|
I'm almost glad that I don't have the "do I buy this game at launch?" dilemma simply by having a PC that barely cuts the minimum specs. It might move up the purchase of a new rig by a couple months though, since I'm a big fan of the series.Supplanter posted:The most hilariously bad part of this mission is when Ninjas would hit each other with trucks, find the body, then blame you for the death. This seemed to happen every time I tried to do a Silent Assassin run. I got a Silent Assassin run on that level simply by running away from guards. Apparently ninjas have some kind of honorable code where they can't kill a masked man in an underground tunnel before they've checked his ID. My favorite anecdote that involves messing with the AI is stealing the sniper rifle from the male assassin in the Mardi Gras level. As long as you kill the female assassin the hit on the politician will never take place, even if the money was delivered. Eventually the male assassin will just leave and wander towards his boss and sit in his room doing nothing. Mierenneuker fucked around with this message at 20:56 on Feb 11, 2016 |
# ¿ Feb 11, 2016 20:46 |
|
|
# ¿ Apr 27, 2024 12:04 |
|
Mister Adequate posted:Finally, the proper way to play Blood Money: Or like this (an ancient YouTube video at this point) https://www.youtube.com/watch?v=GRC5ab5tLUY I've done Silent Assassin runs on all of the Hitman 2 levels (except the intro and final level, but those don't even have scores). The healthcare spa level took me the longest, because the AI would always home right in on me and start shooting as soon as the guy I chloroformed for the first disguise would wake up, regardless of how many disguise changes I had since. I had to scrap several runs before the AI unfucked itself and played nice.
|
# ¿ Feb 11, 2016 21:08 |
|
Dark_Swordmaster posted:I took the first level in Blood Money and slowly killed everyone on the map. It was a nice surprise when the newspaper at the end actually reflected no witnesses. Bless those tourists, sipping their wine, blissfully unaware (the grey crosses are staff).
|
# ¿ Feb 11, 2016 22:20 |
|
On the hardest difficulty (not counting Purist) you get so little Instinct. I remember only using it in clutch situations to "blend in" and to lower suspicion, like having to pass right in front of a guard with a similar disguise. I didn't mind the fact that Instinct pointed out things in the environment on the lower difficulties though. They are so many stories about the previous games where people were like "I didn't know you could do that!". Like how in A New Life from Blood Money you can grab some anesthetic darts from the vet office, use the air rifle in the tree house to take out the pool cleaner when he is near the shed, disguise as the pool cleaner, have the wife of the target invite you to her bedroom, remain in the bathroom until she falls asleep and acquire the necklace you need that way. I once told a friend about that one and it blew his mind. Things like that are awesome, but I'd hate for most players to never discover them. Mierenneuker fucked around with this message at 23:21 on Feb 11, 2016 |
# ¿ Feb 11, 2016 23:18 |
|
Blood Money still has my favorite video game soundtrack of all time. I still remember when I took out the opera singer in his dressing room and "Apocalypse" started playing for the first time. https://www.youtube.com/watch?v=VGlhoUE86gA Mierenneuker fucked around with this message at 11:59 on Feb 12, 2016 |
# ¿ Feb 12, 2016 11:56 |
|
*disguised as Norfolk* Guard: Hey Mr. Norfolk. Target: When Mr. Norfolk arrives fix him a drink and send him to me. *targets walks past you* Guard: (acknowledging) Mr. Norfolk. *walking close to the target* Another guard: Mr. Norfolk! How are you today? *target keeps walking*
|
# ¿ Feb 15, 2016 19:44 |
|
The music in Absolution was dynamic. Basically loops, stems and stingers that played depending on what was happening. If you were a stealthy fellow it wasn't all that interesting. It's one of the examples of how they just went too far with the whole cinematic/Hollywood approach. If the music in the new game is like the E3 trailer I am looking forward to hearing more of it.
|
# ¿ Feb 16, 2016 18:06 |
|
I'm perfectly fine with the rewards being just cosmetic stuff. It's a single player game anyway, it's not like anybody else is going to see them.
|
# ¿ Feb 18, 2016 19:59 |
|
Well in that case you'd better do your best to earn that sweet white funeral suit from Blood Money or else you'll be stuck with Absolution's
|
# ¿ Feb 18, 2016 20:13 |
|
The one with the drunken casino guest got me.
|
# ¿ Feb 19, 2016 14:02 |
|
The video a goon posted earlier showed a straightforward save-load system, as in you return to the exact state you were in as you load a game. Just like it was in Silent Assassin, Contracts and Blood Money.
|
# ¿ Feb 21, 2016 20:59 |
|
It's the redneck wedding and it's male strippers instead of guards.
|
# ¿ Feb 22, 2016 17:01 |
|
If there were no triggers you'd probably end up spending a lot of time waiting for stuff to happen. I remember being frustrated by a Silent Assassin attempt (or one of the challenges, not sure) of the Chinese New Year level in Absolution simply because there was so much downtime between the first and second kill. Especially since there were a lot of ways to screw up the third one.
|
# ¿ Feb 25, 2016 15:05 |
|
Moartoast posted:At least that bafflingly misdirected movie they released last year looks funnybad... is it funnybad? No. It's like the Resident Evil movies. Not great, but not absolutely terrible either. The kind of movie you watch on TV late at night while tinkering with your phone for most of it.
|
# ¿ Mar 1, 2016 23:39 |
|
https://twitter.com/graceblaise/status/706114801316061184 Staying classy.
|
# ¿ Mar 6, 2016 09:28 |
|
Discendo Vox posted:afaik it has no meaning, beyond being ort-meyer's personal logo. I've heard it described as a stylized fleur-de-lis, which is rather odd since that already is a stylized lily itself. I used to think it was crawling reptile myself.
|
# ¿ Mar 7, 2016 21:30 |
|
fleshweasel posted:Yep, Hitman 2 is frustrating. The dreadfully slow sneak-move speed [...] The best (worst?) example for this is the second Japan mission, the one where you are trying to get into the snow castle. At the very start there is a guard not that far away, but he's patrolling in a very open area with just some slim trees to hide behind. If you do so and start sneaking the moment he passes there is just enough time to catch up to him and take him out before he turns around and starts patrolling the other way. There is half a second of leeway at best. Never before has moving at the speed of a geriatric person been that tense. If I ever install Hitman 2 again I'm just going to take out everybody with a silenced pistol shot to the head. Except the embassy level. I played the demo with that level to death, so I could almost Silent Assassin that one with my eyes closed.
|
# ¿ Mar 9, 2016 13:49 |
|
Moartoast posted:The most heartbreaking thing about Contract creation so far is that toilets don't count as any kind of weapon, so it just defaults to "Any Weapon", and I only learned this after spending like two hours setting up one of the dudes on the Level 3 balcony to get drowned while wearing the default suit, after lots of brainfarts and bugs ruining entire runs of it, too. This is the same problem that Absolution had. Using a remote explosive or shooting a bullet to cause a chain reaction of fuel canisters exploding? "Explosive". It made all the weapons you could buy and upgrade pretty pointless too.
|
# ¿ Mar 17, 2016 09:33 |
|
King Vidiot posted:That was Contracts though, which also had that part in Bjarkhov Bomb where a guard would sweep the small bathroom to get you out or else stand outside of it when that guy goes in. There's also the other target turning around to ask again if you want something to drink, ruining the day of everybody who pulled out the fiber wire right after he walked away from you. It's even worse because it takes at least 3 minutes go from that bathroom to the ship where he holds office. Your guns are also removed just before entering. Hope you saved!
|
# ¿ Mar 20, 2016 09:11 |
|
Bringing it back to the original Hitman, this was originally part of some promotional material send to video game magazines. https://twitter.com/frankcifaldi/status/715286872117784576 I am pretty sure the only emotions he has in that game are neutral, pain and "weirded out after a girl kissed him".
|
# ¿ Mar 31, 2016 09:59 |
|
He killed Moostafa? What a jerk!
|
# ¿ Sep 21, 2016 20:26 |
|
Jack Trades posted:Counter point. If you didn't use the katana* with the chipmunk costume you were doing it wrong. *I have no idea if that's a low AA setting or some kind of weird highlight sheen
|
# ¿ Sep 30, 2016 19:16 |
|
While browsing through my Steam screenshots I also found this one. Yes, that guard is peeking into the window yet didn't see the bald guy crouching against the wall that he is inches away from touching. Edit: while clipping through the wall with his left arm! I was playing using some of the lower graphical settings at 1280x760 or so, the UI might have looked a bit better on larger resolutions. Mierenneuker fucked around with this message at 19:38 on Sep 30, 2016 |
# ¿ Sep 30, 2016 19:21 |
|
I can't hate a level that almost guarantees that you'll hear "Apocalypse".
|
# ¿ Oct 5, 2016 19:52 |
|
I don't have fond memories of snowy Japanese places, so time to wipe the slate clean.
|
# ¿ Oct 12, 2016 13:14 |
|
It sounds like something out of a Hitchcock movie. https://www.youtube.com/watch?v=XMppeOBZVLQ
|
# ¿ Oct 12, 2016 19:21 |
|
Outside of Absolution the Hitman series is a case where playing a later game makes it harder to go back to the earlier games. Having said that, while that level you mentioned is the worst level in the game I'd still move on to Contracts. The second game is quantity above quality when it comes to the levels, the AI is very finicky, your sneaking speed is way too low and the non-lethal method of taking somebody out is unreliable. Contracts still has some rough edges (like not making it blatantly obvious that not all biker club outfits are equal) but it was quite the improvement.
|
# ¿ Nov 6, 2016 21:40 |
|
That's my favorite moment from Absolution.
|
# ¿ Nov 12, 2016 11:40 |
|
horse mans posted:I've always wanted to get into Hitman, so I finally grabbed Blood Money. One of the rooms in the mansion has a bedroom with a VIP guard outfit laying around.
|
# ¿ Nov 14, 2016 20:15 |
|
horse mans posted:Oh nice. I kept trying to take one from the VIP guard by the seaplane but there are too many people heading in and out of there and no good place to dump the body. I thought I should be able to push corpses into the water, maybe I just wasn't lined up properly. You can push the guy in the blue overalls into the water while he is on his smoke break, but it might be a timed thing (as in, he goes back and forth between the lab and the water-plane area).
|
# ¿ Nov 14, 2016 20:54 |
|
There is a co-op game on Steam that has one person playing the field agent and the other being the hacker. I think you could pull off something like that with the Hitman franchise although that would mean you suddenly have a much dumber and less capable 47.
|
# ¿ Dec 25, 2016 20:11 |
|
StashAugustine posted:e: tried it on You'd Better Watch Out obviously, de Haviland is easy to get in his room but I can't seem to get Bingham alone. Does he ever actually stay alone if you dose him with the aphrodisiac? I might have been able to make it out with just the girl as a witness but I realized I'd forgotten to steal the tape and backtracking gave security enough time to find and kill me. Yes. I think it's implied that he can't get it up because the girl ends up leaving the room not that long afterwards. Bingham will then end up walking further down the hallway towards the balcony to smoke a cigarette. Plenty of opportunity to take him down.
|
# ¿ Dec 26, 2016 10:57 |
|
"Whatever, just some shoes with legs lying about on the floor."
|
# ¿ Dec 30, 2016 11:59 |
|
StashAugustine posted:Is the target in Flatline random? I'm still going through my unsilenced guns only run and while the actual target was the guy that barricades himself in a room to cook meth or w/e and thus easily shot without witnesses the other two are really hard to get. Look for the psychiatrist disguise. There are unique opportunities for all three, but I believe that can be used to lure all of them to a secluded area.
|
# ¿ Jan 2, 2017 17:16 |
|
Veotax posted:This Blood Money AGDQ run is pretty great. Here's a link to the start of the run for those who missed it: https://www.twitch.tv/gamesdonequick/v/113336135?t=18h08m50s
|
# ¿ Jan 9, 2017 15:12 |
|
Boiled Water posted:Which is doubly weird since 47 is a weird nonsexual assassin savant crossed with semi-functioning psychopath. Was it Hitman two which featured 47 kissed by a hooker, leaving him with the feeling of nothing and that was weird. He shudders in the first game, he seems confused in the Contracts version. https://www.youtube.com/watch?v=krHf-8yxZ8w
|
# ¿ Jan 14, 2017 12:40 |
|
Kaiju Cage Match posted:Oh poo poo is that the opera singer from Blood Money? Yes. There's also Beldingford Sr. from Hitman: Contracts (the mustached guy with the hunting rifle). Edit: And his son is right next to him.
|
# ¿ Apr 9, 2017 12:31 |
|
Instead of having two assassins you could go with an agent + handler approach. I think I've mentioned the game Clandestine in this thread before which has one player being the field operative and the other being a hacker. That seems more appropriate for the Hitman universe and would keep the social stealth aspect intact. PS: Kane & Lynch 2 rules, K&L1 drools
|
# ¿ Apr 20, 2017 13:31 |
|
Contracts had a higher sneaking speed than the previous ones, but it really was Blood Money that got it right. It really was terrible in Silent Assassin, combined with the fact that you had use chloroform to knock people out... temporarily! I got the Silent Assassin rating on all of Silent Assassin's missions and it was badge of pride made of blood, sweat and tears.
|
# ¿ May 15, 2017 08:44 |
|
|
# ¿ Apr 27, 2024 12:04 |
|
Mr. Fortitude posted:It was only a problem Hitman 2 seemed to have in particular and I dunno why. I also get the impression that only some of Hitman 2's levels were meant to be achievable with a Silent Assassin rating, given how the best way to achieve Silent Assassin in all the levels is either down to dumb luck like those snowy valley missions in Japan, or through exploiting the AI. In the case of Hidden Valley it's dumb luck AND exploiting the AI. I vaguely remember something about ninjas chasing me but never opening fire and gradually giving up. It was some Benny Hill poo poo. Edit: Dug up a Steam screenshot from the scoreboard for that mission. It's a good thing I did a Silent Assassin run on Normal, because I needed as much save-slots as I could get for that one. Mierenneuker fucked around with this message at 12:17 on May 15, 2017 |
# ¿ May 15, 2017 12:10 |