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Cooked Auto posted:If its the PC version I'm in. i'll absolutely stay fly with you guys
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# ? Jul 5, 2016 07:26 |
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# ? Apr 24, 2024 19:37 |
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Cooked Auto posted:I remember reading somewhere about them trying to build a gunship Chinook at some point but it turned out that the vibrations from firing the weapons hosed up the airframe something fierce so the idea was scrapped. Was that the helicopter idea where it would have actual mortars on both sides or was that insanity with a different model?
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# ? Jul 5, 2016 09:16 |
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Communist Zombie posted:Was that the helicopter idea where it would have actual mortars on both sides or was that insanity with a different model? Possibly something else, even if the ACH-47A armaments were impressive. quote:The ACH-47A carried five M60D 7.62 × 51 mm machine guns or M2HB .50 caliber machine guns, provided by the XM32 and XM33 armament subsystems, two M24A1 20 mm cannons, two XM159B/XM159C 19-Tube 2.75-inch (70 mm) rocket launchers or sometimes two M18/M18A1 7.62 × 51 mm gun pods, and a single M75 40 mm grenade launcher in the XM5/M5 armament subsystem (more commonly seen on the UH-1 series of helicopters). Here's a longer write up I found about the thing as well: http://www.tailsthroughtime.com/2011/02/one-powerful-helicopter-gunship-ach-47a.html
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# ? Jul 5, 2016 10:33 |
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On the Topic of Helicopters and barrel rolls, it is normal for the Apache. Granted it's not something they would do in combat https://www.youtube.com/watch?v=DTtX6GF6D3I
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# ? Jul 5, 2016 16:27 |
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Communist Zombie posted:Was that the helicopter idea where it would have actual mortars on both sides or was that insanity with a different model? I believe that was a marine jerk off session to create airborne artillery. It was a full scale 155 mm howitzer IIRC. It wasn't successful.
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# ? Jul 5, 2016 17:43 |
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Mortars instead of howitzers actually makes some sense for an airborne gunship role, though. I saw a proposal a few years back to re-gun the AC-130 with a 120mm mortar instead of the 105 howitzer. I imagine it went nowhere because taking an artillery piece and flying around with it is way more also the USAF went for viper strike/griffins to provide stand-off/PGM capability, which was a sizable part of the sales pitch for the 120.
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# ? Jul 5, 2016 17:59 |
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Psion posted:Mortars instead of howitzers actually makes some sense for an airborne gunship role, though. I saw a proposal a few years back to re-gun the AC-130 with a 120mm mortar instead of the 105 howitzer. I imagine it went nowhere because taking an artillery piece and flying around with it is way more The 120mm mortar was determined to be unsuited for side-firing applications, presumably because it had to be breech loaded. Personally though, I suspect either the mortar just couldn't match the rate of fire the 105 can manage with whatever modifications the mortar needed to work, or the military was planning on replacing the bigger gun altogether with missiles or lasers, only to find that the replacements didn't work.
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# ? Jul 5, 2016 20:07 |
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Communist Zombie posted:Was that the helicopter idea where it would have actual mortars on both sides or was that insanity with a different model? There was a variant designed but never actually built, afaIct, of a Chinook with a pair of 75mm howitzers strapped to it, for fire support missions supporting helicopter borne troops in Vietnam. It would have required pretty heavy reinforcement of the airframe, but would have been able to drop off both howitzers if needed.
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# ? Jul 6, 2016 02:28 |
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Coffeehitler posted:There was a variant designed but never actually built, afaIct, of a Chinook with a pair of 105mm howitzers strapped to it, for fire support missions supporting helicopter borne troops in Vietnam. It would have required pretty heavy reinforcement of the airframe, but would have been able to drop off both howitzers if needed. Fixed Gervasius posted:Pffft, it gets even better.
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# ? Jul 6, 2016 14:51 |
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Gervasius posted:Fixed This looks like a baddie-of-the-week from Airwolf. Not that that's a bad thing in any way, shape, or form.
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# ? Jul 7, 2016 00:56 |
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Taking Over the Hydraulic Power Plant / Rescue the Rookie Squadron Mission 13: Operation Power Play – July 21st, 1998 Mission 14: Operation Green Bird (Legacy Version) Overview [AC2]: Scarface Squadron conducts a bombing run on the Waiapolo Lake hydro-electric dam facility. Their objective is to destroy all URF fortifications around the dam without damaging any of the facilities which provide power for much of north eastern Usea. Overview [AHL]: Scarface Squadron is scrambled on an emergency sortie to rescue an Allied training squadron off the coast of Scofield that has come under attack by URF forces and another mysterious Z.O.E. fighter. So as you can see here, we have another pair of missions that are unique to each game, yet still throw you up against a Z.O.E. just for the hell of it. Also with these missions we have officially hit the halfway point of both Ace Combat 2 and Assault Horizon Legacy. From here, the game splits into two different mission paths codenamed “Alphaville” and “Belisima” before lining up for the final 4 endgame missions. For that, we’re going to be following the Legacy mission numbering scheme and following the Alphaville path first, followed by Belissima. That way I’m not throwing four—and in some cases six—videos at you at a time trying to cover both paths in both games. This also means, for the few of you who care, that we’re gonna be telling the timeline to go gently caress itself temporarily because while Legacy counts Alphaville first then Belissima in its mission orders, the A and B missions are shown taking place within days of one another. So we’re just going to toss all that nonsense for a little bit, because this game has already put me in the hospital, I don’t need it putting me in psychiatric care too. Guest Commentator: Joining me for these this mission is kalonZombie. The Legacy version is co-commentatorless because I didn't feel like holding it back when I have the footage already available. NOTE: One or two more Legacy videos might follow this pattern, especially since I've got 90% of Ace Combat 2 already pre-recorded at this point with my commentary stable and I've accidentally burned myself into a mental exhaustion by ripping through 2/3rds of the game in a week and a half with 17 different people. kalon has an utterly massive catalog of LPs to his name, including every goddamn Ratchet & Clank game in existence, with the exception of the PSP spin offs (Size Matters, and Secret Agent Clank), Ratchet: Deadlocked, the 2016 soft reboot, and Full Frontal Assault. He’s also done Portal 1 & 2, Journey, God of War, Tomb Raider (2013), and Batman: Arkham Asylum (with Ape Has Killed Ape and The Heavenator), among others. He also provided the Battle of Endor DLC for Trizophenie and Simply Simon’s LP of Star Wars: The Force Unleashed II. He is currently LPing Z.O.E. [NO INFORMATION AVAILABLE] Members:
A third Z.O.E. fighter was encountered by the Allied Forces Scarface Tactical Fighter Squadron Waiapolo Lake/the Scofield coastline. Unlike the previous two planes encountered by SFTFS, this one was a modern 5th generation fighter sporting a suite of advanced avionics. Its behavior was also markedly different than its two previous encounters, calling into question whether or not the Allies were dealing with the same pilot. Once again, the red Z.O.E. fighter sported a black-tinted cockpit, thus making identification (or even confirmation) of its pilot impossible. Due to its aggressive and unpredictable posture in combat and its ability to perform maneuvers way in excess of normal human force tolerance levels, Allied Intelligence postulates that this red fighter may actually be [INFORMATION REDACTED]. Investigation is ongoing. [ACE COMBAT 2] Medal: ZOE Colonel Awarded for: Shooting down ZOE Colonel in Mission 13. Description: N/A
[LEGACY]
AC2 Tracks featured in Mission 13: DISC 1 ACAHL Tracks featured in Mission 14: DISC 1 nine-gear crow fucked around with this message at 09:09 on Apr 1, 2018 |
# ? Jul 7, 2016 06:48 |
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Oh, and while we're at it, have the Legacy Mission too.
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# ? Jul 7, 2016 08:35 |
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At least they gave a cool plane the Samus paint job. Even if I still think one painted as her ship would've been cooler. Also I realized that these are pretty much the Nintendo equivalent to the IdolM@ster planes.
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# ? Jul 7, 2016 16:56 |
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#014 - "Colonel" N/A N/A, Unknown, Belkan YF-22 Lightning II Operation Power Play: Shot Down We now have reason to believe that the "Z.O.E." craft are all piloted by the same person. How the pilot survives after being shot down, especially given the consistent reports that the red crafts' ejection seats are still present in the wreckage, is currently unknown. Intercepted communications indicate that the pilot is not referred to by any name beyond the Z.O.E. acronym, though the meaning of that acronym is unknown. If anyone's curious about what the Sky Crawlers game is like, there's a playthrough of it on Youtube. From what little I've looked up about it, it's apparently a prequel to the anime.
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# ? Jul 7, 2016 18:25 |
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I have to correct one thing:nine-gear crow posted:
Not exactly, it spawns if you previously shot down ZOE Captain and ZOE Major. In general, missions with a ZOE ace will spawn the next highest grade ZOE from the last one you shot down: if you don't shoot down Captain, you'll keep meeting Captain; if you didn't shoot down Major, in this mission you'll get Major again instead of Colonel; and so on e: or maybe I remember wrong, and you'll get the "right" ace but with a lower grade plane?
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# ? Jul 7, 2016 23:20 |
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hackbunny posted:e: or maybe I remember wrong, and you'll get the "right" ace but with a lower grade plane? Yes. If you whiff taking out a ZOE in any of the missions they appear in, then the last ZOE you encountered will roll over into the next mission they appear in. The LP is treating them in their "proper" spawn order because... well, I've been doing it right.
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# ? Jul 7, 2016 23:43 |
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One thing that is wrong though is that you're calling him Stalker in your post
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# ? Jul 8, 2016 01:51 |
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Kadorhal posted:One thing that is wrong though is that you're calling him Stalker in your post Nice catch. I've been working off of templates and forgot to update it.
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# ? Jul 8, 2016 02:03 |
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I know pointing out stupid and absurd operational blunders in an Ace Combat game is basically like pointing out pebbles at the beach, but why in god's name were they doing training missions inside the enemy's radius of action in the middle of a war?
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# ? Jul 8, 2016 02:33 |
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Why were they doing training at all was my question. It's not a very good one but they did not plan that one out at all.
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# ? Jul 8, 2016 02:42 |
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Destruction of the Enemy Missile Silo Base / Escort Allied Fleet Through The Channel Mission 14A: Operation El Dorado – August 3rd, 1998 Mission 15: Operation St. Elmo’s Fire (Legacy Version) Overview: Operation Alphaville begins as the Allied Forces commence their push into Rebel stronghold in northern Usea. Conducted in tandem with Operation Belissima, both campaigns are designed to cripple key Rebel infrastructure facilities and clear a path to the URF provisional capital, the occupied city of Saint Ark. The first of these scheduled strikes sends Scarface Squadron to Faith Park in central Usea, to disable a Rebel-held ballistic missile launch facility to prevent the URF from launching retaliatory strikes as the Allies press towards Saint Ark. NOTE: While the game is, with only 3 exceptions, a 1:1 remake from here forward in terms of missions, the order in which they fall in Legacy has been changed up a bit. So for the sake of simplicity, the write ups for each update from now till the end of the branching paths will focus exclusively on the Ace Combat 2 missions. So for example, even though the Legacy version of St. Elmo’s Fire is included in this update, we won’t be focusing on it until it shows up in Ace Combat 2, which will be in the next update. The only caveat is the two remaining boss squadrons who show up in Legacy between here and the end of the branches. Those will be covered in the update they show up in. | Guest Commentators: Joining me for this mission once again is Cirvante. poorlywrittennovel joins me in the Legacy version of St. Elmo’s Fire, three weeks after he already recorded the Ace Combat 2 version of St. Elmo's Fire EL DORADO Spanish for “The Golden One”. The term was originally used by the Spanish to refer to a mythical chief of the Muisca people of ancient Colombia, who, according to legend, covered himself in gold dust and then walked into Lake Guatavita. As time went on and the myth evolved from telling to telling, El Dorado turned from a golden man to an entire city of gold, then from a city to a kingdom, then finally from a kingdom to an entire empire made of solid gold. The legend and its various embellishments helped fuel the European conquest and colonization of Mexico and South America, as greedy bastards of all stripes under the guise of being “explorers” attempted to tear a continent and a half apart to find one of these mythical lost cities of riches beyond imagination. The legend was later conflated with the “Seven Cities of Gold” myth, which claimed there were once seven treasure-filled ruined metropolises clustered between New Mexico and the old Aztec capital of Tenochtitlan. The idea is the focus of a number of movies, TV series, books and video games such as Mysterious Cities of Gold, The Road to El Dorado, Gun, National Treasure 2: Book of Secrets, and Uncharted: Golden Abyss, among many others. And, as mentioned in the Mission 2 update, the El Dorado legend even birthed a car, the Cadillac Eldorado, thought by many automotive and film experts to be the origin of the pimpmobile style of car customization, as featured in the film Super Fly. MAD MAX I missed this the first time around, but the names of the two Aces in this mission, Max and Goose, are direct references to the 1979 post-apocalyptic thriller Mad Max, the first entry in the Mad Max franchise which also includes The Road Warrior, Beyond Thunderdome, and most recently, 2015's Fury Road which was, say it with me Rictus, . The film, directed by George Miller, starred Mel "insert unfortunate reference to 'the Jews' here" Gibson as the titular "Mad" Max Rockatansky (a role later inherited by Tom Hardy in Fury Road after Mel got old and crazy), Hugh Keays-Byrne as the villain Toecutter, and Steve Bisley as Max's partner Jim "Goose" Rains. With its microbudget production, it went on to phenomenal success for its time, grossing over $100 million dollars worldwide, and held the Guinness Word Record for Most Profitable Film for much of the 1980s, and was credited with effectively kickstarting the Australian Film Renaissance, which saw a slew of Australian-produced films released to a global market. TOP GUN The other, secondary reference in the name of one of the Aces in this mission is to the 1986 movie Top Gun, which recently celebrated its 30th anniversary. One of the principle characters in the film is Lt. Nick “Goose” Bradshaw, played in the film by actor Anthony Edwards, and his character’s death is a major plot point in the film. In the film, Goose is the co-pilot of a F-14A Tomcat, while in Ace Combat 2, the named ace Goose flies a Tornado F3 alongside his wingman Max. Goose and Max also appear in Assault Horizon Legacy, showing up in Mission 19, the remake version of El Dorado, flying a pair of YF-23As. Aircraft featured in Mission 14A: Operation El Dorado Yak-141 Freestyle Manufacturer: Yakovlev Role: VTOL fighter (Prototype) Manufactured: 1987-1991 Status: Cancelled Primary Operators: Russia Quick Facts:
[ACE COMBAT 2] Medal: Max & Goose Awarded for: Shooting down both Max and Goose in Mission 14A. Description: N/A
[LEGACY]
AC2 Tracks featured in Mission 14A: DISC 1 ACAHL Tracks featured in Mission 15: DISC 1 nine-gear crow fucked around with this message at 07:14 on Jun 5, 2018 |
# ? Jul 8, 2016 03:52 |
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#015/016 - Max & Goose Mel Hardy & Mel Bisley Male, 22, Ardenian Tornado F3 Operation El Dorado: Shot Down A pair of unrelated men who happened to share the same first name, the duo moved to Usea around the same time and, upon joining the Rebellion, ended up being put together in a flight to defend a network of missile silos in the Faith Park region. Both survived the Allied attack on the facility, though Bisley was badly burned during ejection and had to retire before the rebellion ended. Hardy moved to Osea following the incident, becoming a somewhat well-known stunt pilot until allegations of domestic abuse and racism meant no nation was willing to have him perform for them anymore; he is in particular persona non grata in the Republic of Emmeria thanks to unflattering comments about the Golden King. In recognition of the LP reaching the game's mascot plane, here's another Vector Thrust skin: On the subject of the Tornado, it's in Infinity now. It's a relatively-low-tier Attacker, but it makes up for it by getting a giant loving cruise missile as a special weapon, so it's basically the original incarnation of the LAGM with even greater range, in return for requiring a lot more of an investment into the plane itself before it's really usable beyond those. Also, yeah, I think the SF39 is supposed to be the Gripen. Its predecessor, the Viggen, would be the SF37 in this game. Funny that you mention the Gripen NG, too, because when I was trying to double-check whether the "SF39" is the Gripen in this game, I discovered the Gripen NG is in AHL. Also also, I want a jacket like Slash has.
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# ? Jul 8, 2016 20:56 |
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Mission 15: Operation St. Elmo's Fire [LEGACY] Missions 15A/16 are in the oven. They should be up within the hour.
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# ? Jul 10, 2016 06:46 |
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Escorting the Breakthrough Channel Operation / Infiltrate the Geothermal Plant Mission 15A: Operation St. Elmo’s Fire – August 16th, 1998 Mission 16: Operation Visiting Hours (Legacy Version) Overview: Operation Alphaville continues as Scarface Squadron provides top cover escort for the FCU Allied Navy’s 4th Fleet and its flagship, the carrier White Valley, as it breaks through the URF naval blockade of Payton Channel on its way to Saint Ark. | Guest Commentators: poorlywrittennovel “returns” to comment on the exact same mission he did last time only from three weeks in the past this time. In the Legacy version of Visiting Hours, JamieTheD joins me to watch Trizophenie casually flaunt the game’s collision detection parameters. ST. ELMO’S FIRE Also known as “St. Elmo’s Light”, St. Elmo’s Fire is a luminous plasma discharge phenomenon caused by a coronal discharge from a sharp or pointed object passing through an electric field, usually during a thunder storm. The effect was named after St. Erasmus of Formia, who was also called St. Elmo, the patron saint of sailors, as the discharge would often be seen emanating from the masts of ships passing through stormy weather. St. Elmo’s Fire is characterized by its bright blue or violet and fire-like appearance. The phenomenon has been referenced numerous times in nautical literature as well, such as Samuel Taylor Coleridge’s The Rhyme of the Ancient Mariner, Herman Melville’s Moby Dick, and William Shakespeare’s The Tempest. THE THREE SWORDSMEN The three Aces who appear in this mission (and scattered throughout Assault Horizon Legacy)—Dao, Jian, and Xiao—are a reference to the 1994 Hong Kong wuxia adventure film The Three Swordsmen (known in China as Dao Jian Xiao or 刀剑笑). The film starred Andy Lau, Brigitte Lin, and Elvis Tsui as the titular swordsmen; Siu Sam-siu, Ming-kim, and Wang-to, respectively. [ACE COMBAT 2] Medal: Dao, Jian, & Xiao Awarded for: Shooting down all three Aces Dao, Jian, and Xiao in Mission 15A. Description: N/A
[LEGACY]
AC2 Tracks featured in Mission 15A: DISC 1 ACAHL Tracks featured in Mission 16: DISC 1 nine-gear crow fucked around with this message at 07:15 on Jun 5, 2018 |
# ? Jul 10, 2016 08:10 |
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Regarding what's mentioned in 14A, the JA37 Viggen only shows up as an enemy plane in AC2 and nowhere else. Also the Gripen is a staple of Ace Combat games thank you very much after at least 4. No, the Gripen NG is in Assault Horizon. You shoot down several in Mission 14 in AHL as an example. Not to mention the Ace is flying an NG as well. Could've sworn it was B21 and not B3 because of weird reasons. Petrol Coost?
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# ? Jul 10, 2016 13:09 |
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nine-gear crow posted:
I can see a new (assault) horizon, all I need's this great reply!
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# ? Jul 10, 2016 13:49 |
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Jobbo_Fett posted:I can see a new (assault) horizon, all I need's this great reply! Now there's the reference I was waiting for.
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# ? Jul 10, 2016 14:17 |
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St. Elmo's Fire... St. Elmo's... no... it can't be... https://www.youtube.com/watch?v=AeoLr-hv8wc&t=1681s NOOOOOOOOOOOOOO
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# ? Jul 10, 2016 14:18 |
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Cooked Auto posted:Regarding what's mentioned in 14A, the JA37 Viggen only shows up as an enemy plane in AC2 and nowhere else. Not true! Ace Combat X has it from the second mission onwards. As for the names- the Viggen was available as the JA37 interceptor, AJ37 strike fighter, and SF37 recon platform. But the Draken and Gripen both use the SF name as well, which doesn't match anything- the former did have a recon model, the S35J, and the latter has only been the JAS39. Maybe they just wanted it to be 'Saab Fighter' as their shorthand (like the Kfir being the KF-C7 and Tornado the TND-F3)
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# ? Jul 10, 2016 14:42 |
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Paingod556 posted:Not true! Now that you mention I remember looking it up for the AC0 LP and it mentioning ACX. Paingod556 posted:As for the names- the Viggen was available as the JA37 interceptor, AJ37 strike fighter, and SF37 recon platform. But the Draken and Gripen both use the SF name as well, which doesn't match anything- the former did have a recon model, the S35J, and the latter has only been the JAS39. Maybe they just wanted it to be 'Saab Fighter' as their shorthand (like the Kfir being the KF-C7 and Tornado the TND-F3) The reason why there isn't a dedicated recon variant lies in the name actually. JAS in this case stands for Jakt (AtA) Attack (AtG) Spaning (Recon) to reflect the multi-role capability of the Gripen. I saw this in my twitter feed and couldn't help but to think of the thread: https://twitter.com/Hush_Kit/status/752122489480806401
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# ? Jul 10, 2016 15:15 |
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I am so very disappointed that you didn't edit in the DK Rap for the DK plane! And, on the newer mission, that was the most AC trench run I've seen in these games. No latin chant, no turns, no obstacles, ends in a few seconds... come on, now! Your guys could have just fired a shoulder-mounted rocket in there and called it a day!
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# ? Jul 10, 2016 15:40 |
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CJacobs posted:St. Elmo's Fire... my god it's full of
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# ? Jul 10, 2016 16:54 |
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#020/021/022 - Dao, Jian & Xiao Unknown Female, unknown, Sotoan F-15E Strike Eagle Operation St. Elmo's Fire: Killed in Action Almost nothing beyond their gender is known about a trio of pilots from Sotoa who joined the Usean Rebellion's air forces - although it was clear that they understood the Usean language as they always carried out their orders with nary a misunderstanding, they refused to speak to anyone, even amongst themselves, under any circumstances. Their high mission success rating saw them sent to defend the Payton Channel as an Allied mobile fleet was sent to break through as part of their Operation Alphaville, but ultimately they were unsuccessful, thanks to the efforts of Allied mercenaries. These three are a reference to a Chinese movie from 1994 by that name; no idea what the title actually means, though. Also, Night and Day is a personal favorite of mine from this game's soundtrack. Also one that's remixed from the first Air Combat.
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# ? Jul 10, 2016 19:35 |
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Well two of those names are based off of swords in the very least. If we're going by callsigns.
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# ? Jul 10, 2016 19:39 |
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Brunom1 posted:And, on the newer mission, that was the most AC trench run I've seen in these games. No latin chant, no turns, no obstacles, ends in a few seconds... come on, now! Your guys could have just fired a shoulder-mounted rocket in there and called it a day! Yeah, it really was an in, fire, out thing, and it seems not even edging helped with that premature ending. So disappointed...
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# ? Jul 10, 2016 20:16 |
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Brunom1 posted:I am so very disappointed that you didn't edit in the DK Rap for the DK plane! You know, it didn't even occur to me. But then again, I got a copyright warning for splicing the Super Mario Bros. theme over the Mario F-22, so I think I've skirted the bounds of Nintendo's stupidly zealous protection of their IPs enough
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# ? Jul 10, 2016 20:27 |
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I've also added an entry on the Three Swordsmen film and its connection to the Aces of 15A to the post as per Kadorhal pointing it out.
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# ? Jul 10, 2016 20:42 |
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Breaking Into the Geothermal Plant Mission 16A.1: Operation Visiting Hours – August 20th, 1998 Overview: Operation Alphaville presses on. Scarface Squadron heads for Rocky Island to disable the Turntable geothermal power plant, which supplies power to Saint Ark’s early warning radar systems and perimeter defense installations. Guest Commentator: I am joined by FPzero, where I get him to spoil his Danganronpa: Trigger Happy Havoc LP while we wait for a door to open. TURNTABLE Constructed on Rocky Island off the coast of Eastern Usea in early 1998 by the Usean Rebel Forces corps. of engineers, the experimental facility codenamed Turntable was designed exclusively to power the Rebels’ defenses around their provisional capital of Saint Ark using geothermal energy extracted from an open lava vent on Rocky Island, an area rich in volcanic activity. If Turntable were to be disabled, it is highly unlikely that the Rebels will be able to restore it to operational status before the Allied Forces arrive in Saint Ark, thus leaving the city functionally defenseless before the Allies. AC2 Tracks featured in Mission 16A.1: DISC 1 nine-gear crow fucked around with this message at 01:50 on Jul 21, 2016 |
# ? Jul 11, 2016 06:30 |
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I stand by it, that mission WAS poo poo.
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# ? Jul 11, 2016 15:24 |
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# ? Apr 24, 2024 19:37 |
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I was wondering what that logo on the ace combat 2 soundtrack cover reminded me of for the longest time, and then it hit me
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# ? Jul 11, 2016 15:34 |