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wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Kurieg posted:

I know Homeworld 1 had a lot of neat setting information in the instruction manual. Is there any explanation as to how their culture somehow came up with the idea of land carriers? It comes off as very "We needed to include a mothership in a land based game....sooooo..."

There are no seas on Kharak. Every term we use for naval stuff, they use for desert stuff. It makes some sense that they would try to make a mobile airstrip just like real people do.

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wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Raygereio posted:

Edit: Also did we get a 2 glitches for the price of 1 deal? Because at 16:25 I though I saw a unit phase through the Kapisi while it was busy using that rock as a ramp.

I'm pretty sure friendly units don't have collision in DoK. It's actually one of the best put together play experiences in a while.

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