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I'd like to run a game of Advanced Dungeons and Dragons 1st Edition. This'll be a weekly thing, every Tue, 8:00 PM EST, over roll20 VOIP First session will be on Tue, Feb 9 2016, 8:00 PM We'll start in a dungeon to get things going, then we'll explore a new map hex-by-hex, site-by-site. The game will be mostly about dungeon delving, killing monsters and taking their stuff. Rolling up a character: 4d6-drop-lowest, arrange as desired Maximum HP 100 gp to start roll20 link to the game If you're interested or have any questions, feel free to post here, or PM me, or email me at gradenko2000 <at> gmail === Campaign notes: Town of Appledale Tribal Technological level 100 families, 3 significant shops - Oil shop, Shield Maker, Horse Keeper Notable NPCs in Appledale: Mayor Ricardo Enrico - breaker of hearts, breaker of faces, possible former bandit, won elections under dubious circumstances. The players have helped him clean up the Orc fortress, and even the Orc raiding party on its way back from the fortress Bob, the Richest Innkeeper in town - Laurelai has done some work for him before Carmen, Magic-User, member of the Thaumaturgy Guild - has some ties to darker arts She has a pending job for you to track down a potent poison in the swamps south-east of Appledale Town of Berryhaven Religious Town 390 families, large town Significant shops: Chariot Maker Pipe Weed Shop Hat Maker Silversmith Ghost Chaser Locksmith gradenko_2000 fucked around with this message at 06:27 on Mar 2, 2016 |
# ? Feb 2, 2016 01:39 |
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# ? Apr 19, 2024 07:20 |
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* Don't bother with alignment * I'm not going to enforce level limits for demi-humans. Make a Half-Orc Cleric! * I'm not going to enforce class limits for demi-humans. Make a Gnome Monk! * I'm allowing Weapon Specialization from Unearthed Arcana for single-class Fighters and Rangers * Assassins: percentile skills are set to level 1 Thief equivalents, and then do not increase until level 4, at which point the Assassin's skills start lagging 2 levels behind. Various tables for our reference: Attack table for Fighters and the likes: Attack table for Thieves and Assassins: * It's also worth noting that a Thief's Backstab is a +4 to-hit, on top of the extra damage (any other character class only gets a +2 to-hit from attacking an enemy from behind) Attack table for Magic-Users: Armor class and DEX table: Saving throws table: Weapons tables: Armor and weapons usable, per class, table: Money conversion table: Firefinger cantrip * Mechanics reminder: charge attacks have a +2 to hit * Mechanics reminder: roll20 macro for attacking: pre:I attack! And hit a target with AC [[20-d20]] or higher, for [[d6]] damage That is, a level 3 Figher has a THAC0 of 18, and if they have a +1 to-hit from weapon specialization and a +1 to-hit from having a Sword+1, then the macro would look like: pre:I attack! And hit a target with AC [[18-d20+1+1]] or higher, for [[d6]] damage gradenko_2000 fucked around with this message at 06:24 on Mar 2, 2016 |
# ? Feb 2, 2016 01:40 |
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I'm down for this. I'll get an app up soon.
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# ? Feb 2, 2016 01:46 |
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Osywn Flatfoot Tenacious, tough, and determined, Osywn is a youth brimming with potential and a lust for glory and gold. The dangers of the world may take his soul to the world beyond, but he strives forward undeterred. Brave or foolish? Hard to say.
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# ? Feb 2, 2016 03:41 |
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Welcome aboard!
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# ? Feb 2, 2016 03:45 |
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I wanna play, and I'm makin' a guy. Will Poisons be allowed?
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# ? Feb 2, 2016 08:09 |
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ScaryJen posted:I wanna play, and I'm makin' a guy. Will Poisons be allowed? Just to make sure we're on the same page, did you have a specific item/ability/spell/page reference in mind?
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# ? Feb 2, 2016 09:00 |
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gradenko_2000 posted:Just to make sure we're on the same page, did you have a specific item/ability/spell/page reference in mind? I was thinking of playing an assasin, and it'd be fun to be able to procure venoms and stuff from fallen monsters. If not, I'm definitely still leaning toward Assasin or Thief. e- Not sure the exact page in the DMG, but it's basically the occasional save or die or extra damage from coated weapons (or if you can get a monster to swallow some). Totally DM discretion vs hard coded rule though. ScaryJen fucked around with this message at 09:33 on Feb 2, 2016 |
# ? Feb 2, 2016 09:30 |
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ScaryJen posted:I was thinking of playing an assasin, and it'd be fun to be able to procure venoms and stuff from fallen monsters. If not, I'm definitely still leaning toward Assasin or Thief. I'll definitely allow the assassin class, and the poison table on page 20 of the DMG looks okay, as long as you pay for the doses. EDIT: by the way let me know if minimum stat requirements become an issue. I'm considering dropping them if it gets in the way of people playing what they want. gradenko_2000 fucked around with this message at 11:18 on Feb 2, 2016 |
# ? Feb 2, 2016 09:35 |
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Sweet! I'll have my sheet up soon!
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# ? Feb 2, 2016 09:37 |
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I'd be interested in trying this out as well.
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# ? Feb 2, 2016 23:44 |
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Here we go! Laurelai Blackleaf, Elvish Assasin I just did 1gp/ea for the empty vials since there wasn't a price for them, if that's okay. ScaryJen fucked around with this message at 05:58 on Feb 10, 2016 |
# ? Feb 3, 2016 12:03 |
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ScaryJen posted:Here we go! I couldn't quite follow how you computed your Thief skill percentages. By my count, it should be: pre:Pickpocket: 30% base + 5% elf + 5% DEX = 40% total Open Locks: 25% base - 5% elf + 10% DEX = 40% total Find/Remove Traps: 20% base = 20% total Move Silently: 15% base + 5% elf + 5% DEX = 25% total Hide in Shadows: 10% base + 10% elf + 5% DEX = 25% total Hear Noise: 10% base + 5% elf = 15% total Climb Walls: 85% base = 85% total EDIT: Ah ha! You're an elf! +1 to hit! I see it now, but your shortbow still seems to be lower than it should You might also just want to write your raw THAC0, which would be 20 at this level. That is, assuming we disregard the adjustment based on armor class: You'd roll a d20+1 when using your longsword and shortsword, since you're only at STR 15, but elves get a +1 with long and short swords You'd roll a d20-2 when using your dagger, since you're non-proficient with it You'd roll a d20+3 when shooting your bow, since you're at DEX 17 for a +2 and you're an elf for another +1. Including the armor type adjustment, shooting your bow at a plate armor AC 2 target would be [d20 +2 DEX +1 elf -4 armor type] or a final roll of d20+1, but you have it listed as -4 gradenko_2000 fucked around with this message at 12:51 on Feb 3, 2016 |
# ? Feb 3, 2016 12:41 |
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I was using the table on page 38 of the 1st Ed PHB, but I can switch it all to flat THACO. It also says in there Thief abilities are as 2 levels lower, so I interpreted it to mean I'd get the lvl 1 stuff at level 3, but I'll update that too. e- All fixed! ScaryJen fucked around with this message at 16:59 on Feb 3, 2016 |
# ? Feb 3, 2016 16:30 |
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ScaryJen posted:I was using the table on page 38 of the 1st Ed PHB, but I can switch it all to flat THACO. Yes, please. I don't know that we'd use the armor type adjustments, but even if we did it's still good to have THAC0 as a base. ScaryJen posted:It also says in there Thief abilities are as 2 levels lower, so I interpreted it to mean I'd get the lvl 1 stuff at level 3, but I'll update that too. That's okay. The interpretation we're going to run with is that your Thief skills don't get better until level 4 when you get Thief level 2 percentages. Thank you!
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# ? Feb 3, 2016 16:41 |
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Game tomorrow, folks!
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# ? Feb 9, 2016 03:34 |
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I'd thought I'd be playing this: What I actually ended up playing: I had fun tonight. For the record, I was playing up my reaction to the bad rolls for humor. It's fine by me to fail.
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# ? Feb 10, 2016 04:32 |
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"Assasin's Log, Secondmonth 9. New method of dispatch added to repertoire; Rat Death." _________/ I agree, very good game!
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# ? Feb 10, 2016 05:05 |
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What I thought I'd play: What I ended up playing: What they say about 1st-level Magic-Users being useless is untrue. Just pick darts as your proficient weapon and get 3 attacks a round. Surprisingly it appears that as far as deaths go, the 1st-level magic-user might be giving the Fighter and Assassin some stiff competition in the orc-killing department. I believe that Laurelai has the largest number (about 5 or so orcs), although I killed 2 before I even had to use my Magic Missile.
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# ? Feb 10, 2016 05:19 |
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I would have killed more if the dice didn't absolutely hate me. I do 1d8+2 on a hit which is pretty good and can attack twice in a row certain rounds, but I never hit once. Osywn is going to do a lot of dumb things to try to make his sword more lucky. He's going to write 7 on his sword, tie four leaf clovers to it, and put it in his lucky hilt (the same hilt, but he'll keep calling it is his "lucky hilt" in the vain hopes it will affect things).
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# ? Feb 10, 2016 05:40 |
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Thank you! Glad you all had fun Now for the book-keeping: Knocked out an Orc = 18 XP 3 Orcs fought and defeated = 38 XP Evaded 3 Giant Rats = 29 XP Became chums with 2 kobold cooks, Snarf and Babble = 16 XP 2 Orc guards fought and defeated = 36 XP 1 Orc chieftain fought and defeated = 42 XP Recovered 8 electrum pieces from the first Orc defeated = equal to 4 GP Recovered bolts of tapestries worth 100 platinum = equal to 500 GP Recovered 25 electrum pieces from the three Orcs defeated = equal to 12 GP (rounding this down so we don't get fractions) Recovered 10 electrum pieces from the two Orc guards = equal to 5 GP Recovered from the Orc Chieftain's hoard: A tiara of wrought gold, worth 500 GP A silver lockbox with a spring-loaded topaz ballerina figure inside, worth 5 000 GP Quaal's Feather Token, worth 500 XP for being recovered (and 2 000 GP if to be sold) quote:[a single-use item that] can be used to drive off any sort of hostile avian creatures or as a vehicle of transportation equal to a roc of the largest size in all respects (1 day duration) Totaling all of that up: 179 XP from slaying/defeating/bypassing various monsters 521 XP from the non-hoard treasure 6 400 XP from the hoard treasure A total of 7 100 XP 521 GP from the non-hoard treasure 5 500 GP from the hoard treasure A total of 6 021 GP Splitting that three ways, we get: 2366 XP each 2007 GP each and then the Quaal's Feather Token, and the Sword+1 Oswin Flatfoot gains an extra 10% XP for having 15+ STR, so he's now at 2602/4000 XP and goes up to level 2! Laurelai Blackleaf is now at 2366/2500 XP and goes up to level 2! Ranner Rockshot is now at 2366/2500 XP Next session, we can do an in-town vignette. gradenko_2000 fucked around with this message at 04:58 on Feb 14, 2016 |
# ? Feb 10, 2016 05:50 |
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I've added some charts to the second post for our mutual referencing. Let me know if there's anything else that you'd like to be put up there. Maybe general equipment lists?
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# ? Feb 10, 2016 16:01 |
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By the by, when leveling up, take maximum HP possible. I think that covers it.
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# ? Feb 14, 2016 04:18 |
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Game tomorrow, folks!
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# ? Feb 16, 2016 04:29 |
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Book-keeping for today's session: 300 XP from pulling off the poison plan 794 XP from killing 55 Orcs from poison 50 XP specifically from killing the Orc Chieftain 61 XP from killing the three Orcs guarding the prisoners 300 XP from helping prisoners escape Coinage from the bag that Laurelai snagged: 386 electrum = 193 GP 18 electrum = 9 GP 7 GP 600 platinum = 3 000 GP Total of 4 714 XP (direct and from loot) Total of 3 209 GP Split three ways, that's: 1 572 XP each 1 069 GP each Oswin Flatfoot gains an extra 10% XP for having 15+ STR, so he gains 1 729 XP, which takes him from 2 602 XP to 4 331/8 000 XP. He goes up to level 3! Laurelai Blackleaf gains 1 572 XP, which takes her from 2 366 to 4 118/5 000 XP. She goes up to level 3! Ranner Rockshot gains 1 572 XP, which takes him from 2 366 to 4 118/5 000 XP. He goes up to level 2! Libertad!, you have the choice of learning either the Burning Hands, Comprehend Languages, or Firewater level 1 spells. You also learn the Firefinger cantrip/level 0 spell. I've also added some campaign notes to the first post.
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# ? Feb 17, 2016 04:46 |
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Hey guys, I have a work thing that I need to attend to that's going to happen an hour into our regular schedule. I was thinking of either moving this week's game one hour earlier, so we start at 7:00 PM EST of Tuesday night (Feb 23), or moving to the next day: 8:00 PM EST of Wednesday night (Feb 24). Does either/neither work for you? Let me know.
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# ? Feb 22, 2016 15:37 |
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gradenko_2000 posted:Hey guys, I have a work thing that I need to attend to that's going to happen an hour into our regular schedule. I was thinking of either moving this week's game one hour earlier, so we start at 7:00 PM EST of Tuesday night (Feb 23), or moving to the next day: 8:00 PM EST of Wednesday night (Feb 24). I actually tentatively have something Tues. that would make me need to be done on the earlier side as well, so I'm down with either.
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# ? Feb 23, 2016 07:56 |
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I vote on earlier as well. I can't do Wednesday.
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# ? Feb 23, 2016 08:02 |
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7:00 PM Tue night it is, then. See you folks!
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# ? Feb 23, 2016 10:16 |
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Sorry folks, looks like I missed it by an hour. Did I miss anything, or are we rescheduling for tomorrow? Also, I'm leaning towards Comprehend Languages as my 1st-level spell of choice. I already have a good combat spell, so more utility can't hurt.
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# ? Feb 24, 2016 02:03 |
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You didn't miss anything. We decided to reschedule for next week. Gradenko needed to be out by a certain time and ScaryJen had plans anyway so we decided that, since we lost a lot of the window anyway, we'd just head out. It's no biggie. I have a big test on Thursday anyway.
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# ? Feb 24, 2016 02:07 |
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Various notes from today's session: * 1 unit of pipe weed sold in the town of Berryhaven costs 16 gp * Ranner Rockshot bought himself a "Tall purple plume with an exotic bird feather hanging off in a drooping fashion" for 30 gp * You guys met Decius, former slave, who told you all about a slave-employing silk plantation northeast of town pre:Decius, level 0 former slave STR - 11; DEX - 15; CON - 6; INT - 8; WIS - 6; CHA - 7 THAC0 20 AC 7 (leather armor; -1 DEX bonus) 5/5 HP Leather armor was taken from a slain guard * The owner of the plantation sent an assassin to track the party. * Laurelai detected the assassin, harassed him with her pet falcon, Falco, and then the rest of the group banded together to kill him. You recovered 30 GP from the assassin's money pouch, and a note identifying the owner of the plantation is Lord Ricton * 30 GP and 190 XP gained (80 XP base, x2 for turning the tables on the assassin, 30 XP from recovered gold) * Decius gave you the low-down on the plantation: pre:5 acre plantation 180 guards 18 overseers 550 slaves 3 story mansion warehouse for slave quarters 2 dozen house slaves * 2 guards were bribed by Oswin to gain entry into the mansion, at the cost of 10 GP: 60 XP gained As we ended the session, you've already assassinated Lord Ricton, but you've yet to make your escape from the plantation and/or inflict more damage upon it. Total XP gained from this session: 279 XP total, 93 XP each (although we won't be tallying it up against the rest of your current XP until the adventure wraps up) Total GP gained from this session: 30 GP total, 10 GP each * Mechanics reminder: charge attacks have a +2 to hit * Mechanics reminder: roll20 macro for attacking: pre:I attack! And hit a target with AC [[20-d20]] or higher, for [[d6]] damage That is, a level 3 Figher has a THAC0 of 18, and if they have a +1 to-hit from weapon specialization and a +1 to-hit from having a Sword+1, then the macro would look like: pre:I attack! And hit a target with AC [[18-d20+1+1]] or higher, for [[d6]] damage
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# ? Mar 2, 2016 06:20 |
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That was "dank" pipeweed, thank you. And I bought 10 dimebags of it. Anyway, had fun today. Sorry if I was distant. Was a little out of it.
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# ? Mar 2, 2016 08:52 |
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So, hey fellas, I have an appointment pretty much exactly when we're supposed to play next and I can't reschedule it easily. Would it be okay to have you guys NPC me? Or maybe do a party split where Laurelai and Decius go help the slaves escape while Oswyn and Ranner do their controlled burn?
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# ? Mar 4, 2016 07:18 |
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We can do that easily, sure. Alternatively, I'm also down with running a oneshot of something else - I think Libertad! has been interested in White Star.
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# ? Mar 4, 2016 14:16 |
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gradenko_2000 posted:We can do that easily, sure. A White Star Playtest, to be specific. And don't worry, I copied down the relevant info for PC creation and stuff characters need to know for a new game. We can definitely try it this Tuesday if folks are interested. I'll just need to make the campaign for it and all. Although truth be told, the length of my module might be such that it can either be completed in one long session, or two sessions tops.
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# ? Mar 4, 2016 18:52 |
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Awesome! Thank you guys for being so acommodating. I hate to be a bother. If you do end up doing White Star and it takes two sessions, I'd love to pop in for the second part if it's not too much of a curveball.
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# ? Mar 5, 2016 05:46 |
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Sure, here's the join-up listing. BTW, the one player already in is Humbug Schoolbus from this forum. I'll PM you join-up links, too.
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# ? Mar 5, 2016 06:01 |
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Okay, serious question. It's one day before the game, and if able I'd like to know if I should go ahead and plan to run my thing, or for Gradenko to continue running Hexcrawl. I ask because right now only 3 players are in my join-up, and Jen can't make it for the first, Humbug Schoolbus wants to wait for 2, and from my talking I don't think that Covok's as keen on the system, and Gradenko hasn't inclined one way or another on showing up. As for Hexcrawl, I'm still keen on playing that tomorrow Tuesday. I would like to know ahead of time so I know what I'm doing tomorrow and what to tell Humbug.
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# ? Mar 7, 2016 22:04 |
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# ? Apr 19, 2024 07:20 |
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Libertad, I'm confirming my interest for joining a session of your White Star game on Tue, Mar 8, 8:00 PM EST, if you're still running it.
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# ? Mar 8, 2016 00:23 |