between phases. At the start of your turn your resource pool will refresh to its maximum. When you play a basic shard, it will increase the current pool and the maximum by 1. Any unspent resources from your turn will persist through your opponent’s turn for activated abilities and quick actions (instants).

So, if you start your turn at 5/5 resources and play a 2 drop, you will go to 3/5 resources. If you play a shard, you’ll go up to 4/6. If on your opponent’s turn, you play a quick action for 3, you’ll go to 1/6. Then, at the beginning of your next turn, you will got back to 6/6 resources.

Combat Tricks and permanent boosts: One of the big shifts from Magic is that a lot of Hex combat tricks permanently alter your cards’ stats. This tends to make these cards significantly better in limited. A +1/+1 and flying buff can win you a combat and leave you with a buffed flier. This helps mitigate the downside of combat tricks (your opponent removing your creature or having one of their own) because you’re permanently improving your card if it works.

Permanence is also quite different in Hex than Magic. If I mesmerize your creature (can’t untap during your untap phase), that rules text is added to that card for the remainder of the game (unless you use a spell or ability to revert it). That means that if you bounce and replay the creature, it will still be unable to untap. Even if a card goes to your graveyard or is shuffled back into your deck, it will retain any changes. This is balanced by the Revert keyword, which will return a card to its beginning state, no matter how many transformations/changes have been made.

Hex to Magic Keywords, Abilities and Terms: Here is a list of Magic to Hex jargon. You'll occasionally run into someone using the Magic terms, but this is pretty uncommon now.

Creature – Troop
Exile - Void
First strike – Swiftstrike
Flying – Flight
Graveyard - Crypt
Haste – Speed
Indestructible – Invincible
Instant – Quick Action
Lifelink – Lifedrain
Mana - Resources
Power – Attack (ATK)
Sorcery – Basic Action
Hexproof - Spellshield
Stack, the – Chain, the
Tap – Exhaust
Toughness – Defense (DEF)
Trample – Crush
Untap – Ready
Vigilance – Steadfast

Community Sites/Podcasts

FiveShards - The primary Hex strategy site. FiveShards is a PvP guild, and their main guys write strategy articles here. It's usually decent information, though I have noticed them try and put in some self-serving stuff sometimes. They do run the main community-run tournament series, and they've started
a weekly series as well!

Threshold Podcast - A casual podcast (with fantastic audio quality), Threshold focuses more on news and community. It doesn't dive very far into the meta, as the hosts aren't that good at the game, but can be an entertaining listen. They often do contests and stuff for cards/packs.

2 Turns Ahead - The PvP-meta based podcast. The official FiveShards podcast. These guys are really knowledgeable, and they do good breakdowns of their tournaments and spoilers and such. Recommended listen if you want to get into PvP.

Hex Primal - Community site with articles and a card store.




PvP Tournaments
The main PvP tournament is the FiveShards Cup. There are 5 Shard Cup tournaments leading up to the Cup of Fate Invitational, which all give points, and the top 64 scorers are invited. You can find more information, including the scoring, here.

Each of the Shard Cups is a different theme:
The Blood Cup: Constructed (all available sets)
The Diamond Cup: Constructed (latest set only or Block)
The Ruby Cup: Constructed (all available sets)
The Sapphire Cup: Limited (if feasible through the client; otherwise constructed)
The Wild Cup: Format’s Wild (each wild cup can have a different format, it may include options like Highlander, Tribal, or another format).
The Fate Cup: Constructed (all available sets), Double elimination.

They've also added a weekly tournament which has it's own separate points system and such.

http://hexmeta.com/ - If you're at all serious about PvP, you should check out this site for a while!

Go RV! fucked around with this message at 00:18 on Apr 22, 2016

Crono S. Magnum
Feb 29, 2008
I just got into this as a Dwarf Warrior. I chose to play specifically because of the PVE content and so far I'm impressed if not a bit confused about how to make my deck better.

I really want to go full hog into making big, badass giant robots but so far I don't feel like I have the means to reliably get them out.

Otherwise the game looks pretty cool so far! The concepts are familiar but different, the fluff is fun, and the game itself has kept me thinking about how to play it long after I logged off.

Merauder
Apr 17, 2003

The North Remembers.
Great new OP. Looking forward to seeing where the new campaign content takes the game in terms of adoption. I've known plenty of people who are into TCGs but not at all competitive and would really thrive in a PvE environment like the Hex group is rolling out. Pretty exciting stuff.

Grim
Sep 11, 2003

Grimey Drawer
It's good and I like it :)


Late-reply from the old thread;

Zurai posted:

Majesty is banned in constructed, so...
Guy was probably using Eye of Creation rather than Majesty, but yea W/R Ramp is still a thing - thought the change to champion health happened to tone is down a notch if it goes off it's still real good

Grim fucked around with this message at 02:23 on Feb 2, 2016

The Moon Monster
Dec 30, 2005

I've tried a coyotle mage and an orc warrior so far in PVE. The orc warrior seems way better but that may just be because I don't have many coyotle cards. Can you only have 1 PVE deck saved per character at a time? I might just be too dumb to figure out multiple saves but if so that's pretty lovely.

nearly killed em!
Aug 5, 2011

Crono S. Magnum posted:

I just got into this as a Dwarf Warrior. I chose to play specifically because of the PVE content and so far I'm impressed if not a bit confused about how to make my deck better.

This is the problem I've run into with my Orc Warrior. Half the cards I'm getting aren't Orc cards or even cards that synergize with my deck. I tried to buy some more copies of the good cards I have and they're either not sold for gold or 3k a piece. Oh well!

Dackel
Sep 11, 2014


Remember to run multiple of the same races up to the first Town, so you can get multiples of the race-specific rewards (e.g. getting more than 1 Hatchery Priest)

Afgad
Dec 24, 2006

Ask me about delicious soy products.

bakka bakka posted:

This is the problem I've run into with my Orc Warrior. Half the cards I'm getting aren't Orc cards or even cards that synergize with my deck. I tried to buy some more copies of the good cards I have and they're either not sold for gold or 3k a piece. Oh well!

3k gold for a card is super cheap. If you can slap together one of the arena decks posted in the OP, you can do a full clear in under an hour and get 6000+ gold.

Otherwise just keep at the campaign, eventually you get cards that synergize. When you do, it's a good feeling. It's kind of like playing Path of Exile and waiting for that one axe you want, but swords keep dropping.

Alternatively, you can go to our Slack (send me or Blazing Zero an email/PM) and goons will shower you with generosity.

Edit:

The Moon Monster posted:

I've tried a coyotle mage and an orc warrior so far in PVE. The orc warrior seems way better but that may just be because I don't have many coyotle cards. Can you only have 1 PVE deck saved per character at a time? I might just be too dumb to figure out multiple saves but if so that's pretty lovely.

I'm playing a coyotle mage and absolutely wrecking. That racial spell is amazing, but yes you kind of need lots of coyotle cards for it to work. Hit me up in Slack and I'll toss you a few if you want.

double edit: No, you can't save a deck. Which sucks. They'll probably add this later.

Afgad fucked around with this message at 03:45 on Feb 2, 2016

ianvincible
Jan 23, 2004
I think I must be missing something about the wormoid encounter, or something is just bugged:

I got to the gnome camp and took 6 gnomes with me. I went down the left hand path and beat both wormoids there and made it back to the original camp node, where there is a red flag, but the node itself is green and I can't find any way to discharge the gnomes I have. I've tried taking them to the questgiver in Cave-In, but he doesn't seem to care. Do you need to clear all the wormoid encounters? I figured since I made it to the other side with some gnomes that should be enough. Or do you need to take all 60 at once? That seems like an ordeal.

Valatar
Sep 26, 2011

A remarkable example of a pathetic species.
Lipstick Apathy
Elf mages are fantastic; their racial spell kicks rear end, their natural health boost counteracts the crappy mage starting health, they're just good all around.

Coyotle clerics are another example of a race/class combo with great synergy that I'd recommend to new players.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

ianvincible posted:

I think I must be missing something about the wormoid encounter, or something is just bugged:

I got to the gnome camp and took 6 gnomes with me. I went down the left hand path and beat both wormoids there and made it back to the original camp node, where there is a red flag, but the node itself is green and I can't find any way to discharge the gnomes I have. I've tried taking them to the questgiver in Cave-In, but he doesn't seem to care. Do you need to clear all the wormoid encounters? I figured since I made it to the other side with some gnomes that should be enough. Or do you need to take all 60 at once? That seems like an ordeal.

When you make it to the other side the quest should update noting that you only have (in your case) 54 more Gnomes to transport. Did the wormoid encounters vanish off the world map?

ianvincible
Jan 23, 2004

Zurai posted:

When you make it to the other side the quest should update noting that you only have (in your case) 54 more Gnomes to transport. Did the wormoid encounters vanish off the world map?

Here's a screenshot of me standing on the node at the other side with some of the wormoid encounters still there, and my gnome counter still at 0 (and current gnomes at 6). I've wandered around and done some other encounters, and the gnomes and primal shards are still in my deck. http://i.imgur.com/FxcS3t0.jpg. I'm guessing it's just bugged. Guess I'll take the gnomes back to the other side and try bringing them south again.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Yeah, that's definitely either a bug or lag. The counter should change and the map should update.

nearly killed em!
Aug 5, 2011

Afgad posted:

3k gold for a card is super cheap. If you can slap together one of the arena decks posted in the OP, you can do a full clear in under an hour and get 6000+ gold.

Otherwise just keep at the campaign, eventually you get cards that synergize. When you do, it's a good feeling. It's kind of like playing Path of Exile and waiting for that one axe you want, but swords keep dropping.

Alternatively, you can go to our Slack (send me or Blazing Zero an email/PM) and goons will shower you with generosity.

3k aint cheap when you've got 7k! I put together a deck as close to the OP as I could and got to the third boss in arena with two perfect sets which was a nice chunk of gold. I'll take you up on that offer though.

Grim
Sep 11, 2003

Grimey Drawer
This post from the last thread was pretty useful with regard to the PvE stuff that just dropped;

katkillad2 posted:

I don't know if I'm the last one to figure out this type of farming run, but figured I would give a mini guide on bridge runs which is what I assume is the easiest way to earn all the race specific cards.

Every race has race specific cards that you can earn once per run:

*You get a race specific pack for beating the first beginner dungeon. After this is completed, you'll probably want to switch to a stronger deck just to speed things along since you'll have to do this up to 4 times per race.

*At this point you have to do the toad and chicka tame fight in order to get to the first bridge. You'll also have to do the first bridge quest as it's the second bridge quest that gives you your next race specific card.

*After the second bridge quest, you simply go to Ambling Mesa or the Underworld equivalent and turn in your quest to get your third race specific card.

*Optional: You'll get the Hag quest and both the Manti and Hag fight both drop adventure packs, so might as well hit those before quitting.

So for example with elf I got 1 race pack always containing Narissa, 1 Master of Masks, 1 Ashwood Colossus and 6-8 adventure packs depending on if you do the Hag quest. Those cards will change depending on what race you are playing. I think the race pack is the only one containing a card you can't get in other packs, not 100% sure but still an easy way to get those other cards.

Hauki
May 11, 2010


so, the AI 100% loses to living totem or it's own blessing of unicorns.

Dackel
Sep 11, 2014


Hauki posted:

so, the AI 100% loses to living totem or it's own blessing of unicorns.

It will also bounce back it's own pirate dude, and the grim dude from the pure Blood Midnight Sister fight inside the tipi will always sacrifice all his allies, even at his detriment.

That's what I actually found the easiest fight so far, the dream boss fight always changes, but if you just spam click the first answer on everything, you always get the pure Blood boss.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere
Didn't see it posted yet, but here's the loot table for campaign packs: https://docs.google.com/spreadsheets/d/1dB07gbnq6XVAKpKrxPhzkOG2WhwBTf6TKGhGPgolhNw/edit#gid=0

LightReaper
May 3, 2007

Oh drat nice, thanks for posting it.

Wallet
Jun 19, 2006

Afgad posted:

I'm playing a coyotle mage and absolutely wrecking. That racial spell is amazing, but yes you kind of need lots of coyotle cards for it to work. Hit me up in Slack and I'll toss you a few if you want.

Any suggestions on where to go with coyotles? I'm running a coyotle cleric deck that I've slowly been adding stuff to, which currently looks roughly like this. I've considered adding sapphire, but that seems like it will slow it down a ton. Other than that most of the obvious upgrades seem rather expensive.

Pro-tip for anyone else running coyotles or I guess diamond in general, though: the AI doesn't understand cards like Prairie Scout at all, so you can take huge advantage of it making idiotic blocks with one out.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

Wallet posted:

Any suggestions on where to go with coyotles? I'm running a coyotle cleric deck that I've slowly been adding stuff to, which currently looks roughly like this. I've considered adding sapphire, but that seems like it will slow it down a ton. Other than that most of the obvious upgrades seem rather expensive.

Pro-tip for anyone else running coyotles or I guess diamond in general, though: the AI doesn't understand cards like Prairie Scout at all, so you can take huge advantage of it making idiotic blocks with one out.

The AI also doesn't understand Mystic Spiritwalker last time I checked as well, which would fit in your deck. Even if it does it's still an ok coyotle card.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Mystic Spiritwalker doesn't work currently.

Anyway, as for Coyotle Cleric decks, they're ironically enough better at being a human cleric deck than Human Cleric characters are. Diamond/Sapphire Inspire with as many clerics as you can fit in and all the cleric-focused talents is absurdly powerful.

malhavok
Jan 18, 2013
So i backed this on kickstarter originally and then completely forgot everything about it, how do i go about collecting whatever it is i should be getting?

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

malhavok posted:

So i backed this on kickstarter originally and then completely forgot everything about it, how do i go about collecting whatever it is i should be getting?

They sent you codes to the email address you used when you backed on Kickstarter. You can redeem those codes in client. If you lost those codes you need to make an account on their support website to request them here: http://support.hextcg.com/

The place to redeem codes is in the store tab in client.

malhavok
Jan 18, 2013

katkillad2 posted:

They sent you codes to the email address you used when you backed on Kickstarter. You can redeem those codes in client. If you lost those codes you need to make an account on their support website to request them here: http://support.hextcg.com/

The place to redeem codes is in the store tab in client.

Did they send the codes recently or are we talking back during the early betas?

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere

malhavok posted:

Did they send the codes recently or are we talking back during the early betas?

2+ years ago, in the early beta days.

Valatar
Sep 26, 2011

A remarkable example of a pathetic species.
Lipstick Apathy

malhavok posted:

Did they send the codes recently or are we talking back during the early betas?

Alternatively, if you happened to pledge at the collector tier, I'll pay for the collector code. The part that pays out the alternate art PvP cards every year, I don't care about the other codes that would've come with it. I get two of each of the cards for my pledge, and it just irritates me on some level to not have a complete set of four. Should've added a collector tier back in the kickstarter, but money was too tight.

malhavok
Jan 18, 2013

Valatar posted:

Alternatively, if you happened to pledge at the collector tier, I'll pay for the collector code. The part that pays out the alternate art PvP cards every year, I don't care about the other codes that would've come with it. I get two of each of the cards for my pledge, and it just irritates me on some level to not have a complete set of four. Should've added a collector tier back in the kickstarter, but money was too tight.

Sorry, i was on the cheap 35 buck tier.

Valatar
Sep 26, 2011

A remarkable example of a pathetic species.
Lipstick Apathy
Yeah, I'd honestly have been surprised if someone at collector tier had just been sitting on an unused code for two years. Still, worth a shot! I'd rather avoid buying an active account now that the bannability of doing such is in murky waters.

Vincent Valentine
Feb 28, 2006

Murdertime

Currently having a blast with Shin'hare cleric. Between the race-class passive and some of the equipment(the rune ear commander sword in particular) it really feels like how they should have been played all along. It's far easier to produce battle hoppers, which means other rabbits actually get poo poo done. It sure doesn't hurt that I don't get hit with heat wave every other turn, though. Regardless, ton of fun.

Vennen on the other hand, what a huge disappointment. The tried-and-true vennen strategy is to stuff their deck full of spiders and then extinction every time the board isn't in your favor. Problem is, you only get one extinction early game, and a max of 3(it looks like, at least) at level 9. This mostly ends with you trying to produce spiders, not getting very many, then getting overwhelmed as you're unable to deal with the enemies bullshit. It's really unfortunate, and if anyone has a class combo or decklist that's working for them, i'd love to hear it.

Sacrificial Toast
Nov 5, 2009

Vincent Valentine posted:

Vennen on the other hand, what a huge disappointment. The tried-and-true vennen strategy is to stuff their deck full of spiders and then extinction every time the board isn't in your favor. Problem is, you only get one extinction early game, and a max of 3(it looks like, at least) at level 9. This mostly ends with you trying to produce spiders, not getting very many, then getting overwhelmed as you're unable to deal with the enemies bullshit. It's really unfortunate, and if anyone has a class combo or decklist that's working for them, i'd love to hear it.

Vennen Clerics are very durable, and can get a lot of extra spiders in between their blessings adding 2 spiders to opposing decks, and lifegain triggers adding spiders with Vilefang Eremite's boots. You definitely want the Hatchery Priest's gloves, which will give you an extra spider per Hatchery Priest every time an egg is revealed. Exarch of the Egg is certainly very useful for some early spider generation before trading off for something nasty. Before I gained some levels, and got more talents, I was actually using the boots for Brood Creeper which gives all spiders +1/+1. An early Brood Creeper producing 3/2 spiderspawn is pretty powerful in some encounters. Later on, I transitioned into a more lifegain focused strategy with the Eremites and Paladin of the Necropolis. Giant Mosquitoes with the Lethal equipment, and a couple Abominates give a nice alternative to straight spiders as well.

Phenteo and Bastardspawn of Bokrug are obviously very powerful if you have them, and a little ways into the campaign, you're guaranteed to get Nazhk Lookout, who is crazy good--A Sapphire 2/2 for 2 that mills a card from the opponent everytime anyone plays ANY card.

Here's my deck from the end of AZ1, but there are only a couple things that wouldn't work at level 1. Gront was only added in the last dungeon because the last boss is a dick. There are a couple Shard of Cruelty and Zin'xith Silk at the bottom of the resources line that I happened to have.

Sacrificial Toast fucked around with this message at 01:18 on Feb 3, 2016

Vincent Valentine
Feb 28, 2006

Murdertime

Vincent Valentine posted:

Currently having a blast with Shin'hare cleric. Between the race-class passive and some of the equipment(the rune ear commander sword in particular) it really feels like how they should have been played all along. It's far easier to produce battle hoppers, which means other rabbits actually get poo poo done. It sure doesn't hurt that I don't get hit with heat wave every other turn, though. Regardless, ton of fun.

Oh come on




Sacrificial Toast posted:

Vennen Clerics are very durable, and can get a lot of extra spiders in between their blessings adding 2 spiders to opposing decks, and lifegain triggers adding spiders with Vilefang Eremite's boots.

Thanks for this, Vennen were(and are, I guess) my favorite way to run through frost ring arena so I was really sad with how poorly I was doing with them in the campaign. I'll take your advice and go try some different things.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere
I played Vennen Cleric and found spiders to just be too tedious to play with all the lag, but the race/class is durable as hell.

Valatar posted:

Yeah, I'd honestly have been surprised if someone at collector tier had just been sitting on an unused code for two years. Still, worth a shot! I'd rather avoid buying an active account now that the bannability of doing such is in murky waters.

I know someone who still has an unused GK code, there are still definitely some out there in the wild. I wouldn't even want a GK code at this point, mostly due to it's insane price. Like you though I would love a Collector code so I wouldn't feel that sharp pain every time I'm spending stupid amounts of plat for an extra 2 copies of some of the collector AA's.

Speaking of, the last four collector AA's are the most sanely priced Collector AA's in a long time. I actually got burnt buying them before the AH went up. No way I thought Balth would be 1500p or less

katkillad2 fucked around with this message at 02:34 on Feb 3, 2016

The Moon Monster
Dec 30, 2005

Holy poo poo, am I missing something with that inferno goliath boss? It seems about 10x harder than anything that has come before it, not counting the piranha encounter.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

The Moon Monster posted:

Holy poo poo, am I missing something with that inferno goliath boss? It seems about 10x harder than anything that has come before it, not counting the piranha encounter.

By far the simplest way to beat the Inferno Goliath is not to play his game. Do not attack until you have enough power on-board to kill him in a single strike or until he's at 26-28 health and you're afraid he'll break free (if after his damage passive triggers at the start of his turn he's at 25 or lower health, he'll enter phase 2).

The other way to beat him is to ramp/cheat/buff out bulky creatures and get him to 25 before his charge level gets high enough to kill your fatties.

Mugaaz
Mar 1, 2008

WHY IS THERE ALWAYS SOME JUSTICE WARRIOR ON EVERY FORUM
:qq::qq::qq:
Went full retard backing this, played alpha and early beta. Got rid of my extra accounts, but get my GK. Heard PvE was finally released, and I even heard it's good?!?! Patching now!

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere
So does anyone have any strats for AoM 6 other than a spellshielded Eternal Guardian? That's how I did it the first time, trying to do it on my Vennen Cleric but with only letting me use one of each wild card it pretty much requires a god hand.

Adbot
ADBOT LOVES YOU

goldjas
Feb 22, 2009

I HATE ALL FORMS OF FUN AND ENTERTAINMENT. I HATE BEAUTY. I AM GOLDJAS.
So started randomly playing this, started with a Necrotic Mage, it's probably awful but hey, it's whatever. I have no idea what I'm doing though. So far beat the Dryad (still early game), but had a decently tough time with her.

  • Locked thread