Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
It's back! I'm so excited -- these LPs have been an amazing look at a classic game.

I am totally out of inspiration for a new PC, so I'll just stick and spectate this time 'round.

Looking forward to seeing where it goes, though!

Adbot
ADBOT LOVES YOU

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

TooMuchAbstraction posted:

One of the things I really like about this game is that the various plagues mostly feel legitimately threatening. Even the slimes, which are Cliche Introductory Monster #1, are causing major trouble, and are a believable threat both narratively and mechanistically.

Yes, I really like how Jeff has clearly sat down and thought about what being at war with an infinitely-spawning array of slimes would be like. It doesn't just mean a whole load of soldiers are dying: it's affecting food, it's affecting sea travel, it's causing law and order to break down, and it's making people pack up and flee for safety. And this is just the first plague...

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Sleep Cloud, by the way, absolutely /wrecks/ the Alien Slime: it can't act and takes far more melee damage. That spell was my go-to for pretty much any damage-sponge enemy without magic resistance.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Not only that, but they're signing their work in a place that will only be discovered if someone breaks into their headquarters, murders their minions, and demonstrates their failure. That's not the point at which I would want someone to realise I was behind the plagues.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Nice to see that the town here continues Jeff Vogel's tradition of cribbing names from TV and film. It's also pretty cool that he does it in a way that doesn't smack you over the head with "HEY GUYS LOOK AT THIS REFERENCE LOOK HOW CLEVER I AM".

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
If your cousin had been a wizard too this would never have happened.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

President Ark posted:

well, you could just as easily have a miner or a smith or something working with this interesting silvery metal he found in the mines one day and then oops the smoke from his chimney poisoned half the valley because it was uranium (which is a thing that is known to exist in the world of Exile)

I think it's fair to say that the way magic is portrayed in the series, accidentally killing a whole bunch of people with magic is a lot easier than accidentally killing a whole bunch of people through other means.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

Vil posted:

Yeah, one of my complaints with the Anama is not so much that they don't have a point, but that they argue their point insultingly fallaciously, to the extent that I'm inclined to disagree with them just on account of disliking their manipulations.

I honestly think that's not an accident. They're a religious cult trying to hook people in -- they are totally going to be using every tool in their box to do it.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I had been assuming that the anvil thing was just X trying to be Wile E. Coyote.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Use the new one, definitely. I love the way it makes them look all hosed-up and deformed.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
It kind of feels like there would be a lot of failure states here. If you just try to murder the King, or flee the castle, does that leave the questline unfinishable?

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

TooMuchAbstraction posted:

Jeff Vogel had to come up with a lot of names for Exile 3, and he freely admits that he took them from pretty much wherever. As long as it sounds like a name, why not use it as one?

Not just for the towns, but also for ... more or less everything. The bloodthirsty, killing-machine hard-as-nails top rank in the Imperial army, for example, are named after a ascetic religious order.

Kinda threw my players for a loop when I lifted the term wholesale for my own RPG.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

MagusofStars posted:

And I said this before, but it bears repeating. Why the hell did the mysterious Monster Creators connect the passage between the two? Even if they weren't mortal enemies, there's not really a clear purpose for doing so.

I think it's more that there was a hidden passage between the two already that the Glowing Ones overlooked, and when they realised they were using the passage to fight each other instead of humans, they sealed the thing up (and protected it with a moving wall puzzle because reasons.)

Either that, or the moving wall puzzle is the mechanism that brings races back to life, and they tried to do a twofer with the giants and the troglodytes before realising that they hated each other.

Either way, it's interesting that they didn't know about the emnity before. It suggests that either the Glowing Ones aren't very well-read about the history of the surface, or they're cocky enough to assume that when they give orders to barbarians, they'll be obeyed. I'm getting the impression that while these guys are pretty hot at magic, they don't really understand people all that well.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Well, Terry Pratchett did name the Ramtop Mountains after the ZX Spectrum variable of the same name, so there's precedent.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I can confirm that changing the size of a town in the BoE editor is a right pain, so I can't imagine it'd be any easier in whatever tools he was using before he polished them up for Blades.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Yeah, I've always imagined these guys as more like robots with magic instead of electricity, while regular golems are just walking statues.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

TooMuchAbstraction posted:

The Vahnatai bear Exile no ill will; they are capable of distinguishing between "good humans" and "bad humans". They're just painting with a ridiculously broad brush, such that some random hermit in the Valorim wastelands is just as culpable for the Crystal Soul theft as Garzahd was.

I'm thinking less that they're painting with a broad brush and more that they're making it clear that the consequence for messing with a Crystal Soul is a war of destruction. It's just that the form war with the Vahnatai takes isn't them marching a bunch of soldiers into your land, it's them sneaking wizards behind enemy lines to plant monster-producing factories where you can't find them.

I mean, don't get me wrong -- I'm not suggesting that their actions are justified -- but then again I'm not a Vahnatai.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
Hawthorne Did Nothing Wrong.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
I don't think they were even sending food back in Exile 1. All they did at the start of the war was stop sending prisoners.

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost

berryjon posted:

It was mentioned at some point that they were sending cows and other basics down. Remember, the Empire still considered Exile to be, technically, a province in the Empire, though strictly a penal colony. It would not surprise me that some bureaucrat in the Empire arranged for the shipments under the noses of Hawethrone and Garzahd simply due to the rules and regulations in the Empire.

They just didn't expect the Exiles to, you know, actually do anything. Like become self-sufficient and expand on their own.

After Art killed Hawthorne's unfortunate demise, these shipments of material, as well as new Exiles was stopped, and the Empire waited for Exile to collapse without their support before invading. Which didn't happen.

With you. I'd been parsing Exile as more of a trash pit than a penal colony: that the Empire were sending people down there because they were too squeamish to murder everybody who opposed them, and they had no intention of ever utilising anything that came out of Exile.

It sounds like what you're saying is that were Empire are sending prisoners to Exile as a very brutal means of colonisation: if the Exiles successfully settle the area and build farms and infrastructure and things, then the Empire can move in with soldiers and take the land for itself, and if the Exiles all get eaten by monsters then the Empire just sends another batch in to try again. I guess that interpretation does explain the presence of cows and things shipped down from above.

Unless they were particularly seditious cows, I suppose.

Adbot
ADBOT LOVES YOU

Whybird
Aug 2, 2009

Phaiston have long avoided the tightly competetive defence sector, but the IRDA Act 2052 has given us the freedom we need to bring out something really special.

https://team-robostar.itch.io/robostar


Nap Ghost
What? You mean you're not now moving on to do each and every user-made Blades scenario published on Spiderweb's site?

Seriously, this has been a hell of a ride and you're an inspiration for sticking with it. Thank you!

  • Locked thread