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No I was not expecting the final boss to bombard you with buckets and basins.
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# ? Aug 4, 2016 22:24 |
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# ? Apr 26, 2024 18:46 |
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Shinobido: Tales of The Ninja. When a spin-off goes wrong. Physics is cool.
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# ? Aug 6, 2016 14:56 |
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The idea that they would be so lazy porting over the bonus content that they wouldn't even include the tools necessary to complete it speaks volumes.
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# ? Aug 6, 2016 15:59 |
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those physics tho
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# ? Aug 6, 2016 16:57 |
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I'm not even sure that can count as physics because that looks like a completely canned reaction.
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# ? Aug 7, 2016 03:48 |
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Red Ninja: End of Honor. Continuing the theme of thongs in update images... The assass in assassiantion.
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# ? Aug 8, 2016 18:12 |
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I remember reading a couple of reviews about Red Ninja back in the day, when it came out. They were not kind and I can see why.
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# ? Aug 8, 2016 20:47 |
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God, one true way or fail, stealth especially, suuuuucks.
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# ? Aug 8, 2016 21:48 |
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The combat at least seems pretty fun in Red Ninja. Dismemberment is always great, and the line mechanic was interesting. Shame about the rest of it.
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# ? Aug 8, 2016 22:06 |
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I remember getting to the second stage in Red Ninja before quitting in frustration. Such a bad game.
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# ? Aug 8, 2016 22:43 |
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I just want to point something out about that results screen. There are 8,760 hours in a non-leap year. So I guess if you were to take literally more than a year to clear a level, they have enough space and leading zeros to display that.
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# ? Aug 8, 2016 22:51 |
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Apparently, Red Ninja was Tranji's only game because it was so poorly received. I wonder what would have been different if they'd had a second chance to apply lessons learned.
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# ? Aug 8, 2016 23:16 |
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Days 1-40. Chaotic Neutral. Snatcher quote:quote:quote:quote:quote:quote:quote:quote:
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# ? Aug 10, 2016 18:51 |
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Figures the way for a ninja to be neutral is to kill everyone who would tell people about you.
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# ? Aug 11, 2016 03:50 |
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Days 41-49. True ninja...wins! So dangerous! Letters: quote:
quote:quote:
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# ? Aug 13, 2016 12:27 |
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# ? Aug 13, 2016 16:12 |
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# ? Aug 13, 2016 16:16 |
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I didn't even realize I'd had the same idea as SelenicMartian. When I saw the bear's cold, heartless eyes staring back at me, I knew I had to screen cap it. marshmallow creep fucked around with this message at 16:27 on Aug 13, 2016 |
# ? Aug 13, 2016 16:23 |
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# ? Aug 13, 2016 17:08 |
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Of course Akame and Sadame break the truce as soon as the main threat is dispatched. Since you've been talking about the actual sequel, are you planning on LP'ing it as well? And is it as absurd as this game?
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# ? Aug 13, 2016 19:06 |
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Fantastic LP SelenicMartian, enjoyed every minute of it.
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# ? Aug 14, 2016 00:43 |
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They didn't get the voice actors back for the sequel, and oh my god Ichijo sounds even more pathetic than he did in this one.
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# ? Aug 14, 2016 01:03 |
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This was a hell of a ride, thank you for a really enjoyable LP of a weird game.
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# ? Aug 14, 2016 16:29 |
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I loved Shinobido, and it was great to see you play it. I liked Ichijo the most, since he seemed to be a decent if incompetent human being unlike the other two. They should've at least stopped for drinks.
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# ? Aug 14, 2016 19:20 |
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No box lady humping a statue, LP ruined 2/10.
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# ? Aug 15, 2016 11:40 |
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Shinobido 2: Revenge of Zen. The finally final update! ... Who the hell is Zen? Never heard of 'im. Anyway, Shinobido 2 is the proper sequel to the original game, released exclusively on the Vita. It borrows from both other instalments in the series. Ways it's like Tales of the Ninja (the PSP thing) - It's portable. - It doesn't have the garden or the mission editor, and it doesn't look like the crazy ninja mode is in. - You have only one quick item panel, but you carry your entire inventory with you at all times. - Missions are clearly rated and give experience, but you control what and how you level up. - No lord cutscenes: most information is delivered via text, rarely you get voice. The few in-engine cutscenes are all about the main plot. Ways it's like Way of the Ninja: - The dynamic campaign structure. Only this time you actually see the lords' stats clearly. - All of the old mission types are there. - Some old characters are back. - The Amurtita sect and Ichijo are same old, though the cultists had a bit of a KKK makeover in the six months between the campaigns. - The 8 magic McGuffins plot. Minus the bear part, or the fun lords, or your character being a dumbass. It's really dull, except for Uz appearances. - Most maps from the original have been recycled, got a facelift and a slight area expansion. The old item and patrol points are mostly there. The water in the moat around the finished Utakata castle is strange. - Some letters and mission flavour texts have been recycled, although re-translated. There are also new spam letters and they often come with items. - There are two main playable characters, but nothing as different as flail/sword. - Some old stealth kills are mixed in with the new ones. They all are fast. A few still fling corpses. - Alchemy is still there, but it works completely differently and is no longer a math puzzle. - The unlockable skins in NG+ are back and are obtained the same way. This time model swap affects in-engine cutscenes... mainly of people standing and talking. - The regular move set is mostly the same including the uppercut slash, but its the lovely Japanese version without the downward follow-up. New stuff: - The translation was done by weeaboos. Chimatsuri Sappo is what we know as Stealth Kill. Uzumibi is our old friend land mine. Because this game about ninjas, set in Japan, featuring Japanese lords, sushi and architecture needed some transliterated words to hint at its Japanese flavour. It's even better when I get a recipe for a special scroll and have no loving clue what it does, and why I should bother. And yet, there's no Japanese voice track. - New bandit design. You kill gangs of ripped furries in this one. - Akame's army has been replaced by... well... Out of job barbarian actors. - Bears got better at navigating the forest. - Health regenerates out of combat. There's no health bar, instead you get a really annoying pulsating red mist. - There are moral choices in the campaign affecting the ending. - If you're trying to kill two lords, for the second one you'll be forced into an open boss battle against them. No chance to stealth kill. - The hook (and the map) is now inseparable from your ninja. To the point that you'll have to level up both characters to give each the longest chain. Or level Zen and play with Kaede's skin on because, like all girl skins, that will make you use her moves. - There's one new map. It's cute but has a few walls you can't hook. - There's an instant kill counterattack move, as if straight from Way of the Samurai. Combat is still nothing special and should be avoided. - There's a remote stealth kill move that eats units from a special power bar, so it's like the chainsaw in the new Doom. It's also a QTE, and a teleport if you wish. - You can lock onto people through walls. - There's a flying squirrel suit which lets you glide and adds a lot to infiltration and stealth kill approaches. Say, this is a new starting point for the Kongo Pass fort. You can jump off and glide over all the usual guards and ninjas at the main gate. The wingsuit is available to everyone. Everyone. Appreciate these because to take them I need to get Zen to start sprinting forward, jump with X, keep holding circle, maybe turn, and press Start and PS button at the same time to snap a shot. Start tends to pause the game. /// How bad can it be? That's how. I've never seen them flock before. /// A playthrough of Shinobido 2 can be finished rather quickly. Killing bosses by running them off cliffs and into wells speeds it up. Actually, 6,5 hours on the save file. It's been delisted on the PSN, so the only way to get it is a physical copy, and the DLC is gone. Overall, I'm glad it's more unique Shinobido gameplay, but the presentation is a bit cheap and the story is entirely forgettable. And now it's really
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# ? Aug 15, 2016 15:30 |
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SelenicMartian posted:The wingsuit is available to everyone. Shame the game doesn't seem particularly interesting otherwise. Still, congratulations on finishing this LP and for entertaining us with a game not everyone knew about.
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# ? Aug 15, 2016 17:00 |
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# ? Apr 26, 2024 18:46 |
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Good LP, insane game.
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# ? Aug 16, 2016 17:23 |