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Ryuujin
Sep 26, 2007
Dragon God
Ten leagues south of the large and well-established city of Verbobonc, within the Kron Hills that lie east of the Lortmil Mountains and just west of the Gnarley Forest, nestles a small settlement with a long and dark history. This unremarkable village, called Hommlet, witnessed the growth of one of the greatest centers of corruption the world would ever know: the Temple of Elemental Evil.


Hommlet is a small town with a population of just under one thousand. Only twelve years ago, it was a hamlet of around one hundred people, although even then most folk referred to it as a village. Since that time, the town has enjoyed unprecedented peace and prosperity.


The town is not ruled by a mayor or a town council as many others are. Instead, two ex-adventurers called Rufus and Burne have been granted control of Hommlet and its lands by the viscount of Verbobonc. Not many people in the town look at it that way, however. Most folks simply see the two men as the town “elders,” giving them the respect that they have earned. Few grumble when it comes time to pay their taxes to the two lords. Most everyone appreciates the protection Rufus and Burne’s soldiers provide, as well as the role the two played in the downfall of the original Temple of Elemental Evil (and the threats they have overcome to protect the town since then).


Once the town, merely a village at the time, had been overrun with adventure and danger. Heroes rose and beat back the evil that threatened to overwhelm Hommlet. And in the years since peace has reigned. You have heard stories, and wondered about just how peaceful it really has become. Still the tales of Hommlet's peace have led to a decline in adventurers in the region. And the thought has crossed your mind that well that just means there is less competition for what challenges still remain.


Each of you have your own reasons for traveling to Hommlet. Some of you may have known each other before making your way to Hommlet, and some of you simply met on the way. As you travelled the same direction you ended up traveling together, you got to know each other to a degree, depending on how much you each want to share, and now your journey is at an end.

You finally spot Hommlet in the distance as the sun passes its zenith, slowly making your way to the south side of town. As the sun begins to head towards setting you finally make your way through the first couple buildings along the south road, the gravel crunching beneath your feet. As the sky darkens you begin to notice lights coming on in some of the buildings, and even the occasional burst of laughter from one or another of the buildings, likely an inn or tavern.



Going to say you are coming in from the south west corner of the map, unless you wish to go around the town and come in from another direction for some reason.

Please post either your character sheet or a link your sheet in your first post as you give an introduction and perhaps go over what has occured on your journey here. Standard posting conventions, italics for out of character information, your character name in bold at the top of your post, and after your initial post you should probably turn your bolded character name into a link to your first post/sheet.

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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Frankgrim the Crusader

Frankgrim's first priority would be to pay Rufus and Burne a house-call. If they're the ones in charge in town, it'd do well to get an introduction in and let them them know that he's in town. If there's trouble afoot, Frankgrim might even be offered a job!

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Kayla


"C'mon, let's go find whoever's in charge of this place. There's got to be something around here that needs killin' or stealin' -er, liberating." Kayla says as she idly forms and dissipates her ki weapon, a broad-headed spear known as a ripper.

pre:
Kayla
Lesser Tiefling Battlemind 3 / Rogue 1
Lawful Neutral

Strength 	8	(-1)
Dexterity 	20	(+5)
Constitution	14	(+2)
Intelligence 	13	(+1)
Wisdom 		16	(+3)
Charisma 	6	(-2)
	
Total Hit Points: 32

Speed: 40 feet [battlemind]

Armor Class: 19 = 10 +5 [dexterity] +3 [wisdom] +1 [armor]

    Touch AC: 18
    Flat-footed: 15

Initiative modifier:	+5	= +5 [dexterity]
Fortitude save:		+5	= 3 [base] +2 [constitution] 
Reflex save:		+10	= 5 [base] +5 [dexterity]
Will save:		+6	= 3 [base] +3 [wisdom]
Attack (handheld):	+2	= 3 [base] -1 [strength]
Attack (unarmed):	+2	= 3 [base] -1 [strength]
Attack (missile):	+8	= 3 [base] +5 [dexterity]
Grapple check:		+2	= 3 [base] -1 [strength]

Languages: Abyssal Common Infernal

Feats:
    Battlemind Bonus: Mage Slayer
    Bonus (From Iron Wyrm Vault): Tactile Trapsmith
    1st: Shape Soulmeld (Kruthik Claws)
    3rd: True Believer

Skills	
Balance 		Dex* 	12 = 	+5	+5	+2 [tumble]
Bluff			Cha	0 =	-2		+2 [tiefling]
Disable Device 		Dex 	12 = 	+5	+5 	+2 [MW kit]
Hide 			Dex* 	17 = 	+5	+4 	+4 [kruthik claws] +2 [tiefling]		
Jump 			Str* 	8 = 	-2	+4	+2 [tumble] +4 [speed]
Listen 			Wis 	9 = 	+3	+4 	
Move Silently 		Dex* 	17 = 	+5	+6 	+4 [kruthik claws]	
Search 			Dex 	17 = 	+5	+7 	+5 [goggles of minute seeing]
Spot 			Wis 	7 = 	+3	+4
Swim			Str	2 =	-2	+4 	
Tumble 			Dex* 	10 = 	+5	+5 	
Use Magic Device	Cha	5 =	-2	+7

Lesser Tiefling:
    +2 dexterity, +2 intelligence, -2 charisma (already included)
    +2 on bluff and hide (already included)
    Darkness once per day
    Darkvision (see 60 feet in pitch-dark)
    Cold, fire, & electricity resistance 5

Battlemind:
	Ki Weapon (Normal form is Ripper from Planar Handbook)
	Fighting Versatility: Use Dex for attack and damage
	AC Bonus: +wis to AC
	Ki Infusion: Swift action, +1d6 damage on one attack
	Ki Speed: +10' movement
	Bonus Feat: Mage Slayer
	Throw Ki Weapon: Standard action, 30' range increment

Rogue:
	Sneak Attack +1d6
	Trapfinding

Equipment:
1250	Goggles of Minute Seeing
3000	Iron Wyrm Vault Legendary Site (get Tactile Trapsmith, +2 diplomacy/gather info from thieves/freedom fighters/state enemies,
 		-2 from guards/nobles/"respectable" folk)
1000	Bracers of Armor +1
100	Masterwork Thieves' Tools
10	Sundark Goggles
10	Blessed Bandage
1	Potion Belt
10	Small Steel Mirror
2	Backpack
1	Flint and Steel
10	Silk Rope, 50'
1	Grappling Hook
0.1	Hammock
4.1 gp remaining

Piell fucked around with this message at 07:17 on Mar 31, 2016

Bouquet
Jul 14, 2001

Vulen Inavaris

"But what if whoever's in charge is covering something up?! We should be extremely cautious and keep an eye out for signs of skullduggerey," says Vulen earnestly.



Background
Vulen Inavaris is the latest in a long line of dragon-touched elves charged with maintaining the world's elemental balance. His parents own a seemingly small shop named 'Relics of the Four' in Verbobonc's High Quarter. If one travels all the way through the back of the shop, they will come across a vast domed meadow, sacred to the four elements. Each element has a quadrant marked by a distinct representation of that element, and the overall balance between the elements can be divined by careful study of the meadow and its changes over time. Within the shop, there are a variety of element-related magic weapons, materials, scrolls, potions, etc., many of them crafted by Vulen's parents.

Vulen was too young to participate in the first crusade to cleanse the Temple of Elemental Evil, but his parents participated and haven't stopped talking about it since. For 22 years, Vulen has endured the endless reminiscing and when he heard rumors of new trouble stirring at the Temple, he practically ran out the door, confident that his parents would approve and maybe finally do a little listening to him when he returned covered in glory.

pre:
Forestlord Elf, Disciple (Water, Earth)

Neutral neutral, Rebuke undead

Alternate Class Features: Dragonscale husk

STR: 14
DEX: 12
CON: 12
INT: 10
WIS: 17 (+1 at level 4)
CHA: 14

HP: 30
AC: 18 = 10 + 7 armor + 1 dex
Move: Walk 20'

Feats
Level 1: Water Devotion
Level 3: Fiery Burst

Skills
Concentration +7
Know (Religion) +7
Spellcraft +7
Survival +7

Spells (Druid list)
Level 0: Create Water, Detect Magic, Read Magic
Level 1: Magic Stone Fist of Stone, Obscuring Mist, Faerie Fire
Level 2: Soften Earth and Stone, Fog Cloud, Flaming Sphere

Equipment:
4301 - Changeling Shortspear +1
0300 - Least Crystal of Return
0750 - Healing Belt
0010 - Blessed Bandage
0001 - Potion Belt
0002 - Backpack
0001 - Flint and Steel
0010 - 50' silk rope
0012 - Bullseye Lantern
0001 - 10 pints oil
0000.1 Bedroll
0000.1 10 pieces chalk
0000.8 Signal whistle
0002 - 4 days trail rations
0002 - 2 waterskins
0001 - Bell
0001 - 50' fishing line
0005 - 3 gp 15 silver 5 copper

Anias
Jun 3, 2010

It really is a lovely hat


Adaryn

"Yeah but we all know you'd only kill or steal or liberate if it was a murderer carrying stolen slaves Kayla. It seems Unlikely we'll find one of those on the street of the village. Let's instead look for something a bit more reasonable, like dinner. "

To that most hallowed of quest hubs, the Inn.


Anias posted:

ADARYN CR 4
Female Forestlord Half-Elf Bardic Sage 4
NG Medium Humanoid
Init +0; Senses Low-Light Vision; Listen +8, Spot +1
Languages Auran, Common, Draconic, Elven
---------------------
AC 15, touch 10, flat-footed 15
. . (+4 armor)
hp 28 (4d6+8)
Fort +4, Ref +2, Will +1
---------------------
Speed 30ft.
Melee weapon Longspear +6 (1d8+4) and
. . Unarmed Strike +6 (1d3+3) and
. . Whip-dagger +6 (1d6)
Ranged weapon Sling +3 (1d4+3)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +6

Combat Gear Chain Shirt, Dastana, Longspear, Sling, Whip-dagger
Bardic Sage Spells Known (CL 4, +6 melee touch, +3 ranged touch):
2 (DC 14, 1/day) - Alter Self, Glitterdust, Invisibility
1 (DC 13, 3/day) - Silent Image, Cure Light Wounds, Improvisation, Inspirational Boost
0 (DC 12, 3/day) - Detect Magic, Mending, Message, Prestidigitation, Read Magic, Summon Instrument, Songbird
---------------------
Abilities Str 16 Dex 10 Con 14 Int 14 Wis 8 Cha 16
SQ Tree Walk, Bardic Knack (+2) (Ex), Bardic Music: Soothing Voice (Su), Bardic Music: Fascinate, Bardic Music: Healing Hymn (Sp), Bardic Music: Song of the Heart, Bardic Music: Inspire Courage +1, Class Level Count: 4, Collector of Stories [Mental] [Skill Trick] (Ex), Draconic Heritage +2, Dragonfire Inspiration, Lore (+8), Power Attack -3/+3, Racial Skill Bonus, Subtype - Dragonblood, Subtype - Elf, Type - Humanoid
Feats Armor Proficiency (Light), Bard Weapon Proficiencies, Class Level Count: 4, Draconic Heritage - Green, Dragonfire Inspiration, Power Attack -3/+3, Shield Proficiency, Simple Weapon Proficiency - All
Skills Balance -3, Climb +0, Concentration +9, Diplomacy +12, Escape Artist -3, Gather Information +5, Heal +1, Hide -3, Jump +0, Knowledge: Arcana +9, Knowledge: History +4, Knowledge: Religion +4, Listen +8, Move Silently -3, Perform: Dance +10, Search +4, Skill Tricks +1, Sleight of Hand -2, Spellcraft +10, Spot +1, Swim -3, Tumble -2, Use Magic Device +10
Possessions combat gear plus Artisan's Outfit (Free), Bedroll, Flint and steel, Handy Haversack (empty), Healing Belt, Money, Drum mwk, Belt Pouch (empty), Rope, hempen (50 ft.), Spell component pouch, Travel Cloak, Vest of Resistance +1
---------------------
Treewalk (Su): ((HD+5)/5)/day can enter a tree by touching it as a move action; once inside the tree, instantly transports to any other tree within 60 feet.
Bardic Knack (+2) (Ex) Use half class level in place of ranks for any skill check.
Bardic Music: Countersong Counter magical effects that depend on sound.
Bardic Music: Fascinate One or more creatures becomes fascinated with you.
Bardic Music: Healing Hymn (Sp) Add perf ranks as sacred/profane bon to Conj (heal) spells, concent max 2 min.
Bardic Music: Inspire Competence +2 competence bonus for one ally on a skill check.
Bardic Music: Inspire Courage +1 Morale bonus on some saving throws, attack and damage rolls.
Bardic Music: Soothing Voice (Su) As calm emotions within 30’ and language dependant. Diplomacy check against the targets will save.
Dragontouched Grants dragonblood subtype, other minor benefits.
Collector of Stories [Mental] [Skill Trick] (Ex) 1/encounter, +5 comp bon to Knowledge check for foe's power/weakness.
Draconic Heritage +2 You gain the listed bonus on saves vs sleep, paralysis.
Dragonfire Inspiration Add acid damage to your allies' attacks.
Lore (+8) Make a special Lore check to find out information.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -3/+3 You can subtract from your attack roll to add to your damage.
Racial Skill Bonus You gain a bonus to some skills (already counted).
Subtype - Dragonblood Subtype for creatures with affinity for dragons.
Subtype - Elf Subtype for a set of humanoids who share a common origin and language.
Type - Humanoid Unless otherwise noted humanoids have these features.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Carl

"I also vote on finding food first. The journey has been long and I wish to relax before doing anything else." Carl said as he shifted his pack and gear, redistributing its weight for what must have been the dozenth time that day.

pre:
Carl
Synad Psychic Warrior (Mantled Warrior http://archive.wizards.com/default.asp?x=dnd/psm/20070214a) 4
Neutral Good

Strength 	17	(+3)
Dexterity 	10	(+0)
Constitution 	14	(+2)
Intelligence 	12	(+1)
Wisdom 		16	(+3)
Charisma 	8	(-1)

Total Hit Points: 34

Speed: 20 feet (30 feet when focused)

Armor Class: 18 = 10 +8 [mwk full plate]

	Touch AC: 10
	Flat-footed: 18

Initiative modifier:	+0	= +0 [dexterity]
Fortitude save:		+6	= 4 [base] +2 [constitution]
Reflex save:		+1	= 1 [base]
Will save:		+6	= 1 [base] +3 [wisdom] +2 [threefold mind]
Attack (handheld):	+6	= 3 [base] +3 [strength]
Attack (unarmed):	+6	= 3 [base] +3 [strength]
Attack (missile):	+3	= 3 [base] +0 [dexterity]
Grapple check:		+6	= 3 [base] +3 [strength]

+1 Deep Crystal Greatsword (2d6+5 19-20/x2): +7 = 3 [base] +3 [strength] +3 [enhancement]
Masterwork Full Plate (+8 AC, -5 ACP)

Languages: Common Synad Abyssal

Feats:
	1st: Earth Sense
	1st PsyWar: Earth Power
	3rd: Power Attack
	
Skills
	Autohypnosis	Wis	+12 =	+3	+7	+2 [synergy]
	Concentration	Con	+9 =	+2	+7
	Jump		Str	+5 =	+3	+7	-5 [armor check]
	K (Psionics)	Int	+8 =	+1	+7
	Search		Int	+8 =	+1	+7

Synad:
	Aberration
	Darkvision 60'
	Naturally Psionic: 3 bonus PP.
	Threefold Mind (Su): +2 Will
	Oracle (Su): 1/day +2 insight to initiative, attack, or save. Attack or save can be done after knowing pass/fail.
	Collective (Su): Spent 1 PP for +2 to Knowledge or Psicraft.
	Multitask (Su): 1/day gain a mental swift action. Can only manifest if haven't already manifested that turn.

Psychic Warrior:
	Level 1: Power Points (14: 5 Class +3 Race +6 Wisdom); Bonus Feat (fighter bonus or psionic only); Powers Known +1
	Level 2: Freedom Mantle (+10' when psionically focused. Can expend focus to add ML to roll to resist being grappled/escape from grapple); Powers Known +1 (2 total)
	Level 3: Powers Known +1 (3 total)
	Level 4: Powers Known +1 (4 total)

Powers Known (Power Points 14/14):
	Expansion, Dimension Hop, Defensive Precognition, Hustle

Equipment:
1650	mwk full plate
3050	+1 deep crystal greatsword
400	composite longbow (Str +3)
2	20 cold iron arrows
0	club
4	cold iron dagger
2	backpack
0.1	bedroll
0.5	winter blanket
5	10 days rations
10	50' silk rope
3	3 waterskins
50	5 acid flasks
40	2 alchemist's fires
50	2 holy water
100	2 potions of cure light wounds

33.4 remaining

Ryuujin
Sep 26, 2007
Dragon God
After a little discussion on what your first stop should be you briefly question one of the passing villagers. After a few moments you learn of a tavern and an inn. The tavern being more toward the center of town, though still a bit to the south of center, while the inn is on the other side of the river. You make your way to the east along the southern road, crossing a small bridge and then turning to the north along the road. Shortly before a second bridge you come across the Inn of The Welcome Wench. A fairly decent sized establishment, for the size of the town, with a stable attached with room for 10 horses. Looking across the river you can spot Terrigan's the tavern you were told about, though it sounds like Terrigan's doesn't serve food.

4 on the map is the Inn of the Welcome Wench, while 5 is Terrigan's.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Frankgrim the Crusader

"If it's food we want, The Welcome Wench looks like our spot"

Frankgrim loosens the straps on his armor a little as he points and heads towards the inn.

EDIT: If and when they get to the inn, Frank is planning to ingratiate himself with the folks a little, maybe even buy a few rounds

gradenko_2000 fucked around with this message at 09:51 on Mar 17, 2016

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Kayla

"Alright, food first it is then," Kayla says as she sets off.

Anias
Jun 3, 2010

It really is a lovely hat

Adaryn

"Indeed. Now to find our gracious host."

Adaryn smiles as they walk in, looking around for the innkeeper.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Carl

With a nod Carl follows after the others.

Ryuujin
Sep 26, 2007
Dragon God
As you make your way up to the Inn of The Welcome Wench you find an open yard, with nicely trimmed shrubbery and a soft lawn, a stable with room for ten horses should you need to house any you may have brought with you, and the front door of the Inn of the Welcome Wench. The inn looks to be nearly twenty years old, but well kept. As you open the door a bevvy of mouth watering smells assail you. Bright friendly faces, with no outright drunkenness to be seen, greet you as you enter. For the most part.

Behind the bar on the far side of the room a black-haired pale-skinned half-elf woman works. One of the patrons at the bar tells a joke, her face twists with a sour look and she snaps at him, saying something that causes him to blanch.

Another woman watching from near the stairs to the second floor frowns at the exchange. She turns as she notices your entrance and begins making her way to your group, the frown replaced with a welcoming smile.

A man in chainmail quietly drinks a little, eating a bit of steak and kidney pie, looking as if he is waiting for someone. Two empty chairs sit across from him.

He is not the only armored man sitting and drinking, a man in half-plate drinks heavily, a number of empty mugs resting before him. It seems as if he is trying to drink his sorrows away, or at least drink something away. He has the looks of him of a rough drunk, and while he hasn't started anything yet the sour barkeep glances at him occasionally,. as if keeping an eye on him should he get rowdy.

A man sits near the largest concentration of patrons, listening to whatever they are talking about and occasionally taking a sip of his drink. He looks up as you enter and seems to size you up before giving a gruff nod.

There is laughter, small talk, and good cheer. And then there is the music. Occasionally you witness someone wince at the music, and perhaps you do as well with the occasional wrong note on the recorder. It is a nice recorder, and the elf man playing it is finely dressed in an entertainer's garb, but his skill ... well his skill leaves much to desire.

Meanwhile the woman from the stairs has finally made her way to you.

"Greetings good ladies and gentlemen to the Inn of the Welcome Wench. I am Vesta Gundigoot I run this inn in my father's stead. What can I do for you?"

Anias
Jun 3, 2010

It really is a lovely hat

Adaryn

"Good even to you Vesta. I am Adaryn and these are my companions, we seek a meal and perhaps news? We have been on the road some time, and have heard all of each other's stories, how fares Hommlett?"

She smiles happily as the sounds of the inn wash over her, waving her companions in out of the dark.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Frankgrim the Crusader

Frankgrim will order up a plate of whatever hearty meal is available, and two drinks. He'll then head for the heavy-drinker in half-plate, offer him the second glass and ask if he could join at the table, introducing himself as a warrior of Kord that recognizes a fellow traveler when he sees one.

If it's enough to deduct something from my inventory, just let me know and I'll be happy to account for it

Bouquet
Jul 14, 2001

Vulen Inavaris

Vulen trails close behind Adaryn, concerned about some of the rougher-looking patrons. Frankly, he's a bit concerned about some of his chance-met companions too, but Adaryn at least seems to have a way with words and a familiar heritage.

Ryuujin
Sep 26, 2007
Dragon God
Vesta smiles "Welcome Adaryn. For your food needs we have a number of dishes available. As to how Hommlet fares? Fairly well. Still a few growing pains, Terrigan's still has the occasional drunken brawl after all. But not much exciting has been happened, that I have heard. Then again I don't listen to rumors."

She gestures, toward the bar, a brief grimace passes her face as she watches the barkeep harangue another patron. "If all you want is a drink Maridosen at the bar can help you. If you want something more substantial you can sit at one of the tables and a server will help you."

Frankgrim makes his way toward the half-plate wearing man, stopping a server on the way to order some food and drink.

The server informs him of what is available, another server informs the others as they make their way to another table.

You are informed there are a variety of Full Meals, each served with bread and honey, potatoes, and a choice of string beans, yams, rum-boiled artichokes, cabbage, carrots, or spinach on the side. There is also a small selection of Light Meals should you be feeling peckish but not truly hungry. The light meals don't come with the rest of the sides. The server then goes over the various full meals, light meals, and drinks available.

As Frankgrim makes his way to the half-plate wearing man's table the man looks up, at first he looks as if he is going to send Frankgrim away, but when the offer of a drink is made he brusquely gestures for Frankgrim to sit. He takes a heavy gulp of ale, looks up at Frankgrim, and speaks. "What do you want? Don't tell me you just wanted my company." Still he takes up the offer of a drink.

pre:
Full Meals 					Price
Beef stew 					4 sp
Boiled crawfish with drawn butter	 	4 sp
Poached salmon 					5 sp
Spiced sausages 				5 sp
Stuffed pork chops 				5 sp
Stuffed trout 					5 sp
Steak and kidney pie 				5 sp
Marinated mutton chops 				6 sp
Roast goose 					7 sp
Venison steak 					7 sp
Squab-stuffed pheasant 				8 sp

Light Meals 					Price
Peppered bread 					8 cp
Oatmeal 					1 sp
Boiled eggs 					2 sp
Fruit and cheese 				2 sp

Beverages 					Price
Beer 						2 cp
Beer, heavy 					3 cp
Ale 						4 cp
Ale, spiced 					7 cp
Mead 						1 sp
Mead, special brew 				14 cp
Wine, table 					8 cp
Wine, Keoish golden 				15 cp
Wine, Sundish lilac 				4 sp
Wine, Urnst white 				5 sp
Wine, Celene ruby 				8 sp
Wine, Furyondian emerald pale 			1 gp
Wine, Velunan fireamber 			3 gp
Brandy, local 					5 sp
Brandy, Keoish 					1 gp
Brandy, Urnst, aged 				3 gp
Liqueur, Ulek Elixir 				5 gp

Bouquet
Jul 14, 2001

Vulen Inavaris

After he and Adaryn have been seated, Vulen orders the boiled crawfish and a beer. He'd really prefer the vegetables with some peppered bread, but it appears that's not an option.

"Do you think a room will be more or less than the dinner?" he whispers to Adaryn. "We're going to have to find some treasure soon at this rate."

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Frankgrim the Crusader

Frankgrim orders up a plate of venison steak, and then two Keoish Brandies, one for him and one for his companion.

He introduces himself to the man as a warrior-adherent of Kord. He says that he recognizes a fellow warrior when he sees one. Frankgrim promises not to waste his time with small-talk, and asks straight-away about anything going-on in and around town that he needs to be aware of from a safety-and-security perspective.

Updated my sheet with the food expense

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Kayla

Kayla looks around the room for a moment, then walks up to the elf man playing the so-called music. "Hey, I'll buy you a drink if you stop torturing that thing and come talk to me for a bit about anything that's going on around town." Bards, even terrible ones, often heard things. Also if he accepted her offer the terrible music would stop.

Anias
Jun 3, 2010

It really is a lovely hat

Adaryn


"Probably. It's always a gamble in human towns."

Adaryn seems content to take in the sights of the room, ordering the salmon and beer.

"Worst case, I can definitely play better than that poor fellow kayla is saving us from."

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Carl

Carl takes a seat at a small table of his own before ordering some beef stew with artichoke hearts on the side and some local brandy to go with it. He then leans back and looks around the room, simply listening in on any conversations he can hear.

Ryuujin
Sep 26, 2007
Dragon God
The armored man looks Frankgrim up and down, snorts, "hmph Kord." But gestures for Frankgrim to sit. When Frankgrim's drinks, and meal, arrives, the man takes a sip of the proffered drink and after a moment gives his name as "Xaod." He continues drinking for awhile, eyeing Frankgrim before shrugging. "I saw a vision of great fire and magic, of a great evil festering in the aread around the temple." He starts cursing and slams his drink on the table, earning a look from the barkeep. "I found nothing! Just some hobgoblins. I slayed a number but that can't be what called me here." He starts to brood some more, drinking more of the brandy.

Kayla walks up to the bard, offering him a drink, he looks offended a bit but still carefully puts away his recorder. "I am hardly torturing it. But how can I say no to such an offer from such a ..., um a, from a lady." He falters as he gets a better look at Kayla. "I am Redithidoor Halfmoon and may I be so bold as to ask your name?" Once Kayla responds he accompanies her to a table where he orders a drink, some Sundish lilac, with the understanding that it would actually be Kayla paying. When the drink arrives he takes a small sip to wet his throat, then looks Kayla up and down. "So you wish to know what is going on around town? Not much of worth, except. Well ..." And he starts to get excited as he continues, "awhile back I was near the moathouse and I heard strange noises. Something was moving around down there! It must have been undead!" He is beginning to look almost giddy. "You are a strange one, you must be an adventurer! Perhaps if you are going to explore it you can take me along?"

As Kayla is inundated by the elf's excitement the man sitting near the center of the room rises and makes his way over. He gives the bard a look and a disgruntled snort. "Adventurer worshippers." He turns to Kayla, "I heard rumors about the moathouse as well, thought there might be some treasure. But there was nothing, it was empty, no treasure, no adventure. Nothing."

Meanwhile Carl found his own seat, and begins to enjoy his meal once it arrives, but he doesn't hear any rumors that really stand out. At least not yet.

Bouquet
Jul 14, 2001

Vulen Inavaris

When the night is over and everyone has compared their various rumurs, Vulen sums it all up. "It sounds like we should start at the moathouse in the morning; five are more likely to find anything strange than one man alone."

Just trying to shove things back on track...

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Frankgrim the Crusader

Frankgrim continues talking to the man for as long as he's willing to talk, but bids his leave after he finishes his meal.

He concurs with Vulen: "That man over there, Xaod, confirms that there's unsavory goings-on around here. We should begin exploring after a night's sleep. At the minimum, there'll be hobgoblins that need dispersing"

Anias
Jun 3, 2010

It really is a lovely hat

Adaryn

"Truly. Good night gentles. In the morning we can discern the truth of these rumors, for now I am going to enjoy our host's clean sheets and lice-free beds."

Adaryn sees about a room, then pays the innkeeper and wanders upstairs.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Carl

Carl nods at Vulen's statement, as well as the others' additions. "Sounds good to me. See you all on the morrow." And with that Carl also went about getting himself a room for the night.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Kayla

"Right, moathouse, got it," Kayla says, ignoring the bard's request to join and the nay-sayer. Undead were great to kill because nobody complained and sometimes people were buried with jewelry.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Kayla

Kayla wanders off after having said that in front of the bard and the other guy.

Ryuujin
Sep 26, 2007
Dragon God
Redithidoor looks excited at Kayla's words, then disappointed when it looks like he isn't going to be invited. The other man stands there for a moment before following Kayla. As she meets up with the others he walks up. "I am telling you the moathouse will be a disappointment. But the old temple? That has an infestation of hobgoblins. If you want some excitement and to accomplish something heroic you can go in there and butcher them."

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Kayla

"Got it. Moathouse first, then temple. Goodbye now," Kayla says as she walks off to join the others.

Bouquet
Jul 14, 2001

Vulen Inavaris

Vulen also finds his way to a room after a long internal debate about whether a shared room's reduced price is worth the increased danger. He settles on the common room, lest he be unable to breakfast.

Bouquet fucked around with this message at 07:18 on Mar 31, 2016

Ryuujin
Sep 26, 2007
Dragon God
The man follows Kayla, not to be dissuaded. "Look I am telling you the moathouse is of no interest. But if you really want to check it out I can accompany you, for a portion of anything you potentially find. Not that you would find anything worthwhile."


Meanwhile Vulen looks into a room. He finds that a single two-room suite costs 3 gp a night, another 1 gp per night to rent a key to the room. While if that is too rich for him there is the common room for 5 sp a night, though the Inn does not guarantee the safety of your items there.

Ryuujin fucked around with this message at 06:14 on Mar 31, 2016

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Kayla

"I'm sorry, I don't understand you, I don't speak Common," Kayla says blandly (in Common). This guy was weirdly intent on not wanting her to go to the moathouse. She goes to pay for a spot in the common room for the night - she wasn't made of money, after all.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Frankgrim the Crusader

The Crusader opens up one eye to the sound what seems to be an argument in the hall outside. If this goes on for much longer, he decides he's going to get up and have words.

"Shoulda gotten the better room", he murmurs to himself, before determinedly shutting his eyes again and trying to force himself to get some sleep.

Anias
Jun 3, 2010

It really is a lovely hat

Adaryn

Adaryn settles into her room, locking the door with the simple expedient of blocking the door.

Ryuujin
Sep 26, 2007
Dragon God
As the group goes about getting ready to settle down two more men enter the Inn, they look around and spot the older man sitting quietly and drinking. One is dressed well in robes, the other dressed well with some military accoutrements. They make the way to the man's table and join him, ordering something to drink, and eat. They then settle in for some quiet conversation.

The group pays for their rooms, some taking the nicer suites, others simply paying for a bed in the common room. They settle down for the night. For some the night passes quickly, for others they are kept up by conversations, or excitement. But eventually all fall asleep and the night passes without incident.

The main room seems much emptier this morning, others seem to be either staying in their own homes, up and about their business already, or sleeping in. Though the group spots one, really ugly, little man. At first he almost looks like a goblin, but closer look suggests just a really, really, ugly halfling. He is standing around, carefully counting his coin again and again, as if reluctant to accept the result.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Kayla

"Welp, no reason to wait around here, let's go a move on!" Kayla says to the rest of the party before exiting the inn.

Bouquet
Jul 14, 2001

Vulen Inavaris

Vulen nods politely at Kayla when she appears downstairs and is slightly surprised by her desire to leave immediately. He scarfs down the rest of his gruel and ale as quickly as possible and joins her outside.

"Ah, nice day, isn't it?" he ventures timidly, not actually paying any attention to the weather. When Kayla responds with a barely audible noncommittal grunt, he fiddles with the straps and fittings of his pack one more time.

Anias
Jun 3, 2010

It really is a lovely hat

Adaryn

"Morning people, very upsetting. Onward."

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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Frankgrim the Crusader

Frankgrim tosses a single coin over his shoulder to the halfling's table on his way out with his compatriots.

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