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my dream JoJo game: - 100% original story, set in the 1-6 universe, post-Stands, but with a new protagonist - create-a-character, with custom Stands and a pose creation tool - the Nemesis system from Shadow of Mordor for enemy Stand users
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# ? Mar 30, 2016 21:16 |
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# ? Apr 25, 2024 21:38 |
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less than 48 hours
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# ? Mar 30, 2016 21:53 |
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When talking about Jojo games that will never happen, a lot of people jump to action, and that works. Capcom did it well. Though Stand battles are generally a lot of thinking and a lot of weird rules. So what if you apply that to a strategy game? Place the player character and whoever else is in the Jojo party on a map against an enemy or two. Attacks affect the environment and limit a character's options, and it becomes a matter of out puzzling the enemy.
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# ? Mar 30, 2016 22:03 |
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let's just agree that 7th stand user has a lovely grind
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# ? Mar 30, 2016 22:10 |
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JoJo would be really hard to systemise because Stands have such weird and specific powers and battles are often won through highly non-conventional means. Ideally I think it'd work best as a cross between a Telltale-esque storygame for the downtime and highly abstract Stand users like your D'Arbys and RPS Kids and a MGR-style heavily scripted action game for the physically violent battles, but I don't think you're ever going to be able to directly translate such an outlandish and character-driven series into an interactive medium without losing something in translation.
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# ? Mar 30, 2016 22:23 |
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Deadly Premonition, but with stands.
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# ? Mar 30, 2016 22:25 |
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Stylized fighting and action games work fine, you don't need to overcomplicate things with dumb gimmicks and boring attempts at thinking outside of the box unless someone's absolutely certain they've got something down
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# ? Mar 30, 2016 22:27 |
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JoJo fights are cool and unique, but they're not so special you can't just make a game about beating people up with stand that makes people old or something
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# ? Mar 30, 2016 22:27 |
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Baal posted:JoJo fights are cool and unique, but they're not so special you can't just make a game about beating people up with stand that makes people old or something It could be fun enough, but I can't think of a way you could recreate something as deliberate as the Jotaro/DIO battle in a freeform system; the combat is directly tied to the narrative beats with Jotaro constantly avoiding death by the narrowest of margins. If ROAD ROLLER DA connects without Jotaro stopping time but just takes off a load of HP and they keep on fighting because whatever, you have lost something in translation. No Dignity fucked around with this message at 22:35 on Mar 30, 2016 |
# ? Mar 30, 2016 22:33 |
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The part 5 game did an alright job of contextualizing the gimmicks into an action format
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# ? Mar 30, 2016 22:34 |
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multijoe posted:It could be fun enough, but I can't think of a way you could recreate something as deliberate as the Jotaro/DIO battle in a freeform system; the combat is directly tied to the narrative beats with Jotaro constantly avoiding death by the narrowest of margins. If ROAD ROLLER DA connects without Jotaro stopping time but just takes off a load of HP and they keep on fighting because whatever, you have lost something in translation. Not really, because most of your userbase knows what happens and doesn't care more often than not that you are replicating everything to a tee. They just want to play as their favorite characters. If you are one of the people who feels something is lost, that's fair, but I don't feel like that games based on anime need to adhere to the rules of the anime. Creativity and making a unique product while using the anime's characters and world as a basis is just as interesting. I mean the Naruto Storm games are praised a lot not only because of the cinematics, but they outright expand upon things the actual series never even covered and people love them for that and also the pretty attacks covering the screen. Butt Ghost posted:The part 5 game did an alright job of contextualizing the gimmicks into an action format Yeah, you can actually beat Prosciutto in like under a minute thanks to this.
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# ? Mar 30, 2016 22:39 |
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A good way to do it would be like a CRPG, the likes of Baldur's Gate or Neverwinter Nights, with Pillars of Eternity being a more recent example. Real-time pause lets the player control without losing fidelity, and Stands can easily be done as spells, for stuff like Magician's Red fire stuff for example, secondary combatants/summons (Star Platinum), and more abstract fights can work as minigames, scripted non-combat events, or dialogue.
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# ? Mar 30, 2016 22:44 |
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imagine the 7th stand user but made by bethesda
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# ? Mar 30, 2016 22:46 |
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I think there's potential for the strategy game format. Like, not go all out context sensitive, but just sort of "this attack does this to x tiles." Secco could use Oasis to soften tiles, which lowers movement speed and allows him to teleport around. At which point it would be wise to use, say, Narancia or Mista to attack from a distance. Or perhaps you could go in with Bruno, and constantly heal him with Giorno.
Butt Ghost fucked around with this message at 22:55 on Mar 30, 2016 |
# ? Mar 30, 2016 22:47 |
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Condiv posted:imagine the 7th stand user but made by bethesda Baal posted:Give JoJo to a not lovely developer
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# ? Mar 30, 2016 22:48 |
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Condiv posted:imagine the 7th stand user but made by bethesda It's already buggy and ugly, so cut the player choice out and you're there
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# ? Mar 30, 2016 22:49 |
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Like either give the thing to Capcom again and let them have another shot even though they're not exactly great right or fuckin give it to Platinum or ArcSys Otherwise stop making jojo games
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# ? Mar 30, 2016 22:50 |
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I'd rather have nothing than ASB or Eyes of Heaven
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# ? Mar 30, 2016 22:51 |
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I want a JoJo game made by From Software.
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# ? Mar 30, 2016 22:51 |
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Just make a mod that turns Bloodborne into Part 1
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# ? Mar 30, 2016 22:55 |
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I mean ideally you could style each part after a different kind of game, but I do think a Part 5 game style would work very well for Part 2 as well.
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# ? Mar 30, 2016 22:59 |
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From Soft make a JoJo game. It has no story and the same animations as Demons Souls. Sells like hotcakes
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# ? Mar 30, 2016 22:59 |
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Steambot Chronicles but you custom make Nazi cyborgs to fight instead of Mechs and you are in a band with the pillarmen and can date them.
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# ? Mar 30, 2016 23:03 |
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Josuke Higashikata posted:From Soft make a JoJo game. obv, it's a good game
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# ? Mar 30, 2016 23:03 |
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True of all but DaS2.
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# ? Mar 30, 2016 23:06 |
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Telltale Games Present: JoJo's Bizzare Adventure
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# ? Mar 30, 2016 23:06 |
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Baal posted:Not really, because most of your userbase knows what happens and doesn't care more often than not that you are replicating everything to a tee. They just want to play as their favorite characters. If you are one of the people who feels something is lost, that's fair, but I don't feel like that games based on anime need to adhere to the rules of the anime. Creativity and making a unique product while using the anime's characters and world as a basis is just as interesting. I mean the Naruto Storm games are praised a lot not only because of the cinematics, but they outright expand upon things the actual series never even covered and people love them for that and also the pretty attacks covering the screen. I don't think we really disagree. I think that's all well and good as fanservice and could make a functional action game, but I just don't think it would be as interesting as the original product. The Ninja Storm series does sound like a positive direction to take videogame adaptations though, I'd rather see something new done with the setting as a launchpoint rather awkward recreations of climatic scenes stripped of their consequences. Really my favourite take on a JoJo game wouldn't be a JoJo game at all but one using the same concepts and storytelling philosophy in a way more natively suited to interactive gameplay, like a sandbox action game where you can change the properties of the game world or characters to your advantage, but without being held back by visual logic or plot progression of a story originally told in an entirely different medium. No Dignity fucked around with this message at 23:12 on Mar 30, 2016 |
# ? Mar 30, 2016 23:10 |
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Baal posted:Like either give the thing to Capcom again and let them have another shot even though they're not exactly great right or fuckin give it to Platinum or ArcSys ArcSys would kill it because P4A was basically another JoJo fighting game, now that I've gone back and played the old JoJo Capcom game
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# ? Mar 30, 2016 23:46 |
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P4A is nothing like Heritage for the Future
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# ? Mar 30, 2016 23:53 |
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I mean it's not 1:1 but the blueprint is there
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# ? Mar 30, 2016 23:56 |
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Yeah, they don't play similar, but P4A could easily be a Jojo game.
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# ? Mar 31, 2016 00:04 |
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Imagine if JoJo got AIDS
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# ? Mar 31, 2016 00:09 |
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That basically happens multiple times
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# ? Mar 31, 2016 00:11 |
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Is DIO affected by AIDS?
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# ? Mar 31, 2016 00:13 |
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Butt Ghost posted:Is DIO affected by AIDS? vampire AIDS, yes. made him lose his eyes beam.
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# ? Mar 31, 2016 00:15 |
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In Training posted:I mean it's not 1:1 but the blueprint is there Not really. The persona are basically normals in P4A while the stands are basically you playing a second character. I mean there's some stuff it borrows like Tandem for Shadow Labrys' super and Persona meter stuff, but they're still pretty different in a lot of ways. Shadow Labrys is pretty close though and Relius from Blazblue is also and the Blazblue team very obviously was inspired by the game in those characters.
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# ? Mar 31, 2016 01:03 |
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More Jojo in less than two days! https://www.youtube.com/watch?v=unuadNjSbRw
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# ? Mar 31, 2016 01:31 |
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JoJo otome
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# ? Mar 31, 2016 01:36 |
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Jojo LARP.
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# ? Mar 31, 2016 01:37 |
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# ? Apr 25, 2024 21:38 |
Race Realists posted:really wish bad seafood would close this thread until friday hmm...this guy was actually right
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# ? Mar 31, 2016 01:48 |