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Forums Terrorist
Dec 8, 2011

As the new millennium was born, the old world was dying. The Twilight War had raged for four long years. Initially the great powers had fought with kid gloves, trying to avoid the use of weapons of mass destruction as long as possible. But slowly, bomb by bomb and strike by strike, it grew from tactical strikes to strategic launches, counterforce to countervalue, even hitting neutral nations in a mad attempt to deny them to the enemy. The world economy, the threads holding everything together, were slashed and burned. Oil, medicine, food, advanced technology all began to get harder and harder to find. Governments and states collapsed for want of effective communications, leaders totally disconnected from what was going on outside their bunkers. And yet the armies fought on, simply because there were no more states with which peace treaties could be signed. The flags on soldiers' uniforms became worthless as men and units defected, gave up or turned to banditry. The civilians who survived tried to rebuild as they started working the land and building towns back up. You're trapped in the belly of this horrible machine, and the machine is bleeding to death.



You were a NATO unit, once. The 6th Panzergrenadier Division. By now, of course, you were down to about a couple hundred men and a handful of vehicles. You were part of the last attempted offensive of the Twilight War; clear a route to the Baltic coast along northern Poland, and link up with the lost American 8th Infantry Division. Besides, rumour was the Estonians had working refineries and industry; you can't drive a tank very far on alcohol. You and your comrades together with a handful of other NATO formations, forming the 7th Army, started the push in early winter, after gathering up your harvest. You didn't expect much in the way of opposition, since the enemy was just as hard up for gas and food as you. And initially you were right, and you didn't see a peep out of the Pact as you advanced along the Polish coast fitfully. As you moved into Kaliningrad you thought it was the home stretch.



The Soviets had other plans. The last gasp of the Red Army hit you as you were camped outside Kaliningrad. Several dozen top line tanks and nearly 15,000 men hit you like a tidal wave; at first you were able to give as good as you were getting, but soon the 7th Army began to disintegrate, units scattering in every direction. You were one of them, making a mad dash north in the hopes that the Pact forces wouldn't follow you towards hostile Lithuanian territory. You took the scenic route, using the forests and swamps to stay out of sight. The radio transmissions grew less and less encouraging as other NATO units were run down, broke apart, or just stopped responding. Eventually, as HQ was attacked, you got your last official order:



"Good luck, you're on your own."

Welcome to Twilight 2000, the game that crosses Oregon Trail with Threads by way of Tom Clancy. You play a soldier in WW3 whose group has somehow drifted free from what's left of the military command structure and gone rogue; your goals and how you achieve them are up to you. You have access to some very fancy toys, but keeping them in bullets, fuel and parts is the hard part. A humble still and some antibiotics might turn out to be far more valuable to you than an entire load of depleted uranium sabot rounds for your M1 Abrams tank. Oh, and mind the irradiated holes in the ground. We will be using the 2.2 rules, and you start out 10 km west of Slavsk in Kaliningrad. This will be a PbP game, and character creation will be using point allocation for stats and as written. If rules weirdness comes up feel free to hit me up in this thread or on IRC, we'll figure something out. I'm looking for around 6ish people, and I'm leaving the recruit open until the 1st of March.

Despite the 6th PzGren Div. being a German mechanized infantry unit feel free to make whatever you like; in T2k almost every unit has absorbed defectors, local conscripts, stragglers from other allied units and so on. Once I've made picks I'll roll for vehicles and give you a choice of appropriate options based on the nationalities in the group; for example if I roll a 13 for an M2A2 Bradley and there's also German, Soviet and British PCs then I'll offer you the choice of a Marder, BMP-2 or Warrior as well.

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Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Oh wow I am definitely interested in this, just have to dust off my books.

OzCavalier
Jun 6, 2006

SON OF BITCH!
[LEFT HOOK]

Rockopolis posted:

Oh wow I am definitely interested in this, just have to dust off my books.

Same, same.. *goes hunting through all his old books*

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Just in case other people on the fence are nervous about character creation, I'll try to be thorough about it.

From the top, let's be Felix Voss, a 17-year old German dude.
Background is going to be German, so my native language is German only. I get 10 points in my native language.

I'm going to pick out my attributes like so.
02 STR
05 AGI
03 CON
07 INT
10 EDU
05 CHA
Felix is bright and educated, but not the most active dude.

Additionally, I get 4 level 2 skills from hobbies during growing up.
2 Computer, 2 Ground Vehicle (Wheeled), 2 Survival, 2 Unarmed Martial Arts
Felix was a camping goon, basically.

Now comes the main part. I choose life paths, 4 years at a stretch, and keep doing so until I roll that war has been declared. You also get to select various secondary activities for extra skills or stats.
I'm going to try for an education before shooting for the military, but war might be declared and gently caress me up early. My plan is for Felix to go through undergraduate and graduate school, do a stint in the combat engineers, and then move to the reserves and then various civilian professions, so watch as war fucks me over instantly.

Term 1, Undergraduate University, (Lift Weights, +1 STR) Age 21
Term 1 War Check: 1d10u1 0 Pax!
3 Chemistry
3 Computer
3 Construction
3 Excavation
3 Geology
3 Instruction
3 Language (Polish)
3 Metallurgy
3 Meteorology
3 Persuasion
1 Contact (Academic/Journalist)
Undergraduate Degree

Term 2, Graduate University, (Jog again, +1 CON) Age 25
Term 2 War Check: 1d10u2 0 Pax!
4 Construction
2 Instruction
1 Contact (Academic/Government)
Masters Degree

Term 3, Army, Basic Training, OCS, and Engineer Officer (Jog, +1 Con)
Term 3 War Check: 1d10u3 0 Pax!
0 Autogun
0 Grenade Launcher
1 Ground Vehicle (Wheeled)
2 Small Arms
1 Swimming
1 Thrown Weapon
1 Unarmed Martial Arts
1 Leadership
2nd Lieutenant Leutnant
2 Combat Engineer
1 Leadership
1 Persuasion
1 Navigation
Term 3 Promotion Check: 1d10t5 1 Promoted to Oberleutnant
1 Observation
2 Contacts (Government/Military/Specialist)
Term 3 Foreign Contact Check: 2#1d10t7 0 0 NOFORN
Demolitions Kit

Term 4, Back to Graduate school for a PhD (Also, Weight Lifting, +1 STR), Age 29
Term 4 War Check: 1d10t4 1 War were declared!
We're also getting old and have to check that our agility doesn't decrease.
Term 4 Aging Check vs Agility: 1d10u5 1 Wah wah! (AGI -1)
4 Construction
2 Leadership
1 Contact (Academic/Government)
PhD in Engineering (or PE or BVT, whatever)

Term 5, War! Reserves are called up, no time for an alternate activity, but I double skill points from my career from practice Age 33
Term 5 Aging Check vs Agility: 1d10u4 0 Not too old.
1 Observation
1 Combat Engineer
2 Small Arms
Term 5 Promotion Check: 1d10t5 1 Promoted to Hauptmann
1 Small Arms
2 Contacts (Government/Military/Specialist)
Term 5 Foreign Contact Check: 2#1d10t7 0 1 1 is a Foreign Contact
Age 37
Default equipment
HK-CAW Shotgun, 6 Mags, +180 12 gauge rounds
P7 M13 Pistol, 3 Mags 9mm
6 Frag Grenades
2 Smoke Grenades
Fatigues
Steel Helmet
Pack
Shelter Half
Gas Mask
Combat Webbing
Bayonet
+$20,000 in extra equipment of better than Rare availability. Has to be carryable or packable on vehicle. Can take up to 10% as gold coins.

Initiative
Initiative: 1d6/2 2
Rads!
Rads!: 4d6 12

So, to tally up what I've got so far

Felix Voss posted:

Hauptmann Felix Voss BVT, Pioneers, (37)
4/4/5/7/A/5
2 Initiative
12 Rads
10/10 Head
27 Torso
18/18 L/R Arm/Leg
80 kg Weight
27 kg Load
16m Throw Range
1 Unarmed Damage

00/04 Autogun
00/04 Grenade Launcher
05/15 Computer
03/15 Chemistry
03/13 Combat Engineer
11/21 Construction
03/13 Excavation
03/13 Geology
03/07 Ground Vehicle (Wheeled)
05/10 Instruction
03/08 Language (Polish)
04/09 Leadership
03/13 Metallurgy
03/13 Meteorology
01/08 Navigation
02/08 Observation
04/09 Persuasion
05/09 Small Arms (Rifle)
02/06 Small Arms (Pistols)
02/06 Survival
01/06 Swimming
01/05 Thrown Weapon
03/07 Unarmed Martial Arts

1 Contact (Academic/Journalist)
2 Contact (Academic/Government)
3 Contacts (Government/Military/Specialist)
1 Foreign Contact (Government/Military/Specialist)

HK-CAW Shotgun, 6 Mags, +180 12 gauge rounds
P7 M13 Pistol, 3 Mags 9mm
6 Frag Grenades
2 Smoke Grenades
Fatigues
Steel Helmet
Pack
Shelter Half
Gas Mask
Combat Webbing
Bayonet
Demolitions Kit
$20000/$20000
Sleeping Bag 50
Thermal Fatigues 100
Parka 150
Flashlight 20
Personal Medical Kit 100
Doctor's Medical Kit 1000
Kevlar Helmet 100
Kevlar Vest 800
Optical Chemical Sensor 2000
Geiger Counter 500
Chemical Defense Suit 1000
Binoculars 100
IR Goggles 250
Basic Tools 200
Power Hand Tools 200
Excavating Tools 300
Construction Tools 500
Small Arms Tools 200
Electrical Repair 500
Electronic Repair 1000
Lockpick Tools 20
Hand Radio 250
Small Still 500
3/4 Ton Truck 10000
200L Ethanol 1600
10 Jerrycans 250
$110 Nazi Gold 110

Rockopolis fucked around with this message at 01:30 on Mar 6, 2016

Forums Terrorist
Dec 8, 2011

Looks good Rocko, though you should note down your total assets too.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird

Forums Terrorist posted:

Looks good Rocko, though you should note down your total assets too.
Uh oh, assets? What do you mean by assets?

Also, I just realized what was bothering me during character creation. I should have created a German cowboy for my character. It'd actually probably end up being pretty good in this setting.

Forums Terrorist
Dec 8, 2011

Assets are just the skill + attribute total, they're the usual target number for any rolls you make to Do Thing.

E: for example your Small Arms skill should be noted down as Small Arms 05/09, and you'd use the latter number as your TN.

Forums Terrorist fucked around with this message at 08:40 on Feb 26, 2016

Forums Terrorist
Dec 8, 2011

I'm going to extend this until Sunday 6th March on account of the forums issues and to get a second weekend in.

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!
Mladshiy Leytenant Temulen Shaybanov

Attributes:
• STR 7
• AGI 1
• CON 4
• INT 7
• EDU 6
• CHA 10


Additionally, I get 4 level 2 skills from hobbies during growing up.
• Tracking 2
• Riding 2
• Language 2
• Survival 2



Term 1 Idle Rich, Age 21(Archery Secondary Activity)
Term1: 1d10 3 Pax!
• Computer: 1
• Horsemanship: 1
• Language: 1
• Small Watercraft: 1
• Snow Skiing: 1
• Swimming: 1

Term 2, Idle Rich (Adult Education) Age 25
Term2: 1d10 5 Pax!
• Horsemanship 3
• Persuasion 3

Term 3, Military Academy (Liftbro)
Term3: 1d10 3 WAR!!!
• Small Arms: 2
• Unarmed Martial Arts: 1
• Swimming: 1
• Thrown Weapon: 1
• Autogun: 0
• Grenade Launcher: 0
• Horsemanship 3
• Persuasion 2
• Leadership 1

Term 4, Military Intelligence Officer (Liftbro)
Agility Check: 1d10u5 0 Aging Gracefully
• Language: 2
• Interrogation: 2
• Persuasion: 1
• Disguise 1

Skills
• Archery: 1/8
• Autogun: 0/7
• Computer: 1/7
• Disguise: 1/11
• Grenade Launcher: 0/7
• Horsemanship: 9/13
• Interrogation: 2/12
• Language (Kazakh):10/20
• Language (Russian):8/18
• Language (English): 3/13
• Leadership 1/11
• Persuasion 6/16
• Small Arms: 2/9
• Small Watercraft: 1/5
• Snow Skiing: 1/2
• Survival 2/9
• Swimming: 2/6
• Thrown Weapon: 1/8
• Tracking 2/9
• Unarmed Martial Arts: 1/8

Age 33
Equipment
---1 Pack 2kg
1 Gas Mask 1kg
---29kg left

Raushan (Horse)
Enlik (Horse)

---1 Trailer
1 Small Still 700kg
1 Field Cooker 250kg
1 10-Man Tent 35kg
2 Jerrycans 2kg
1 Hatchet 1kg
1 Axe 2kg
---10kg left

1 Set of fatigues 4kg
1 Steel helmet 1kg
1 Shelter half 1kg
1 Set of combat webbing 2kg
1 Bayonet .25kg
1 SVD 4kg
6 7.62 mmL mags 1.8kg
6 Frag grenades 3kg
2 smoke grenades 1kg
180 7.62 mm L rounds 4.5kg
1 PM Makarov .5kg
3 9mm M mags .3kg
1 Kevlar Vest 4kg
2 Horse Tack 20kg
2 Pack Saddle 10kg
1 Thermal Fatigues 6kg
1 Parka 3kg
1 Sleeping Bag 4kg
1 Bow 1kg
1 Machete 1.5kg
96 Arrows 12kg


1 Binoculars .5kg
1.000k in Gold Coins

Initiative
initiative: 1d6(-1 for Officer) 5
Rads!
Rads: 10d6 36
Apparantly I grew up next to a nuclear plant.

Schizotek fucked around with this message at 23:34 on Feb 27, 2016

Forums Terrorist
Dec 8, 2011

4 days left in the recruit! I'll get this ride started as long as I have a minimum of 4 players, since that gets you a vehicle. Also Rockopolis you need to finish your app.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Crap, didn't mean to let it slide so long. I'll fix it when I get home.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Its past the recruit date but you don't have 4 people so I'm wondering if this is still open. Also can you choose any gender for any nationality or would that go against ~~Official War Canon~~?

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
All set! No nerve gas, but I've got 200 liters of Everclear Primasprit, so I'm ready!

Forums Terrorist
Dec 8, 2011

mcclay posted:

Its past the recruit date but you don't have 4 people so I'm wondering if this is still open. Also can you choose any gender for any nationality or would that go against ~~Official War Canon~~?

The deadline is this Sunday, I'll edit the OP. And yeah any gender is permitted, as far as canon goes it's not as if the various world militaries were in any place to be picky once WW3 kicked off.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Name: Captain Lea Tremblay
Nationality: Canadian
Gender: Female
Strength: 5
Agility: 5
Constitution: 5
Intelligence: 7
Education: 7
Charisma:5

10/10 Head
30/30 Chest
20/20 Arms/Legs
Weight: 65 Kilograms
Load: 30 Normal/ 60/120 Kilograms
Throw Range: 20 Meters
Initiative: 1d6+2 4
Rads: 1d6*1d10 1

Language (English): 10/15
Ground Vehicle (Wheeled): 3/8
Ground Vehicle (Tracked) 1/6
Ground Vehicle (Motorcycle) 1/6
Survival: 2/9
Computers: 7/14
Language (Czech): 2/7
Chemistry: 3/10
Language (Polish): 3/8
Persuasion: 4/9
Biology: 3/10
Metallurgy: 3/10
Medical (Surgery) 10/17
Medical (Diagnosis) 5/12
Medical (Trauma Aid) 5/12
Observation 3/10
Leadership 1/6
Armed Martial Arts: 0/5
Autogun: 0/5
Grenade Launcher: 0/5
Small Arms (Rifle) 2/7
Small Arms (Pistol) 1/6
Swimming 1/6
Tac Missile 0/5
Thrown Weapon 1/6
Unarmed Martial Arts 1/6

Term 0: Background
Ground Vehicle Wheeled 2
Computer 2
Survival 2
Language (Czech)

Term 1: Undergrad University, Age 21 (Secondary: Adult Ed; EDU +1)
War Check: WAR CHECK: 1d10 2
Computer 3
Chemistry 3
Language (Polish) 3
Persuasion 3
Biology 3
Metallurgy 3
Undergrad degree
1 Contact (Academic/Journalist)

Term 2: Medical School, Age 25 (Secondary: Jogging; +1 CON)
WAR CHECK: 1d10 9
Computers 1
Medical 6
Observation 1
1 Contact (Medical)

Term 3: Medical Doctor, Age 29 (Internship, no secondary)
WAR CHECK: 1d10 2
WE WAR NOW
Promotion Check: 1d10+1 8 (God bless EDU +7; gives DM +1)
Computer: 1
Medical: 1
Observation: 1
Persuasion: 1
Promotion:
Leadership 1
Basic:
Armed Martial Arts: 0
Autogun: 0
Grenade Launcher: 0
Ground Vehicle (Wheeled): 1
Small Arms (Rifle): 2
Swimming: 1
Tac Missile: 0
Thrown Weapon: 1
Unarmed Martial Arts: 1

Term 4: Captain (Doctor), Age 33 (Secondary: Birdwatching, Observation +1)
Aging Check: 1d10 5; No loss
Promotion Check (Didn't factor in the EDU +1 Bonus): 1d10+1 3; RIP
Medical (Surgery) 3
Leadership1
Contact check t5 2: 1d10 6
Contact check t5 1: 1d10 7 Foreign
1 Contact (Medical)
1 Foreign Contact (Military/Specialist/Government)



Equipment
M16 Assault Rifle-6 Mags 5.56mm NATO +180 rounds
ROF 3; Dam 3; Pen 1-Nil; Blk 5; Mag 20/30; SS 3; Brst 5; Rng 55

M1911A1-3 Mags .45 ACP
ROF SA; Dam 2; Pen Nil; Blk 1; Mag 7; SS 3, Brst -; Rng 15

Bayonet
6 Frag Grenades
2 Smoke Grenades
Fatigues
Steel Helmet
Pack
Shelter Half x2
Gas Mask
Combat webbing
Doctor’s medkit x2
Parka
Sleeping bag
Thermal fatigues
Flashlight
Kevlar Vest
Kevlar Helmet
Surgical Instruments
Inflatable Raft
Personal Medkit
Manpack Radio
Basic Tool Kit
Small Arm Tool Kit
Mine Case (4/4)
C4 Case (20/20)
Engineer’s Demolitions Kit (pg 60)
Portable Heater
1000 in Gold


((I think I did this right, the book isn't laid out great. I didn't realize this was a roll under system until I was working on my equipment))

mcclay fucked around with this message at 00:49 on Mar 8, 2016

Forums Terrorist
Dec 8, 2011

From what I can see so far, you didn't take 2 points of Chemistry, so you don't meet the prerequisites for Medical School. That's an easy fix though. Also, separate out your background skills from your first term skills, since Undergrad only lets you take up to your EDU in skills (at the time you entered, so Adult Education won't kick in until afterwards). You should show your dice roll for your second language, and finally the way cascade skills work is a little weird; you would have a Medical (Surgery) skill of 10, while your Medical (Trauma Aid) and Medical (Diagnosis) skills would be only 5. This goes for Small Arms and Ground Vehicles too; you'd have a Small Arms (Rifle) skill of 2 and a Small Arms (Pistols) skill of 1, and a Ground Vehicle (Wheeled) of 3 and Ground Vehicle (Tracked) and (Motorcycle) of 1 (3/2 rounded down). Finally, write your skills like (Skill Level)/(Skill + Attribute) so you can track your target number easier.

Rockpolis and Schizotek, likewise. For Small Arms I'm assuming you both want Rifle.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Holy gently caress this game is 90s

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
All set!

mcclay posted:

Holy gently caress this game is 90s
Yeah, well, we are play version 2/2.2. Version 1 was eighties, and predated the fall of the CCCP.

Edit:
I always mixed up Twilight and Twilight 2000, I keep expecting to run into shiny vampires or something.

GenericRX
Jun 29, 2013
Name: Roy Robertson
Nationality: American
Gender: Male
Rank: Sergeant Major
Age: 45

Attributes: STR 5, AGL 3, CON 8, INT 8, EDU 7, CHA 2
Hit Capacity: Head 16, Chest 39, Arms/Legs 26
Weight: 88 kg
Throw Range: 20 m
Load: 39/78/156 kg, normal/burdened/lift
Unarmed Combat Damage: 1

Initiative: 3
Rads: 23

SKILLS posted:

Strength (5)
Armed Martial Arts: 0/5
Autogun: 0/5
Grenade Launcher: 0/5
Small Arms (Pistol): 4/9
Small Arms (Rifle): 11/16
Thrown Weapon: 1/6
Unarmed Martial Arts: 2/7

Agility (3)
Ground Vehicle (Wheeled): 3/6
Stealth: 3/6
Tac Missile: 0/3

Constitution (8)
Parachute: 2/10
Swimming: 1/9

Intelligence (8)
Farming: 2/10
Forward Observer: 1/9
Navigation: 3/11
Observation: 2/10
Survival: 2/10
Tracking: 4/12

Education (7)
Medical (Trauma Aid): 2/9

Charisma (2)
Instruction: 3/5
Language (Polish): 2/4
Language (German): 3/5
Language (English, native): 10/12
Leadership: 1/3
Persuasion: 1/3

Big block of CHARGEN:

Term 0: Growing Up
My starting attributes are STR 6, AGL 4, CON 6, INT 8, EDU 7, and CHA 2. I choose the starting skills Survival 2, Farming 2, Ground Vehicle (Wheeled) 2, and Tracking 2.

Term 1: Private, Airborne, US Army, age 18-21
Term 1 War Check: 8, PEACE!
Basic Training: Armed Martial Arts 0, Autogun 0, Grenade Launcher 0, Ground Vehicle (Wheeled) 1, Small Arms (Rifle) 2, Swimming 1, Tac Missile 0, Thrown Weapon 1, Unarmed Martial Arts 1
First Term Skills: Navigation 1, Parachute 2, Small Arms 2, Unarmed Martial Arts 1; Forward Observer 1
Promotion Check: 7, success! I go to the first NCO rank, Sergeant.
NCO Skills: Leadership 1, Instruction 1, Persuasion 1
Secondary Activity: Weightlifting (STR+1, 7/4/6/8/7/2)
Foreign Contact Check: 8, success!
1 Foreign Contact (Military)

Term 2: Sergeant, Airborne, US Army, age 22-25
Term 2 War Check: 8, PEACE!
Additional: Small Arms 2, Stealth 1, Instruction 1, Navigation 1
Promotion Check: 7, success! I forgot to add the +1 bonus from INT on the roll, though. Sergeant -> Staff Sergeant.
Secondary Activity: Language (German) 1
Foreign Contact Check: 10, success!
1 Foreign Contact (Military)

Term 3: Staff Sergeant, Airborne, US Army, age 26-29
Term 3 War Check: 10, PEACE!
Additional: Small Arms 2, Stealth 1, Navigation 1
Promotion Check: 9, success! I took a -2 for intending to switch to Enlisted Special Forces, as well as my normal +1 INT bonus. Staff Sergeant -> Platoon Sergeant
Secondary Activity: Jogging (CON+1, 7/4/7/8/7/2)
Foreign Contact Check: 10, success!
1 Foreign Contact (Military)

Term 4: Platoon Sergeant, Special Forces, US Army, age 30-33
Term 4 War Check: 8, PEACE!
Additional: Small Arms 1, Observation 1, Language (Polish) 1
Promotion Check: 9, success! Platoon Sergeant -> Master Sergeant
Secondary Activity: Language (German) 1
Foreign Contacts Check: 1,4. Double fail!
1 Contact (Military), 1 Contact (Intelligence)
Term 4 Aging Check vs AGL: 7, no loss!

Term 5: Master Sergeant, Special Forces, US Army, age 34-37
Term 5 War Check: 9, PEACE!
Additional: Instruction 1, Observation 1
Promotion Check: 9, success! Master Sergeant -> Sergeant Major
Secondary Activity: Jogging (CON+1, 7/4/8/8/7/2)
Foreign Contacts Check: 9, 6: one success!
1 Foreign Contact (Intelligence), 1 Contact (Military)
Term 5 Aging Check vs AGL: 2. -1 AGL, attributes are now 7/3/8/8/7/2.

Term 6: Sergeant Major, Special Forces, US Army, age 38-41
Term 6 War Check: 1, WAR TIME!
Additional: Medical 1
Promotion Check: Max Enlisted Rank
Secondary Activity: Small Arms 1
Foreign Contacts Check: 10, 10: two successes!
1 Foreign Contact (Intelligence), 1 Foreign Contact (Military)
Term 6 Aging Checks vs STR and AGL: 5, 6. -1 STR, attributes are now 6/3/8/8/7/2.


Term 7: Sergeant Major, Special Forces, US Army, age 42-45, AT WAR
Additional: Small Arms 1, Stealth 1 (double skills from practice)
Promotion Check: Max Enlisted Rank
Secondary Activity: Tracking 1
Foreign Contacts Check: 9, 6: one success!
1 Foreign Contact (Military), 1 Contact (Military)
Term 7 Aging Checks vs STR and AGL: 1, 8. -1 STR, attributes are now 5/3/8/8/7/2.



EQUIPMENT

quote:

Combat webbing, 2 kg
- M16A2 rifle, 3 kg (ROF 3, DAM 3, Pen 1-Nil, Blk 5, Mag 20/30, SS 3, Brst 5, Rng 55/70)
- Telescopic rifle sight (mounted on M16), $500
- Bayonet, 0.25 kg
- Personal medical kit, 0.2 kg
- Gas mask, 1 kg
- 6x frags, 3 kg
- 2x smokes, 1 kg
- 6x 30 rnd mags of 5.56 NATO, 3 kg
- 25x image intensifier, 1 kg, $2500
- 0.5 km radio, 0.5 kg, $250

Fatigues, 4 kg
Kevlar vest, 4 kg
Kevlar helmet, 0.5 kg
Green Beret

Pack, 2 kg, 30 kg capacity
- Flashlight, 0.2 kg
- Shelter half, 1 kg
- Parka, 3 kg, $150
- 8 magazines of 5.56 NATO, 4 kg, $80
- MREs, 3 kg, $24

HMMWV, $20000
- Sleeping bag, 4 kg
- Thermal fatigues, 6 kg
- 10 cases of 5.56 NATO, 50 kg, $1000
- 1 case of frags, 30 kg, $100
- Basic Tool Kit, 5 kg, $200
- Small Arms Tools, 5 kg, $200
- Wheeled Vehicle Tools, 10 kg, $500
- 13 km vehicle radio, 15 kg, $1500
- Chemical defense suit, 8 kg, $1000
- 5x personal medical kit, 1 kg, $500
- 3x empty 20L jerrycans, 3 kg, $75
- 60L ethanol, in the jerrycans, $480
- Domestic food, 100 kg, $400
- 5 kW generator, 150 kg, $700
- RPG-16, 10 kg, $1000 (ROF 1, Rid 2, Rng 100, Round HEAT, Damage C:6 B:5, Pen 65C)
- 2 cases of 58.3mm HEAT rockets (6 rockets), 20 kg, $250
- Gold coins, $3500


CONTACTS

quote:

5 Foreign Contacts (Military)
3 Contacts (Military)
2 Foreign Contacts (Intelligence)
1 Contact (Intelligence)

GenericRX fucked around with this message at 03:59 on Mar 8, 2016

Forums Terrorist
Dec 8, 2011

Asides from gear, you look good! With that much cash you can't really go wrong with things like larger trucks, stills, generators, decontamination trailers, etc. Or anti-tank missiles and other heavy weapons. :v: You can wait until recruiting is finished, which will be in, eh, let's call it 6 hours. That gives everyone the longest possible time to get apps in.

Forums Terrorist fucked around with this message at 05:34 on Mar 7, 2016

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Post should be good expect for the second language roll, because I didn't know I needed one and now I can figure out the games mechanics because the book is dog poo poo at explaining them. Is it roll under? Standard target number or above? I can't loving tell

Forums Terrorist
Dec 8, 2011

mcclay posted:

Post should be good expect for the second language roll, because I didn't know I needed one and now I can figure out the games mechanics because the book is dog poo poo at explaining them. Is it roll under? Standard target number or above? I can't loving tell

Most of the time, it's roll under. The difficulty modifies the target number; a DIfficult roll is the base TN, an Average roll doubles it, a Formidable roll halves it and so on. The promotion roll is one of the only exceptions, it's roll over the given TN on a d10. So, as an (I'm presuming Anglo-)Canadian for your extra language you'd try to roll under 3 on a d10 to know French.

Also, time is up for new submissions. Since there's 4 submissions, you're all in. And that means you get 2 vehicle/animal dice! Let me know how you want to roll them: separately, combined into a single roll of 2d6, or spending one or both as animal dice.

Forums Terrorist fucked around with this message at 19:45 on Mar 7, 2016

ArbitraryTA
May 3, 2011
Oh my god Forums Terrorist you're actually doing it you madman. This will be great to watch.

Punkinhead
Apr 2, 2015

Wish I had the extra money to buy the version 2.2 rules, but I've had lots of fun in version 1 so I'm excited to see this game get some love.

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
http://orokos.com/roll/380725: 1d10 10
So I did not get my second language, rip. Also I think that rolling them separately would be best.

GenericRX
Jun 29, 2013
I just updated my post with complete equipment and a new section for Contacts. With regards to the vehicle dice, I'd prefer combining them, but spending them on animals is fine as well.

Forums Terrorist
Dec 8, 2011

Current vote for vehicle dice so far is 1 for 2 separate rolls, 2 for one big one. I need a vote from Rockopolis. At the moment, your vehicle pool consists of:

  • 1 HMMWV (GenericRX) with Cargo Trailer (Schizotek)
  • 2 Broken Horses (Schizotek)

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
One big roll
I've also got a 3/4 Ton truck that I bought in character creation.

Forums Terrorist
Dec 8, 2011

Alright, you rolled... a 7! That gives you a 2.5 ton truck, which makes your total motor pool:
  • 2 Broken Horses (Schizotek)
  • 1 3/4 Ton Truck (Rockpolis)
  • 1 HMMWV (GemericRX)
  • 1 2.5 Ton Truck
  • 1 1 Ton Cargo Trailer (Schizotek)

Thread will go up shortly.

Forums Terrorist
Dec 8, 2011

Thread's up! http://forums.somethingawful.com/showthread.php?threadid=3767726

mcclay
Jul 8, 2013

Oh dear oh gosh oh darn
Soiled Meat
Is it assumed we have a map or are we going entirely blind?

Forums Terrorist
Dec 8, 2011

You have maps of Poland and the Baltic Peninsula, but they won't have up to date intel. So you'll know where there were bridges, for example, but you won't know if they're still standing or who might control them now.

Forums Terrorist
Dec 8, 2011

Hey I'm gonna post Monday so Rockopolis, you should post.

Punkinhead
Apr 2, 2015

I got my hands on the 2.2 rules, I know it's way passed the deadline but maybe if it's okay I can roll up a character. Never done a pbp either but I haven't gotten to play Twilight 2000 for while and I'm getting nostalgic.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Doh. Brainfart.

I think I need to drop out actually. I'm having a hard time keeping up with everything I've got going on.

Forums Terrorist
Dec 8, 2011

PinheadSlim posted:

I got my hands on the 2.2 rules, I know it's way passed the deadline but maybe if it's okay I can roll up a character. Never done a pbp either but I haven't gotten to play Twilight 2000 for while and I'm getting nostalgic.

Since Rockopolis just dropped out, go ahead!

Punkinhead
Apr 2, 2015

That was bonkers, I'm struggling like a scrub to understand this chargen. Let me post what I have so far and y'all can tell me if I'm even close to right.



Randall "Randy" Hutchens, Age 37, US Army Armored Spec 4, born and raised in El Paso Texas.
Kind of going for a grease monkey/cowboy type. After becoming a mechanic he realizes he hates working on other peoples rides. So he joins the service like his grandpa did, hoping to fill his grease monkey lust by working on tanks "and poo poo".

STR 10, AGL 6, CON 8, INT 5, EDU 5, CHA 1

Hit Capacity: Head 16, Chest 52, Arms/Legs 36
Weight: 96kg
Throw Range: 40m
Load: 52/104/208 kg, normal/burdened/lift
Unarmed Combat Damage: 3
Initiative: 1
Rads: 8

Background Skills
Ground Vehicle (motorcycle)
Unarmed Martial Arts
Small Arms (Target Shooting)
Farming

Term 1 War Check Peace!
Trade school, Weight Lifting STR +1
Gunsmith 2
Mechanic 2
Machinist 2
1 Contact (Specialist)

Term 2 War Check Peace!
Mechanic, Weight Lifting STR +1
Electronics 1
Mechanic 3
Metallurgy 2
1 Contact (Specialist)
Promotion! No foreign contact.

Term 3 War Check Peace!
US Army Armored Private, Weight Lifting STR +1
Autogun 1
Ground Vehicle (Tracked) 2
Heavy Gun 2
-Basic Training-
Armed Martial Arts 0
Autogun 0
Grenade Launcher 0
Ground Vehicle (Wheeled) 1
Small Arms (Rifle) 2
Swimming 1
Tac Missile 0
Thrown Weapon 1
Unarmed Martial Arts 1
1 Contact (military)
No promotion. No foreign contact.

Term 4 War Check War!!! No AGL loss.
US Army Armored Spec 4, Ground Vehicle Motorcycle
Autogun 1
Mechanic 2
Small Arms 1
1 Contact (military)
Promotion! No foreign contact.

Still no AGL loss!
US Army Armored Spec 4, Ground Vehicle Motorcycle
Ground Vehicle (Tracked) 1
Heavy Gun 1
1 Foreign Contact (military)

Which if I'm not retarded, gives me...

STR Skills
Armed Martial Arts 0/10
Autogun 1/11
Grenade Launcher 0/10
Heavy Gun 3/13
Mechanic 6/16
Small Arms (Rifles) 5/15
Unarmed Martial Arts 3/13
Thrown Weapon 1

AGL Skills
Ground Vehicle (Motorcycle) 4/10
Ground Vehicle (Tracked ) 3/9
Ground Vehicle (Wheeled) 1/7
Gunsmith 2/8
Machinist 2/8
Tac Missile 0/6

CON Skills
Swimming 1/9

INT Skills
Farming 2/7

EDU Skills
Electronics 1/6
Metalurgy 2/7

CHR Skills
Language (English) 10/11

2 specialist contacts, 2 military contacts, and 1 foreign military contact.

And $15,000(?) for gear.

Punkinhead fucked around with this message at 18:49 on Mar 15, 2016

Forums Terrorist
Dec 8, 2011

Yep, looks good. You get the standard US equipment, so pick a gun from the US list on pg 50. Also spend your starting muns but don't worry about carrying it all, I'm going to do a thing.

Okay, here's how this'll work: buy your stuff as normal. You start with whatever you can carry; if you can't carry it it's in a stash somewhere within a few km of Gastellovo. In case it's not obvious, you're the American. :v:

Forums Terrorist fucked around with this message at 20:53 on Mar 15, 2016

Punkinhead
Apr 2, 2015

I wasn't sure how to handle starting out with 180 rounds for a belted gun, so I just gave myself one belt of ammo and bought the rest.

M60 Machine Gun 10kg
100rn belt 3kg

Fatigues 4kg
Kevlar Helmet 0.5kg
Kevlar Vest 4kg

Pack (21/30kg), 2kg
- Sleeping Bag, 4kg
- Shelter Half, 1kg
- Thermal Fatigues, 6kg
- MREs, 10kg $80

Combat Webbing, 2kg
- Bayonet, 0.25kg
- Personal medical kit, 0.2kg
- Gas mask, 1kg
- 6x Frags, 3kg
- 2x Smokes, 1kg
- Flashlight, 0.2kg
- 0.5km hand radio, 0.5kg $20
- x4 Binoculars, 0.5kg $100
- M1911, 1kg $100
- 5x .45 7rd Mags, 1.5kg $15

Motorcycle, 300kg $5,000
Motorcycle, 300kg $5,000
3x 7.62 NATO case(600), 15kg $195
1x .45 case(1,000), 20kg $63
1x Frag grenade case(30), 30kg $100
1x AT Grenade case(15), 25kg $120
1x AT Mine case(2), 74kg $200
1x AP Mine case(4), 84kg $200
Basic Hand Tools, 5kg $200
Wheeled Vehicle Tools, 10kg $500
Tracked Vehicle Tools, 15kg $1,000
Small Arms Tools, 5kg $200
10x empty 20L Jerry Cans, 10kg $250
200L Ethanol in the Jerry Cans, $1600
$350 in gold coins

Punkinhead fucked around with this message at 20:49 on Mar 19, 2016

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Forums Terrorist
Dec 8, 2011

Current motor pool! Let me know if this arrangement works for you, if you have something and it's not in a vehicle here you're carrying it.

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