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MagusofStars
Mar 31, 2012



Roro posted:

I usually do a run of the game with some of my favourites and some new, then a run with a completely wild team. Doing this has taught me that Lilligant can be a loving beast when she wants to be. In Omega Ruby, she wiped the entirety of the Elite 4 AND Steven on her lonesome.

This is kinda what I do when I replay them too. In particular, every single Gen seems to have a bunch of Pokemon who are really interesting (due to type, move set, whatever) but impossible to catch till almost the very end of the game - at which point it's like "meh, do I really want to spend time grinding 30 levels?"

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Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

Solumin posted:

Man, I read "Leavanny" like a million times instead of Lilligant.

Either way, I have eggs. (Not particularly special ones though.)

Given it's a story team, they don't need to be special!

Silegna fucked around with this message at 23:34 on Apr 13, 2016

Solumin
Jan 11, 2013
Just added you. Mine is [EDITED]

Edit: Enjoy!

Solumin fucked around with this message at 23:30 on Apr 13, 2016

Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

Solumin posted:

Just added you. Mine is [EDITED]

Thanks! Now I just need to complete my team with a fire type, not sure what yet!

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Haifisch posted:

Going out of your way to use mons you've never used is super cool, and everyone should try it at least once a gen. But I never really understood people who insist on using the same stuff each time when there's hundreds of Pokemon to choose from. :v:

I love to vary it up with every game, very rarely using the same Pokes twice, but somehow I keep ending up with Gengar on my team. I think its partly because its one of my favourite Pokemon, partly because it fills the 'exotic' special attacker niche of my team rather well, and partly because its just so god drat good.

Roro
Oct 9, 2012

HOO'S HEAD GOES ALL THE WAY AROUND?

GilliamYaeger posted:

I love to vary it up with every game, very rarely using the same Pokes twice, but somehow I keep ending up with Gengar on my team. I think its partly because its one of my favourite Pokemon, partly because it fills the 'exotic' special attacker niche of my team rather well, and partly because its just so god drat good.

Gengar is a fantastic Pokemon, and is my favourite too! It helps that it can learn a lot of elemental attacks, letting it cover any gaps in your team.

Solumin
Jan 11, 2013
And having a special attacker ghost in the early game is awesome. Need to tank some tackles and growls? Send in the ghost! It's practically cheating.

I've used Gengar a bunch, so I'm switching it up with a Misdreavus this time.

Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

Solumin posted:

And having a special attacker ghost in the early game is awesome. Need to tank some tackles and growls? Send in the ghost! It's practically cheating.

I've used Gengar a bunch, so I'm switching it up with a Misdreavus this time.

Good choice. Misdreavus/Mismagius have AWESOME type coverage. Magical Leaf, Power Gem, Shadow Ball, and Psychic.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Silegna posted:

Good choice. Misdreavus/Mismagius have AWESOME type coverage. Magical Leaf, Power Gem, Shadow Ball, and Psychic.

I've always felt it a bit sad that Mismagius exists in a game that also has Gengar, since they basically fill the exact same niche, and Gengar's been rated OU by Smogon in every single gen for a drat good reason. Mismagius was one of the Pokes I was hoping would get Fairy typing myself, which would at least let it be something other than Discount Gengar.

At least it gets Nasty Plot.

Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

GilliamYaeger posted:

I've always felt it a bit sad that Mismagius exists in a game that also has Gengar, since they basically fill the exact same niche, and Gengar's been rated OU by Smogon in every single gen for a drat good reason. Mismagius was one of the Pokes I was hoping would get Fairy typing myself, which would at least let it be something other than Discount Gengar.

At least it gets Nasty Plot.

It's got more bulk than gengar, at least. She's my favorite ghost type.

Tea Devil
Apr 24, 2014

I have to kill fast and bullet hell too slow.
What I often do to avoid using the same mons is to change my whole team for each gym, maybe leaving in one old member to make it easier to train. I had a lot of fun in Emerald when I actually tried using strange Pokemon like Shedinja and Plusle, or Mawile in XD.

GilliamYaeger
Jan 10, 2012

Call Gespenst!

Tea Devil posted:

What I often do to avoid using the same mons is to change my whole team for each gym, maybe leaving in one old member to make it easier to train. I had a lot of fun in Emerald when I actually tried using strange Pokemon like Shedinja and Plusle, or Mawile in XD.

Speaking of Plusle, what the hell is the point of it and Minun?

Crosspeice
Aug 9, 2013

Double Battles. Same with Illumise and Volbeat. Solrock and Lunatone. Sableye and Mawile. Zangoose and Seviper. Latias and Latios. There's a lot of duality in Gen 3.

Crosspeice
Aug 9, 2013

Update 10: Butts and Breeding (Not Related)

Route 34



Since we're starting in a new route, let's find some new Pokemon.




HP: 60 | ATK: 80 | DEF: 50 | SP.ATK: 40 | SP.DEF: 40 | SPD: 30 | TOTAL: 300
#123: Snubbull



Well yikes, Scary Face (Kowai Kao) is a Normal status move with 10PP and 90% accuracy that lowers Speed by two stages. It's a pretty good move to really make something slow, but otherwise it's not a huge deal.



One pretty princess caught.



And as per the thread's vote, our lovely lady is to be named after the insurance dog. Interesting choice, but I like it. New move is Charm (Amaeru: Spoiled Pout), which is another Normal status move with 20PP, 100% accuracy and lowers Attack by two stages. So two pretty good status lowering moves right off the bat. I wonder if we could use them for something.



This is the main reason why I'm using Snubbull, since you can get a really good move for it right out of the gate. I would definitely recommend giving this TM to at least one of your team, since it's a good move like Body Slam, but you only get one shot. For now.

Trainer Battle



Let's test out our new doggie in battle.



She definitely packs a punch already, which makes training her up so much easier.



Churchill will need to catch up, but it helps our other team members slow down in their excessive levels.



: After all, I'm trying to become a GYM LEADER.

Ilex Forest



Now we'll be moving over to a good chunk of this update, which is going back slightly to use Headbutt on specific trees.





If you don't find anything after a few headbutts, just move onto the next one.



Eventually, a Pokemon will fall out. Depending on the time, it may also be asleep. Now, unlike Gold and Silver, where there were just two areas (Forest and Mountain) where the Pokemon differed, Crystal expands this to six areas. We'll go into it later, but for now, the Pokemon found can be divided into moderate encounter trees (80% and 50% chance to encounter a Pokemon) and rare encounter trees (10% chance for encounter).



We know this is not the tree to go for, since Caterpie is exclusive to the rare encounter tree, instead of the Pokemon we're looking for, which is exclusive to the moderate encounter trees.




HP: 50 | ATK: 65 | DEF: 90 | SP.ATK: 35 | SP.DEF: 35 | SPD: 15 | TOTAL: 290
#093: Pineco



Hrmmm, maybe Churchill is a bit too good. But since we know Pineco drops from this tree, we can just stay here for a while and get headbutting.



...unless it does that. Selfdestruct (Jibaku) is a stupidly powerful Normal move with 200BP, 5PP and 100% accuracy that also halves the target's defense before it hits, giving it an effective power of 400. But of course, you faint if you use it, so use it wisely.



I accidentally clicked Bubble instead of Hypnosis, so, uh, yeah. Let's get Pineco a little bit later and instead go back to Azalea and heal.

Azalea Town



Since there's some new Pokemon to find, let's get hitting.




HP: 55 | ATK: 70 | DEF: 55 | SP.ATK: 40 | SP.DEF: 55 | SPD: 85 | TOTAL: 360
#122: Aipom



That's one of the unique Headbutt Pokemon caught, but we know what we're really looking for.




HP: 80 | ATK: 125 | DEF: 75 | SP.ATK: 40 | SP.DEF: 95 | SPD: 85 | TOTAL: 500
#113: Heracross



This can be a hassle to find and a hassle to catch, but it is definitely worth it.



Eventually it is mine. I should also note that it did indeed take a while to find this Pokemon, even with stupid amounts of speed up. The main reason was I didn't know if this was the tree I wanted until I found an Ekans, since that's the only difference between the encounters. But hey, if I ever wanted a Heracross, this is the tree to go for.

Ilex Forest



Back to Ilex Forest, I've learned from my mistakes, but that doesn't mean I still can't get heart attacks.



And that's all the ones you'd expect from Headbutt trees. You can also find Butterfree and Beedrill, but we have those already and we've got enough things to catch in this update. Including...




HP: 100 | ATK: 50 | DEF: 50 | SP.ATK: 76 | SP.DEF: 96 | SPD: 70 | TOTAL: 442
#016: Noctowl



And there we go, that's every Pokemon we can get for now via Headbutt. There's one more and we'll be seeing it soon enough. Anyway, back to Route 34!

Route 34

"DAY-CARE."

: Let's see how much stronger it got!



Ooh, not strong enough.

"know it had."

: That counfounded me to no end!



: Listen, listen! Uh... Um... Whoops! I forgot what I was going to say! OK, I'll call you later!



Coooooooooool?



That sounds pretty good.



And it was indeed. While Bite isn't too great since its a Special move, it does offer useful type coverage, so we might as well.



Now normally this is when I would put in the Bulbasaur analysis. But, uh, there's really no point since there's no way to catch it in ANY Gen 2 game and we don't have the tools necessary to get one for the moment. So we'll save it for later.



We'll be seeing a few trainers with the Kanto starters every now and then.

"partner."

: Whenever I see a strong trainer, I want to be their cheerleader. When I'm on my walk, I sometimes pick up items. If I get anything, you can have it! Want to give me your number?



Oh most definitely. Gina's is a good number to have, since she'll occasionaly give you Leaf Stones. Evolutionary stones are pretty hard to come by in Gen 2, so it's very helpful.



Oh hey, I can say the same.




HP: 40 | ATK: 80 | DEF: 35 | SP.ATK: 35 | SP.DEF: 45 | SPD: 70 | TOTAL: 305
#134: Mankey



Excuse me, princess.




HP: 10 | ATK: 55 | DEF: 25 | SP.ATK: 35 | SP.DEF: 45 | SPD: 95 | TOTAL: 265
#132: Diglett

"in my class."

Mate, you're already the coolest kid there for being such a Poke Nerd.



And here's the main attraction to this route. Man have we got a lot of go over. Later.

Azalea Town



Good to have the PC here, so we can get rid of all the Pokemon we've been catching. And we'll need a space.



: Do you know about EGGS? I was raising my POKéMON with my wife, you see. We were shocked to find an EGG! How incredible is that? Well, wouldn't you like this EGG? Then fine, this is yours to keep!



: I found that when I was caring for someone's POKéMON before. But the trainer didn't want the EGG, so I kept it around.



Ooh hidden item. Anyway, just after we get rid of one egg, here's another one. The Odd Egg is Crystal exclusive and can be one of seven Pokemon with an interesting Egg move and even has a 14% chance to be shiny! In the Japanese version, the Day Care Man will instead give you an Egg Ticket, which can be used very soon.

Route 34

"to?"

We'll do more with the Day Care shortly, but let's finish up the rest of the route first.



Officers can only be battled at night and have higher leveled Pokemon than average, so Churchill is having a bit of trouble.



Well darn. Roar (Hoeru) is a Normal status move with 20PP and 100% accuracy with -1 priority that forces the opponent to switch out to a random Pokemon, unlike last gen where it just didn't work in trainer battles. It's now pretty annoying, but nothing too bad.



Still, experience for all!



One last trainer and we'll be home free.

"raise POKéMON."

: Want to see?



Churchill is nearly there with our team.



You're in Gen 2, so that's a major disadvantage right there.



: From here, I can see GOLDENROD's DEPT.STORE. They have bargain sales up on the rooftop every so often. Could I get your phone number?



Uh... suuuuure?



: I check GOLDENROD DEPT.STORE every day, so I know when there's a sale.



Riiiiiight, okay. Well anyway, let's move onto...



We'll be going over all that Goldenrod has to offer in the next update (cause there is a LOT to go over), but for now, I'm healing and buying some more balls and heading back to finish up Route 34.



Let's see what we've got.




HP: 60 | ATK: 48 | DEF: 45 | SP.ATK: 43 | SP.DEF: 90 | SPD: 42 | TOTAL: 328
#087: Drowzee

"DISABLED!"

This is definitely a tricky one. Pound (Hataku: Strike) is a pretty uninteresting Normal move with 40BP, 35PP and 100% accuracy. Disable (Kanashibari: Temporary Binding), meanwhile, is a Normal status move with 20PP and 55% accuracy that prevents the opponent from using the last move they used for 2-5 turns. Groovy.



One of many new Pokemon we can catch on this route.




HP: 115 | ATK: 45 | DEF: 20 | SP.ATK: 45 | SP.DEF: 25 | SPD: 20 | TOTAL: 270
#044: Jigglypuff



The pink puff is ours.




HP: 20 | ATK: 25 | DEF: 15 | SP.ATK: 105 | SP.DEF: 55 | SPD: 90 | TOTAL: 310
#089: Abra



Thankfully that went well and we didn't see him use Teleport (Terepōto), a Psychic status move with 20PP that lets you flee any wild battle and even takes you back to the last Pokemon Center you used. It fails if you're afflicted with a partial trapping move, or under the effects of Mean Look.




HP: 48 | ATK: 48 | DEF: 48 | SP.ATK: 48 | SP.DEF: 48 | SPD: 48 | TOTAL: 288
#092: Ditto

"POLIWAG!"

As per usual, Ditto can only use Transform (Henshin), a Normal status move that copies the opponent's stats (excluding HP), appearence, typing, moves, stat modifications and cry. If used by a Shiny Pokemon, then the transformed Pokemon will also be shiny, even if the target is not. It also retains its original species for Pokemon specific boosting items, such as a Stick, except for Metal Powder, ironically enough, which requires you to be a non-transformed Ditto.



It can be a little tough to catch, since it doesn't copy catch rate, but eventually we get it.



The final Pokemon we can catch on this route is via the Old Rod. We're getting a lot of mileage out of this item, hey?




HP: 30 | ATK: 105 | DEF: 90 | SP.ATK: 25 | SP.DEF: 25 | SPD: 50 | TOTAL: 325
#164: Krabby



It's a shame that the Apricorn balls are a hassle to get, cause they're pretty good in their respective situations. Kinda.



And that's every Pokemon on this route. Phew, let's finish up.



Our Ditto is gonna be chilling here for the whole game, most likely. And we'll be giving it a partner when we find them, since there's a good number of Pokemon exclusive to breeding.



You two have fun with your average compatability.



And next time, it's the big city.

Crosspeice fucked around with this message at 20:53 on May 11, 2016

Crosspeice
Aug 9, 2013

Side Notes 07: Headbutts, Badge Boosts and Critical Hits

There are a number of small trees dotted around the overworld and with the new move Headbutt, there's a chance a Pokemon will fall out of them with either an 80% chance, a 50% chance, or a 10% chance of a wild encounter. Some Pokemon can only be caught in this way, so how exactly does it all work?

Firstly, the Pokemon that can be found differ on the area. While Gold and Silver only had two distinct groups, they were split fairly evenly across the Johto region. With the "Mountain" group covering Routes 29-33 and 42-46 and contained Spearow, Aipom and Heracross, while the "Forest" group covered Azalea Town, Ilex Forest, Lake of Rage, Routes 26 and 27 and 34-39. It contained Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Exeggcute and Pineco. The only way to find Pineco and Heracross was on rare trees, but you had no way of telling the tree you had chosen was one of those until you encounter them, since otherwise the encounters are exactly the same.

For Crystal, they changed it up to six different groups, more split across the areas, though there's not much of huge difference between them. The first group is Azalea Town, Route 33 and Route 42, consisting of Pokemon from the Mountain group of Gold and Silver, with the addition of Ekans, so if you know if you've found a rare tree or not. The next group is the one exclusive to Ilex Forest and contains most of the Pokemon from the Forest group, excluding Exeggcute, but including Hoothoot and Noctowl.

The third group is on the Lake of Rage and Route 43 and is only the place to Headbutt for Venonat, while also having Exeggcute, Hoothoot and Pineco. The fourth group is on Route 26, 27 and 32 and is a mash up of a few of the other grous, containing Ekans, Exeggcute and Hoothoot or Pineco depending on the encounter tree. The fifth group is on Routes 29-31 and 34-39 and is the same as the fourth group, except it has Ledyba and Spinarak instead of Ekans. Finally, the sixth group is on Routes 44-46 and is exactly the same as Mountain group from Gold and Silver.

So that's all the Pokemon you can find, how exactly does the game determine if the tree has an 80%, 50% or 10% chance of finding a Pokemon? Firstly, through a formula, the tree is given an index of numbers between 0 and 9. And depending on your trainer ID, half of these indices will correspond to trees with a moderate encounter rate (80% and 50%), while the other half is for rare trees (10%). The formula is as follows:



X and Y refer to the tree's position on the map from its westmost and northmost edge, respectively, allowing for different encounters of different trees. However, due to how a tree's position is always fixed, we can game this by moving only on one specific axis, simplifying the formula to this:



Where Z is the fixed axis, while n is the axis that is traversed. This shows that if you're only moving along one axis, moving from one tree to the next changes the tree index by (z+1)/5, therefore, the closer a row or column is to the edge of the map, the slower the indices of those trees will change as you move from one tree to the next, giving you more consistent results.

The chance of encounter from a Headbutt tree is determined from the trainer ID using a "pivot" index via:



If a trees index matches the pivot index, then the encounter chance is 80%, while for the next four indices, the encounter chance is 50%. And the final five indices have the 10% encounter chance. Hope that made sense, cause it is a bit awkward to understand.

Badge Boosts

In the first three generations, there are four badges in the game that boost a certain stat. In Gens 1 and 2, this boost is applied at the start of battle, multiplying that stat by 9/8, or 1.125%. Unlike in Gen 1, where the boost is reapplied every single time your stats changed (EVERY. SINGLE. TIME.), it's only applied just the once in Gen 2. However, there's 2 more quirks that apply in the generation. Firstly, if you get a critical hit and your offensive stat used for the attack is less than or equal to the opponent's defensive stat, then all badge boosts are ignored.

And there's also a second, secret badge boost that boosts the power of certain types by 12.5%. This is a similar boost to STAB, which is a 50% boost. The type that's boosted depends on what badges you've obtained, so getting the Zephyr Badge boosts Flying moves and getting the Hive Badge boosts Bug moves. This applies on top of STAB and on top of the four badge boosts, so with lots of badges, you become quite the terror. With 16 badges for 16 types, only Dark is left out of this boost. These boosts are applied after weather modifiers, but before STAB. And of course, badge boosts do not apply in link battles.

Critical Hits

Changing from Gen 1 is the critical hit chance. No longer is it based on your Speed, to the chagrin of a few select Pokemon, but is instead a flat 6.25% for most moves. The damage is also no longer based on your level, instead being a flat x2 multiplier. You can increase crit chance by boosting your critical hit ratio and the improved chances are thus:



There are a number of ways to increase your critical hit ratio and they're divided into classes. Effects do stack if they're part of different classes, otherwise, only one effect will take place. The first class is using a move with a high critical hit ratio, boosting it by +2, meaning these moves have a flat 25% chance to crit. Next class is holding an item. The Scope Lens boosts it by +1, whereas the Stick (for Farfetch'd) and the Lucky Punch (for Chansey) boost it by +2. The final class for Gen 2 is using either a Dire Hit or the move Focus Energy, which is +1. Since those are the same class, they cannot stack, but the maximum way to boost your crit rate, is to use Dire Hit on a Farfetch'd holding a Stick and then use Slash, giving you +5 and a 50% chance to crit. Not that it matters since anything over +4 makes no difference to the chance, but still, it's the best we got.

Finally, there's a weird quirk to critical hits that might be a glitch. If the defender's defensive stats are the more than or equal to the attacker's attacking stats when a critical hit occurs, then all boosts to stats will be ignored, including the attack drop from Burn as well as the defense boost from Reflect and Light Screen. So for an example, if you got a crit while you have +1 to Attack, but the opponent has +2 to Defense, then the crit will do double damage as usual, but a normal attack will only do 3/4 the damage. This is at least a lot better than critical hits rolling over 999 and doing hilariously low damage in the previous generation, but it's still a weird way or doing it that'll change in Gen 3.

Crosspeice fucked around with this message at 07:36 on Apr 16, 2016

Crosspeice
Aug 9, 2013

Side Notes 08: BREEEEEEEEDIIIIIIIING

Oh baby, strap in children, this is gonna be a long one, mainly cause there's so much to go over. Breeding is a way to put two compatible Pokemon together and make an Egg, which will hatch into a new Pokemon that inherits different features from the parents and some Pokemon can only be obtained in this way. Let's begin, shall we?

Firstly, in order to get an Egg, the two Pokemon must be compatible. This is done by either Pokemon being the same species, or Egg group and are opposite gender. Alternatively, one Pokemon can be a Ditto and this is the only way to breed Genderless Pokemon. Pokemon in the Undiscovered Egg Group cannot breed at all and are usually Baby or Legendary Pokemon. Out of the 13 Egg Groups that most Pokemon are a part of, a majority are part of two groups, while the final group is literally just Ditto.

Once you have compatible Pokemon, then there's a chance they'll produce an Egg. In Gen 2, this can occur EVERY STEP, but to make things easier, we'll act as if it happens every 256 steps like in Gen 3 onwards and increases if the Pokemon have different trainer OTs, encouraging trading. Here's a nice little chart:



So it's slightly rarer to get an Egg compared to later gens, but since it rolls this chance 255 times more in comparison, you'll usually luck out sooner or later. The last compatibility indication is an interesting once, since this is akin to inbreeding in real life. Basically, it makes it a real hassle to breed the perfect Pokemon via IV inheritance, but since there's not many ways to control it in these games, it might not come up too often. But when it does, boy is it annoying. When an Egg is ready to be picked up, the Day Care Man will stand in his backyard so you can see him from Route 34. Fancy.

Now that you have the Egg, what's gonna come out of it? Well, if you're breeding a Pokemon with a Ditto, then it will always be the first stage of that Pokemon, you can never get a Ditto Egg, even if you put two Ditto together. Similarly, breeding with two parents of same species or same evolution family will also result in the first stage of that evolution family. The only time this changes is when you're breeding two different, but compatable Pokemon. The Egg will hatch into the first stage of the mother's evolution family in all cases. There's also an interesting case where breeding either Nidoran with Ditto will result in the Egg hatching into either Nidoran at a 50% chance. Also also, Nidorina and Nidoqueen are in the Undiscovered group, where they remain to this day. For no reason really. So only Nidoran F can only breed, which is weird.

With the Egg in tow and the species determined, how long does it take? This depends on Egg cycles, which depends on the Pokemon it'll hatch into. Every Pokemon has an Egg cycle, even if they can't be hatched, with Magikarp at the lowest, with 5 and the highest being 40, for rare Pokemon. The actual highest is 120, for Legendaries, but those can never be legitimately obtained in Eggs. Every 256 steps the cycle is reduced by 1 and the game performs this for every Egg in party order. If the cycle reaches 0, the Egg hatches and any Eggs after this are not processed, so it's best to have the Eggs that'll hatch sooner later in the party. You can find which Egg cycle an Egg is on by the quote on the summary screen, which changes from 5 or fewer, 6-10, 11-40 and 41 or more. Finally, when the Egg hatches, it'll be level 5.

Now, there's quite a bit that the baby can inherit from the parents. Let's start with moves. By default, the hatched Pokemon will know any natural moves it can learn up to level 5. If both parents know a move that the baby can learn via level up, it'll hatch with that move already learned. If the father knows any TM or HM moves that the child can also learn, then the hatched Pokemon will also know these moves. This also applies to genderless Pokemon. If the father knows any Egg moves that the hatched Pokemon can also learn, then they will hatch with those moves. Egg moves are moves that a certain species of Pokemon can only learn this way if the father has them (usually by being a different species). Since only the father can learn pass them down in this generation, some Egg moves are incomparable together. In Crystal, if the father knows a move tutor exclusive move, then the child will also learn it.

If all this results in the baby learning more than four moves, then it goes in the priority of father's Egg moves, TM and HM moves, inherited level up moves, default moveset. This is also the order they will be listed in in the move screen.

Next up, the newly hatched Pokemon will inherit the opposite gender's parent's DVs, depending on its own gender. For genderless Pokemon, or those being bred via Ditto, it will instead inherit the Ditto's DVs. The Defense DV is always passed on, while the Special DV has a 50% chance of being passed fully, or a 50% chance to be passed and then 8 is either added or subtracted if the Special DV was between 0-7 or 8-15, respectively. It's weird, I know. Attack and Speed DVs are random, as is the HP DV, since that's determined through the other DVs. As you can see, it is an absolute hassle to get a perfect Pokemon and is unfortunately the best way.

Since a Pokemon is Shiny if its DVs are lined up properly, a newly hatched Pokemon has a higher chance to by Shiny due to DV inheritance, but only if its the opposite gender to the Shiny parent. This chance is calculated as 1/64, which is much better than normal.

And that's everything inherited. It's definitely a mouthful and it's definitely a hassle to get perfect Pokemon through this way, but it's still a pretty packed mechanic.

Crosspeice fucked around with this message at 14:45 on Apr 22, 2016

Crosspeice
Aug 9, 2013

The breeding and headbutt side notes went on for a bit longer than I thought, so pretend that side notes 7 was put at the end of the last update and everything's still dandy. And since I could fit something else into that side notes, any suggestions? There's still some mechanics and small things I want to go over.

Should be some fun with the next three updates taking place in Goldenrod regardless!

Crosspeice fucked around with this message at 08:00 on Apr 15, 2016

FishOnAPiano
Oct 9, 2012

Crosspeice posted:


: From here, I can see GOLDENROD's DEPT.STORE. They have bargain sales up on the rooftop every so often. Could I get your phone number?



Uh... suuuuure?



Yikes, what happened here?
Also, you've got the two Pokedex entry images for Aipom in the wrong order.

I've been quiet since I don't have a lot to say, but I'm really enjoying the LP and the huge piles of info you're going to the effort to include. In particular, I've been learning a lot from the name explanations. So many that I hadn't picked up on!
Though I'd always thought Mankey was partially a reference to manky, since that's a pretty good description of how it's fur's usually drawn.

Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

FishOnAPiano posted:

Yikes, what happened here?
Also, you've got the two Pokedex entry images for Aipom in the wrong order.

I've been quiet since I don't have a lot to say, but I'm really enjoying the LP and the huge piles of info you're going to the effort to include. In particular, I've been learning a lot from the name explanations. So many that I hadn't picked up on!
Though I'd always thought Mankey was partially a reference to manky, since that's a pretty good description of how it's fur's usually drawn.

Emulator bug. VBA when cheats are added does that sometimes. Memory corruption I gather, and since he cheated for mareep, this is a residual effect. The remake has the same issue in DeSMume.

SkyTalon2314
Aug 8, 2013

Yeah the Nidorina/Nidoqueen thing is weird. Apparently there's a japanese guide book for Red/Green that says they become infertile on evolution? I can't confirm. To me it stinks of something going screwy in the programming, which for Gen II is not a stretch of the imagination (Moon Ball anyone?). It just might not be something they every changed because... reasons.

Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

SkyTalon2314 posted:

Yeah the Nidorina/Nidoqueen thing is weird. Apparently there's a japanese guide book for Red/Green that says they become infertile on evolution? I can't confirm. To me it stinks of something going screwy in the programming, which for Gen II is not a stretch of the imagination (Moon Ball anyone?). It just might not be something they every changed because... reasons.

Think it was a bug that came about because Nidoran Male and Female don't have genders in the normal sense.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Edit: You know what? Never mind. I doubt this would lead to good discussion.

Instead, let's talk about Miltank and how it's death on hooves.

Blueberry Pancakes fucked around with this message at 02:30 on Apr 16, 2016

ParTwo
Mar 5, 2013

I'm making it rain-Bo!
It's around this point where if you picked Chikorita, rolled a Female one (or catch Ditto and breed until you get a female one), and have no qualms with doing a little breeding, where I personally like to let it and a Skiploom breed to get Leech Seed onto Chikorita. My most recent run of Crystal ended with my Meganium with a set of Body Slam/Reflect/Light Screen/Leech Seed. It's slow paced, but it works marvelously. I later took this Meganium into Stadium 2 and watched it almost single-handedly stall out Mewtwo. Hell, if you take the time to catch the hatchling up to speed, Leech Seed almost immediately pays for itself.

That doesn't change the fact that Chikorita is hard mode up to this point and this is honestly a very time-consuming process that's probably not worth it if you're not using an emulator, but it makes the rest of the journey SO much easier.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Crosspeice posted:

The breeding and headbutt side notes went on for a bit longer than I thought, so pretend that side notes 7 was put at the end of the last update and everything's still dandy. And since I could fit something else into that side notes, any suggestions? There's still some mechanics and small things I want to go over.

Should be some fun with the next three updates taking place in Goldenrod regardless!

explain the history of Game Corner in the series, how it was finally killed off, and VOLTORB FLIP (I think I am literally the only person that loved it, it was easier than the fuckin' slot machines).

Crosspeice
Aug 9, 2013

FishOnAPiano posted:

Yikes, what happened here?
Also, you've got the two Pokedex entry images for Aipom in the wrong order.

Like Silegna said, memory corruption, which makes sense, as I use cheats fairly often to change the time. Haven't needed to catch a Pokemon unobtainable in Crystal for a while, but there's definitely quite a few. Also, fixed, thanks!

SkyTalon2314 posted:

Yeah the Nidorina/Nidoqueen thing is weird. Apparently there's a japanese guide book for Red/Green that says they become infertile on evolution? I can't confirm. To me it stinks of something going screwy in the programming, which for Gen II is not a stretch of the imagination (Moon Ball anyone?). It just might not be something they every changed because... reasons.

I understand it being in Gen 2 because it's a bug, that's fine. But the fact that it's in the series to this day means it's intentional and I think that's weird. But GF are gonna GF...

Spatula City posted:

explain the history of Game Corner in the series, how it was finally killed off, and VOLTORB FLIP (I think I am literally the only person that loved it, it was easier than the fuckin' slot machines).

Excellent idea, though I am looking for smaller mechanics and details I can shove in, cause the Game Corner will get its own Side Notes when the update comes around.

woke kaczynski
Jan 23, 2015

How do you do, fellow antifa?



Fun Shoe

Spatula City posted:

explain the history of Game Corner in the series, how it was finally killed off, and VOLTORB FLIP (I think I am literally the only person that loved it, it was easier than the fuckin' slot machines).

Until this moment I assumed everyone loved it! It was one of the better minigames in the whole series, along with the 3rd gen contests that nobody else liked either.

Rats Tossbag
Jan 16, 2014

Voltorb Flip kicks rear end, it was the only way I ever actually won anything at the game corner. In previous gens I just bought a bunch of coins and got the prizes that way.

hopeandjoy
Nov 28, 2014



apokaladle posted:

Until this moment I assumed everyone loved it! It was one of the better minigames in the whole series, along with the 3rd gen contests that nobody else liked either.

I also like the movie minigame. I wasted like 2 hours there on my first W2 playthrough.

And I'm one of the few people perfectly happy to see the Game Corner gone because it was such a pain in the rear end. I hate slot minigames, and I also hate that RSE gated the Flamethrower, Thunderbolt, and Ice Beam TMs behind coins.

Carbon dioxide
Oct 9, 2012

Voltorb flip was great, yet whenever you mention it, you immediately get a whole herd of folks screaming it's terrible and they can't win anything with it. They don't seem able to understand a minigame that requires some strategy - and that isn't really any harder than Minesweeper.

Crosspeice
Aug 9, 2013

I'm, uh, pretty bad at Voltorb Flip, but I gave it a fair shake when I recorded it. I think I'm a bigger fan of the Smeargle Slots, but I am biased towards Smeargle.

Jade Rider
May 11, 2007

All the pages have been censored except for "heck," and she misread that one.


Voltorb Flip isn't that bad, the only thing that really made it annoying was the fact that you couldn't just buy the game coins.

SkyTalon2314
Aug 8, 2013

hopeandjoy posted:

I also like the movie minigame. I wasted like 2 hours there on my first W2 playthrough.

And I'm one of the few people perfectly happy to see the Game Corner gone because it was such a pain in the rear end. I hate slot minigames, and I also hate that RSE gated the Flamethrower, Thunderbolt, and Ice Beam TMs behind coins.

Oh man, the Movie Minigame was a lot of fun.

For as much as I didn't like the bulk of B2/W2, they did do some neat things with the Movies and the Join Avenue. I really liked that thing, partially since I was active on the Pokemon Dream World at the time, so I had a nice influx of people. Overall I thought it was a neat feature, and the Movies were a nice little puzzle break that was pretty god drat silly. I also didn't mind the musicals, but I much more prefer ORAS's contests.

Crosspeice
Aug 9, 2013

Oh, all of the B2W2 side stuff was pretty great. Except for Musicals, those were stupid and dumb and I'm glad you could move your Props up from BW so I didn't have to collect them all over again.

While doing stuff for the next update, I figured I'll add Critical Hits to the Side Notes alongside Headbutt and Badge Boosts. I'll put it here so you don't have to scroll up to find it.

Critical Hits

Changing from Gen 1 is the critical hit chance. No longer is it based on your Speed, to the chagrin of a few select Pokemon, but is instead a flat 6.25% for most moves. The damage is also no longer based on your level, instead being a flat x2 multiplier. You can increase crit chance by boosting your critical hit ratio and the improved chances are thus:



There are a number of ways to increase your critical hit ratio and they're divided into classes. Effects do stack if they're part of different classes, otherwise, only one effect will take place. The first class is using a move with a high critical hit ratio, boosting it by +2, meaning these moves have a flat 25% chance to crit. Next class is holding an item. The Scope Lens boosts it by +1, whereas the Stick (for Farfetch'd) and the Lucky Punch (for Chansey) boost it by +2. The final class for Gen 2 is using either a Dire Hit or the move Focus Energy, which is +1. Since those are the same class, they cannot stack, but the maximum way to boost your crit rate, is to use Dire Hit on a Farfetch'd holding a Stick and then use Slash, giving you +5 and a 50% chance to crit. Not that it matters since anything over +4 makes no difference to the chance, but still, it's the best we got.

Finally, there's a weird quirk to critical hits that might be a glitch. If the defender's defensive stats are the more than or equal to the attacker's attacking stats when a critical hit occurs, then all boosts to stats will be ignored, including the attack drop from Burn as well as the defense boost from Reflect and Light Screen. So for an example, if you got a crit while you have +1 to Attack, but the opponent has +2 to Defense, then the crit will do double damage as usual, but a normal attack will only do 3/4 the damage. This is at least a lot better than critical hits rolling over 999 and doing hilariously low damage in the previous generation, but it's still a weird way or doing it that'll change in Gen 3.

The Side Notes for the next update will be Happiness. Should be fun!

MagusofStars
Mar 31, 2012



When you reference the glitch being more than or equal, is that stat *boosts* (e.g., I raised my Attack but my opponents Kakuna used Harden twice so I'm at +1 level versus defense +2 levels)? Or is it *actual stats* - my 30 Attack Charmander going up against a 60 defense Onix.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

Jade Rider posted:

Voltorb Flip isn't that bad, the only thing that really made it annoying was the fact that you couldn't just buy the game coins.
Yeah. Sometimes I don't feel like loving around with a minigame and just want the prizes. Kind of like how the "transfer mons from older gens" minigames are cute in theory, but godawful if you want to transfer more than 6 things ever.

Stuff like Pokestar Studios and contests are better because they're separated from normal gameplay, and never required for anything important to the main game. They have prizes, and sometimes they're nice prizes(beelining the movies to get a shitload of early Lemonade is great), but it's all stuff you can easily get elsewhere. Makes it much easier to appreciate their fun minigames for what they are.

Haifisch fucked around with this message at 17:29 on Apr 16, 2016

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
I like Voltorb Flip because it only took me two hours to grind enough coins to get Flamethrower for my Togepi (because Togepi gets Extrasensory off the bat in HGSS and has decent special attack, it becomes eminently usable).

hopeandjoy
Nov 28, 2014



Spatula City posted:

I like Voltorb Flip because it only took me two hours to grind enough coins to get Flamethrower for my Togepi (because Togepi gets Extrasensory off the bat in HGSS and has decent special attack, it becomes eminently usable).

I love the Togepi line and that's probably because of gen 4. I almost always end up with a Togekiss in HG.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
Discovering that Voltorb Flip was an American change was the first moment I regretted buying a Japanese copy of HeartGold.

bawk
Mar 31, 2013

My favorite part of the contests was having two different focuses on pokemon. Like, if I got a pokemon that i didn't think would fit on my team, but they were still neat, i'd just pump their stats and wreck a competition with them. It was super fun and the last time i really got into a side-game in the series

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Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

thecluckmeme posted:

My favorite part of the contests was having two different focuses on pokemon. Like, if I got a pokemon that i didn't think would fit on my team, but they were still neat, i'd just pump their stats and wreck a competition with them. It was super fun and the last time i really got into a side-game in the series

I was a huge fan of HG/SS's minigame, the Pokeathlon.

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