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Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Tau simultaneously have great ordinance and great ordinance defense. It's aggravating to deal with, especially as a fraction particularly vulnerable to ordinance (Orks, Space Marines).

I've heard people say to just give space marines more HP (especially the Vanguard cruiser, only 400hp) but I feel like that's a boring stopgap. I think they should have some way to mitigate some ap effects so you at least get to benefit from having 75 armor all around.

Having more lightning strike attacks couldn't hurt either. It's weird that an Astartes favored teleportum IN ship can get THREE attacks but the actual Space marine faction can't :psyduck:

Also more penalties to mutiny so space marines can :smugissar: about it ; maybe prevent them from immediately executing the captain or vary the time before the ship warps out.

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DogsInSpace!
Sep 11, 2001


Fun Shoe

Arghy posted:

Playing the Tau now and their a loving joke holy poo poo just sit at range with absurdly powerful guns and survivability and i roll with all carriers with multiple repair auras that i stagger so you can't even kill me through attrition.

I just can't imagine what the IN is going to do against them besides maybe synchronized ramming.

On Yukitus suggestion I took a Lunar and did it for ultra close range. All the shield upgrades + ap ammo. Ramming is the best offence against Tau. Lunar's lance+macro also did a nice job of nailing it. Dominators macro's also do a nice job of whittling it down. 300 point games will let you easily take a Dominator and Lunar and these can do well versus Tau once you get past level 4 or so. Mechanicus upgrades give you an extra upgrade and skill if you are lower level and with the loads of money coming in since Tau you should be able to afford it relatively quickly even if you lose often. If you go Dominators I always take the macro range upgrade. You wouldn't think it would be that big of a deal but it has won me games where the enemy wont let me get really close up or you have multiple ships circling around. For Orkz take the zzap upgrades for % of shield bypass and slow IF you can. That has also won games. Imperials aren't the newest or flashiest faction but they are extremely viable.

Ramming and assaults are the best versus Tau. Also Tau players love their gunlines so ram one ship and push it into another if you can. Another idea for Tau weakness: Give them lower troop values or something that makes assault even more brutal against them. One could keep their armour the same if you nerfed their troop or anti-assault value. Tau are powerful but both IN and Ork are good versus them. Both races have the front armour and health to survive. Orkz will slaughter them with boarding as well. Orkz and Imperial WILL last longer than Marine against tau shooting.

Races that have the most difficulty against Tau are Eldar and Marine. Eldar mainly due to lack of non pulsar/bomber damage output and short range versus their overall fragility. Imperials and Orkz versus tau are like switching to easy mode. Its not guaranteed victory but so much easier and forgiving. The biggest worry I have with those races is if the Tau decides to outrun me and heal drones while spamming homing torps. Was playing Orkz and Imperial 2v2 versus Tau and killed off the one guy easy but the second just kept dancing away and healing while homing torp. One bit of advice I can add is target engines first and always. Again, remember that Imperial front armour is just bloody impressive and you want to be facing towards the Tau bugger if he is targetting you. Avoid all ahead full, use brace when you get within firing range and use those manoeuvring thrusters when you get close.

Arghy
Nov 15, 2012

Dear god warsphere..... who thought that was a good design decision hahaha. Also escorts with defense turret upgrades sticking next to a fully upgraded cruiser with all turret upgrades+repair drones is pretty insane. You either stay outside 3k and get destroyed by the long range weapons or you close and now you have multiple damage auras stacking--good luck!

Oh yeah watching someone trying to use loving ordinance is a loving joke haha.

Now i know that chaos carrier fleets are a thing of the past since they wouldn't stand a chance against tau. Still going to go carrier LC's for chaos with all lance for everything else so the carriers can run protection duty against all the loving ordinance or bombers against SM's.

Going to run orks next, tau are the most unfun race i have ever played. I can't wait to ram multiple brutes into tau cruisers.

Figure a pure zzap fleet with that tractor favor.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Arghy posted:

Dear god warsphere..... who thought that was a good design decision hahaha. Also escorts with defense turret upgrades sticking next to a fully upgraded cruiser with all turret upgrades+repair drones is pretty insane. You either stay outside 3k and get destroyed by the long range weapons or you close and now you have multiple damage auras stacking--good luck!

Oh yeah watching someone trying to use loving ordinance is a loving joke haha.

Now i know that chaos carrier fleets are a thing of the past since they wouldn't stand a chance against tau. Still going to go carrier LC's for chaos with all lance for everything else so the carriers can run protection duty against all the loving ordinance or bombers against SM's.

Going to run orks next, tau are the most unfun race i have ever played. I can't wait to ram multiple brutes into tau cruisers.

Figure a pure zzap fleet with that tractor favor.

Warsphere is... interesting. 360 firing is amazing and the damage is ..... ok. The 6k range is also not so hot but for 108 points it would be ok if it could move a little more frequently. It is different and I applaud the decision to try something different. Its not that good but still.... I like the creativity behind it.

Lances are king with chaos. One can never have too many lances. That long range macro cannon cruiser is alright as well. Theres than upgrade that brings it to 12k. If you want something different. Tzeentch favour adds a nice layer to the long range game. One full Tzeentch fleet player showed me the light and I am converted. Lots of fun. Slaanesh is also nice but Tzeentch helps versus Tau long range game whereas Slaanesh does not. Hell Nurgle DOT requires you get close to Tau which is not always so good with the Tau short range Damage over time.

OrkzOrkzOrkz! Most fun you will have. Zzaps, ramming, boarding torps and boarding itself are the key. Take weirdboy tower upgrade as that will not only add a zzap turret but your boyz will run eventually so it helps them surviving when they do decide to leg it. Even though its expensive try and take a flight deck as it helps versus Tau missiles and the various factions bombers/assault craft. Skillz? Grot on a rock is great versus anybody and provide a nice way for your zzaps to keep spotting them. Stasis is a tar pit which you can use to split up that Tau gunline. Upgrades? Weirdboy tower, Shield upgrade, zzaps slow upgrade, zzap shield bypass. Slowing ships down and bypassing helps a ton. The plasma reactor/extra boom if you blow up is just the orkiest and needs to be taken. Traktor one git into another and then torp and ram. Set boarding to auto so it boards someone in that mess. Move in packs so you will get that a couple of times and split their fire. Try and move one of the enemy away from their gunline and drag it a bit. Normally if I ram with two ships they go down the middle then one heads right and the other heads left and try and meet back where they started. Devastates Tau. Be sure to stop the engines while draggin and let that guy drift a bit so you can boarding torp him yet again. Remember the Ork motto: it aint about winnin or losing, its about getting stuck in. If you win da waaaaagh then all is green. If you lose then you aint really losing, you just running away to come back and bash some heads in another day. .

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Von_Doom posted:

Lances are king with chaos. One can never have too many lances. That long range macro cannon cruiser is alright as well. Theres than upgrade that brings it to 12k. If you want something different. Tzeentch favour adds a nice layer to the long range game. One full Tzeentch fleet player showed me the light and I am converted. Lots of fun. Slaanesh is also nice but Tzeentch helps versus Tau long range game whereas Slaanesh does not. Hell Nurgle DOT requires you get close to Tau which is not always so good with the Tau short range Damage over time.

I prefer taking the long game short ranged. I use a Tzeentch ship, bunch of Slaanesh ships all with augur disruptors. Slip in close against the Tau, cancel their braces, brace my Slaanesh ships myself and ram them to death with short ranged slaughters.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Arghy posted:

Dear god warsphere..... who thought that was a good design decision hahaha.

Games Workshop.

The Warsphere movement system is a pretty straight TT port. Orks also had small asteroids-with-guns using the same movement system - and their biggest ship is supposed to be so massive you can put ships using the pure-inertia system into an orbit around it to have them move when it does. Hope that makes it into BFGA eventually (along with a formation system).

Arghy
Nov 15, 2012

Hahaha get hosed tau, orks vs tau is just line up ships, big red button until the battles over. Weirdboy tower is also amazing, upgrade+1 crew gives every ship a free 6k lance which is awesome.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Arghy posted:

Hahaha get hosed tau, orks vs tau is just line up ships, big red button until the battles over. Weirdboy tower is also amazing, upgrade+1 crew gives every ship a free 6k lance which is awesome.

Especially when you consider how inexpensive ork ships are. I actually go balls out with wierdboy tower, max out the range of it and the side bonus is your ship's can bug out faster if need be. And note it's a turret, nice for Orks since they'll be crashing and bumping all over the place.

Orks can weck space marines so bad. You have a huge volume of torpedoes, zappas bypass their armor and they are nice enough to get close to you for easy boarding.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Arghy posted:

Hahaha get hosed tau, orks vs tau is just line up ships, big red button until the battles over. Weirdboy tower is also amazing, upgrade+1 crew gives every ship a free 6k lance which is awesome.

Heh heh. Proppa fightin!

Panfilo posted:

Especially when you consider how inexpensive ork ships are. I actually go balls out with wierdboy tower, max out the range of it and the side bonus is your ship's can bug out faster if need be. And note it's a turret, nice for Orks since they'll be crashing and bumping all over the place.

Orks can weck space marines so bad. You have a huge volume of torpedoes, zappas bypass their armor and they are nice enough to get close to you for easy boarding.

Yeah, I didn't realize how well Orkz have it until playing every race thoroughly. Now that all my ships are level 8 I tend to just stomp most. They are worlds easier than Eldar or Marines for those reasons you mentioned. I tend to go 2 or 3 crew on weirdboy as 9k+ is even better than 6k and, since yer boyz are going to run often, its nice to ensure they make it and can come back soon and never miss a fight. Reducing the delay till you warp out by 2.5 seconds a level really makes more of a difference than you would think. Still hope the game makers contemplating balance choose to buff the weaker factions.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
3 points in wierdboyz is great because :

If you're swimming in renown then repairing a ship is trivial and the only time sink is being lost in the warp, which never happens with 3 crew wierdboyz. So no matter what happens to the ship you can have it in fighting shape next battle.

I also want to experiment with making a Basha a quasai-suicide craft; give it increased explosion, and everything else into speed and short range hitting power. An 87 point Basha blowing itself up and taking down a 150 point cruiser is so worth it.

Arghy
Nov 15, 2012

Brute's should be able to get the explosion upgrade--its not that much more damage.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Panfilo posted:

I also want to experiment with making a Basha a quasai-suicide craft; give it increased explosion, and everything else into speed and short range hitting power. An 87 point Basha blowing itself up and taking down a 150 point cruiser is so worth it.

That totally works by the way, I've even seen the AI do it. Those explosions hit hard.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Arghy posted:

Brute's should be able to get the explosion upgrade--its not that much more damage.

I agree. They'd be more worthwhile to use. Not that they're bad, but it just doesn't seem like they accomplish enough for their points (when line ships are so cheap). If they could take a boosted explosion upgrade then then would be a fun suicide craft to use in packs, especially in certain maps (breakthrough) where you want to knock out static defenses quickly.


DatonKallandor posted:

That totally works by the way, I've even seen the AI do it. Those explosions hit hard.

Something I think would make it even better is giving the Ork player the option to trigger self-destruct manually with this upgrade during points where you lose control over the ship, like during a mutiny or affected by slaanesh debuff. Basically the Mekboy going "LOL NOPE!" and hitting a bigga red button.

Arghy
Nov 15, 2012

DatonKallandor posted:

That totally works by the way, I've even seen the AI do it. Those explosions hit hard.

Yeah ram favor+explosion would be a great way to kill enemy BB's.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Chief Librarian+Slaanesh passive seems like a great way to trigger a mutiny in a 2v2. Lower their morale, then use 3 crew Librarian ability for a decent chance to get them to mutiny, then everybody boards the debuffed ship.

DogsInSpace!
Sep 11, 2001


Fun Shoe

Panfilo posted:

Chief Librarian+Slaanesh passive seems like a great way to trigger a mutiny in a 2v2. Lower their morale, then use 3 crew Librarian ability for a decent chance to get them to mutiny, then everybody boards the debuffed ship.

Saw that earlier and you ain't kidding. No idea if it stacked but it sure caused people to leg it. Had a brutal few games playing Eldar versus Slaaneshi Chaos. He was level 10. Speed and manoeuvre increases with extra detection. Before my Void could ever get within pulsar or even visual distance he would do the slaanesh favour and then outrun and ram me to death. Three games where I could do nothing but get slaanesh'ed and rammed. Went back to Orkz and did better but jesus that guy was good at playing a slaanesh cruiser or fast cruiser at short range.

Also playing Eldar is rough as Eldar are unforgiving. One mistake and its over. Play too cautious and you live but are useless, play aggressive and you got a 90% of going boom in seconds. I will master this faction if it kills me.

DogsInSpace!
Sep 11, 2001


Fun Shoe
So I'm playing single player yet again and enjoying it but for one gripe: too many non cruiser clash missions. I enjoy that match the most and would prefer doing that most of the time. Sadly it is the rarest of matches. Its turn.... 28 I think? Orkz are gone (sadly) and Eldar are my buddies. I hit turn and next time: 6-7 missions. 4 of which are data recovery and 2 assassination. Reload last save before turn and... 3 data recovery, 3 assassination. Reload and .... 2 data, 1 convoy, 1 assasination, 1 cruiser clash and a breakthrough. Reload and 5 data recovery and 1 assassination. I'm not exaggerating. Data recovery sucks. I can do it every so often but why does it repeatedly become the most popular mission type? Assassination also can be irritating but my main complaint is why so bloody often? Multiple playthroughs and cruiser clash is always the rarest. Breakthrough is alright as it can be treated like cruiser clash or you can do the drive but I just want to make ships go kaboom. Not one but multiple. I get not being able to edit the campaign and whatnot but.... savescumming 10 times just so I can magically land two cruiser clashes out of 10 is a bit much. Especially when, in that same example I would have 5-6 data recovery and 2-3 assassination missions. The same type of missions where the guy could spawn in a corner and hug it while I trudge along through asteroids fields and other ships to land 3-4 boardings or lightning strikes that fail to prevent him legging it. Again, love the game, just feel like somewhere in the game code instead of game types being really random the % chance of landing data recovery and assassination is set to 35-60% instead of 10% or something less irritating.

Levelled up a Lunar to 10 as a close combat beast to finish off the Starkiller. Still would be better as a Dominator I know but this guys ap ammo, shield damage plus lances, two shield buffs and ignore first crit make him brutal when he gets at 3k and under. There's just something about taking something the "little guy" and making him a bad mofo. Did that to the this one gimpy tribal kid in Wasteland 2. He went from no gun stats and terrible stats to.... well mediocre stats but good gun skills. He became the guy to carry a giant machine gun and toss out lots of dakka.

victrix
Oct 30, 2007


Big patch today and game is on sale.

Stanley Pain
Jun 16, 2001

by Fluffdaddy
Wow those patch notes are basically a wet fart. I'm pretty sure this game is very close to having the devs walk away from it. Too bad. Pretty solid game overall but they really fragmented their player base by releasing ranked too late, and now there are a number of things that need to be balanced but we're not seeing those.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
I'd give them good money for a story/campaign DLC. Have we heard anything about any plans of that sort?

Cardiac
Aug 28, 2012

Tarquinn posted:

I'd give them good money for a story/campaign DLC. Have we heard anything about any plans of that sort?

:same:
Instead of just releasing factions for multiplayer, some form of campaign with the added races would have been interesting for replaying value.

victrix
Oct 30, 2007


Deathwing is the SP dlc :ssh:

Lassitude
Oct 21, 2003

Cardiac posted:

:same:
Instead of just releasing factions for multiplayer, some form of campaign with the added races would have been interesting for replaying value.

At this point I think an expansion of some sort that adds a highly random campaign similar to some of the Dawn of War titles, where each side is fighting for territory and etc., and you play as the Tau or Orks or etc. and capture locations and build up fleets, is inevitable.

Lassitude fucked around with this message at 01:40 on Nov 28, 2016

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
The devs have hinted that we'll see tyranids in some capacity as well.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

Lassitude posted:

At this point I think an expansion of some sort that adds a highly random campaign similar to some of the Dawn of War titles, where each side is fighting for territory and etc., and you play as the Tau or Orks or etc. and capture locations and build up fleets, is inevitable.

I actually thought the devs have said that they aren't going to make something like this, even though it would be the best thing ever.

Lassitude
Oct 21, 2003

A cursory search revealed that when someone asked in September about an expanded single-player of this sort, another person responded that they think it's "highly unlikely", to which one of the developers responded with the Litany of Devotion ("Where there is doubt, I shall sow faith" etc.) http://forum.battlefleetgothic-armada.com/viewtopic.php?t=22506

So who knows, but it seems like it's not off the table, unless there has been a more definite response since then.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Yeah, I played a fair amount of MP back when it came out, but burned out due to the lack of real match-making, which made satisfying match-ups rarer with time. Also levels not increasing the costs of the ships, who thought that was a good idea.

That said, the meat was definitely in the SP experience and I'd love to see content focused on that.

A Dawn of War: Dark Crusade style of campaign would be my dream for this game.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
ranked is a good mp solution, I think, you get a set huge amount of renown and max level ships to spend it on. It does mean the mp playerbase is split now.

Stanley Pain
Jun 16, 2001

by Fluffdaddy

vorebane posted:

ranked is a good mp solution, I think, you get a set huge amount of renown and max level ships to spend it on. It does mean the mp playerbase is split now.

Some people just don't want to play 3 rounds in a row either, or prefer 2v2 as well.

vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
Yah I think I could get friends into this with ranked 2s.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
They need to get together with the people that made the 1:1 Tabletop conversion of Battlefleet Gothic for mobile and just do a re-release of that with all their shiny BFG:A models and FX and proper PC interface. Because, as it turns out, Tabletop BFG is really loving good and works perfectly when translated into digital - and Games Workshop allows it.

Geburan
Nov 4, 2010
Really? The reviews I saw for BFG mobile were middle of the road.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
It suffers terribly from mobile UI and subpar graphics like every mobile game. The core mechanics are rock solid. And their implementation of the Tyranid shadow-in-the-warp is really neat.

Tanith
Jul 17, 2005


Alpha, Beta, Gamma cores
Use them, lose them, salvage more
Kick off the next AI war
In the Persean Sector

DatonKallandor posted:

And their implementation of the Tyranid shadow-in-the-warp is really neat.

Do tell.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Tanith posted:

Do tell.

Theres a tactical map where you choose which zones to fight in and defend , and move fleets around. But the shadow of the warp literally blots out whole rows of this map, making you unable to see tyranid fleet movements. Each turn it waxes and wanes randomly I think.

ElBrak
Aug 24, 2004

"Muerte, buen compinche. Muerte."
Nah its based on home many fleets you have in a zone compared to the enemy. If you got more fleets then the shadow of the warp pulls back from that zone.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Tanith posted:

Do tell.

Think old Command and Conquer fog generators. Impenetrable black wave that obscures everything underneath - gotta send your ships in there blind.

Arglebargle III
Feb 21, 2006

I saw this thread and thought it was a battlestar galactica video game but then I got disappointed.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Arglebargle III posted:

I saw this thread and thought it was a battlestar galactica video game but then I got disappointed.

Bears, Beets, Battlefield Gothic.

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VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Arglebargle III posted:

I saw this thread and thought it was a battlestar galactica video game but then I got disappointed.

TBF,40K is way cooler than BSG in every possible way.

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