|
Nakar posted:Agreed, it'd be really nice to have a quicksave and I'm pretty sure that doesn't exist even on PC. I guess they assume the autosaves cover it, but they really don't.
|
# ? Oct 16, 2018 16:55 |
|
|
# ? Mar 29, 2024 12:25 |
|
blackguy32 posted:Just beat all the base missions of Hitman Season one. You should try the Marrakesh bonus mission. The limited scope and change of targets does wonders to make the map more exciting
|
# ? Oct 16, 2018 18:07 |
|
Gaius Marius posted:You should try the Marrakesh bonus mission. The limited scope and change of targets does wonders to make the map more exciting That's the one bonus mission I haven't cracked yet, awesome to hear! Today I finished off the last of the Paris escalations* and the Holiday Hoarders challenges so I feel accomplished! I used a walkthrough for the Holiday stuff though - it felt very tedious and involved too much waiting around. *I don't have the complete edition dlc so I'm missing one escalation. Just one! I think my favorite thing about the escalations is how I finally realized I could kill everyone in my path. Don't have the patience for setting up elaborate accidents? Murder every guard, drag your target to a railing. It felt satisfying to just... play it wrong, essentially. But so fun. e: Novikov must be having nightmares in the afterlife about how many times those fireworks went off ahead of schedule. I started as the AV Crew so many times and would trigger the fireworks just for fun. StrixNebulosa fucked around with this message at 18:41 on Oct 16, 2018 |
# ? Oct 16, 2018 18:33 |
|
Marrakesh SUCKS. I haven't played the bonus mission, just the original. I'm playing through Hitman right now for the first time and I have been getting mastery 20/20 on each level before moving on. Marrakesh felt like a brick wall, like it took me 3x to get mastery as it did on Paris and Sapienza (and I feel like I'm doing Bangkok much faster so far). The targets are too far apart and the area between the school and the embassy is basically a no-fun dead zone.
|
# ? Oct 16, 2018 21:00 |
|
Blast Fantasto posted:The targets are too far apart and the area between the school and the embassy is basically a no-fun dead zone. Disagree. It only looks like a dead zone. There are still things that can happen in the corridors of the map during the main mission. For example, you can kill both targets while in the "no-fun dead zone" you describe: https://www.youtube.com/watch?v=9YRWT5u7hNg Granted, what you can do in them during the main mission is limited and pales in comparison to the fun to be had in the rest of the map. But the map itself is a good example of the trade-offs being made between what constitutes a good map for the main story mission versus a good map for sandboxing and bonus missions. Marrekesh sucks a bit as a main mission for much of the reasons you described, but when you factor in all the possibilities with the elusive targets and the bonus missions, it's better than you might initially give it credit for.
|
# ? Oct 16, 2018 21:19 |
|
WindyMan posted:Granted, what you can do in them during the main mission is limited and pales in comparison to the fun to be had in the rest of the map. But the map itself is a good example of the trade-offs being made between what constitutes a good map for the main story mission versus a good map for sandboxing and bonus missions. Marrekesh sucks a bit as a main mission for much of the reasons you described, but when you factor in all the possibilities with the elusive targets and the bonus missions, it's better than you might initially give it credit for. This is right - just like Sapienza, the map really begins to reveal itself in contracts and escalations, as there's just so much stuff packed in everywhere, and it's an interesting thing to explore. It's a shame the main mission for Marrakesh is so bad though, the targets are boring. Sapienza stumbles in that the virus is boring, but Marrakesh stumbles by having two tiny missions tied to a large map that's largely unused for the main targets.
|
# ? Oct 16, 2018 21:25 |
|
It doesn't help that the areas both Marrakesh targets are found in are extremely flat and dull (with the exception of the dance sequence at the school). The nighttime map alleviates this problem by cutting them out entirely leaving a smaller but much denser space to mess around in.
|
# ? Oct 16, 2018 21:39 |
|
Watching Hitman 2 videos and I'm pleased that Kenny from Telltale's Walking Dead games continues to be employed as a security guard in various locations around the world.
|
# ? Oct 17, 2018 10:11 |
|
Mantis42 posted:We're talking about a man who tried to cook shells because he thought that's what egg whites were. Wait... wait a minute. Is he the Canadian, alcoholic Goon who lives in a garbage house and tried making burgers on his toilet seat with burning tissues? "Cooking with a Hoarder"? Anyone know who I'm talking about? He'd boil chicken in Sunny D and all kinds.
|
# ? Oct 17, 2018 13:05 |
|
Drunken Baker posted:Wait... wait a minute. Is he the Canadian, alcoholic Goon who lives in a garbage house and tried making burgers on his toilet seat with burning tissues? "Cooking with a Hoarder"? Anyone know who I'm talking about? He'd boil chicken in Sunny D and all kinds. No, that's Masaokis.
|
# ? Oct 17, 2018 13:52 |
|
I hope they do some more experiemental stuff like the Hokkaido alternate map where the targets can proliferate because they can catch the disease you're trying to get rid of.
|
# ? Oct 17, 2018 14:16 |
|
https://twitter.com/Hitman/status/1052545010028007424
|
# ? Oct 17, 2018 14:20 |
|
I'm dying
|
# ? Oct 17, 2018 14:35 |
|
Hope we have to actually kill him multiple times. It's the only way to do the man justice.
|
# ? Oct 17, 2018 16:01 |
|
drat, that's a great gag
|
# ? Oct 17, 2018 16:04 |
|
Nakar posted:Hope we have to actually kill him multiple times. It's the only way to do the man justice. Even better: you get SASO by simply staying put until the timer runs out and he drops dead at the last second.
|
# ? Oct 17, 2018 16:05 |
|
I wouldn't mind him being multiple elusive targets. Fucker keeps coming back.
|
# ? Oct 17, 2018 16:56 |
|
Should really be the other way around: he keeps dying to everything and anyone, and the client has very specific demands as to how he must finally snuff it. 47's mission is to make sure that none of those other “accidents” and attacks happen.
|
# ? Oct 17, 2018 17:00 |
|
I love this game. This is awesome
|
# ? Oct 17, 2018 17:07 |
|
Watch this video again. That therapist looks familiar…wonder where we've seen him before?
|
# ? Oct 17, 2018 17:27 |
|
if you can't decapitate him or shoot him with a bow. i will be sad.
|
# ? Oct 17, 2018 17:31 |
|
Drop a satellite dish on him. Then trigger a stampede of cows.
|
# ? Oct 17, 2018 17:32 |
|
Are ETs expected to work the same way for Hitman 2? One try and then never again? This seems too great to only get to do once.
|
# ? Oct 17, 2018 17:38 |
|
Hobo Clown posted:Are ETs expected to work the same way for Hitman 2? One try and then never again? This seems too great to only get to do once. Yes. It's shaping up to be the same kind of celebrity elusive target like with Gary Busey in Season 1. Not only was it a one-time thing, that ET didn't even get repeated. I'm wondering if it's a money thing, where it's cheaper for the celeb to agree to make a one-off limited appearance compared to being a sustained part of the game. It makes for great pre-launch marketing, though. It forces people on the fence to commit to the game early if they don't want to miss killing Sean Bean.
|
# ? Oct 17, 2018 18:02 |
|
StrixNebulosa posted:
I seem to remember that most escalations had very restrictive and cancerous conditions, most of them shouldn't be doable with the reckless kill everybody approach.
|
# ? Oct 17, 2018 18:09 |
|
loving incredible.
|
# ? Oct 17, 2018 19:02 |
|
My favorite escalations are the ones that build on and refine an approach to the targets. The ones that make a crazy left turn at 5/5 and render the first 4 irrelevant are supremely unfun.
|
# ? Oct 17, 2018 19:02 |
|
I wish they'd have just done 3 levels. Doing the same thing five times is pretty lame
|
# ? Oct 17, 2018 19:22 |
|
Yeah, 3-stage escalations feel just right.
|
# ? Oct 17, 2018 19:47 |
|
Clanpot Shake posted:My favorite escalations are the ones that build on and refine an approach to the targets. The ones that make a crazy left turn at 5/5 and render the first 4 irrelevant are supremely unfun. "You have to have your weapon drawn all the time, if you holster it for longer than seven seconds you fail the mission." Urgh.
|
# ? Oct 18, 2018 13:57 |
|
ephex posted:"You have to have your weapon drawn all the time, if you holster it for longer than seven seconds you fail the mission." No no no that one is fine, it just means you have to go loud for those escalations. "we put invisible death traps everywhere, have fun!" are the really evil ones. Along with "pacify anyone and you fail", and/or "kill anyone but the targets and you fail" like excuse me, I am not a clever person
|
# ? Oct 18, 2018 14:02 |
|
It felt incredible to be the first person to realize what that Dexter loud pistol escalation was designed to point to.
|
# ? Oct 18, 2018 14:08 |
|
Discendo Vox posted:It felt incredible to be the first person to realize what that Dexter loud pistol escalation was designed to point to. Which is...?
|
# ? Oct 18, 2018 14:10 |
|
Just started Season One after playing some of Blood Money and beating Absolution. I've only done the tutorial and a couple of runs of Paris with no assists other than the threat ring so far but I love how large the maps are and how many different paths you can take I've killed Novikov by dropping the light rig on him and making a poisoned cocktail, I know of at least two more ways to kill him (bomb on a TV camera) and dropping a speaker on him. Dalia is a bit harder, I've only isolated and snapped her neck and sniped her from the attic so far but I know where her laptop dongle is now, along with the IAGO invitation. It's really cool how you start off clueless on a huge map with no clear route but you build up your knowledge and end up with a ton of options. Mastery is also a nice touch to keep you exploring and looking for new opportunities.
|
# ? Oct 18, 2018 14:20 |
|
Clanpot Shake posted:Which is...? I think the weapon doesn't mention it shoots through stuff?
|
# ? Oct 18, 2018 14:26 |
|
Goa Tse-tung posted:I think the weapon doesn't mention it shoots through stuff?
|
# ? Oct 18, 2018 14:37 |
|
Pilchenstein posted:You can time gunshots with the fireworks going off in the valley, I think? That, yeah.
|
# ? Oct 18, 2018 14:44 |
|
Kanfy posted:Yeah, 3-stage escalations feel just right. I like the ones where the additional stages nudge you in the direction of the "flow" it wants you to take, like it's one smooth sequence.
|
# ? Oct 18, 2018 14:46 |
|
Have IO mentioned if the "Collector's Pack" that comes with the stupid metal box edition of the game is going to be available as a dlc?
|
# ? Oct 18, 2018 15:46 |
|
|
# ? Mar 29, 2024 12:25 |
|
StrixNebulosa posted:No no no that one is fine, it just means you have to go loud for those escalations.
|
# ? Oct 18, 2018 20:46 |