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Since the NDA has just lifted on this game and there isn't a thread yet... here goes. GAMEPLAY TRAILER https://www.youtube.com/watch?v=SNoDX1UEYAo http://agora.gg/ - ELO, KDA, and stuff http://fury.gg/ - Deck Building Friend? Add your name so we can ParaGoon together! Simple Spreadsheet for friend requests to create parties and group together. Mumble There are now Paragon[AI, Co-OP, PvP] channels in the CTS mumble. If you don't have it, you can get it here. The server info is in that thread also. Discord ParaGoon Discord channel for those who do not use the Mumbles: Linky-poo Paragon Site Paragon Paragon is a 3rd person MOBA game from Epic Games. It will be released for PC and PS4 in 2016. In order to start playing you will need an Epic Games account. Starting from the 14th of March you will be able to buy the Founders Pack which costs 19.99 USD. The founders pack includes access to game and several other bonusses. The early access season starts on the 18th of March. Heroes New Hero releases(The wiki doesn't have large icons for them yet) Sevarog Iggy & Scorch Cards Cards are a mechanic in Paragon which allow users to upgrade their heroes in-game. Players can bring a deck into a match, and then purchase these cards for use in-game with Amber(CXP). There are 6 slots for cards and some are unique to specific affinities. CXP(Card Experience Points) This is how you advance your build. CXP is earned by killing minions, players, or through harvesters. Harvesters Harvesters look like a key-hole on the map. You place a harvester and it passively builds CXP over time. Anyone can collect from a harvester, and the CXP is shared with your whole team (probably something a support or jungler would do). Harvesters can be destroyed by the enemy team, and CXP stolen. There is then a cooldown for harvesters being rebuilt or replaced by the enemy team. Maps Agora is the primary (and currently only) map for the game. It follows the traditional mirrored MOBA map layout, with 3 lanes leading down the map to each team's core. Each lane has 2 towers and an inhibitor for each side. There is also a Jungle that sits between the three lanes. The aim of the game is to destroy the opponents core. My MSpaint Jungle Map Still figuring out spawn, respawn, and buff duration times.
The orb is dropped if the holder backs or dies. If no one picks it up it returns to the Orb Prime camp after ... and despawns after ...
Lane Minions Lane minions drop CXP(Card Experience Points) as orbs on the ground. Walking over or near them lets you collect the CXP, and it is shared by anyone nearby on your team. From what I could tell "last hitting" gives bonus CXP and makes the orbs float to you so you auto-collect. Since the orbs drop on the ground, there is potential to deny CXP to your lane opponent. Deck Building
5 Intellect - Blue Growth - Green Order - White Fury - Red Corruption - Black (Since the game is new, and I've literally only played about 4 games total I'll be adding new poo poo once I learn more about this game. This is mainly to get initial players connected.) coca bojangles fucked around with this message at 22:10 on Apr 21, 2016 |
# ? Mar 14, 2016 22:58 |
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# ? Apr 24, 2024 11:18 |
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Early Meta Predictions Here is my idea behind how the game should start/play out to help you succeed.
Orb Prime/Blue buff side is your solo lane. Solo starts at Blue buff with the Jungler. Mid or "Mid" Lane Mid starts at Red with the ADC and support. Mid gets the Red buff and goes to Lane. ADC or "Bot" Lane Black/Red buff side is the ADC lane. They start at Red with the Mid then go to lane. Jungle Support With this idea the Jungle and Support act as jungle clear and gank/pressure relief squad, while maintaining harvester placement and gathering. This allows your "carries" to get solo XP and be ahead. My idea is that the lanes most worth ganking early are the Mid and ADC, since the black buff is available earlier than Orb Prime. This puts more pressure on the enemy team so you can get ahead. Still very early, so this is open to discussion. If you have any thoughts, please share them. Deck Building Advice If you played another MOBA you know about being 6-slotted. It basically means that all slots (active and passive) are complete, after selling your potions/ward/key. In this game, you have 60 card points to spend on your build and most equipment cards cost 3 card points, and being 6-slotted means 6 equipment. This is basic math but 3 * 6 = 18, that means you have 42 points for upgrades if you intend to become fully built at any point in the game. You'll need 18 upgrades to socket in any mixture of upgrade costs (You should end with something like 26/40 cards in your deck). This is your "core" build, and once the game gets more complex, you'll have 2 equipment and 6 upgrades that can flex in against certain teams. Ezell's outline & Example ADC build -Thanks Basic Deck Build Outline: 6x Equipment Cards = 18 pts 12x 2 Cost Upgrade Cards = 24 pts 6x 3 Cost Upgrade Cards = 18 pts Total = 60 pts Basic ADC Build: Windcarver Blade: 3x Strike Brawler's Ward/Key: 3x Strike Windcarver Blade: 3x Major Kinetic Blade of Agora: 3x Major Strike Spear of the Rifthunter: 3x Wound Spear of the Rifthunter: 3x Wound If you like 2,4,5,6 or 7 cost equipment cards because they do cool stuff, get your calculator and aim for the 6-slot 60pts. You won't be able to put Major Strike or Major Cast in every socket, but you'll have a strongly structured deck because you managed to hit full build (where other people are failing due to lack of understanding). coca bojangles fucked around with this message at 18:24 on Mar 24, 2016 |
# ? Mar 14, 2016 22:58 |
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Thats a low info OP, but, another MOBA and this one with only 5 heroes it seems like? Is the gimmick that its in third person?
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# ? Mar 14, 2016 23:01 |
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Reason posted:Thats a low info OP, but, another MOBA and this one with only 5 heroes it seems like? Is the gimmick that its in third person? Workin' on it. Its gimmick is its the first three-axis MOBA, meaning there's up and down terrain. (height advantage and whatnot)
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# ? Mar 14, 2016 23:07 |
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Oh sweet I love early access and mobas.
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# ? Mar 14, 2016 23:14 |
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No wait I hate them. Correction.
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# ? Mar 14, 2016 23:14 |
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coca bojangles posted:Its gimmick is its the first three-axis MOBA, meaning there's up and down terrain. (height advantage and whatnot) Super Monday Night Combat doesn't count?
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# ? Mar 14, 2016 23:30 |
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Kraven Moorhed posted:Super Monday Night Combat doesn't count? Even Dota has high/low ground mechanics. Seems like an odd thing to highlight unless they're taking the concept a lot further.
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# ? Mar 14, 2016 23:36 |
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i legitimately can't tell the difference between this and battleborn
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# ? Mar 14, 2016 23:38 |
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nightwisher posted:Even Dota has high/low ground mechanics. Seems like an odd thing to highlight unless they're taking the concept a lot further. Man it's not just DOTA, it's like DOTA in... **puts on 3D glasses and Power Glove** THREEEEEEE DEEEEEEEE
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# ? Mar 14, 2016 23:40 |
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nightwisher posted:Even Dota has high/low ground mechanics. Seems like an odd thing to highlight unless they're taking the concept a lot further. I felt like I was being kind of an rear end, so I gave the game the benefit of the doubt and looked it up. I can see why they're marketing the ability to look up and down as a feature now.
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# ? Mar 14, 2016 23:48 |
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I got in semi-late into the Online Tests and was able to get a few matches in before today. Harvesters are a very neat concept. They collect resources for the whole team but need to be accessed to collect from time to time. If attacked, they lose resources (and can be destroyed eventually), but the allied harvesters give notice to the team when they're being attacked. They can be placed by anyone after a set amount of time in the match, but those with Harvester Keys deploy much faster. Cards discarded don't go back into your "deck." Building a deck around early/late game is not a bad idea, since discarding cards refunds all the points. I like having some early tankiness on my characters, so I'll include a Tempered Steel card with 3 1-point defensives to activate the passive on Tempered Steel. If all my actives and passives are filled, I can discard that card and replace it with something stronger.
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# ? Mar 14, 2016 23:51 |
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Endorph posted:i legitimately can't tell the difference between this and battleborn Paragon is literally Dota/League in 3D. They have taken all the standard 2d overhead moba gameplay and translated it into a 3rd person game as directly as possible. The main differences are that your "autoattack" has to be aimed and doesn't automatically hit (though the range, etc is still similar), instead of dragon or runes you have harvesters, and to get your boss buff you have to capture a flag after killing the boss. Even stuff like the deck system doesn't make much of a difference, in practice it's just a more limited / customizable shop. Battleborn can look a bit similar to Dota/League on the surface but in practice it's quite a bit different, it doesn't play like a standard 3-lane map, the shop/upgrade system works out differently because of the tiny number of items and the map-based upgrades to spend money on, the character kits have more of a shooter influence, it has a whole separate PvE game hoovering up the development budget for some reason. In general it isn't trying to be a slavish 3d copy of Dota/League. On the other hand most people seem to feel it's a lot worse than either, but... I think Paragon is pretty mediocre, basically for the reasons explained above - you might as well be playing Dota or League which are both a lot more developed and also don't have the bits of awkwardness that result from trying to shoehorn 2d gameplay into a 3d environment. On the other hand it's a new 3-lane game, which is a fundamentally fun and good game idea, and it's not so incompetently executed that it becomes totally unenjoyable. Unless you hate 3-lane games, in which case close this thread and never come back.
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# ? Mar 15, 2016 03:57 |
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I'm enjoying Paragon a lot. Been in since OT1. I still half suck, but seeing the better players over time and now on stream has me excited for where this can go.
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# ? Mar 15, 2016 18:54 |
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I bought the $20 founders pack so I'm going to play this thing tomorrow when it comes out. I really liked Smite and I like League and Dotes and Heroes just fine too so I think I might enjoy Cliffy B's Moba Adventure.
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# ? Mar 17, 2016 17:47 |
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Endorph posted:i legitimately can't tell the difference between this and battleborn Doesn't Battleborn have some kinda PvE element to it, too? I think that's the main thing there. It takes that MOBA-style "start from level 1 and build up your character again each time you have a game session" thing and puts it in co-op missions as well as competitive multiplayer. It also doesn't look like a very good game, but that's not any different from Paragon.
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# ? Mar 17, 2016 17:58 |
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I was interested in seeing someone else take a more mobile crack at the SMITE paradigm, but all the videos I've seen have totally deflated any interest. There's a sorta leather badass space cowboy who is dual wielding energy pistols, except they fire like this; shot... shot... shot... shot..., and the projectiles are hella slow. This seems to be the case for all ranged characters, and all their animations, VFX and SFX are unpleasing in the extreme. The effects might get worked on but it just looks terrible to play.
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# ? Mar 17, 2016 18:05 |
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Looks like there's at least 4 of us with early access. If you see this, add your name to the spreadsheet so we can all be friends. I already have Junubee on my friends list. We should get a group going this weekend, there's gonna be a lot of new players online and a group seems like a good idea. coca bojangles fucked around with this message at 20:30 on Mar 17, 2016 |
# ? Mar 17, 2016 20:13 |
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I'll be picking up a founder's pack because a friend/acquaintance of mine is working on the game and I'm all about that support. I'll add my name to the spreadsheet for tomorrow.
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# ? Mar 18, 2016 03:25 |
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I grabbed a founders pack played about four matches so far, I really like what I am seeing. It doesn't have the intimidation factor of most mobas, and I feel like after one match I understand the characters.
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# ? Mar 18, 2016 16:44 |
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Endorph posted:i legitimately can't tell the difference between this and battleborn Paragon = Smite but bad Battleborn = Overwatch but bad
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# ? Mar 18, 2016 16:48 |
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Added myself to the list and added everyone above me. Game seems promising so far and I like the idea, the deck building interface needs some work though.
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# ? Mar 18, 2016 17:10 |
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Launching the game for the first time and added myself to the spreadsheet.
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# ? Mar 18, 2016 18:11 |
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The game is a lot of fun especially since I haven't played Smite in years. It's funny that so many people don't know the new things this game brings like harvesters.
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# ? Mar 18, 2016 22:24 |
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I've never tried a MOBA before but I gave this a look after seeing it on the PSN store front page and it looks pretty fun, watched some streams for a few hours, but unfortunately I missed out on what was apparently some kind of bot handing out free early access codes. Is there going to be any kind of free trial event before open beta, like a free weekend or something, or is it strictly buy in with a Founder's Pack right now. I'd like to try it on my PS4 but I really would like to see if it's for me before dropping twenty bucks.
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# ? Mar 18, 2016 23:43 |
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There'll be free weekends throughout the EA period drawn from people signed up for beta, so do that for PS4.
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# ? Mar 18, 2016 23:57 |
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Okay, that sounds good. Just sign up for the beta and wait. Thanks for the help!
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# ? Mar 19, 2016 00:02 |
I bought into the EA for this game because I like MOBAs until people start caring about MY MLG and I get cursed at for half an hour for not last hitting on minion. But really it has some cool ideas, I like the harvester thing, and how "gold" spreads around if you don't last hit instead of going to Currency Hell, and other neat things. It'll be interesting to see how it goes up against Smite. E. Didn't see it in the OP, but if you get a paragon account then you can link it to PS4 and play on either platform. In case you want to play on the couch or feel your aiming is too precise CuddleCryptid fucked around with this message at 01:55 on Mar 19, 2016 |
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# ? Mar 19, 2016 01:47 |
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You get massively more cardbux for last hitting and will fall way behind if you don't.
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# ? Mar 19, 2016 02:00 |
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From what I noticed you only get 2 amber (CXP) if you did not last hit, and like... 5 amber (CXP) that auto-collects if you do last hit.
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# ? Mar 19, 2016 02:11 |
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Ended up grabbing it, they made a ton of animation improvements from the original press/YT screed and it looks and plays a lot better now. Not sure how long it'll manage to keep my interest with how fickle I am about MOBAs these days, but it has some neat ideas and the fact that it's an actual shooter vs SMITEs basically 2D aiming is a nice change.
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# ? Mar 19, 2016 02:16 |
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I've played a couple of solo AI games with Steel and man, it seems like a long time before I'm going to be hanging out with human players.
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# ? Mar 19, 2016 02:20 |
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ScrubLeague posted:I've played a couple of solo AI games with Steel and man, it seems like a long time before I'm going to be hanging out with human players. Unless you have a good selection of cards, melee characters are at a real disadvantage.
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# ? Mar 19, 2016 02:22 |
LumberingTroll posted:Unless you have a good selection of cards, melee characters are at a real disadvantage. Most games like this seem to work this way, I find that I always have more luck with ranged characters. My first match was with the racoon-mech guy and I was surprised how easy the whole thing was (granted, co-op against AI) breaks posted:If it hasn't changed since a few OTs ago I believe it's actually 5X as much for a last hit (10 amber). drat, the trailers did not show that. Oh well. CuddleCryptid fucked around with this message at 03:01 on Mar 19, 2016 |
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# ? Mar 19, 2016 02:31 |
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Twin blasts is the poo poo. I like steel as well. Twin just massacres people when built up.
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# ? Mar 19, 2016 02:32 |
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coca bojangles posted:From what I noticed you only get 2 amber (CXP) if you did not last hit, and like... 5 amber (CXP) that auto-collects if you do last hit. If it hasn't changed since a few OTs ago I believe it's actually 5X as much for a last hit (10 amber).
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# ? Mar 19, 2016 02:46 |
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I really like Murdock, with my current deck by late game Im doing 500 damage per shot with basic attacks.
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# ? Mar 19, 2016 02:57 |
Looks like new Cards are received randomly from 5-card packs (ehh) but at least they can only be bought for in-game money so they aren't trying to milk you Hearthstone-style. (yay)
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# ? Mar 19, 2016 03:07 |
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DreamShipWrecked posted:Looks like new Cards are received randomly from 5-card packs (ehh) but at least they can only be bought for in-game money so they aren't trying to milk you Hearthstone-style. (yay) Yeah, their website is pretty emphatic that all heroes are free and real money is only used for cosmetic stuff (Dota style). It's the biggest thing that makes me interested in this.
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# ? Mar 19, 2016 04:21 |
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# ? Apr 24, 2024 11:18 |
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They're saying you can even buy the Holy poo poo You Play This Game Too Much skins with in-game currency from daily win rewards, so that's cool of them.
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# ? Mar 19, 2016 04:42 |