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Snazzy Frocks
Mar 31, 2003

Scratchmo
Mech combat could have been qte for all I care. I think I speak for everyone when I say we deserve a mech fight

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Vinylshadow
Mar 20, 2017

The mech fight changes nothing about the gameplay flow except that the environments are now cityscapes and you're permanently in Berserk where you can alternate M1 and M2 to deliver rip & tear combos on an army of Titans

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
The worst crime is that they don’t have the player pull the trigger when shooting a hole into Mars.

Snazzy Frocks
Mar 31, 2003

Scratchmo
kinda sucks that the cultists went to all that effort to build a demon possession station and you only get to use it once

The Midniter
Jul 9, 2001

Mech segments should be a rail shooter rhythm game with the usual Doom metal. Hell, I'd play a standalone game like that.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Vinylshadow posted:

The mech fight changes nothing about the gameplay flow except that the environments are now cityscapes and you're permanently in Berserk where you can alternate M1 and M2 to deliver rip & tear combos on an army of Titans

Also humanity is chanting "rip and tear" over the radio

quote:

kinda sucks that the cultists went to all that effort to build a demon possession station and you only get to use it once

That is an extremely out of place thing in the campaign but I guess the point is to act as a tutorial of sorts for Battlemode?

smug jeebus
Oct 26, 2008

Snazzy Frocks posted:

Mech combat could have been qte for all I care.
Mods!?

Woofer
Mar 2, 2020

I hope the creators make the next Doom have a purposefully confusing story as a way to get people to complain about the story in a doom game (a game that has historically had great and fleshed out stories).

ImpAtom
May 24, 2007

There is basically nothing stopping GigaDoomguy from playing exactly the same as RegularDoomguy.

nimby
Nov 4, 2009

The pinnacle of cloud computing.



Icon of Sin should've started with Hayden having repaired your doom mech and sending it over, telling you you can't beat it without the giant robot.

Doomguy then rips a vital part out of the mech to get better at killing demons hand to hand.

Snazzy Frocks
Mar 31, 2003

Scratchmo
Doomguy destroys the icon of sin armor and the mech at the same time and then jumps inside the icon to fight his big guts

Son of Thunderbeast
Sep 21, 2002
I've seen pics of doomguy beating the icon's guts and let me tell you it ain't pretty

The Kins
Oct 2, 2004

RBA Starblade posted:

That is an extremely out of place thing in the campaign but I guess the point is to act as a tutorial of sorts for Battlemode?
It is. If you try and play Battlemode on a fresh save, it'll pop up a box basically going "ehhh, are you sure? you should probably beat cultist base first..."

well why not
Feb 10, 2009




ImpAtom posted:

There is basically nothing stopping GigaDoomguy from playing exactly the same as RegularDoomguy.

The soundtrack should be proportionately louder the larger doom guy is

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I love everything about this game mechanically except I feel as if 'mastery' is just remembering to hit everything on cooldown. Belch, grenades, even dashes. I'm oddly unexcited to do a nightmare playthrough unless I do it on a new save with none of the progression unlocked.

well why not
Feb 10, 2009




Wait if I finished on UV can I replay on Nightmare with all my toys?

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
I don't think you can do a proper campaign playthrough but you can replay all the missions on Nightmare difficulty for sure. You can adjust difficulty any time in the options menu.

Dr. Red Ranger
Nov 9, 2011

Nap Ghost
I know the traditional way to make mechs feel big is to make them slow, plodding and shaky, but we can definitely just have a fast giant robot that moves like doomguy and have it feel huge by making the movement noises proportionally louder with more controller shake. Also make the music louder, and if it has cannons you obviously have to make those loud with a deep boomy bass end of the report with echo and burn trails to show how powerful the projectiles are, with controller shake as well so it feels like you're punching something, just farther away. You can do it, you just have to embrace the violence.

Cartoon Man
Jan 31, 2004


All they had to do was make the second fight require you to Attack on Titan grapple up to his face and land a punch. Guess they felt they already did that with the Kahn Mayker fight.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

MJBuddy posted:

A DOOM immersive sim would be an interesting experience.

Or exactly the same.
Never got around to playing Doom VFR

Anyone know if anything story-relevant happens?

well why not
Feb 10, 2009




Does Hayden do anything - apart from narrate - after you save him? There's so many dopped threads, like the Doom Mech, Olivia's Statue, the weird story order ...

interesting game

Cartoon Man
Jan 31, 2004


I was hoping he’d meet up with the news reporter lady at some point.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.

well why not posted:

Does Hayden do anything - apart from narrate - after you save him? There's so many dopped threads, like the Doom Mech, Olivia's Statue, the weird story order ...

interesting game

No, it's really disappointing. There's no confrontation or reckoning over his choices in the last game, no explanation of his total personality shift, and no hint about the new status quo. He clearly has some designs on Urdak but it's not explored at all.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Hayden is the guy trying to have a serious science fiction story but he's in a Doom game so he can't deliver any exposition since the only thing that doomguy does aside from kill demons is rub up against doors and grunt, hoping it will open to reveal more demons

Son of Thunderbeast
Sep 21, 2002
Literally the only thing Hayden does in this game is deliver exposition, minutes of it, usually while you're trapped in an elevator or cage or something being taken from one place to another so you can't even skip it.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Son of Thunderbeast posted:

Literally the only thing Hayden does in this game is deliver exposition, minutes of it, usually while you're trapped in an elevator or cage or something being taken from one place to another so you can't even skip it.

That's when you rub up against the door and grunt

really queer Christmas
Apr 22, 2014

Son of Thunderbeast posted:

I've seen pics of doomguy beating the icon's guts and let me tell you it ain't pretty

How did you find my deviant art

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Dr Christmas posted:

The worst crime is that they don’t have the player pull the trigger when shooting a hole into Mars.

True. Even Portal 2 let you shoot a hole into the surface of the moon.

well why not
Feb 10, 2009




General Battuta posted:

No, it's really disappointing. There's no confrontation or reckoning over his choices in the last game, no explanation of his total personality shift, and no hint about the new status quo. He clearly has some designs on Urdak but it's not explored at all.

He traps doomguy on mars (or hell, or somewhere) and it's barely acknowledged. maybe it was a holiday inn or something but you'd think doomguy would be a little cheesed. really the least he could do is drop the doombot in to escalate the final boss fight a bit.

Snazzy Frocks
Mar 31, 2003

Scratchmo
I hate that The Crucible somehow turned into a reproducible tool between 16 and eternal

Son of Thunderbeast
Sep 21, 2002
The Crucible is yet one more thing that would've fit way better in a Quake game than it does in Doom. imo replace the crucible with a powered-up chainsaw with double the pips and increase the number of gas cans (and/or alternately reduce the gas needed to saw demons)

The game doesn't really need a "delete this" button that hard imo but if you're gonna do it there's an awesome chainsaw right there instead of reaching for the high fantasy sword

rabble rabble rabble

Tommy 2.0
Apr 26, 2008

My fabulous CoX shall live forever!

Son of Thunderbeast posted:

The Crucible is yet one more thing that would've fit way better in a Quake game than it does in Doom. imo replace the crucible with a powered-up chainsaw with double the pips and increase the number of gas cans (and/or alternately reduce the gas needed to saw demons)

The game doesn't really need a "delete this" button that hard imo but if you're gonna do it there's an awesome chainsaw right there instead of reaching for the high fantasy sword

rabble rabble rabble

My counter argument: The crucible is a metal as gently caress lightsaber and looks awesome.

Other than that, I'm with you. Mechanically, it just feels clunky and weird as gently caress. It doesn't feel "DooM". And I never even thought of it being a better fit for Quake. I gotta agree (but I'm referencing Quake1).

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Honestly there's enough references to Quake across 2016 and Eternal that I wouldn't be surprised if they did a multiverse hop where Doomguy and Quakeguy team up to fight Chulhu demons.

Son of Thunderbeast
Sep 21, 2002

Tommy 2.0 posted:

My counter argument: The crucible is a metal as gently caress lightsaber and looks awesome
Agreed!

quote:

Other than that, I'm with you. Mechanically, it just feels clunky and weird as gently caress. It doesn't feel "DooM". And I never even thought of it being a better fit for Quake. I gotta agree (but I'm referencing Quake1).
Oh yeah I'm definitely talking quake 1

toasterwarrior
Nov 11, 2011
hayden: "you can't just slap the crucible token into something else"

doomguy: "unf (haha laser chainsaw go brrrr)"

Son of Thunderbeast
Sep 21, 2002

toasterwarrior posted:

hayden: "you can't just slap the crucible token into something else"

doomguy: "unf (haha laser chainsaw go brrrr)"

Oh my God YES

Vinylshadow
Mar 20, 2017

Chaingun that fires Crucibles

ImpAtom
May 24, 2007

You're thinking too small.

Cruciballista

Zwille
Aug 18, 2006

* For the Ghost Who Walks Funny

well why not posted:

really the least he could do is drop the doombot in to escalate the final boss fight a bit.

now I've got the mental image of Hayden just dropping the doombot's remains on the Icon, crushing it.

to be honest I kept expecting a mission where you have to tear a huge demon apart from the inside or something equally ridiculous. The game was good but they didn't lean into the dumb awesome poo poo nearly as much as they could've.

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Crusader
Apr 11, 2002

i only just noticed the bfg display has a counter for how many demons a shot takes out

i am clearly very loving observant

https://i.imgur.com/5TpN78k.mp4

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