|
Jonny and Bandit. Are you going to show off the various glitches?
|
# ¿ Feb 23, 2016 07:26 |
|
|
# ¿ Apr 26, 2024 00:21 |
|
Personally I avoid Nutella like the plague. But then again not only am I a weirdo who doesn't like chocolate, I'm also allergic to hazelnuts.
|
# ¿ Mar 6, 2016 02:25 |
|
counterfeitsaint posted:I assume that from a programming standpoint, there is no such thing as elevation, just different, sometimes overlapping, paths you can navigate around on the 2d plane. The sprites just make it look like you're walking up stairs and then across a higher bridge, but you're just going up and to the left as far as the game is concerned. This is the most likely explanation, yes. Actually programming in a heightmap would have cost them far too much for the negligible benefit it would provide.
|
# ¿ Mar 17, 2016 04:22 |
|
The best part of Atlas is the animation.
|
# ¿ Apr 4, 2016 00:05 |
|
SorataYuy posted:That being said, it would be very strange to do that for item drops, when a simple If-Then/Else statement in an enemy's line of code for treasure is a lot less work. Honestly, it depends on how they structured their code as to which would be simpler to do.
|
# ¿ May 9, 2016 23:46 |
|
|
# ¿ Apr 26, 2024 00:21 |
|
So it's at this point that I'm realizing I did beat this game after all, I just hadn't remembered the entire last world there.
|
# ¿ May 21, 2016 20:24 |