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has anyone played, this.
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# ? Mar 29, 2016 06:43 |
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# ? Apr 26, 2024 19:11 |
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I heard it's kind of buggy at present, but aside from that it's a solid sequel to EU/EW. I'm going to get it in the Summer Sale probably
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# ? Mar 29, 2016 06:51 |
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its gnarly
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# ? Mar 29, 2016 06:54 |
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its cool. the destructible environments were badass so you could do things like blow up half a building to get your sniper a clear shot in there
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# ? Mar 29, 2016 07:04 |
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Lumpy the Cook posted:I heard it's kind of buggy at present, but aside from that it's a solid sequel to EU/EW. I'm going to get it in the Summer Sale probably yeah it kinda runs like poo poo and has some weird bugs
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# ? Mar 29, 2016 07:05 |
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Larry Parrish posted:has anyone played, this. Its ok op
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# ? Mar 29, 2016 09:12 |
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It's good and much better than XCOM 1 which stank.
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# ? Mar 29, 2016 10:05 |
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Alain Post posted:It's good and much better than XCOM 1 which stank. This.
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# ? Mar 29, 2016 11:25 |
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The constant animation delay on every action ruined it for me, but there's probably mods that change that.
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# ? Mar 29, 2016 12:06 |
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Azraelle posted:The constant animation delay on every action ruined it for me, but there's probably mods that change that. They patched in a setting that cuts a lot of that down
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# ? Mar 29, 2016 13:05 |
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Srice posted:They patched in a setting that cuts a lot of that down That's good. I wouldn't be surprised if like 10-20% of the mission time was me waiting for my dudes to finish animating. Most of the improvements were good, but it still felt like the map decisions typically had one optimal choice, the UI still don't make it clear enough where you have vision, and it seemed like there existed a difficulty plateau you could reach where you had enough tools to reliably counter anything the aliens threw at you. Maybe I should have played ironman, but I don't feel like doing that with a game that takes 30-40 hours to complete.
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# ? Mar 29, 2016 13:32 |
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Azraelle posted:The constant animation delay on every action ruined it for me, but there's probably mods that change that. Yeah man http://steamcommunity.com/sharedfiles/filedetails/?id=620600092 this mod eliminates a ton of those pauses, the flow feels a lot more like xcom 1 with this mod
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# ? Mar 29, 2016 14:53 |
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I have a weird hang up regarding paying more than 50$ for a PC game. Can't, won't, take your pick. I'll get it on sale.
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# ? Mar 29, 2016 15:09 |
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The XCOM games seem interesting to me but I always have hundreds of hours of various I played Fire Emblem games that I use as my strategy pick. I hope the next one they make is a console game
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# ? Mar 29, 2016 16:01 |
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Cool thanks guys. I spent this months game budget on Dark Souls 3 though so I'll wait till I beat that to buy it probably.
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# ? Mar 29, 2016 16:16 |
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In Training posted:The XCOM games seem interesting to me but I always have hundreds of hours of various I played Fire Emblem games that I use as my strategy pick. I hope the next one they make is a console game The new XCOM 1 was a console game and it was rear end. Don't put that evil on us.
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# ? Mar 29, 2016 16:17 |
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Larry Parrish posted:The new XCOM 1 was a console game and it was rear end. Don't put that evil on us. I meant the new FE. I thought the XCOM reboot was good? I dont really know anything about these games.
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# ? Mar 29, 2016 16:21 |
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It wasn't good but I don't think it had anything to do with being a console game
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# ? Mar 29, 2016 16:21 |
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Larry Parrish posted:has anyone played, this. It's good but get one of the mods that make Bradford quieter up so he can stop telling you PEOPLE ARE DYING every turn during the Retaliation Missions.
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# ? Mar 29, 2016 16:49 |
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It was buggy rear end hell so I stopped playing it. IDK if it's been fixed
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# ? Mar 29, 2016 16:58 |
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In Training posted:I meant the new FE. I thought the XCOM reboot was good? I dont really know anything about these games. xcom reboot was v good but there's a lot of supersperg hangups that would keep you from playing 50 games of it the way you did the 1994 xcom (or the most recent one, the most recent one has a lot of stuff to keep you coming back) you bought xcom reboot expecting to play it for like 30-40 hours and then closing it, which even at release price was a pretty ok deal.
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# ? Mar 29, 2016 17:02 |
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Alain Post posted:It wasn't good but I don't think it had anything to do with being a console game It had everything to do with it; they specifically had a really low squad size and map size because of the console releases The expansion fixed some of that though.
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# ? Mar 29, 2016 17:19 |
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The Ghost Recon game in the 3DS launch lineup is a decent portable XCOM game.
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# ? Mar 29, 2016 17:21 |
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They just released the XCOM Enemy Unknown on Vita so I was thinking of checking it out
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# ? Mar 29, 2016 17:34 |
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Chryssalids are still spooky.
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# ? Mar 29, 2016 17:45 |
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In Training posted:I meant the new FE. I thought the XCOM reboot was good? I dont really know anything about these games. It was a piece of poo poo.
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# ? Mar 29, 2016 18:46 |
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Larry Parrish posted:It had everything to do with it; they specifically had a really low squad size and map size because of the console releases squad sizes are still capped at 6, but they built the game with modding in mind this time so you can easily get bigger squads and add in more enemies to balance it out a bit
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# ? Mar 29, 2016 19:01 |
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I'm playing Long War for Xcom 2012 and it was good for a while but now every mission is just several clown cars of 20hp super floaters and Muton elites crammed into a stupidly tiny map and I'm starting to get kind of bored
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# ? Mar 29, 2016 20:05 |
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i think most people agree that terror form the deep is vastly inferior to enemy unknown
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# ? Mar 29, 2016 23:52 |
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mysterious loyall X posted:i think most people agree that terror form the deep is vastly inferior to enemy unknown true tftd was a pretty half-hearted expansion pack, not even really a full game. also it's ridic hard because the difficulty in EU/UFO Defense/whatever the gently caress you want to call it was bugged and any time you loaded your game it reset to beginner difficulty. everyone bitched it was too easy and microprose didn't even know about the loving bug until after tftd was released Lunchmeat Larry posted:I'm playing Long War for Xcom 2012 and it was good for a while but now every mission is just several clown cars of 20hp super floaters and Muton elites crammed into a stupidly tiny map and I'm starting to get kind of bored this is basically the heart of the back and forth that lit up the pro-LW and anti-LW people in the Games thread i ran for like 2 years the argument was insanely Games/gay
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# ? Mar 30, 2016 00:30 |
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mysterious loyall X posted:i think most people agree that terror form the deep is vastly inferior to enemy unknown they tried to change perfection
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# ? Mar 30, 2016 03:07 |
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The Xcom reboot was really good. Outside of this thread I've heard, maybe, 4 people out of hundreds say it wasn't. A rare game where the difficulty modes really made for a different style of game. My only criticism is the base development is pretty cookie cutter and there's one clearly superior strategy.
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# ? Mar 30, 2016 06:03 |
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Everyone in tis thread likes it except for Ragg OP.
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# ? Mar 30, 2016 06:09 |
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the xcom reboot was pretty lacking and xcom 2 is noticeably better. i feel like it could have done way more with the stealth thing though
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# ? Mar 30, 2016 06:33 |
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Anything is better than the enemy never moving at all outside of terror missions until you physically see them, and then they get a free move into cover because console gaming FTW
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# ? Mar 30, 2016 06:45 |
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Larry Parrish posted:Anything is better than the enemy never moving at all outside of terror missions until you physically see them, and then they get a free move into cover because console gaming FTW i think they still dont move around out of view, but the stealth thing helps a bit with that
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# ? Mar 30, 2016 06:45 |
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they do still move out of view and they also still get a scamper after they're activated and loving lol you're an idiot if you think that's a console thing that's a "hey this would be the easiest loving thing in the world if this didn't happen" thing In 2 you get to set up some sweet as gently caress ambushes though so you get the best part of it
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# ? Mar 30, 2016 07:51 |
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Larry Parrish posted:It had everything to do with it; they specifically had a really low squad size and map size because of the console releases The biggest problem was the mechanics encouraging overly conservative play which only had to do with that in that the lower squad limits made the prospects of losing a guy a much bigger issue.
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# ? Mar 30, 2016 08:17 |
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Coolguye posted:they do still move out of view and they also still get a scamper after they're activated and loving lol you're an idiot if you think that's a console thing Xenonauts and the original XCOM are extremely difficult without having huge numbers of big HP enemies, or having the enemy always be in perfect cover They scamper into cover because the developers wanted to keep the level exploration aspect but were too lazy to design good levels.
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# ? Mar 30, 2016 08:23 |
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# ? Apr 26, 2024 19:11 |
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I loving hate the scampering into cover thing. Oh I moved my last dude to the side a bit to flank someone? Well there was a pod of mutons around there and they immediately get to hop into cover and gun down half my defenseless guys. Obviously you can mitigate the chances of that happening but it’s still poo poo. And if you activate them on your first dude you can wipe them all out easily. Dumb. It's especially bad in Long War with the increased enemy pods. My biggest problem with it really is that it just doesn’t make for remotely interesting tactical gameplay, it just forces you to play it safe and sigh when you move a square too far and a clown car honks its way into the scene and 12 floaters spill out. Oh yeah Xenonauts is really good. I love original X-Com but I don’t really feel the need to go back to it now that Xenonauts exists since it’s a 90% perfect remake with a lot more modern quality of life stuff, pity it has no psionics and approximately zero charm by comparison. Coolguye posted:
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# ? Mar 30, 2016 11:33 |