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5. Inside Job
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# ? Apr 5, 2016 08:41 |
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# ? Apr 27, 2024 13:22 |
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I think you mean Driv-Three-Er
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# ? Apr 5, 2016 21:44 |
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I cannot imagine how ten year old me played Driver 1 and 2 with a d-pad.
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# ? Apr 5, 2016 22:32 |
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Beastie posted:I cannot imagine how ten year old me played Driver 1 and 2 with a d-pad. I kind of wonder if the tutorial would be so much easier now using the left stick instead of the d-pad. Did Driver 1 even support the original Dualshock controller?
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# ? Apr 6, 2016 09:31 |
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Mr. Fortitude posted:I kind of wonder if the tutorial would be so much easier now using the left stick instead of the d-pad. Did Driver 1 even support the original Dualshock controller? It did, yes.
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# ? Apr 6, 2016 10:47 |
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Was the elevated train track always there or does it appear only for that last Miami mission?
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# ? Apr 7, 2016 13:52 |
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X_countryguy posted:Was the elevated train track always there or does it appear only for that last Miami mission? It was always there, the train just never ran across it.
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# ? Apr 7, 2016 14:39 |
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I'm diggin the lp mann, but not trying to cramp yo style or nothing when you pump the gas in your vids why ain't you layin down some funky rear end grooves? Seriously loving the game I enjoy the 70's stuff.
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# ? Apr 8, 2016 05:09 |
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LordGugs posted:I'm diggin the lp mann, but not trying to cramp yo style or nothing when you pump the gas in your vids why ain't you layin down some funky rear end grooves? It's just a dumb reference to Initial D because I'm a nerd.
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# ? Apr 8, 2016 05:54 |
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So uh, my game capture is busted, but I should have a replacement in fairly soon. It busted while I was planning to record Driver, so that sucks and I don't have any more videos ready, but it shouldn't take long.
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# ? Apr 10, 2016 03:38 |
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Game Capture has finally arrived, attempts to record the levels I have the hardest time with will resume.
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# ? Apr 25, 2016 04:37 |
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Eagerly awaiting the next update.
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# ? Apr 25, 2016 04:55 |
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6. The Silent Partner What a lovely-looking mall.
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# ? Apr 25, 2016 09:27 |
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7. Scared Straight
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# ? Apr 26, 2016 03:03 |
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It's amazing how awful looking these pre-rendered scenes are. A lot of them just freeze at an angle that the viewer can't look at the mouths to avoid needing to animate speech movement. It is such a jump to Driver 2's cut scenes...
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# ? Apr 26, 2016 03:16 |
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X_countryguy posted:It's amazing how awful looking these pre-rendered scenes are. A lot of them just freeze at an angle that the viewer can't look at the mouths to avoid needing to animate speech movement. I do like that each guy you work for has a distinct personality, still. I think that spices up the really boring cutscenes. There's one guy that only identifies himself with "It's me" throughout the entire game, for example. And Slater's boss calls us "cowboy" all the time.
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# ? Apr 26, 2016 13:05 |
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Loved this game as a kid. The free roam in SF ended in cops flying 20 feet up in the air was fantastic. The tutorial was tough but it only took a few goes to figure out how to do each one then figure out the best order to do it in. The salem, reverse 180 where the only slightly difficult things considering you were just put into the game However the other thing I recall is the last mission of this game is bonkers hard. I had to use a cheat code because I could never do it without one!
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# ? May 1, 2016 06:18 |
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ally_1986 posted:Loved this game as a kid. The free roam in SF ended in cops flying 20 feet up in the air was fantastic. The tutorial was tough but it only took a few goes to figure out how to do each one then figure out the best order to do it in. The salem, reverse 180 where the only slightly difficult things considering you were just put into the game Yeah, everything in the final mission is stacked against you and I don't remember being able to beat it legitimately myself.
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# ? May 1, 2016 11:41 |
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If Martin Edmondson of Reflections is to be believed, the developers weren't able to beat it either. Or at least they didn't playtest it to see if a normal human being would be able to complete the mission. There was an interview with Edmondson a few years back where he admitted as much.
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# ? May 1, 2016 20:48 |
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Doc Morbid posted:If Martin Edmondson of Reflections is to be believed, the developers weren't able to beat it either. Or at least they didn't playtest it to see if a normal human being would be able to complete the mission. There was an interview with Edmondson a few years back where he admitted as much. Pft, normies.
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# ? May 1, 2016 21:31 |
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8. Heli A short mission (and video) this time, but the next ones are a bit more important.
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# ? May 15, 2016 16:24 |
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I'm glad this LP is back - I will forever have the noise police sirens make as their cars crash etched into my memory thanks to trying to beat this as a teen.
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# ? May 15, 2016 16:37 |
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Psychotic Weasel posted:I'm glad this LP is back - I will forever have the noise police sirens make as their cars crash etched into my memory thanks to trying to beat this as a teen. It was never dead, don't worry. And I have footage of the next four missions ready for commentary.
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# ? May 15, 2016 16:52 |
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I never paid much attention to the music for this game when I was younger but I'm kind of really digging the 70s funk inspired soundtrack and in retrospect, it makes sense considering later games with Tanner as the protagonist present themselves as a buddy cop shop from that era.
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# ? May 15, 2016 18:39 |
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Mr. Fortitude posted:I never paid much attention to the music for this game when I was younger but I'm kind of really digging the 70s funk inspired soundtrack and in retrospect, it makes sense considering later games with Tanner as the protagonist present themselves as a buddy cop shop from that era. I didn't notice it was 70s inspired, but I haven't heard much 70s music. That's pretty cool.
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# ? May 15, 2016 22:12 |
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the whole thing is an homage to 70s movies like The Getaway, Starsky and Hutch, Bullit - reflections stated at the time that the handling of the cars was to get the feeling of those big, boat-like american cars from those movies and shows. music as well.
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# ? May 16, 2016 01:14 |
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JFairfax posted:the whole thing is an homage to 70s movies like The Getaway, Starsky and Hutch, Bullit - reflections stated at the time that the handling of the cars was to get the feeling of those big, boat-like american cars from those movies and shows. music as well. The more you know.
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# ? May 16, 2016 04:12 |
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Just found and caught up with this LP. Love the format so far! My neighbor had this game back when we were in elementary school. It took us ages to get past that garage level, two months at least. After that, the bank job took another two, and so on and so forth. Bashing the cafes was impossible... the boat mission - impossible... but we kept trying until - San Francisco! Holy crap a whole new map! At that point, we hung up the missions for a while, and just goofed off jumping off knob hill for days on end. Eventually we ended up beating it, but the rest of the game would take ages. This game first introduced me to the concept of drifting, before I had even heard of Initial D (loved the eurobeat in the montages!). I definitely credit the hours of mastering powerslides and handbrake turns with putting the vehicular hooliganism bug into me early. By the way, I don't think it was mentioned, but Driver was very much influenced by, among other sources, the pulp vehicular classic 'The Driver'. In this clip alone, notice the garage from the training mission (which can also be found near the Transamerica building in the San Francisco map) along with cheesy acting, a number of borrowed sound effects, and gratuitous flying hubcabs! https://www.youtube.com/watch?v=Tt7crOA00hE
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# ? May 17, 2016 03:43 |
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ScandiHoonigan posted:Just found and caught up with this LP. Love the format so far! I'm really glad I can help people relive something they loved so much. I'm genuinely impressed you beat the game as a kid.
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# ? May 17, 2016 04:11 |
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GamesAreSupernice posted:I'm really glad I can help people relive something they loved so much. I'm genuinely impressed you beat the game as a kid. It was a lot of throwing everything at the wall and seeing what stuck. I chuckled at the bit where you mentioned it was best not to trigger physics in San Francisco. For the neighbor and I, it was balls out, every hill. Sometimes you perform a heroic leap over traffic, stick the landing, lose the cops, then just flip onto your roof anyway. I distinctly remember the positioning of that street car as a metric of success too (as well as plowing into it numerous times due to object fixation). As you alluded though, nothing compares to the fun of the final mission. IIRC the only reason we beat that was because the game glitched out and decided to let us win.
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# ? May 17, 2016 06:13 |
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ScandiHoonigan posted:IIRC the only reason we beat that was because the game glitched out and decided to let us win. I love when I lose at a game so many times that it breaks.
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# ? May 17, 2016 06:56 |
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9. Ransom We did done saved the dude
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# ? May 17, 2016 10:48 |
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10. The Perfect Set-Up We've now finished up San Fran.
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# ? May 18, 2016 17:32 |
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I've got two things for you today! Here is a new part of Driver! 11. Cop Car And if you click on the handsome man below, you will see a short video on Courier Crisis, another driving game I intended to let's play alongside Driver, but was unable to for various reasons. Yes, I am aware Crazy Taxi came out after Courier Crisis.
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# ? May 23, 2016 11:51 |
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I remember there being no daytime missions in the LA portion of the game and that most of the roads are pretty straight with not too many twists and turns. Also that Courier Crisis video is giving me slight motion sickness, the choppy framerate and the low draw distance probably has something to do with it.
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# ? May 23, 2016 13:02 |
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The Simpson's game you were thinking of was Hit 'n' Run.
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# ? May 23, 2016 16:09 |
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Mr. Fortitude posted:I remember there being no daytime missions in the LA portion of the game and that most of the roads are pretty straight with not too many twists and turns. I think the frame-rate may be the result of the game's graphics, unfortunately. I apologize for the unpleasantness! BioEnchanted posted:The Simpson's game you were thinking of was Hit 'n' Run. I thought Hit 'n Run was the open world one?
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# ? May 23, 2016 18:38 |
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The Simpsons: Road Rage is the Crazy Taxi clone, Hit 'n' Run is the open world game. I always get those two mixed up.
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# ? May 23, 2016 18:42 |
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Doc Morbid posted:The Simpsons: Road Rage is the Crazy Taxi clone, Hit 'n' Run is the open world game. I always get those two mixed up. I had at one point almost started LPing Road Rage, until I realized the ridiculous amount of grinding required to unlock the game's ending. I'm not sure many people even knew it had one. Other than that it's pretty fun.
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# ? May 23, 2016 19:02 |
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# ? Apr 27, 2024 13:22 |
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I'm startled how close we are to the end of the game already.
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# ? May 27, 2016 13:04 |