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xthetenth posted:Go for orks, I'll do the eldar part two and maybe original tau. It was in the Battlefleet Bakka book, if I remember correctly. So anyways, on to the objectively best faction, Orks Ork ships are an eclectic bunch. Instead of being properly constructed, they're often just looted or kitbashed together from captured ships. Lacking the means of really large-scale construction, orc fleets are often composed of a relatively large amount of escort ships, with relatively fewer cruisers and battleships. As a general rule of thumb, ork capital ships tend to be fairly resilient in the initial charge, having good frontal armour and high hitpoints, but in return have fairly lacking armour to the sides and rear, weak shields, and few anti-bomber turrets. This exemplifies their preferred tactic of charging in headfirst right away and looking for a good scrap with lots of close-range shooting, boarding, and ramming. Orks really like boarding, because how else are you gonna get a good scrap in space, and get a lot of tools and bonuses to that end. All Ork ships can also be customised to a great degree, exchanging weapons, boosting engines, adding turrets, and more. In terms of weaponry, Orks like Dakka above all, and tend to use batteries and torpedoes much more than lances. These weapons actually fire a random number of shots each time you use them, so you might just get lucky and vaporise an enemy ship in one round of good rolling, or just have your attack fizzle completely. They also have powerful Heavy Gunz, which have a very short range but each of their shots is twice as powerful as other faction's batteries. For their attack craft they use multi-purpose Fighta-Bommas, which can both destroy enemy torpedoes and attack craft as well as bomb enemy ships, though they're not quite as good as that as dedicated bombers. There are also two unique weapons that deserve special mention: The Klaws, which are literally a pair of giant ship-sized mechanical claws. When passing close by an enemy ship, these klaws rake at its hull to cause deep gashes. With a bit of luck they will actually manage to grab a hold of the enemy ship, binding both ships together at point-blank range blasting the hell out of each other until one explodes. Orks own. The Shokk-Attack Lance. This is more like a weaponised teleporter, beaming thousands of snotlings (think tiny goblins) on the enemy ship to cause mayhem and prevent them from making complex maneuvers. When the Shokk-Attack Lance misses, it instead beams thousands of frozen snotlings into space around the enemy ship, interfering with their systems and navigation, so you win either way. Space Hulk The Space Hulk isn't really a ship as such, it's more like a slightly mobile space station. A space hulk happens when a bunch of shipwrecks, asteroids, and random space junk meet each other and kind of fuse together. They then more or less randomly jump through the warp and resurface in strange places, often picking up daemons or particularly nasty aliens as residents. Naturally, whenever Orks find a Hulk, they are all over that and often repurpose it as their very own mobile space base. They clear out most of whatever's in them, bolt guns and hangars anywhere they fit, and wait until the Hulk warpjumps again to a new planet they can invade. Hulks are bristling with guns and ridiculously resilient, they can take enough punishment to kill a regular battleship three times over and still keep on trucking. In return they're incredibly slow and cumbersome, mostly just kind of drifting into a straight line and being able to turn only every other round. Rok Roks are pretty much asteroids that have been hollowed out and had lots of guns and thrusters attached to their surfaces. They can't really be piloted as such, instead they do like asteroids do and just drift straight into a certain direction. To actually maneuver, you pick a direction, fire the thrusters, and hope for the best. If you're lucky and get enough thrust, they change course and drift in that direction from then on. If you're not, they're just nudged some distance in that direction while continuing on on their original course. But on the upside, Roks are pretty heavily armed and incredibly cheap. So you kind of just throw them into the general direction of the enemy fleet and hope they get close enough to ram or board something while shooting at anything in range. Battleships Unlike the other factions, Orks don't have standardised battleship classes, because they don't have enough battleships to group them into classes. Them managing to build/convert a ship that qualifies as a battleship is rare enough that so far each ship is tracked individually. Dethdeala Dethdeala is probably one of the most aggressive battleships around. It's reasonably fast and has a modification that gives it an extra boost for speed. That's rather necessary, too, since all its weapons are rather short-ranged. Aside from a heavy array of regular batteries, it carries a set of heavy forward-firing bombardment cannons, which ignore armour and are much more likely to cause critical damage against their targets. Slamblasta Slamblasta is actually fairly similar to Dethdeala. However, it features heavier broadside armament and also exchanges the bombardment cannon for some giant lances, a rarity among Ork ships. Hammer Class Battlekroozer These Battlekroozers are the heaviest ships that can be commonly found in Ork fleets. They're usually converted from wrecked Imperial cruisers that have been looted and properly orkified. They have very heavy armament both to the front and sides, often including the heavy bombardment cannons also found on Dethdeala, as well as a set of small hangars. Kill Kroozer One of the mainstays of Ork fleets. The Kill Kroozer is heavily armed and quite resilient, but at the cost of having most of its firepower limited to batteries with a very short range. Their rather large size makes them quite well-suited to ramming and boarding actions, too. Terror Ship Terror Ships are essentially Kill Kroozers that have been refitted with hangars to carry a fair amount of Fighta Bommas into battle, at the cost of quite a lot of their firepower. Some Terror Ships are further specialised into Assault Kroozers, which exclusively carry a great number of assault boats and boarding torpedoes instead of the regular variants, allowing them to carry out a lot of hit and run boarding attacks. Escorts Attack Ships Orks use a variety of escort class gunships to add to the firepower of their fleet, each of them mounting a certain type of weapon frontally. The Ravager carries torpedoes (lots of them), the Onslaughts regular batteries, and the Savage Gunships even go with the ultra-short-ranged Heavy Gunz. Two or three of these attack ships working together may well bring as much firepower to bear as a cruiser can, though of course they're much more vulnerable. Brute Ram Ship Usually, trying to ram with an escort ship is a waste of time. It'll almost certainly be destroyed in the attempt, and will only cause rather piddly damage in return. Well, the Orks say gently caress that and do it anyways. Brutes are small, fast ships with a giant ram or saw mounted in front, and when they slam into a target they cause almost as much damage as a light cruiser. Sure, they'll probably still be destroyed in the process, but Orks don't care as long as there's carnage to be had. Orks own. Grunt Assault Ship There's no official model that I can find, so have these instead Just like with ramming, there's often not that much point in trying to board with escort ships. Other escort ships blow up quickly enough just by shooting at them, and capital ships are usually just too big for it to work. Once again, the Orks just don't care. Grunt Assault ships are outfitted with clamps, saws, and breachers at the front, and stuffed to the brim with angry Orks. On their own they're not a huge threat, but get four or five of them together in a skwadron and suddenly that enemy cruiser might find itself being overrun by a green tide. So, in closing, Orks own. Next up: I dunno, perhaps Marines or something. Perestroika fucked around with this message at 18:23 on Feb 24, 2016 |
# ? Feb 24, 2016 17:23 |
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# ? Apr 25, 2024 21:15 |
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Holy poo poo Shokk Attack sounds amazing.
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# ? Feb 24, 2016 17:38 |
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Everybody go read Deff Skwadron.
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# ? Feb 24, 2016 17:52 |
Perestroika posted:Slamblasta That is a Lego. That's pretty funny.
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# ? Feb 24, 2016 21:50 |
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i want to smash orc space hulks into puny eldar ships
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# ? Feb 24, 2016 22:08 |
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Mans posted:i want to smash orc space hulks into puny eldar ships I'm afraid the pansy gits ships are too agile and fast, loving cheaters. wiegieman posted:Everybody go read Deff Skwadron. Good ol' Killboy
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# ? Feb 24, 2016 22:12 |
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OpenlyEvilJello posted:That is a Lego. That's pretty funny. Orks I really hope Tindalos gives ramming as much loving attention as it deserves.
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# ? Feb 24, 2016 22:15 |
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Eldar part 2 Time for some of the stuff that's not in the main rulebook. It's not much, and it's got all the standard Eldar rules. So special snowflake stuff that's only really weak against batteries and makes it a real pain to get them in close (Chaos does real well against them for obvious reasons), and all of their weapons punch above their weight. Also one fun note, the Hellebore has the same guns as a Nightshade and Hemlock combined and almost the same price tag as them combined. Battleships Void Stalker class battleship This is the main Eldar battleship. It's big, has weapons that can actually fire in directions other than forwards, and carries a strong mix of firepower between a launch bay carrying four squadrons (same as the eclipse), a good weapons battery and a withering lance armament. It also moves just as fast as the cruisers and has a longer range. There's an Eldar unique battleship floating around with a less weak hull that trades in half the lances for a stronger battery armament. Aurora class light cruiser Eldar light cruisers are still quite fragile, losing a greater fraction of their health to their counterparts than any other ship type, but in return they're as fast as escorts, which lets the Eldar mix cruisers in with escorts better than anyone. The aurora has a mix of a reasonably heavy torpedo and lance armament that can shred escorts and can pack a punch against heavier ships. Solaris class light cruiser The Solaris trades out the Aurora's mixed armament for a potent set of batteries, resulting in a ship with pretty serious direct firepower. There's also Craftworld Eldar Craftworld Eldar have some actual armor which makes them a bit more even in their vulnerabilities than the corsairs, who are ludicrously weak to batteries in comparison to everything else. They're still most threatened by batteries but it's not quite as big a disparity. They're also one of the later fleets (with 'nids and Dark Eldar) that get a few types of basic hulls with modular options, so at least each hull type is unique. Escorts Dragonship The Dragonship is a standard Eldar cruiser with better armor that can be given one of a set of batteries or lances as well as either a set of torpedoes or a hangar bay. Wraithship The Wraithship has the same speed and hull toughness as the dragonship, but has roughly half the strength on the same set of choices. It's pretty much a choice of how many eggs go in how many baskets. Escorts Shadowhunter class escorts The Shadowhunter is a weird one. It's an eldar escort, and its special rule is that it's crazy small. It's so small in fact that if you give it a lance instead of a set of batteries it actually follows the normal rules. There's one other wrinkle, which is that it's really good at picking off ordnance (IE shooting at torpedoes, fighters and bombers). Finally the Craftworld Eldar get rules for Ghostships. They're stuffed full of spirit stones rather than an actual crew. As a result them failing a leadership check doesn't prevent you from issuing orders to the rest of the ships (failed orders checks mean no more orders that turn), they suffer crits like normal ships instead of three times the rate, and they suck at boarding.
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# ? Feb 25, 2016 03:18 |
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New information out from a French publication that went to a Focus Home Interactive event, the publisher of Battlefleet Gothic Armada: http://www.gamekult.com/actu/on-a-joue-a-battlefleet-gothic-armada-A159939.html Here are some interesting tidbits, mauled completely by Google Translate: quote:Placed in context redolent last E3, to the explanation of the four factions that you can help, or not depending on our choice in a given situation: Nobility Imperial Inquisition, the Mechanicus and the Adeptus Astartes. helping these factions against the boldness of Chaos will unlock some favors that will be very useful in the development of the country, Gauthoz then spoke of aid for the repair of vessels by Mechanicus, while Astartes graciously give a barge Space Marines who only ask to address a Chaos ship to gain a momentum appreciable in a fight. This support system will not be limited to simple gains of this type, since it will also affect our vessels. If we could not see with our own eyes how this rather particular system, developers have nonetheless stressed that this will specialize a ship in a specific area: the Space Marines favor will increase the force a vessel in everything concerning the collision maneuvers, for example. One can imagine a strengthening of the roles of each ship in battle, at the expense of potential versatility. Sounds like there will be minor factions to ally with, each that provides their own benefits. Only in the campaign. quote:Developers do not hesitate to also remember that BFGA is a game based primarily on micro, active and global operations capabilities, as intensive bludgeoning the keyboard. The interface is actually rich in information and various commands: one can for example choose to give priority orders to shoot on target, but said if we want to destroy the bridge, the batteries or the first reactors , just to create a rift among the enemy. Which may cause a chain reaction: if one removes the first turrets, we can more easily deploy hunters, and thus cause a sum of greater damage. Of commitment orders (frontal, lateral) also have different consequences depending on the target vessel and skills, as emergency evasive maneuvers that allow positioning specialist to feast. Lots of micromanagement possibilities. Developers mentioned a combat pause for issuing orders. quote:Before getting in the middle of the waltz of ion cannons, it is the passage obliged by Port Maw , place where all the ships are unlocked and necessary improvements in the composition of a fleet. The customization of each frigate (for a fee and sufficient) also seems to be one of the central points of the game. Whether we talk of upgrades passive that will define the number of turrets responsible for demolishing the hunter, the type 'onboard weapons, or active abilities (teleportation ray very long range plasmas, etc.) which we will potentially need: everything will be decided in this vital center. Another point of customization that will be worth its weight in peanuts: crew members. Port Maw will be our home base in the campaign, where you make decisions between battles and manage the strategic layer. quote:SAUCED YES, ALL SAUCED? YES!
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# ? Feb 26, 2016 05:09 |
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Google translate calling it how it is. "Theoretical Output" is a surprisingly apt way to put how confident I am in this game's quality.
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# ? Feb 26, 2016 20:56 |
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We're at the end of February and there is no beta nor even a known release date for a game supposedly releasing in March. I want this to be good but they're making it impossible to have any confidence.
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# ? Feb 27, 2016 03:20 |
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Friend who played the beta said it was good but unpolished.
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# ? Feb 27, 2016 04:44 |
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OctaMurk posted:We're at the end of February and there is no beta nor even a known release date for a game supposedly releasing in March. I want this to be good but they're making it impossible to have any confidence. It was mentioned that release would be the 23rd.
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# ? Feb 27, 2016 06:01 |
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I hope this game is good, I have a real lust for another spaceships game
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# ? Feb 27, 2016 06:27 |
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OpenlyEvilJello posted:That is a Lego. That's pretty funny. it looks like the glukkon trains from oddworld
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# ? Feb 27, 2016 07:26 |
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OctaMurk posted:We're at the end of February and there is no beta nor even a known release date for a game supposedly releasing in March. I want this to be good but they're making it impossible to have any confidence. kinda wierd how nowadays it's expected of people to release buggy games ahead of time.
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# ? Feb 27, 2016 14:45 |
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What the gently caress is the point of your spaceship strategy game if it's on a 2D plane? edit: nevermind im a dumbass this is a table-top game
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# ? Feb 27, 2016 14:53 |
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Un-l337-Pork posted:What the gently caress is the point of your spaceship strategy game if it's on a 2D plane? With ramming and broadsides as a major tactical element for at least the Imperial fleet. I know of at least one Imperial ship that doesn't have any dorsal or fore-facing weapons at all, just a massive armoured prow and huge broadsides (Avenger-class Grand Cruiser).
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# ? Feb 27, 2016 14:58 |
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Un-l337-Pork posted:What the gently caress is the point of your spaceship strategy game if it's on a 2D plane? To be fair, do you really use all three dimensions in Homeworld? It just feels like a bit of busy work in that game.
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# ? Feb 27, 2016 15:02 |
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Mans posted:kinda wierd how nowadays it's expected of people to release buggy games ahead of time. It's really extra weird considering they did actually have one, but it was in the semi-private actual testing sense.
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# ? Feb 27, 2016 16:59 |
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Some more new info from a French preview (because it's a French developer/publisher, of course), and screengrabs from the Chaos trailer:quote:The armies of Chaos are running to collect relics and overthrow the Imperium. In the skin of a human admiral, fight for the survival of your species and climb the ranks through 7 mission types, about 40 laps (20 hours of play). Here's the skirmish/multiplayer pre-battle set up screen for Chaos: Here's the in-game combat interface. Feels like Star Trek: Armada. I'm not a fan of "take up 1/4 of the screen with interface" games, personally.
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# ? Feb 27, 2016 18:50 |
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Are engagement ranges so short it TT? That's the only thing I'm not a huge fan of in all these videos.
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# ? Feb 27, 2016 18:59 |
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Mordja posted:Are engagement ranges so short it TT? That's the only thing I'm not a huge fan of in all these videos. TT uses giant models to stand in for tiny ships. They're basically a spec in the stand (not even the base) by TT rules.
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# ? Feb 27, 2016 19:00 |
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Mordja posted:Are engagement ranges so short it TT? That's the only thing I'm not a huge fan of in all these videos. While TT used a much larger theoretical scale, where the model was just supposed to approximate a spot within a radius of hundreds of kilometers, the de-facto gameplay scale is pretty similar. For comparison, the average range of most weapons tends to fall between 30-45cm, the average speed at around 20cm per turn. So if a ship heads right at you and you don't try to evade, you'll get in about two broadsides before it reaches you. From what we've seen in the videos, this game seems to have a roughly similar dynamic. Besides, keep in mind that the videos so far have been essentially glamour shots. Of course they'll tend towards exiting close-up brawls rather than timid long-range sniping. Perestroika fucked around with this message at 19:46 on Feb 27, 2016 |
# ? Feb 27, 2016 19:34 |
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The biggest challenge they'll have with this game is attracting people who haven't played the tabletop version. I'm one, certainly, because I'm spacemad about spacehip games. I don't get the sense that they're really trying to make this game accessible, either. It's shaping up to be a direct translation of tabeltop rules/options into a vidyagame. They are proud of the level of micro you can get down to, although they also hype that you can set rules at the start of battle and then just watch if you want. Hopefully actually fun?
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# ? Feb 27, 2016 19:42 |
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Mordja posted:Are engagement ranges so short it TT? That's the only thing I'm not a huge fan of in all these videos. Depends on the fleet and how it's made up. Orks (naturally) favour getting up close and personal, what with their piss-poor accuracy, their quantity-over-quality mindset and their tough-as-nails ships. Plus they love ramming and boarding. Eldar on the other hand tend to kite their enemies, since they have powerful and accurate weapons, plus getting up close and personal increases the chances of getting hit, and Eldar ships are made of cardboard and psychic glue. Imperial and Chaos fleets are a bit more varied, but tend towards mid-range slugging matches. But even then their fleet makeup can favour a lot of different tactics.
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# ? Feb 27, 2016 20:06 |
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Taking more of a detailed look at the in-battle interface... join me in the time machine back to Starcraft 2's interface! Going from the left... Minimap Pretty typical fare here. You see the time elapsed or remaining in the battle above the map itself. The minimap has terrain and unit icons featured. Old-school. The hourglass with the infinity symbol is probably a pause button. Standing Orders (AI Orders) Looks like this is the "standing orders" area. Controls around engagement, movement, broadsiding, speed, and engagement range. Ship Stats Statistics for the current ship. Definitely see hitpoints, shields, armor, sensor range, and crew. Not sure what the rest are. This appears above some icons which probably indicate upgrades applied to that ship. Ship Pic Picture of the selected ship, with hitpoint/shield bars, what look like weapon counts, and some capability icons (I think one is ram? Another is teleport?) Movement Commands? Not sure, but it looks like it. Serious Seriousman This is you, and you're rank 10. Good job! Command Icons Normal RTS command block. Looks like some special weapons and commands here, like repair, microjump, and I don't even know what else.
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# ? Feb 27, 2016 20:28 |
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BFG is my favorite Games Workshop property & it is really fun to play table top, and way more affordable than any of their other games. Which is probably why its dead. I wish i had pics of my imperial fleet on this computer I'd post em. Its basically naval warfare with space ship weapons. If you ever see the ship models they have a circle base & a stem which the ship rests on top of. The stem is supposed to be an approximation of the ships location in space & the circle is like 'close quarters' around the ship aka thousands of kilometers. I hope this game is good, or at least close to the table top. The screenshots look awesome.
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# ? Feb 27, 2016 21:10 |
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Mans posted:kinda wierd how nowadays it's expected of people to release buggy games ahead of time. not really when the multiplayer beta is advertised as pre-order bonus several weeks ahead of release
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# ? Feb 27, 2016 22:30 |
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OctaMurk posted:not really when the multiplayer beta is advertised as pre-order bonus several weeks ahead of release talking about the generalized aproach to beta testing nowadays, not about this game specifically. really want this MP campaign mode to be good.
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# ? Feb 27, 2016 23:15 |
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Apparently the devs were really busy the last few weeks, ramping up for the Closed Technical Test, running the test with several hundred players, and then doing a 2-day event with the publisher. I expect we'll be hearing some more news coming this week. One of the devs mentioned that the next focus video coming up might be the Ork fleet. Reference: http://forum.battlefleetgothic-armada.com/viewtopic.php?p=3654#p3654
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# ? Feb 27, 2016 23:27 |
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Stalkerr posted:Apparently the devs were really busy the last few weeks, ramping up for the Closed Technical Test, running the test with several hundred players, and then doing a 2-day event with the publisher. Their focus should possibly be making the UI not take up 1/5th of the screen.
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# ? Feb 28, 2016 00:48 |
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Megasabin posted:Their focus should possibly be making the UI not take up 1/5th of the screen. lol
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# ? Feb 28, 2016 01:12 |
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Megasabin posted:Their focus should possibly be making the UI not take up 1/5th of the screen. Agreed. They should keep adding pointless skulls until it takes up 2/5ths of the screen
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# ? Feb 28, 2016 01:26 |
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Jerkface posted:Agreed. They should keep adding pointless skulls until it takes up 2/5ths of the screen To be fair, Starcraft 2's UI is almost exactly the same. Granted, less skulls for the skull throne. Compare Starcraft 2: vs. Battlefleet Gothic Armada Total carbon copy, almost down to the wobbly bits.
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# ? Feb 28, 2016 03:43 |
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Needs more skulls and aquilae to be properly 40K
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# ? Feb 28, 2016 03:54 |
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Stalkerr posted:To be fair, Starcraft 2's UI is almost exactly the same. Granted, less skulls for the skull throne. Isn't this a good thing? Shouldn't the UI be something straightforward and familiar like SC2's UI?
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# ? Feb 28, 2016 06:53 |
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CommissarMega posted:Needs more skulls and aquilae to be properly 40K That's actually a progression unlock. The higher your rank, the more skulls you get.
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# ? Feb 28, 2016 08:45 |
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Lassitude posted:Isn't this a good thing? Shouldn't the UI be something straightforward and familiar like SC2's UI? I guess I was hoping for less derivation ("I've played this game before") and more innovation (ex. Planetary Annihilation's UI). I guess I really shouldn't have expectations like that when the game subject is a licensed property, however.
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# ? Feb 28, 2016 14:00 |
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# ? Apr 25, 2024 21:15 |
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Stalkerr posted:I guess I was hoping for less derivation ("I've played this game before") and more innovation (ex. Planetary Annihilation's UI). I guess I really shouldn't have expectations like that when the game subject is a licensed property, however. I agree with both of your points. I'd think that at least half this game is about watching ridiculous spaceships whip the dogshit out of each other. Making that harder to see seems counter productive to fun. I would have preferred a minimalist UI.
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# ? Feb 29, 2016 01:15 |