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senrath
Nov 4, 2009

Look Professor, a destruct switch!


Carl

"I also vote on finding food first. The journey has been long and I wish to relax before doing anything else." Carl said as he shifted his pack and gear, redistributing its weight for what must have been the dozenth time that day.

pre:
Carl
Synad Psychic Warrior (Mantled Warrior http://archive.wizards.com/default.asp?x=dnd/psm/20070214a) 4
Neutral Good

Strength 	17	(+3)
Dexterity 	10	(+0)
Constitution 	14	(+2)
Intelligence 	12	(+1)
Wisdom 		16	(+3)
Charisma 	8	(-1)

Total Hit Points: 34

Speed: 20 feet (30 feet when focused)

Armor Class: 18 = 10 +8 [mwk full plate]

	Touch AC: 10
	Flat-footed: 18

Initiative modifier:	+0	= +0 [dexterity]
Fortitude save:		+6	= 4 [base] +2 [constitution]
Reflex save:		+1	= 1 [base]
Will save:		+6	= 1 [base] +3 [wisdom] +2 [threefold mind]
Attack (handheld):	+6	= 3 [base] +3 [strength]
Attack (unarmed):	+6	= 3 [base] +3 [strength]
Attack (missile):	+3	= 3 [base] +0 [dexterity]
Grapple check:		+6	= 3 [base] +3 [strength]

+1 Deep Crystal Greatsword (2d6+5 19-20/x2): +7 = 3 [base] +3 [strength] +3 [enhancement]
Masterwork Full Plate (+8 AC, -5 ACP)

Languages: Common Synad Abyssal

Feats:
	1st: Earth Sense
	1st PsyWar: Earth Power
	3rd: Power Attack
	
Skills
	Autohypnosis	Wis	+12 =	+3	+7	+2 [synergy]
	Concentration	Con	+9 =	+2	+7
	Jump		Str	+5 =	+3	+7	-5 [armor check]
	K (Psionics)	Int	+8 =	+1	+7
	Search		Int	+8 =	+1	+7

Synad:
	Aberration
	Darkvision 60'
	Naturally Psionic: 3 bonus PP.
	Threefold Mind (Su): +2 Will
	Oracle (Su): 1/day +2 insight to initiative, attack, or save. Attack or save can be done after knowing pass/fail.
	Collective (Su): Spent 1 PP for +2 to Knowledge or Psicraft.
	Multitask (Su): 1/day gain a mental swift action. Can only manifest if haven't already manifested that turn.

Psychic Warrior:
	Level 1: Power Points (14: 5 Class +3 Race +6 Wisdom); Bonus Feat (fighter bonus or psionic only); Powers Known +1
	Level 2: Freedom Mantle (+10' when psionically focused. Can expend focus to add ML to roll to resist being grappled/escape from grapple); Powers Known +1 (2 total)
	Level 3: Powers Known +1 (3 total)
	Level 4: Powers Known +1 (4 total)

Powers Known (Power Points 14/14):
	Expansion, Dimension Hop, Defensive Precognition, Hustle

Equipment:
1650	mwk full plate
3050	+1 deep crystal greatsword
400	composite longbow (Str +3)
2	20 cold iron arrows
0	club
4	cold iron dagger
2	backpack
0.1	bedroll
0.5	winter blanket
5	10 days rations
10	50' silk rope
3	3 waterskins
50	5 acid flasks
40	2 alchemist's fires
50	2 holy water
100	2 potions of cure light wounds

33.4 remaining

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senrath
Nov 4, 2009

Look Professor, a destruct switch!


Carl

With a nod Carl follows after the others.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Carl

Carl takes a seat at a small table of his own before ordering some beef stew with artichoke hearts on the side and some local brandy to go with it. He then leans back and looks around the room, simply listening in on any conversations he can hear.

senrath
Nov 4, 2009

Look Professor, a destruct switch!


Carl

Carl nods at Vulen's statement, as well as the others' additions. "Sounds good to me. See you all on the morrow." And with that Carl also went about getting himself a room for the night.

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