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Clearly our protagonist and fine product of the 90s is Dawg, and, well, his faithful hound only responds to "Here Boy", so he made it official.
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# ¿ Feb 24, 2016 05:59 |
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# ¿ Apr 24, 2024 13:08 |
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Leavemywife posted:I remember you mentioning you did game design; would you say that's good design? It gives the player incentive to not obsessively hunt for every piece of treasure, but allows for extra items and the like, but at the same time, it offers them no incentive to search for treasure, which means less exploration, which could lead to trouble down the line due to lower levels, and the possibility that you've created a large, fabulous looking map, in which most players won't explore it, because there's no real incentive to do so. Well, you know how it is. One man's lack of sweet loot that levels you up naturally thus avoiding grinding is another man's extra surprise bonuses when you do have to go grinding.
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# ¿ Mar 1, 2016 01:39 |
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You may say that our hero could have picked a better quote from "Mars Needs Lumberjacks", but honestly, if you're enjoying a movie called "Mars Needs Lumberjacks" you probably don't know good dialogue from a hole in the ground.
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# ¿ Mar 3, 2016 05:22 |
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Oh, so that's just... some random dude who decided to live out in the Bugmuck and be an alchemist there. You keep doin' you, brother.
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# ¿ Mar 5, 2016 20:19 |
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Huh. I went back and looked, and the alchemy merchants' stock seems to be expanding as you learn new formulas. Does the one back in town offer all of those things for sale now, too?
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# ¿ Mar 6, 2016 14:16 |
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Aw yeah, healing spell. Those are always useful to find. ...kind of makes you wonder why you'd bother with healing items, though. Isn't your inventory for those kind of limited?
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# ¿ Mar 14, 2016 03:00 |
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Clearly how it works is, first you eat a ghost pepper. Then you drink some water. Then by the time you can see again the rock is somewhere else. It must have levitated!
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# ¿ Mar 16, 2016 04:01 |
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You have to go back here every time you want a new Pepper? That... seems like it could get annoying.
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# ¿ Mar 17, 2016 03:16 |
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...an elaborate series of chutes. Oh boy.
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# ¿ Mar 19, 2016 01:34 |
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So, uh... monsters? Monsters from the id?
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# ¿ Mar 21, 2016 03:00 |
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I wonder if we're going to get an anchor weapon and use it like a zipline on that rope.
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# ¿ Mar 23, 2016 05:31 |
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Ah, civilization has progressed far enough for people to create armies and conquer other lands! That's what progress does, right?
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# ¿ Mar 24, 2016 04:43 |
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I like that the little musical riff that plays when you're cutting through that building to get to the inaccessible part of the market has just enough time to do something melodically interesting before you're out the other end.
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# ¿ Mar 27, 2016 17:32 |
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Huh. I figured we'd have gotten something to zipline with. That sword doesn't seem well-suited to traversal.
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# ¿ Mar 30, 2016 02:08 |
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So, I have to wonder -- things only seem to be getting weird now that we've stepped into the machine. I wonder if it somehow learned the concept of an evil twin from our love of bad movies?
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# ¿ Apr 3, 2016 22:10 |
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Atlas seems of very dubious utility since you can hardly level it up without some significant downtime.
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# ¿ Apr 5, 2016 04:01 |
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Leavemywife posted:
...no. No, it really isn't. Well, to be fair, he's actually making the sound effect of Captain Starblazer's signature photon cutlass from "Procyon On 50 Credits A Day", but the principle is the same.
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# ¿ Apr 7, 2016 01:34 |
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Man, why would he abandon his camp now, of all times?
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# ¿ Apr 11, 2016 04:32 |
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EponymousMrYar posted:Tiny has Big Muscles. Tiny has Big Vocabulary. Tiny does not have degree in aeronautical engineering. Tiny just throw. Tiny only inaccurate rubber-band-powered catapult in game of life.
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# ¿ Apr 14, 2016 02:27 |
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I wonder if the dog is turning into what the local good/evil twin expects a dog to be.
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# ¿ Apr 20, 2016 08:47 |
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...has it been at all worth it to use any conventional armor shop this game?
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# ¿ Apr 22, 2016 02:15 |
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EponymousMrYar posted:Every good con has to have one truth in it so that everyone buys into the farce. As a fake-out it's pretty nice. I just hope whatever cage they have to contain Mungola is still in place.
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# ¿ Apr 24, 2016 23:05 |
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This entire series of misadventures has just been our dog dragging us into one mess after another, hasn't it? Not that a boy would ever abandon his dog.
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# ¿ Apr 26, 2016 03:09 |
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Yeah, York is really just kind of... too much of a patsy, I guess? I mean, you don't want somebody who throws adventure the double deuce, either, but he'll listen to anybody.
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# ¿ Apr 28, 2016 03:57 |
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I was expecting we'd have to fight an entire chessboard, but that's really more of a Shining Force thing, isn't it?
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# ¿ May 1, 2016 04:37 |
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Kind of odd to just... fight the same thing three times. I guess Gothica is going to be Land of Disappointing Boss Fights?
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# ¿ May 9, 2016 04:00 |
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Huh. I figured the bazooka wouldn't come back until a more tech-level-appropriate setting. Then again with exactly one piece of ammo it may as well not have.
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# ¿ May 10, 2016 03:55 |
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I guess Gomi doesn't care about the lesser dragons we slaughtered on the way up, just his "friend" Sterling?
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# ¿ May 15, 2016 11:46 |
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Dang! Glorious Mode 7. It almost seemed like we'd never really get there, at least not when we were actually steering around.
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# ¿ May 17, 2016 06:02 |
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Just casually shooting down Tinker's dreams of exploration. That's our boy.
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# ¿ May 23, 2016 02:29 |
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Well, I guess we needed a reason to pay a second visit to Gothica, since when we were building the rocket we didn't really need to go "back" there.
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# ¿ May 26, 2016 06:09 |
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Shardix posted:Zach did become a toaster, you just never see him until you hit Prehistoria and he turns into a wolf. Ha! That's a pretty nice touch.
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# ¿ May 27, 2016 02:38 |
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# ¿ Apr 24, 2024 13:08 |
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It's kind of interesting that Carltron was a balancing influence for the world. That's some SMT-level metaphysics.
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# ¿ May 28, 2016 08:56 |