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I'll do the Greeks and personally would prefer short since this will be my first time playing this and odds are I will screw it up bad haha. PM are just fine for communication. I'll be out of pocket this weekend but after that will be good to go. If someone is more interested and is available to start this weekend they can have my seat
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# ¿ Feb 12, 2016 15:12 |
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# ¿ Apr 26, 2024 05:38 |
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I am done traveling, can read my cards, and see I have been nominated to go first. Need to PM a rules clarification question in and then my turn will be set. Sorry about the delay right at the opening everyone, should be fine here on out
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# ¿ Feb 15, 2016 01:51 |
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Ok, Greeks Turn 1 Use #14 Bomilear Withdraws for Ops to activate Dionysius. I'll take him and 6 CU from Syracuse to Neapolis using Naval Movement for 3MP, then use the remaining MP to move the lot of them to Capua. It'll gain a 0 level siege marker. Place Minor Leader B in Syracuse Play #21 Neutral Powers Activate and activate the Transalpine Gaul's Minor Leader A. Him and the 4 CU will move to Eporedia (2), Carreum (1), and end in Dertona (1) for their 4 MP. I hope that format is ok and let me know if I did something illegal. I hope I didn't miss anything but knowing my luck I would screw up the first turn.
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# ¿ Feb 15, 2016 19:02 |
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and I had that in my original post but changed that when making edits Switch Gallic Mercenaries in for the card to pitch for naval ops
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# ¿ Feb 16, 2016 18:08 |
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Gonna play Bomilcar Withdraws for 2 Ops to activate Dionysius and roll on the siege table for Capua. Should be it for my turn I believe. Sorry about the delay yall, I must have unbookmarked this thread. I'll be more prompt in the future.
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# ¿ Feb 22, 2016 19:14 |
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I'll just end there
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# ¿ Feb 22, 2016 23:24 |
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PMed this in but will post it here as well Use Siege Towers for 3 Ops, activating Minor Leader A on Tarentum and 4 CU and they will naval movement to Syracuse. That will put Minor Leader A, Minor Leader B, and 5 CU on Syracuse. Move Minor Leader A back to Tarentum since it doesn't make since to have two Minor Leaders in the same spot, and he'll join the 1 remaining CU there. Done.
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# ¿ Feb 29, 2016 20:54 |
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Pitch Greek Reprisal for 1 op to increase loyalty in Syracuse to 3. That's all I've got.
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# ¿ Mar 4, 2016 17:18 |
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Ok I just want to make sure I understand everything so bear with me. I can attempt to intercept. If successful I get +1 to my battle roll. If I fail, I can't attempt to avoid battle. I can attempt to avoid battle. If I fail I get a -1 to my roll. If I succeed then, well, I avoid battle by moving those units away. The guys I hide in he city (up to a commander and 3 cu?) can sortie and attack the folks in my space when activated but can't leave as long as the city has enemy CU outside of it. They wouldn't do anything to prevent siege rolls though, correct? And they wouldn't participate in the battle with the units outside the wall because they are inside the wall. Is that how all of the options work? Sorry for being late on this, my grandpa passed Friday and it's just been a whirlwind trying to get everything figured out and the fighting amongst the family and jeez.
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# ¿ Mar 6, 2016 17:45 |
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Into Syracuse
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# ¿ Mar 9, 2016 03:38 |
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Gonna play Neutral Power Activates for 2 ops to increase loyalty in Capua to 3, and that's all I've got.
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# ¿ Mar 24, 2016 14:28 |
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Nothin from the Greeks
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# ¿ Mar 31, 2016 18:35 |
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Put my 2 greek CU on Capua
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# ¿ Apr 6, 2016 18:47 |
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Remove the 2 loyalty from capua
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# ¿ Apr 7, 2016 13:46 |
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Play Rebels Executed for Ops, activating Dionysius and 5 CU. They will move to Neapolis and then take Naval Movement to Syracusae.
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# ¿ Apr 16, 2016 15:13 |
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# ¿ Apr 26, 2024 05:38 |
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Is "cry" a legal reaction? Haha. I'll play Carthaginian Mistrust.
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# ¿ Apr 23, 2016 04:38 |