Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Carbon dioxide
Oct 9, 2012

So, I saw people in this thread asking a few time what or where Evermore is.

The wiki gives this explanation:

quote:

Evermore was a fantasy world created by the experiments of Sidney Ruffleberg.

In 1965, Ruffleberg created an experimental device that could create worlds based on the thoughts and imagination of those that took part. For the experiment he chose his three closest friends - his granddaughter Elizabeth, the curator of the local museum Horace Highwater, the town librarian Camellia Bluegarden - and his robotic butler, Carltron.
So basically, the entirety of Evermore seems to be some kind of computer simulation? I'm not sure if this is clearly explained anywhere within the game.

Adbot
ADBOT LOVES YOU

Kheldarn
Feb 17, 2011



Thanks for the fun trip down memory lane!


MaskedHuzzah posted:

Bonus fact: If you stay on the "The End?" screen long enough, there are two more bits of joke credits.
Dolly Grip
Brian Fedhrau

If you wait after that, another message appears briefly:
It's Bill's Fault

Yup. You have to stay on the The End? screen for about 30 mins. to get those.

Heavy Sigh
Nov 13, 2011

They've planted corn everywhere.

Soiled Meat
Aw, you missed the glitch in the last part of the Carlton fight. If you walk up into the left corner while fighting Metal Magmar you can get stuck way up in the wall when Carlton's robot shows up. Then you just equip the bazooka and snipe it in the back for an easy win.

I know this because it was the only way I could beat this game as a kid.

curiousCat
Sep 23, 2012

Does this look like the face of mercy, kupo?
Fun LP! Thanks, leave.

MachuPikacchu
Oct 15, 2012

Sacre vert! Maman!

York asks himself whether the entire adventure was all just a figment of his imagination before seeing the sign on the movie theater. I like to think that now he'll go on about that movie in his daily life.

"Hey York can you get the chess board?"

"Yikes! This is just like the battle against the Foot Knight in 'The Secret of Evermore'!"

"York, we have a rat problem, please call the exterminator."

"Wow! Just like the ferocious battle against the Verminator in--"

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
Nice finish! Sorry I didn't contribute more, was really busy these last few days and the amount of updates also really overwhelmed me.

If you want to, I can give a quick rundown with opinions on the formulas in one go maybe cum Sunday?

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
I like how the three other leaders reacted to the situation.

Evermore's falling apart, and it's all our fault!

We've got to leave to save my village!

Evermore's falling apart, and it's all our fault!

We've got to leave to save this land!

Evermore's falling apart, and -

:byodame: gently caress THIS I'M OUT

Did Leavemywife never make a sprite of just the queen? I couldn't find one.

BlackArtistik
Feb 19, 2011

What a great LP. I figure Horace has gotta be thrilled that it's not 1960s America anymore, but Elizabeth's parents have gotta be filled with grief. Their daughter (and her grandfather) have been gone for 30 years. They're gonna be freaked out when both return the same age as when they went to Evermore. Camellia's reaction was great. No words, she just books it.

A Pleasant Hug
Dec 30, 2007

...It's the thought that counts, right?
Some last notes about that final battle:

-The entire sequence is deceptively difficult. Leave was equipped with the best armor in the game, and the ultimate in recovery alchemy, as well as the Energizer formula to deliver damage that would make Duke Nukem drop to his knees in awe of the destructive potential. Yet, there was a very real possibility of losing, because everything here puts out gigantic amounts of damage when they actually hit you, and many of these things that do truckloads of damage can multi-hit or stunlock you. Worse still, if you decide to control the Dog for its damage-dealing lasers, the AI is not reliable to keep the boy safe. It can and will lose you the fight, since if he dies, it's game-over regardless of the Dog's HP.

-Those bombs are especially easy to forget. They're always popping out of the tubes at the bottom area of the zone for the entire sequence, can easily chain hits on you similarly to your alchemy casts chaining on enemies to stack ridiculous damage figures, and can stunlock you, either by themselves or via knockback from other sources, such as the enemies, or your own bazooka blasts. I think they're capable of damaging enemies too? I don't remember.

-The raptors are no joke, capable of scratching into triple-digit damage, and if you're stuck with the Bazooka as your weapon, are also very hard to hit due to the fairly small size of their sprite. Their broadside makes an attractive target, but it isn't shown often, and they're still very quick. It takes a crack shot to hit them. Even the AI Toaster will miss attacks.

-The Metal Magmar, aside from the Bad Boy, is the least threatening of all your enemies, but letting him retreat into the computer can cause a war of attrition -- if my memory serves, it heals for 999 any time it does this. By this point the dog can deal up to 3x that, but it is not insignificant.

-Killing a Mechaduster is a terrible idea, but can be done, as mentioned. It's more likely to accidentally happen with Bazooka blasts (noticing a pattern?), or AoE-charge-up attacks than your standard melee attacks or targetted alchemy. This causes the generation of a Mecha Spider, which are incredibly deadly, have stellar defenses, a good amount of HP, and can cause Confound on-hit. You can cause several of them to be on-screen at once. For the ultimate challenge, unequip your armor, and kill every Mechaduster.

-There's a lot going on in this battle. The game is known to dip in framerate here due to bombs, raptors, rimsalas, spiders, dusters, explosions, fireballs, giant fists, and Carltron's Robot itself. It's also very easy to get lost in the chaos and wander into something incredibly painful.

-Carltron's Robot itself has incredible destructive power, and is very easily capable of killing you if your movement is poor or you make a mistake. Each "bounce" generates explosions around it, dealing incredible amounts of damage, the missiles can multi-hit you similarly to Toasterdog's attacks, and if the death-machine manages to land completely on top of your sprite? You're dead, because it deals over 4000+ damage.

-The Barrier formula that Horace gives you on your Antiqua re-visit to obtain the Diamond Eyes completely negates any threat this battle can provide. Unfortunately, timing can be a weakness, because it wearing off on me is how I learned that Carltron's Robot can basically instakill you.

In short, the game's been going easy on you ever since your gladitorial bout in the early phase of Antiqua. After that it eases up until the end, where it takes off the gloves, puts 15-tons of lead in them, and then punches you in the dick with them. Repeatedly. While it can be trivialized with Alchemy, levelled weapons, and Call Beads, ignoring those, lacking in skill levels, or resources will turn this fight from a breeze to a brutal slog where its very easy to burn through all 21 of your possible healing items on top of whatever casts of Heal/Super Heal you have. You are not safe if your HP dips below 200, and even that's pushing your luck. It's not the hardest thing ever, but it can be quite difficult.

e: this just in, my memory is hosed because the bombs do stop spawning after the intro-phase.

A Pleasant Hug fucked around with this message at 23:25 on May 27, 2016

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.

Simply Simon posted:

If you want to, I can give a quick rundown with opinions on the formulas in one go maybe cum Sunday?

Hell yes. That poo poo was awesome.


FredMSloniker posted:

Did Leavemywife never make a sprite of just the queen? I couldn't find one.

I never did, because she doesn't talk that much and there's not a ton of dialog in the game to begin with. Ruffleberg probably deserved one, but :effort:

Shitenshi
Mar 12, 2013
On another note, it's great how the currency rate of the other regions is consistent enough but the future level is inflated to all hell.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire
Aw, thanks for LPėng this! I've always been curious to see how it ends.

Whenever I tried to play this I always found the sound effects so shrill and grating, it honestly made me stop. Maybe it was an emulator problem, but I seem to recall trying it from the rental store as a kid too, and not making it far then either.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Since Leave missed some items, here's an equipment list copied from GameFAQs:

Items
-----------------------------------------------------------------------------
Name Description
-------------- -------------------------------------------------------------
Petal Heals 40 HP for either hero, ( 50 Moxa Stick)
Nectar Heals 120 HP for either hero, (150 Moxa Stick)
Honey Heals 300 HP for either hero, (375 Moxa Stick)
Herbal Essence Cures diseases for either hero
Wings Escape from a dungeon
Dog Biscuit Revives dog when knocked out and heals 60 HP
Pixie Dust Enable auto-revival on boy, when killed restores 61 HP
Call bead Summon a spell linked to one of the four leaders of Evermore


-----------------------------------------------------------------------------
Weapons
-----------------------------------------------------------------------------

1. Swords
Name Att. Where you can find/receive it
--------------- --- ------------------------------------------------------
Bone crusher 10 Receive this weapon upon entering the jungle
Gladiator sword 20 Receive it after beating Vigor in Antiqua
Crusader sword 30 Receive it after beating Timberdrake in Gothica
Neutron blade 50 Receive it from IM-L8 in Omnitopia

2. Axes
Name Att. Where you can find/receive it
--------------- --- ------------------------------------------------------
Spider's claw 15 Get it by beating Thraxx
Bronze axe 25 Defeat the 2 Sons of Anhur in the Great pyramid
Knight's basher 35 Find it in a chest in Tinker's tower
Atom smasher 50 Find it the same chest as the Knight's basher
(after meeting Sidney Ruffleberg)

3. Spears
Name Att. Where you can find/receive it
--------------- --- ------------------------------------------------------
Horn spear 20 Defeat the Viper commander in Mammoth graveyard
Bronze spear 30 Defeat the Mad monk in the hall of Collosia
Lance 40 Defeat yourself 3x times in the dark forest
Laser lance 50 Get it from the same golden storage bin as the bazooka

4. Bazooka
----------
-First time: Find it in the golden storage bin at the beginning of the game
-Second time: Get it from the shopkeeper at Ebon keep for free, when you
purchase an item.

4.A Bazooka Projectiles
-----------------------

Ebon Keep
---------------------------------------------
Thunder balls @ 1 10 Gold Coins

Omnitopian Market
---------------------------------------------
Thunder balls @10 300 Credits
Practile Bombs @10 600 Credits
Cryo-Blast @10 1,000 Credits


-----------------------------------------------------------------------------
Armor
-----------------------------------------------------------------------------

1. Body:
Name Def Price Where can be found, traded
---------------- --- ------ ---------------------------------------------
Grass vest 2 120T Talk to villager (if all raptors were beaten)
Shell plate 4 300T
Dino skin 7 450T Defeat 3 raptors in cave up volcano path

Bronze armor 12 500J saving fortune teller, in colloseum*
Stone plate 19 - saving fortune teller, in colloseum*
Centurion cape 28 - saving fortune teller, in colloseum*

Silver mail 40 450G
Gold-plated vest 55 A+800G Found in one of Lance's treasure chests
Shining armor 73 900G

Magna mail 94 9000C
Titanium vest 124 - Found in storage bin on Omnitopia
Virtual vest 169 14400C


2. Hats 'n helmets:
Name Def Price Where can be found, traded
---------------- --- ------ ---------------------------------------------
Grass hat 2 120T
Shell hat 3 300T Find in gourd near Strongheart's jungle hut
Dino helm 6 650T

Bronze helm 11 450J in Colloseum*
Obsidian helm 18 - in Colloseum*
Centurion helm 27 - in Colloseum*

Titan's crown 39 600G
Dragon helm 54 A+700G
Knight's helm 72 950G

Lightning helm 93 9000C
Old reliable 117 - Found in storage bin on Omnitopia
Brainstorm 144 13200C


3. Bracelets & gauntlets:
Name DFP Price Where can be found, traded
---------------- --- ------ ---------------------------------------------
Vine bracelet 1 180T
Mammoth guard 2 350T In gourd to left near exit path after Thraxx
Claw guard 5 500T

Serpent bracer 10 450J in Colloseum*
Bronze gauntlet 17 - in Colloseum*
Gloves of Ra 26 - in Colloseum*

Iron bracer 37 600G Found in your prison cell in Ivor tower
Magician's ring 50 A+750G
Dragon claw 65 950G

Cyberglove 82 9600C
Protector ring 101 - Found in storage bin on Omnitopia
Virtual guard 122 14400C


4. Collars:
Name DFP Price Where can be found
---------------- --- ------ ----------------------------------------------
Leather collar 5 300T Talk to Strongheart as dog, before Antiqua
Spikey collar 24 450J Talk to Sting alchemist in desert as dog
Defender collar 68 450G Defeat all monsters in prison cells, while
the boy is imprisoned
Spot's collar 115 6000C Talk to Strongheart as dog, after Antiqua


A = Amulet of Annihilation
* = you can only find one of each armor type in the colloseum. The armor you
get depends on the armors you already have; you will get the armor which is
better than the best one you have. However if you already have the strongest
armor available in Antiqua you will receive a weaker version, or one part
Wax.

-----

Amulets and Charms
=============================================================================

Name What it does & How to get it
---------------- ------------------------------------------------------------
Armor polish Increases Defensive power of armor
1. Trade it for Silver Sheath
2. After selling it, buy it at Ivor Tower's Back Alley

Chocobo egg Increases both HPs with 45
1. Buy it at Ivor Tower's Back Alley
2. Get it from the Mad Monk in Crustacia for 10,000 Jewels!
3. It is also randomly hidden in a pot when you buy some at
the Nobilia Market

Insect Incise Mosquitoes won't bother you (i.e. cause no damage)
1. Buy it at Ivor Tower's Back Alley

Jade disk Increases Hit%
1. Buy it at the South West corner of the Nobilian Market
2. After selling it, buy it at Ivor Tower's Back Alley

Jaguar ring Increases run speed
1. Given to you by the salesman in Quicksand Field

Magic gourd Does Nothing at All! All the rumors are a fake.
1. Buy it from the guy in the top left corner of Nobilian
market
2. Get from the Swindler Monk along with the Amulet for
10,000 Jewels. Must have Chocobo Egg & Wizard's Coin
in the Inventory already.

Moxa stick Increases power of healing items/spells
1. Buy it at the Nobilian Market
2. After selling it, buy it at Ivor Tower's Back Alley

Oracle bone Alchemist under chessboard gives a second formula
1. Buy it on the market of Ivor Tower

Ruby heart Lowers Hit% of your enemies
1. Buy this at the Nobilian Market
2. After selling it, buy it at Ivor Tower's Back Alley

Silver sheath Increases attack of a sword-type weapon
1. Buy it at the Nobilian Market
2. Trade for Armor Polish on the Nobilian Market
3. After selling it, buy it at Ivor Tower's Back Alley

Staff of life Increases Defense
1. Receive from Horace after beating Aegis

Sun stone Increases Attack
1. Buy it at Nobilian Market
2. After selling it, buy it at Ivor Tower's Back Alley

Thug's cloak Increases Evade%
1. Get it from Ivor Tower Market
2. Free Oglin from the well and talk to him in the Dark
Forest
3. In coliseum secret room; but only if you have the
Bronze Armor, Stone Vest & Centurion Cape.

Wizard's coin Increases Magic defense
1. Free Oglin from the well and talk to him in the Dark
Forest, you must have the Thug's Cloak to get it
2. After getting a Chocobo Egg the Mad Monk will give you
one together with the Amulet of Annihilation.

-----

And a list of Call Bead Spells-

Fire Eyes
~~~~~~~~~
Flare - Sends a fireball at one or multiple enemies.

Heat Wave - Heats the imminent area, hitting all enemies on screen.

Storm - A powerful version of Acid Rain/Lighting Storm, a cloud appears overhead
and zaps the enemies.

Life Spark - Strengthens Hero and Canine briefly.


Horace
~~~~~~
Aura - Casts an aura of defence around Hero and Canine.

Time Warp - Transports you back in time, reversing dealt damage to you.

First Aid - Heals Hero and Canine.

Confound - Confuses the foes.

Regenerate - hero and canine regenerate health


Camellia
~~~~~~~~
Shield - Casts an aura of defence around Hero and Canine.

Shock Wave - Causes an earthquake, damaging all the enemies in the vicinity.

Plague - Poisons the enemies.

Hypnotize - Stops enemies in their tracks for a long time.


Professor
~~~~~~
Disrupt - Stops the enemy, then hurts them.

Electra-Bolt - Sends out a big bolt of electricity at the enemies.

Restore - Restores your HP a lot.

----

I'll let SimplySimon do the normal alchemy spells list. Thanks again, Leave.

And btw I won't be novelizing this game. Too busy writing Deadliest Wizard- Voldemort vs. Yennefer. Oh well.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP

Another LMW LP.
Let's add another LP to the pile.



(Your LPs are good leave dont stop)

Word on the Wind
May 23, 2014
I think Seiren is in more of a position to double-check this than I am, but I recall that it's not that the lights to the greenhouse of death are always on when you first go there, it's that you're likely to look a the greenhouse panel, turn it off, look at the armory panel, turn it on and then not realize their lights are on the same circuit so that when you go to the greenhouse, it's lights are on.

MagusofStars
Mar 31, 2012



Word on the Wind posted:

I think Seiren is in more of a position to double-check this than I am, but I recall that it's not that the lights to the greenhouse of death are always on when you first go there, it's that you're likely to look a the greenhouse panel, turn it off, look at the armory panel, turn it on and then not realize their lights are on the same circuit so that when you go to the greenhouse, it's lights are on.

Can confirm that I remember that the greenhouse lights are linked with the armory, so most people turn on the greenhouse purely by accident while trying to light up armory.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

Randalor posted:

Now that the LP is over, I had some questions about the map of Evermore.

You can see pretty much all the areas in the game, but did the stone buildings and hut north of the two keeps ever show up? And the island with the hut in the north and the large mountain island with the small group of land in the middle is never used either, correct?

The three stone thingers north of the chessboard is Gomi's tower. The only places that you don't really visit are the two separate islands.

Also yes, the Armory light circuit is connected to the greenhouse, I remember that much.

Leave
Feb 7, 2012

Taking the term "Koopaling" to a whole new level since 2016.
So, uh, I might have a problem.

mauman
Jul 30, 2014

Whoever's got the biggest whiskers does the talking.
Thanks for the lp Leaves.

It was a good trip down memory lane.

Now to read your next lp (literally, doing that right now).

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
It's kind of interesting that Carltron was a balancing influence for the world. That's some SMT-level metaphysics.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Great job Leave! I promise I'll finish it one day and tell you how I enjoyed it

A Pleasant Hug
Dec 30, 2007

...It's the thought that counts, right?

Word on the Wind posted:

I think Seiren is in more of a position to double-check this than I am, but I recall that it's not that the lights to the greenhouse of death are always on when you first go there, it's that you're likely to look a the greenhouse panel, turn it off, look at the armory panel, turn it on and then not realize their lights are on the same circuit so that when you go to the greenhouse, it's lights are on.

MagusofStars posted:

Can confirm that I remember that the greenhouse lights are linked with the armory, so most people turn on the greenhouse purely by accident while trying to light up armory.
i think there's some broken memory fragments bouncing around in my head that support this train of thought, but i'm not actually in any position to go and check. oh well :downs:

i was going to do some fun bonus-stuff where i gently caress around with walk-thru-walls codes, since there's a lot of interesting discoveries you can make that way. skipping the entire sequence of crash-landing onto Evermore, for example, allows you to explore Omntopia, cause a phantom toaster to appear, get the neutron blade before the bone crusher. Triggering events out of order could cause some strange things, etc etc, but, well, i got bored with all that in short order (i had just done a run ahead all the way up to the final section to play with superpowered alchemy for the whole comparison-thing earlier in the thread) and stopped playing the game alongside Leave to do something else (like waste my time on meaningless things like learning how to cook better, work more hours, and phantasy star online)

guess it's time to see what the other lp is all about? wheeee~

Simply Simon
Nov 6, 2010

📡scanning🛰️ for good game 🎮design🦔🦔🦔
Right, so I have time today! Alchemy roundup and some science facts!

This page has gifs for each spell. I'll be using the alphabetical order from it.

Acid Rain (Ash x 1, Water x 3) we've talked about :

quote:

(yes, ash is alkaline. Consists of unburnt mineral residues, including carbonates, which are alkaline in aqueous solution)

Atlas (Atlas Armlet x 1, Ash x 3) is called "Arnold" in German and the Atlas Amulet is called Arnitamin. If it is a vitamin, you could conceivably press it together with the as to make it a pill to swallow. Otherwise, I got nothing. Maybe you crush the amulet and use the alkaline parts of the ash to extract the strengthening agent, because (heavily) basic extractions are a common technique. Usually you boil something with potassium hydroxide though, the hardcore variant.

Barrier (Limestone x 1, Bone x 2) is called super shield in German. Limestone is calcium carbonate and bones are also heavy in calcium, so this probably gives you a bone armor. Or a stronger skeleton :hb:.

Call Up (Meteorite x 1, Dry Ice x 1): Meteorites can be any number of minerals, depending on where they come from. I suspect it's shorthand for "rare and limited". Though dry ice is very cold - it's frozen CO2, -78°C - and thus this calls comets to mind, which tend to consist of ice. And rocks. SPACE.

Corrosion (Mushroom x 1, Water x 3): I have no idea what kind of oxidizing agents you could make from whatever mushroom grows in Evermore when boiling them in water. As mushrooms are very diverse, I'm sure there's something you could extract from some species. Also this is called acid storm in German which is far more metal.

Crush (Limestone x 1, Wax x 1): I suspect this is less chemistry and more "literally form the fist by sticking rocks together". HELL FIST in German.

Cure (Root x 2, Oil x 1)
This is what I said about Heal:

quote:

For Heal, I'm even less of an expert, that's pharmacists' business. Generally though, natural cures can have some validity to them, because there tends to be a reason why people used this leaf or that root to chew on when plagued by headaches/gastrointestinal problems/severed limbs. Many modern drugs are derived by correctly identifying the compounds in the plants that are responsible for the healing effect, extracting them and maybe modifying them. For example: salicylic acid is found in the bark of the willow tree, and that was forever known as a remedy for various ailments. The acid itself, however, has side effects it taken directly, but if you modify it free hydroxy group by coupling it with acetic acid, most of those side effects disappear. You might know acetic salicylic acid as Aspirin.

So some root, some oil to cure various problems? Sure, why not.
Which I should have said about Cure. Heal uses water instead of oil, but you can extract water-soluble stuff with water too, of course. So same principle applies.

Defend (Clay x 1, Ash x 1) I said this:

quote:

Clay is, like many natural materials used in building, a complicated mixture of various compounds that happen to find themselves geologically; I once look over the entry for Calcium in the big lexicon of inorganic compounds, that had ~2 pages for where to find it, how its properties are as an element, and ~4 pages on the chemistry of concrete and lime. To be specific, clay mostly consists of sheet silicates, which are silicon oxides (like sand is) that are slightly malleable because of their crystal structure, especially when hydrated. Remove the water, remove the plasticity. I don't think slightly raising the pH (making it more alkaline) by adding ash would do much, and a quick look on clay brick techniques didn't reveal me any where you add ash into the mix, so maybe it's a shorthand for a fire connection and you bake yourself a clay armor on the spot.

Or it's a gameplay conceit because defensive spells are situational, so they give you one from common materials.
But judging by the animation, it's probably really just a liberal coating in clay armor.

Double Drain (Ethanol x 2, Vinegar x 2)

Simply Simon posted:

Yeah the next part kinda sucks. While I do like the looks of the area in general, it's also just not that interesting a time period for me at least.

Ethanol and acetic acid (non-diluted vinegar) couple together to form ethyl acetate, a common solvent. Most of my experience with it is using it together with other solvents for column chromatography, which is a separation method. I guess you could use it to extract poo poo from other poo poo...like, Drain it...and you need two different solvents for it...or rather, you should do an extraction at least twice, so it's a Double Drain...look, it's at least more scientific than the bees are.

Drain (Ethanol x 1, Root x 2)
Ethanol is also an organic solvent, so extraction, again.

Energize (Iron x 2, Crystal x 1)
"Crystals" are any substances with a repeating lattice structure. Salt is a crystal, diamonds too, it's a wide field. Crystals universally sparkle, though (it's because they have facets resulting from naturally flat surfaces in the lattices, and light waves which are periodic and regular interact with those periodic surfaces). So that makes sense for the animation - though you can also use them for generating light. With electricity (LEDs!). And you can make the cables from iron. I guess. "Cosmic power" in German - doesn't really help with the interpreation.

Escape (Wax x 1, Vinegar x 1)
No idea, sorry. Wax doesn't really interact with things much, it's a much too complex mixture of biological components to make sensible chemistry from, I don't think anything would happen if you soak a candle in vinegar (maybe it would slowly dissolve?), and how this makes you run away better...up to your guess.

Explosion (Ethanol x 2, Ash x 1)
Ash is associated with fire (even though it is what happens AFTER fire - should really be kindling instead) and ethanol is flammable.

Fireball (Brimstone x 1, Ash x 2)
Brimstone is simply an alternate name for sulfur, which is of course also associated with fire. That's far more alchemical than chemical of course.

Fire Power (Feather x 1, Brimstone x 1)
Feathers have a big surface because of the fine tendrils they consist of, and anything with a big surface in comparison to volume reacts more easily because reactions can only proceed at the surface of a material. A block of wood is far harder to burn than sawdust, and grains will burn slowly while flour explodes. Thus, feathers burn quick. Also Phoenixes, maybe.
German: HADES GRENADES

Flash (Wax x 1, Oil x 2)
Should be self-evident.

Force Field (Grease x 1, Iron x 1)
No chemical interaction springs to mind (grease is just "something that makes things not stick together" and can be anything from oil mixtures to molybdenum sulfide which is just also non-stick), but I do begin to think of machinery. Maybe it's meant to evoke a technical forcefield.

Hard Ball (Crystal x 1, Clay x 1)
I think this is putting something hard (the crystal) but unwieldy (see: facets) into something soft (the clay) which you can shape into a ball (the spell) and throw. "Mud Bomb" in German.

Heal (Root x 1, Water x 1)
See above.

Lance (Iron x 1, Acorn x 1)
"Ivory spear" in German. Added flavor, I presume. I got nothing on the ingredients, acorns are weird compared to some of the simpler ones.

Levitate (Water x 1, Mud Pepper x 1)
These are some hot peppers...

Lightning Storm (Iron x 1, Ash x 2)
We again have the problem that Ash isn't really something you would use in a reaction, except for maybe its alkaline properties. You could think of batteries then, but that's very tentative. Iron is conductive of course (so...lightning), dunno how adding ash would improve upon that. But I'm poo poo at electrodynamics!

Miracle Cure (Root x 2, Vinegar x 1)
Roots again with some liquid - you'd not usually use acetic acid as a solvent, but you can certainly dissolve things in it (as in, use the acidic properties to break down some components). This might well get some agents in solution (aqueous solution, as vinegar is not what you'd call pure acetic acid) which you couldn't get out with neutral water. That's in some parts a solubility question (because acid = proton donor in the easier to understand definition = giver of positively charged ions, and once something is charged instead of neutral the highly dipolar water can dissolve it more easily) and in some parts you have an actual chemical transformation - for example the splitting of esters into their component parts, which would give you an alcohol and an acid, both soluble in water.

Nitro (Gunpowder x 1, Grease x 2)
Gunpowder is self-evident, grease is flammable if crude oil-based. Not too complicated.

One Up (Feather x 1, Root x 1)
No clue, sorry. Feathers are weird like acorns.

Reflect (Grease x 2, Iron x 1)
Iron is naturally reflective like all metals (due to some very complicated physics explanations), but of course only if it's polished. Like with grease for example! Could also give something a shiny sheen on its own, of course.

Regrowth (Acorn x 1, Water x 2)
Well, this is more a question of basic biology, isn't it?

Revealer (Ash x 2, Wax x 1)
:shrug:

Revive (Root x 3, Bone x 1)
I guess that's more of a mystical life/death thing. Also: dogz and bonez. "A dog's life" in German which is hilarious.

Slow Burn (Iron x 1, Brimstone x 1)
Combining iron and sulfur then igniting it does actually lead to a slowly burning chemical reaction! Especially if they are mixed stoichiometrically, meaning that they have the same atomic ratio in the mixed powders as in the final product, which will be pyrite (FeS2), or Fool's Gold.
https://www.youtube.com/watch?v=39TCngsrXs0
This is called "flames of purgatory" in German.

Speed (Wax x 1, Water x 2)
Should have used grease and iron for this, then I could say "greased lightning lol". Alas, I can't.

Sting (Water x 2, Vinegar x 1)
Diluting an aqueous solution of acetic acid even further gives bees, that's just common knowledge.

Stop (Wax x 2, Crystal x 1)
The oscillations of quartz crystals are very regular and used in quartz clocks. You can also measure time with a candle marked in regular intervals. You will probably not get a meaningful reaction if you combine a random crystal with wax. If you hold various salts into a candle flame, you will get pretty colours though!

Super Heal (Ethanol x 2, Acorn x 1)
This just looks like the recipe for some gnarly-rear end booze. Probably a Bavarian specialty that has subtle notes of hops, alpine herbs, earth and the inside of a dead body's rear end in a top hat. "Giga power" in German.

100 HOGS AGREE
Oct 13, 2007
Grimey Drawer
Fireball is two of the three ingredients needed to make gunpowder, if you're liberal with the definition of ash and pretend it's charcoal. Just missing saltpeter.

Carbon dioxide
Oct 9, 2012

100 HOGS AGREE posted:

Fireball is two of the three ingredients needed to make gunpowder, if you're liberal with the definition of ash and pretend it's charcoal. Just missing saltpeter.

Yeah I'd say most of these explanations are reaching and the devs didn't really think the ingredients through.But if the ash if finely powdered charcoal, then the Explosion spell could be a dust explosion.

As you can see in these vids, coal dust explosions are nothing to mess with:

https://www.youtube.com/watch?v=Vkqj8aLQ8EM
https://www.youtube.com/watch?v=P6TZXrqfK98

Adbot
ADBOT LOVES YOU

Word on the Wind
May 23, 2014

Simply Simon posted:

Lightning Storm (Iron x 1, Ash x 2)
We again have the problem that Ash isn't really something you would use in a reaction, except for maybe its alkaline properties. You could think of batteries then, but that's very tentative. Iron is conductive of course (so...lightning), dunno how adding ash would improve upon that. But I'm poo poo at electrodynamics!

I think the ash is based on the (ill-advised) idea that polluting a cloud makes it heavy, encouraging rain and all that comes with it

  • Locked thread