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Sirbloody posted:Just to clarify there is no way to trade gems for straight gold right? I have like 500ish gems (I did buy the $5 newbie pack). You can buy keys for gems and sell them for gold, but there is no direct exchange, no.
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# ? Apr 13, 2016 21:56 |
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# ? Apr 27, 2024 02:27 |
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I feel like I'm stagnating trying to save for the 25m shop upgrade. The only time I seem to really gain gold is when I do cart quests for keys, then sell them. Any advice at this level for things to sell? (22ish)
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# ? Apr 13, 2016 21:57 |
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Okay, here's a pro-tip/exploit for poo poo tons of XP. https://docs.google.com/spreadsheets/d/1yOLklDGX2LmndWKvQuRYkAOO0WqHsudv8kvEhLWx_so/htmlview?sle=true that's a sweet rear end spreadsheet with XP values for selling items. Buy a whole mess of some of the items that come from chests at or around your characters levels such that they'd ask for or be easily persuaded to buy them. (for me, Vorpal Sword right now). You get XP for selling items, not for crafting them. Only your crafters get that XP, so if you're like me and all your poo poo's maxed out anyway, who gives a gently caress if your crafter gets more points you can't use. Buy the rack for that item. Level it up a few times so you're getting a lot of hearts every time you sell a sword or whatever your item of choice. Then force everyone to buy that item if they're of the type that would use it if you can. You lose plenty of money (I think it's been around 4x losses, so I'm out net 750k) but considering the "win" for getting to L23 was another Leather Key for 2.25 mil, I'm ahead on the deal. These things tend to be a little or a lot overpriced so you may have to hunt for your particular thing to sell I guess, but it's worth it to me. I don't know how or if this is gonna screw me over later, but if it gets me to that extra worker slot tonight instead of next week I'm happy to semi-cheat to do this.
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# ? Apr 13, 2016 22:03 |
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Sirbloody posted:Just to clarify there is no way to trade gems for straight gold right? I have like 500ish gems (I did buy the $5 newbie pack).
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# ? Apr 13, 2016 22:05 |
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Sirbloody posted:Just to clarify there is no way to trade gems for straight gold right? I have like 500ish gems (I did buy the $5 newbie pack). Best use for gems in my opinion is upgrading quest and craft slots. Creating slot allows you to auto-craft lower level required items. Questing slot will auto-complete so your heroes immediately rest on completion.
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# ? Apr 13, 2016 22:09 |
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Ok, someone invite me then. Skyl3lazer#30597
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# ? Apr 13, 2016 23:23 |
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Suran37 posted:Questing slot will auto-complete so your heroes immediately rest on completion. I had to read this a few times, and look it up. Just to clarify, they will *begin* to rest upon quest completion. I had read it as be rested when the quest was over. I have one pre-craft slot, and almost 1500 gems burning a hole in my bank. More precraft slots? Will questing become more prevalent as I get higher in level (22, currently)?
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# ? Apr 13, 2016 23:24 |
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Skyl3lazer posted:I'll wait for the 10 days to pass then, I think I'm 6 or so in already. Xanstic is producing between 390-470 base resources an hour. Whatever you've invested is not worth it to keep.
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# ? Apr 14, 2016 01:20 |
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I just started playing as well, can I get an invite to Xanstic? tyler#38358
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# ? Apr 14, 2016 02:42 |
Koryk posted:I just started playing as well, can I get an invite to Xanstic? We had an 8-day-inactive lowbie on the roster, so I was able to boot him and make space. Invite sent. Otherwise, we're currently full at the moment.
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# ? Apr 14, 2016 02:56 |
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Yeeeeeeesh this game. Invite to anything with space Phosphene#38726
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# ? Apr 14, 2016 04:01 |
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Bad Munki posted:We had an 8-day-inactive lowbie on the roster, so I was able to boot him and make space. Invite sent. Otherwise, we're currently full at the moment. If that was me (Stacker) then good, I was about to ask to be booted. Game wasn't as fun as I expected. If it wasn't me, feel free to boot me as well!
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# ? Apr 14, 2016 04:25 |
Yeah, I think it was. Cheers!
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# ? Apr 14, 2016 04:45 |
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Nitis posted:I have one pre-craft slot, and almost 1500 gems burning a hole in my bank. More precraft slots? Will questing become more prevalent as I get higher in level (22, currently)? If this were before that patch when even low mats sometimes went for insane prices I would consider it, but the upgrades were patched in about the same time. Now low mats sell for poo poo all and even most of the high mats sell for poo poo all.
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# ? Apr 14, 2016 04:56 |
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I'm not sure why people are saying mats sell for such low money. I've had no trouble making bank off of them, selling a lot of them for the maximum amount the game will let me. I find having an auto-craft spot useful, as a way of quickly making something that has dependencies without having to babysit. But I also am trying to pretty rigorously get things to Mastered if they're used in future recipes because I'm like that.
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# ? Apr 14, 2016 05:24 |
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Axiem posted:I'm not sure why people are saying mats sell for such low money. I've had no trouble making bank off of them, selling a lot of them for the maximum amount the game will let me. The stuff at my level has been cut to 1-10% of normal so I absolutely have to use upgraded trade slots to make anywhere near the same money with them. And because I have to go through a huge stack to get that amount I'm often getting undercut before even the first ten items out of the stack are gone, so the upgrade is actually useless and I just make less money for more babysitting. This is of course because everyone who has upgraded trade slots can relist with no time penalty, so it basically is just a war of attrition to see who gets tired of undercutting. If you don't have the upgrade you're locked into the price that just got undercut so the slot is worthless most of the day until the cancel time limit expires.
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# ? Apr 14, 2016 07:00 |
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Just invited more dudes from this thread. We have a couple more spaces still.
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# ? Apr 14, 2016 07:41 |
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Cession posted:Just invited more dudes from this thread. Rad, invite pesterchum#12527 and catsworth#41836 if you would
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# ? Apr 14, 2016 07:51 |
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Here's a guide nobody asked for in terms of optimizing play for this dumb game Shop Heroes is at face value an incredibly simple freemium investment per time per gain style game. The complexity develops if and when you decide to transition from it being a fun game to play while you take a poo poo, to obsessively micromanaging your crafts every 5 to 15 minutes, all day, every day. Don't judge me. I started playing around September of last year and I spent a few months playing the wrong way - especially for how often I played. Let me help you learn from my mistakes! It should be no surprise that when it comes to freemium games, the perks of paying are going to set you far further ahead than if you don't spend any money. Shop Heroes is no exception. One package in particular has allowed the gap to narrow between the top wealthiest individuals and new players, which is explained at the end of this guide in the 'printing press' discussion under advanced play. The management team likes to point at a few free-to-play players ranked in the top 25 in defending the practicality of remaining free-to-play but those players are the exception, and by large margin you're going to get far more mileage out of the game by chipping in a few bones to the CloudCade pot. I'm going to tailor this guide toward those of you looking to pursue efficiently playing the active time management style. Active and inactive time management are the two styles of play this game supports, and active time management is always going to yield higher results than inactive time management. In this guide I'll provide a few general tips, an introductory guide to set you in the right direction, and I'll finish off by covering some of the more 'advanced' play in the game. Some Tips Regardless of if you decide to stay free-to-play or pay there are a few things you should do:
Starting Out The goal here is to conserve, conserve, conserve. It's going to be tempting to spend like crazy the first twenty or so levels because you level quickly, are rewarded with quite a lot relative to your income, and the game encourages expanding beyond what your income-per-growth supports. So don't. You only need enough shop space to have the following:
Considering how often you can craft harps, level your resource bins and workstations to best support your worker's skill level and ability to continuously craft them. The name of the game is streamlined business - when you're not spending resources, you're not making money. It is also a good time to increase the number of crafting slots. I think that 5 to 6 should be easily obtainable on harp profits. Once you're earning some steady income on harps, the hands-down best method of leveling is going to be buying flawless quality items within the purchasing level range of your heroes off of the trade house. I believe heroes can purchase items 7 levels higher than themselves and you want to offload the highest level, highest quality, items that you can as they yield more experience. Chest-unlocked blueprint items provide more experience to your shop but will cost more on the trade house given their rarity. Eventually your income-per-shop growth is going to be stunted from harp sales and you'll be ready to advance to Nordic lutes. Nordic lutes don't master at any higher quality, but any exceptional craft that you make is going to be insane profit. Right now on the trade house good lutes request around 300,000 and greats request around 850,000. Greats can also just as easily sell for 5-7 gems meaning you can start to save up for iron keys to convert your gems over to coin at about 65-68 gems per 20,000,000 gold. Nordic lutes might actually beat out golden strings in crafting time per profit now, as well. Intermediate Play This is the part where I started to notice a big pull toward spending real dollars. Items begin to diminish in reward-versus-investment, and the time spent crafting advanced items for less money is less efficient than continuing to crank out pre-crafts that fetch premium. It's your call on whether to spend money at this point, but I'll guide you toward the best ways to fund CloudCade on a budget should you decide to feed their machine. First let's continue with our game plan on not caving in to giving our hard earned bones to the corporate overlords, and instead going au naturel. The goal is to get to golden strings which require the following skills:
Golden strings currently request around 650,000 standard, 750,000 good, 3,500,000 great and 10,000,000 flawless. That's some serious scrill. You for sure want that easy 10 million from flawless, so you're going to need to set your workers up in such a way that promotes an increased yield of higher quality items. So now you have an added focus in your game plan: Mastery. I recommend the following six workers:
Advanced Play I'm going to cover income generation, optimal worker and shop setups, adventuring parties, and unlocking blueprints to equip your heroes with. Optimization is the real meat and potatoes of Shop Heroes. It also takes the most time to see noticeable returns on. I'm talking weeks-to-months of play, or longer without investing any money. Creating a printing press The hayday of making insane money from keys, roulette wheel spinning, and any other prior strategy are long past. Now everyone is on an even playing field with the option of either crafting wisdom ocarenas, or frostfire harps if you're lucky to have gotten the blueprint; both of which are music line crafts. See what I meant by music being disproportionate? And believe it or not, you can actually become a top-tier player with incredible luck and savvy saving by unlocking frostfire harp from a dwarvish chest (GOOD LUCK!) without having spent a single dollar on the game.Those flawless golden strings that go for premium are the precrafts to frostfire harps, by the way. So unless you've established a steady gem income to open the dwarvish chests to fish for frostfire harps, the wisdom ocarena is your only practical option. The ocarena is a premium content blueprint which means spending $20 on the Wizard Package and it's the very last blueprint unlocked. Valkyrie's wisdom (the staff) is no simple craft and it takes some time getting the flawless ice staves to unlock the ocarenas. And, once you finally have them unlocked, you need a hero that can equip them at level 40 (Azula was my first to 40) to even sell them to your heroes. If you have a hero like Alicia or Azula even able to reach level 40 in your town, my best advice is to save as many ocarenas as you can while waiting for your heroes to catch up. You will always be able to sell a few immediately for a fair price on the trade house request section however, each one sold on the trade house won't contribute to the massive shop experience gained when otherwise sold to your heroes. Optimal worker and shop setups For workers:
*Substitute the Giant for the Sorceress and have her level Magic instead of the Wizard, if you don't have the Advanced Shopfare package. Cut the Master if you can't afford the 8th worker slot; you won't need him to craft music items. Tinkering, Armormaking and Metalworking aren't leveled at all in this build so when crafting items that use them, it's best to boost the town buildings that cover those skills. In my town we basically keep every skill building boosted 24/7. Currently I have about 1700 mastery with the above setup, and there are people in my town with nearly 2000 with the same workers nearly maxed out. The giant is so, so good. I'd say that the 5% crafting speed bonus is pretty minor but him as a tier 4 worker and the blueprints he provides (especially Balmung at endgame) are incredible. Support II doesn't exist on any other item, and legendary is not that difficult to fuse in the current era of the game. When it comes to optimizing your shop; once your workstations support your worker's skill levels (plus boosts from town buildings) and your resource racks can support nearly-continuous crafting of your big ticket items, I say expand and upgrade as necessary. I currently have the 1.5G shop upgrade I'm still trying to level the recent item racks I added to my shop, so I'm pretty comfortable at that size right now. I focused on my fusion cauldron, workstations and resource racks all in about equal measure, then I completed my counter, resource racks, storage bins and now finally the lesser utilized item racks. The extra fusion cauldron slots are indisputably the best gem purchases you can make. It quadruples your fusion productivity and it can't be upgraded any other way than by spending gems. I cannot emphasize how important these upgrades are. And it sucks that it's a gem-only purchase because the second best gem purchase, advanced crafting slots, are huge convenience upgrades. I am so spoiled by my six slots, and once I finish off my golden chest blueprints I'm going to start converting my golden keys into gems to finish off the remaining three. I would say only purchase one advanced trade slot, if any and none of the advanced quest slots. The advanced quest slots will help early game but you will absolutely regret spending the gems later on when your heroes are fully energetic (100% rested after quest completion). The trade slot is fine if resources are your main form of income but I'm still not sure the 1000 gems are best spent here before you max out your cauldron and crafting slots. Adventuring parties I royally messed this one up for the longest time by not taking advantage of my heroes skills. There's really only basic setups and 'holy poo poo we're balls to the walls decked out to wreck major face' setups when it comes to heroes. Until you've got a solid printing press I'd advise to just adventure as normal while modestly working on getting wooden and leather chest blueprints unlocked. Basically three things need to fall into place to optimize your heroes: the hero's buildings need to be high enough level to unlock their 3 level-based skills (Oneira and Louca might give you issues), you'll need to have a few blueprints unlocked and mastered, and you're going to actually need to have the items at a high enough quality to utilize their effects. I use two teams of six heroes:
The all-male team is going to be way, way more difficult to equip so let's focus on the female team. I think the best way to introduce the concept of infinitely sustainable teams is to explain a few key skills. Note: skills, in percentage, are additive in their effects unless specified as unique (i.e. you may only have one instance of Thunderbolt on a character).
So how do we stack the female team to our advantage using these skills? Remember way back when, when I told you to hang onto those keys? Now you're going to be thanking yourself for holding onto them. You're going to go fishing for blueprints. I wish I had someone tell me when I first started out to hang onto my blueprint fragments. Now especially, with the implementation of city raids, it's almost criminal to spend your fragments on anything less than golden chest blueprints. If you can stomach the tedium, get your phone or tablet and put on some good movies or tv series Saturday and Sunday, and fixate on the trade house key and chest window. Refresh the window like it's going out of style and you'll be amazed at the influx of keys trading hands on an hourly basis. You have to be quick to snatch them up - they sell in a second(s). There's really no other way to cost-efficiently unlock those early recipes. If you're not able to snipe keys on the trade house the only other option is to use the more expensive option in gems to get them. I've completely filled out my wooden, leather and iron chest blueprint line by sniping keys from the trade house. I'm nearly done with golden chest blueprints. What you're trying to find are the following:
That's a pretty good basic starter setup. You *might* get a break if you use only flawless however, with 5 instances of support you are very unlikely to break. Do not equip more than those items unless you have epic+ quality items with 0% break chance until most of your gear is sub-5% break chance. You're not going to be a happy camper if that legendary item you spent a day or two fusing up breaks because you over-equipped your heroes. I think with the bare-bones equipment package listed above I could do the Floating Island or Pyramid with the ladies. I also might have put a few sub-2.0% break chance items on Oneira to bump up her power to make her more resilient on the harder quests. The male team isn't much different, they just require far more items and of higher quality. You're looking at needing, minimum, legendary qualities on Noble Plates, Moon Boots (not to be confused with Moon Walkers), Falcon Eyes, and Colored Powders to get your break percentages down low enough, and instances of support high enough, to enable a nearly-unbreakable all male energetic team. End That's about all of the wisdom I've got to impart onto you, dudes and dudettes. I hope you got something out of this otherwise I was a big toolbag for wasting my time writing this poo poo up. And it did take some time. Feel free to ask questions if I didn't cover something you were hoping to read up on. I'm pretty active on the forums and especially this dumb game. Too bad it doesn't have private messaging. Null1fy fucked around with this message at 00:43 on Apr 22, 2016 |
# ? Apr 14, 2016 12:31 |
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You don't mention the supply quests - are they just not worth doing compared to cranking instruments 24/7, or is there a good strategy like telling the requester to bugger off then stocking up on the sly before they get back?
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# ? Apr 14, 2016 12:52 |
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Ghostlight posted:You don't mention the supply quests - are they just not worth doing compared to cranking instruments 24/7, or is there a good strategy like telling the requester to bugger off then stocking up on the sly before they get back? In my experience it's truly really difficult to get urgent requests in your favor. I almost always just outsource to the trade house when approached by one I don't have in my inventory. And often, they request items I have that I want no business selling to them. I've been trying for weeks to get an urgent request on epic quality ocarenas and instead they always want twilight flutes and ancient horns. It's a neat system, but completely unpredictable and not something you should warp your crafting around.
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# ? Apr 14, 2016 12:58 |
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Null1fy posted:In my experience it's truly really difficult to get urgent requests in your favor. I almost always just outsource to the trade house when approached by one I don't have in my inventory. And often, they request items I have that I want no business selling to them. I've been trying for weeks to get an urgent request on epic quality ocarenas and instead they always want twilight flutes and ancient horns. It's a neat system, but completely unpredictable and not something you should warp your crafting around. I think he means cart requests. Thanks for the guide, not sure how much I can implement at this point but I'll try!
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# ? Apr 14, 2016 13:04 |
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Klungar posted:I think he means cart requests. Thanks for the guide, not sure how much I can implement at this point but I'll try! OH! Hell yeah they're great! But I'd probably just buy the items needed to fulfill them. It's been a minute since I last did any of them, but I think up until you get to the iron key+ requests the cost on the trade house isn't that pricey compared to the reward. The only issue with trying to craft around them is that you're going to need a lot of storage space to hold onto the items, and they come around only so often. It's kind-of a trap.
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# ? Apr 14, 2016 13:09 |
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I do have a spot open in Boatmurdered if someone needs it.
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# ? Apr 14, 2016 13:41 |
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Null1fy posted:Save your blueprint fragments. Wooden and leather chest recipes become extremely easy to obtain if you plan appropriately, and there are no recipes you will be able to take full advantage of early on to profit off of or to equip your heroes with.
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# ? Apr 14, 2016 14:00 |
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Dragongem posted:I do have a spot open in Boatmurdered if someone needs it. I'm lookin for a better city, ID spoonys#71944 currently L28
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# ? Apr 14, 2016 14:18 |
Xtanstic might be able to make some space, I was gonna look at the idlers today anyhow. e: Yeah, there we go, a month-long idler with just over a hundred million in city contributions, YOU'RE OUTTA HERE! Invite sent. Bad Munki fucked around with this message at 14:36 on Apr 14, 2016 |
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# ? Apr 14, 2016 14:32 |
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Sweet, now i have a new location to flood the market with lutes
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# ? Apr 14, 2016 14:39 |
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CrashCat posted:Can you elaborate on this a bit? I guess I never thought of trying to get chests instead of plowing through fragments to get past the first items in a fragment line. Most of the stuff I got from the one line I did put fragments into was garbage anyway. Sure. So once you develop any sort of income the price of wooden keys is going to be pennies by comparison. They cap in price at 250,000. And there's only 8 our 9 blueprints, so they're easy to discover. Leather take a little longer. They cap in price at 2.5 million which isn't terrible by the time you're ready to start gearing your heroes out in skill items. So there's no reason to spend blueprint fragments needlessly if you didn't need the items until the point where you can otherwise afford them in coin.
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# ? Apr 14, 2016 14:45 |
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So I have been saving blueprints since I started. Right now available to me is Colored Powder and Falcon's Eye both. Should I be 100% buying these right now? After reading the post it seems like a yes, but I didn't know if there was any caveats. Oh and thanks for the excellent post. It answered some questions I was having and provided information I didn't even know I needed yet!
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# ? Apr 14, 2016 17:41 |
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Null1fy posted:Sure. So once you develop any sort of income the price of wooden keys is going to be pennies by comparison. They cap in price at 250,000. And there's only 8 our 9 blueprints, so they're easy to discover. Leather take a little longer. They cap in price at 2.5 million which isn't terrible by the time you're ready to start gearing your heroes out in skill items. So there's no reason to spend blueprint fragments needlessly if you didn't need the items until the point where you can otherwise afford them in coin.
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# ? Apr 14, 2016 18:30 |
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Welp. I'm stuck in bed for a few days, may as well waste them in the worst way I can think of! I would also like to join a goonish hub. User: shoon#93449
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# ? Apr 14, 2016 19:57 |
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Null1fy posted:One package in particular has allowed the gap to narrow between the top wealthiest individuals and new players, which is explained at the end of this guide. You never mentioned this, what was it?
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# ? Apr 14, 2016 20:30 |
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does the price of auto-crafting slots go up the more you buy? I'm tempted to blow money on this game just to get a handful of those becuase the amount of recursive crafting in this game is bonkers. When it gets to things you have to craft 3 of in good quality that require 3 things to make another 3 things it's like I loving forgot what I was even making in the first place by the time I get two of the crafts in.
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# ? Apr 14, 2016 20:40 |
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Telex posted:does the price of auto-crafting slots go up the more you buy? Yes, the third one is 750 and the 2nd is 500. I can't remember what the first one is
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# ? Apr 14, 2016 21:13 |
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Cbear posted:So I have been saving blueprints since I started. Right now available to me is Colored Powder and Falcon's Eye both. Should I be 100% buying these right now? After reading the post it seems like a yes, but I didn't know if there was any caveats. Not with blueprint fragments. The chests are so easily opened by keys sniped from the auction house when you're ready to start seriously crafting and fusing up the items. You're just wasting your fragments on those low level bp's. Skyl3lazer posted:You never mentioned this, what was it? I did, in the 'printing press' portion under advanced play. Wisdom ocarenas, unlocked by the Wizard's package for $20.
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# ? Apr 14, 2016 21:24 |
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#garr64679 Started yesterday, hooked on this dumb game. Would much appreciate an invite to a big goon city. I'm currently just buying up any gear at or below value on the auction house and selling it to my heroes to get shop XP, I frequently can snag a small stack of items that are undercosted or haggle to turn a tidy profit doing this. I've been making far more gold this way than I could ever have through honest crafting and selling to my heroes. I've also been selling the crafting material from the second dungeon for 2500 gold a pop since I can haul back like 5-10 per mission. I'm trying to work through tech trees but I keep getting bottlenecked by quest crafting materials that I can't get fast enough, seems like my heroes not being strong enough is holding me back. Any tips for doing any of this better, or if I should be doing something else entirely, are appreciated.
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# ? Apr 14, 2016 22:02 |
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Been playing a few days and enjoying myself. Looking for an invite if there is a spot open orangeorbit#12256.
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# ? Apr 14, 2016 22:09 |
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gwrtheyrn posted:Yes, the third one is 750 and the 2nd is 500. I can't remember what the first one is First is 250. Do you know if the gain past 3 is linear or am I going to get to 4/5 and have it all of a sudden be 2500 gems?
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# ? Apr 14, 2016 22:11 |
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# ? Apr 27, 2024 02:27 |
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What's the trick to getting a higher Net Worth? I have like 5 leather keys from fulfilling these requests, and I want to start selling them for dosh
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# ? Apr 14, 2016 22:16 |